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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl8
-rw-r--r--indra/newview/llface.cpp6
-rw-r--r--indra/newview/llfetchedgltfmaterial.cpp11
4 files changed, 11 insertions, 16 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl
index 1d1545be7e..35b7602569 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl
@@ -35,7 +35,7 @@ uniform float minimum_alpha;
void main()
{
- float alpha = texture(diffuseMap,vary_texcoord0.xy).a;
+ float alpha = texture(diffuseMap,vary_texcoord0.xy).a * vertex_color.a;
if (alpha < minimum_alpha)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
index 1d5f810cf3..380d493636 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -69,12 +69,16 @@ void main()
mirrorClip(vary_position);
vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba;
+ basecolor.rgb = srgb_to_linear(basecolor.rgb);
+
+ basecolor *= vertex_color;
+
if (basecolor.a < minimum_alpha)
{
discard;
}
- vec3 col = vertex_color.rgb * srgb_to_linear(basecolor.rgb);
+ vec3 col = basecolor.rgb;
// from mikktspace.com
vec3 vNt = texture(bumpMap, normal_texcoord.xy).xyz*2.0-1.0;
@@ -108,7 +112,7 @@ void main()
//emissive = tnorm*0.5+0.5;
// See: C++: addDeferredAttachments(), GLSL: softenLightF
frag_data[0] = max(vec4(col, 0.0), vec4(0)); // Diffuse
- frag_data[1] = max(vec4(spec.rgb,vertex_color.a), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal.
+ frag_data[1] = max(vec4(spec.rgb,0.0), vec4(0)); // PBR linear packed Occlusion, Roughness, Metal.
frag_data[2] = vec4(tnorm, GBUFFER_FLAG_HAS_PBR); // normal, environment intensity, flags
frag_data[3] = max(vec4(emissive,0), vec4(0)); // PBR sRGB Emissive
}
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index ccee57cf69..659e9e76a6 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1261,11 +1261,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
color = tep->getGLTFRenderMaterial()->mBaseColor;
}
-
- if (rebuild_color)
+
+ if (rebuild_color)
{ //decide if shiny goes in alpha channel of color
if (tep &&
- !isInAlphaPool()) // <--- alpha channel MUST contain transparency, not shiny
+ !isInAlphaPool() && tep->getGLTFRenderMaterial() == nullptr) // <--- alpha channel MUST contain transparency, not shiny
{
LLMaterial* mat = tep->getMaterialParams().get();
diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp
index 1dd1dbabbe..5296f40119 100644
--- a/indra/newview/llfetchedgltfmaterial.cpp
+++ b/indra/newview/llfetchedgltfmaterial.cpp
@@ -77,16 +77,7 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex)
{
if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
{
- // dividing the alpha cutoff by transparency here allows the shader to compare against
- // the alpha value of the texture without needing the transparency value
- if (mBaseColor.mV[3] > 0.f)
- {
- min_alpha = mAlphaCutoff / mBaseColor.mV[3];
- }
- else
- {
- min_alpha = 1024.f;
- }
+ min_alpha = mAlphaCutoff;
}
shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
}