diff options
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/moonF.glsl | 3 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl | 3 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 6 | 
3 files changed, 8 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index cc1636d89d..187b5a62dd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -44,8 +44,6 @@ uniform sampler2D altDiffuseMap;  uniform float blend_factor; // interp factor between moon A/B  VARYING vec2 vary_texcoord0; -vec3 srgb_to_linear(vec3 c); -  void main()   {      vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy); @@ -60,7 +58,6 @@ void main()      vec3 exp = vec3(1.0 - mix * moon_brightness) * 2.0  - 1.0;      c.rgb = pow(c.rgb, exp); -    c.rgb = srgb_to_linear(c.rgb);      //c.rgb *= moonlight_color.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index e240c130c6..571e9d9326 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -49,7 +49,8 @@ void main()      vec4 c     = mix(sunDiscA, sunDiscB, blend_factor);      c.rgb = clamp(c.rgb, vec3(0), vec3(1));      c.rgb = pow(c.rgb, vec3(0.7f)); -    c.rgb = fullbrightAtmosTransport(c.rgb); + +    //c.rgb = fullbrightAtmosTransport(c.rgb);      c.rgb = fullbrightScaleSoftClip(c.rgb);      // SL-9806 stars poke through diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index b9bc7678e6..9039c8cbcb 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -484,6 +484,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()              {                  sun_shader->bind(); +                gGL.getTexUnit(0)->setTextureColorSpace(LLTexUnit::TCS_SRGB); +                gGL.getTexUnit(1)->setTextureColorSpace(LLTexUnit::TCS_SRGB); +                  if (tex_a && (!tex_b || (tex_a == tex_b)))                  {                      // Bind current and next sun textures @@ -532,6 +535,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()          {              moon_shader->bind(); +            gGL.getTexUnit(0)->setTextureColorSpace(LLTexUnit::TCS_SRGB); +            gGL.getTexUnit(1)->setTextureColorSpace(LLTexUnit::TCS_SRGB); +              if (tex_a && (!tex_b || (tex_a == tex_b)))              {                  // Bind current and next sun textures | 
