diff options
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/llfloaterimagepreview.cpp | 11 | ||||
| -rw-r--r-- | indra/newview/llinventorymodel.h | 1 | ||||
| -rw-r--r-- | indra/newview/llviewerwindow.cpp | 3 | ||||
| -rw-r--r-- | indra/newview/skins/default/xui/en/floater_model_wizard.xml | 32 | 
4 files changed, 25 insertions, 22 deletions
| diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 69de15d9ea..92ee8ddac6 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -63,6 +63,7 @@  const S32 PREVIEW_BORDER_WIDTH = 2;  const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;  const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; +const S32 PREVIEW_VPAD = -24;	// yuk, hard coded  const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;  const S32 PREVIEW_TEXTURE_HEIGHT = 320; @@ -99,7 +100,7 @@ BOOL LLFloaterImagePreview::postBuild()  	childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this);  	mPreviewRect.set(PREVIEW_HPAD,  -		PREVIEW_TEXTURE_HEIGHT, +		PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD,  		getRect().getWidth() - PREVIEW_HPAD,   		PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);  	mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f); @@ -271,13 +272,13 @@ void LLFloaterImagePreview::draw()  			gGL.begin( LLRender::QUADS );  			{  				gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop); -				gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); +				gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);  				gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom);  				gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);  				gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);  				gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);  				gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop); -				gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); +				gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);  			}  			gGL.end(); @@ -303,13 +304,13 @@ void LLFloaterImagePreview::draw()  				gGL.begin( LLRender::QUADS );  				{  					gGL.texCoord2f(0.f, 1.f); -					gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); +					gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);  					gGL.texCoord2f(0.f, 0.f);  					gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);  					gGL.texCoord2f(1.f, 0.f);  					gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);  					gGL.texCoord2f(1.f, 1.f); -					gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); +					gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);  				}  				gGL.end(); diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h index 0a564d353a..19d1e4e01f 100644 --- a/indra/newview/llinventorymodel.h +++ b/indra/newview/llinventorymodel.h @@ -64,6 +64,7 @@ class LLInventoryCollectFunctor;  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  class LLInventoryModel  { +	LOG_CLASS(LLInventoryModel);  public:  	friend class LLInventoryModelFetchDescendentsResponder; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index b73be4ed43..4499955dec 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1206,7 +1206,8 @@ void LLViewerWindow::handleMouseMove(LLWindow *window,  LLCoordGL pos, MASK mask  	mWindow->showCursorFromMouseMove(); -	if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME) +	if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME +		&& !gDisconnected)  	{  		gAgent.clearAFK();  	} diff --git a/indra/newview/skins/default/xui/en/floater_model_wizard.xml b/indra/newview/skins/default/xui/en/floater_model_wizard.xml index 9c0af7d9ba..62b8c5f96e 100644 --- a/indra/newview/skins/default/xui/en/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/en/floater_model_wizard.xml @@ -108,7 +108,7 @@  		 height="22"  		 top_pad="15"  		 width="505" -		 name="header_panel" +		 name="choose_file_header_panel"  		 bg_opaque_color="DkGray2"  		 background_visible="true"  		 background_opaque="true" @@ -117,7 +117,7 @@  			 width="200"  			 left="10"  			 top="3" -			 name="header_text" +			 name="choose_file_header_text"  			 text_color="White"  			 height="10"  			 font="SansSerifBig" @@ -130,7 +130,7 @@  		 left="15"  		 height="310"  		 width="505" -		 name="content" +		 name="choose_file_content"  		 bg_opaque_color="DkGray2"  		 background_visible="true"  		 background_opaque="true"> @@ -287,7 +287,7 @@  		<panel  		 height="22"  		 top_pad="15" -		 name="header_panel" +		 name="optimize_header_panel"  		 width="505"  		 bg_opaque_color="DkGray2"  		 background_visible="true" @@ -296,7 +296,7 @@  			<text  			 width="200"  			 left="10" -			 name="header_text" +			 name="optimize_header_text"  			 top="3"  			 text_color="White"  			 height="10" @@ -311,7 +311,7 @@  		 height="20"  		 font="SansSerifSmall"  		 layout="topleft" -		 name="description" +		 name="optimize_description"  		 word_wrap="true"  		 left_delta="5">  			We have optimized the model for performance. Adjust it further if you wish. @@ -322,7 +322,7 @@  		 left="15"  		 height="270"  		 width="505" -		 name="content" +		 name="optimize_content"  		 bg_opaque_color="DkGray2"  		 background_visible="true"  		 background_opaque="true"> @@ -497,7 +497,7 @@ Higher prim weight</text>  		<panel  		 height="22"  		 top_pad="15" -		 name="header_panel" +		 name="physics_header_panel"  		 width="505"  		 bg_opaque_color="DkGray2"  		 background_visible="true" @@ -506,7 +506,7 @@ Higher prim weight</text>  			<text  			 width="200"  			 left="10" -			 name="header_text" +			 name="physics_header_text"  			 top="3"  			 height="10"  			 font="SansSerifBig" @@ -521,7 +521,7 @@ Higher prim weight</text>  		 height="50"  		 font="SansSerifSmall"  		 layout="topleft" -		 name="description" +		 name="physics_description"  		 word_wrap="true"  		 left_delta="5">  			We will create a shape for the outer hull of the model. Adjust the shape's detail level as needed for the intended purpose of your model. @@ -531,7 +531,7 @@ Higher prim weight</text>  		 left="15"  		 height="270"  		 width="505" -		 name="content" +		 name="physics_content"  		 bg_opaque_color="DkGray2"  		 background_visible="true"  		 background_opaque="true"> @@ -635,7 +635,7 @@ Buildings</text>  		<panel  		 height="22"  		 top_pad="15" -		 name="header_panel" +		 name="review_header_panel"  		 width="505"  		 bg_opaque_color="DkGray2"  		 background_visible="true" @@ -644,7 +644,7 @@ Buildings</text>  			<text  			 width="200"  			 left="10" -			 name="header_text" +			 name="review_header_text"  			 text_color="White"   			 top="3"  			 height="10" @@ -658,7 +658,7 @@ Buildings</text>  		 left="15"  		 height="310"  		 width="505" -		 name="content" +		 name="review_content"  		 bg_opaque_color="DkGray2"  		 background_visible="true"  		 background_opaque="true"> @@ -706,7 +706,7 @@ Buildings</text>  		<panel  		 height="22"  		 top_pad="15" -		 name="header_panel" +		 name="upload_header_panel"  		 width="505"  		 bg_opaque_color="DkGray2"  		 background_visible="true" @@ -715,7 +715,7 @@ Buildings</text>  			<text  			 width="200"  			 left="10" -			 name="header_text" +			 name="upload_header_text"  			 top="3"  			 text_color="White"   			 height="10" | 
