diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llinventoryicon.cpp | 5 | ||||
-rw-r--r-- | indra/newview/skins/default/textures/icons/Inv_Material.png | bin | 0 -> 684 bytes | |||
-rw-r--r-- | indra/newview/skins/default/textures/textures.xml | 1 |
3 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp index 44e493fdf4..e9b0e8404a 100644 --- a/indra/newview/llinventoryicon.cpp +++ b/indra/newview/llinventoryicon.cpp @@ -99,6 +99,8 @@ LLIconDictionary::LLIconDictionary() addEntry(LLInventoryType::ICONNAME_SETTINGS_DAY, new IconEntry("Inv_SettingsDay")); addEntry(LLInventoryType::ICONNAME_SETTINGS, new IconEntry("Inv_Settings")); + addEntry(LLInventoryType::ICONNAME_MATERIAL, new IconEntry("Inv_Material")); + addEntry(LLInventoryType::ICONNAME_INVALID, new IconEntry("Inv_Invalid")); addEntry(LLInventoryType::ICONNAME_UNKNOWN, new IconEntry("Inv_Unknown")); @@ -177,6 +179,9 @@ const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type, case LLAssetType::AT_SETTINGS: idx = assignSettingsIcon(misc_flag); break; + case LLAssetType::AT_MATERIAL: + idx = LLInventoryType::ICONNAME_MATERIAL; + break; case LLAssetType::AT_UNKNOWN: idx = LLInventoryType::ICONNAME_UNKNOWN; default: diff --git a/indra/newview/skins/default/textures/icons/Inv_Material.png b/indra/newview/skins/default/textures/icons/Inv_Material.png Binary files differnew file mode 100644 index 0000000000..f5918ceaed --- /dev/null +++ b/indra/newview/skins/default/textures/icons/Inv_Material.png diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index a36b859b6c..b0ae5fe447 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -303,6 +303,7 @@ with the same filename but different name <texture name="Inv_LostClosed" file_name="icons/Inv_LostClosed.png" preload="false" /> <texture name="Inv_LostOpen" file_name="icons/Inv_LostOpen.png" preload="false" /> <texture name="Inv_Landmark" file_name="icons/Inv_Landmark.png" preload="false" /> + <texture name="Inv_Material" file_name="icons/Inv_Material.png" preload="false" /> <texture name="Inv_Mesh" file_name="icons/Inv_Mesh.png" preload="false" /> <texture name="Inv_Notecard" file_name="icons/Inv_Notecard.png" preload="false" /> <texture name="Inv_Object" file_name="icons/Inv_Object.png" preload="false" /> |