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-rw-r--r--indra/newview/lltoolmorph.cpp10
-rw-r--r--indra/newview/pipeline.cpp203
-rw-r--r--indra/newview/pipeline.h3
3 files changed, 41 insertions, 175 deletions
diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp
index b5eb2880ae..d99c0ba2a6 100644
--- a/indra/newview/lltoolmorph.cpp
+++ b/indra/newview/lltoolmorph.cpp
@@ -239,7 +239,15 @@ BOOL LLVisualParamHint::render()
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
- gPipeline.previewAvatar(gAgentAvatarp);
+ if (gAgentAvatarp->mDrawable.notNull())
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_REPLACE);
+ gPipeline.generateImpostor(gAgentAvatarp, true);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ gGL.flush();
+ }
gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 34c4e2ddb9..ccf5b69ea0 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -10818,7 +10818,7 @@ void LLPipeline::renderRiggedGroups(LLRenderPass* pass, U32 type, U32 mask, bool
static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor");
-void LLPipeline::generateImpostor(LLVOAvatar* avatar)
+void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
{
LL_RECORD_BLOCK_TIME(FTM_GENERATE_IMPOSTOR);
LLGLState::checkStates();
@@ -10837,11 +10837,12 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
assertInitialized();
- bool visually_muted = avatar->isVisuallyMuted();
+ // previews can't be muted or impostered
+ bool visually_muted = !preview_avatar && avatar->isVisuallyMuted();
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID()
<< " is " << ( visually_muted ? "" : "not ") << "visually muted"
<< LL_ENDL;
- bool too_complex = avatar->isTooComplex();
+ bool too_complex = !preview_avatar && avatar->isTooComplex();
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID()
<< " is " << ( too_complex ? "" : "not ") << "too complex"
<< LL_ENDL;
@@ -10915,6 +10916,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
U32 resY = 0;
U32 resX = 0;
+ if (!preview_avatar)
{
const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
@@ -11001,7 +11003,20 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLDrawPoolAvatar::sMinimumAlpha = 0.f;
}
- if (LLPipeline::sRenderDeferred)
+ if (preview_avatar)
+ {
+ // previews don't care about imposters
+ if (LLPipeline::sRenderDeferred)
+ {
+ renderGeomDeferred(camera);
+ renderGeomPostDeferred(camera);
+ }
+ else
+ {
+ renderGeom(camera);
+ }
+ }
+ else if (LLPipeline::sRenderDeferred)
{
avatar->mImpostor.clear();
renderGeomDeferred(camera);
@@ -11089,7 +11104,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID() << " MUTED set solid color " << muted_color << LL_ENDL;
gGL.diffuseColor4fv( muted_color.mV );
}
- else
+ else if (!preview_avatar)
{ //grey muted avatar
LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID() << " MUTED set grey" << LL_ENDL;
gGL.diffuseColor4fv(LLColor4::pink.mV );
@@ -11110,9 +11125,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
gGL.popMatrix();
}
- avatar->mImpostor.flush();
-
- avatar->setImpostorDim(tdim);
+ if (!preview_avatar)
+ {
+ avatar->mImpostor.flush();
+ avatar->setImpostorDim(tdim);
+ }
sUseOcclusion = occlusion;
sReflectionRender = false;
@@ -11125,176 +11142,18 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
- avatar->mNeedsImpostorUpdate = FALSE;
- avatar->cacheImpostorValues();
- avatar->mLastImpostorUpdateFrameTime = gFrameTimeSeconds;
+ if (!preview_avatar)
+ {
+ avatar->mNeedsImpostorUpdate = FALSE;
+ avatar->cacheImpostorValues();
+ avatar->mLastImpostorUpdateFrameTime = gFrameTimeSeconds;
+ }
LLVertexBuffer::unbind();
LLGLState::checkStates();
LLGLState::checkTextureChannels();
}
-static LLTrace::BlockTimerStatHandle FTM_PREVIEW_AVATAR("Preview Avatar");
-
-void LLPipeline::previewAvatar(LLVOAvatar* avatar)
-{
- LL_RECORD_BLOCK_TIME(FTM_PREVIEW_AVATAR);
-
- LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- static LLCullResult result;
- result.clear();
- grabReferences(result);
-
- if (!avatar || !avatar->mDrawable)
- {
- LL_WARNS_ONCE("AvatarRenderPipeline") << "Avatar is " << (avatar ? "not drawable" : "null") << LL_ENDL;
- return;
- }
- LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID() << " is drawable" << LL_ENDL;
-
- assertInitialized();
-
- pushRenderTypeMask();
-
- {
- //hide world geometry
- clearRenderTypeMask(
- RENDER_TYPE_SKY,
- RENDER_TYPE_WL_SKY,
- RENDER_TYPE_GROUND,
- RENDER_TYPE_TERRAIN,
- RENDER_TYPE_GRASS,
- RENDER_TYPE_CONTROL_AV, // Animesh
- RENDER_TYPE_TREE,
- RENDER_TYPE_VOIDWATER,
- RENDER_TYPE_WATER,
- RENDER_TYPE_PASS_GRASS,
- RENDER_TYPE_HUD,
- RENDER_TYPE_PARTICLES,
- RENDER_TYPE_CLOUDS,
- RENDER_TYPE_HUD_PARTICLES,
- END_RENDER_TYPES
- );
- }
-
- S32 occlusion = sUseOcclusion;
- sUseOcclusion = 0;
-
- sReflectionRender = !sRenderDeferred;
-
- sShadowRender = true;
- sImpostorRender = true; // Likely not needed for previews
-
- LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
-
- {
- markVisible(avatar->mDrawable, *viewer_camera);
-
- LLVOAvatar::attachment_map_t::iterator iter;
- for (iter = avatar->mAttachmentPoints.begin();
- iter != avatar->mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment *attachment = iter->second;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- if (LLViewerObject* attached_object = attachment_iter->get())
- {
- markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
- }
- }
- }
- }
-
- stateSort(*LLViewerCamera::getInstance(), result);
-
- LLCamera camera = *viewer_camera;
-
- F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha;
-
- if (LLPipeline::sRenderDeferred)
- {
- renderGeomDeferred(camera);
-
- renderGeomPostDeferred(camera);
- }
- else
- {
- renderGeom(camera);
- }
-
- LLDrawPoolAvatar::sMinimumAlpha = old_alpha;
-
- { //create alpha mask based on depth buffer
- if (LLPipeline::sRenderDeferred)
- {
- GLuint buff = GL_COLOR_ATTACHMENT0;
- LL_PROFILER_GPU_ZONEC("gl.DrawBuffersARB", 0x8000FF);
- glDrawBuffersARB(1, &buff);
- }
-
- LLGLDisable blend(GL_BLEND);
-
- gGL.setColorMask(false, true);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
-
- gGL.flush();
-
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- static const F32 clip_plane = 0.99999f;
-
- gDebugProgram.bind();
-
- gGL.begin(LLRender::QUADS);
- gGL.vertex3f(-1, -1, clip_plane);
- gGL.vertex3f(1, -1, clip_plane);
- gGL.vertex3f(1, 1, clip_plane);
- gGL.vertex3f(-1, 1, clip_plane);
- gGL.end();
- gGL.flush();
-
- gDebugProgram.unbind();
-
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- }
-
- sUseOcclusion = occlusion;
- sReflectionRender = false;
- sImpostorRender = false;
- sShadowRender = false;
- popRenderTypeMask();
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- LLVertexBuffer::unbind();
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- gGL.flush();
-}
-
bool LLPipeline::hasRenderBatches(const U32 type) const
{
return sCull->getRenderMapSize(type) > 0;
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index df5c060417..62d3ae7a39 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -134,8 +134,7 @@ public:
void allocatePhysicsBuffer();
void resetVertexBuffers(LLDrawable* drawable);
- void generateImpostor(LLVOAvatar* avatar);
- void previewAvatar(LLVOAvatar* avatar);
+ void generateImpostor(LLVOAvatar* avatar, bool preview_avatar = false);
void bindScreenToTexture();
void renderFinalize();