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-rwxr-xr-xindra/newview/CMakeLists.txt2
-rwxr-xr-xindra/newview/app_settings/settings.xml26
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl35
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl118
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl74
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl83
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl19
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl76
-rw-r--r--indra/newview/lldebugview.cpp13
-rwxr-xr-xindra/newview/llfasttimerview.cpp45
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp447
-rwxr-xr-xindra/newview/llfloatermodelpreview.h52
-rw-r--r--indra/newview/llfloaterpreference.cpp15
-rw-r--r--indra/newview/llfloaterregiondebugconsole.cpp7
-rw-r--r--indra/newview/llfloaterregiondebugconsole.h5
-rw-r--r--indra/newview/llfloaterregioninfo.cpp81
-rw-r--r--indra/newview/llfloaterregioninfo.h5
-rw-r--r--indra/newview/llpanelobject.cpp14
-rw-r--r--indra/newview/llsceneview.cpp429
-rw-r--r--indra/newview/llsceneview.h48
-rw-r--r--indra/newview/llviewerdisplay.cpp2
-rwxr-xr-xindra/newview/llviewermenu.cpp10
-rw-r--r--indra/newview/llviewerobject.cpp8
-rw-r--r--indra/newview/llviewerobject.h1
-rw-r--r--indra/newview/llviewerwindow.cpp6
-rw-r--r--indra/newview/llvovolume.cpp30
-rw-r--r--indra/newview/llvovolume.h1
-rwxr-xr-xindra/newview/pipeline.cpp71
-rw-r--r--indra/newview/pipeline.h2
-rw-r--r--indra/newview/skins/default/xui/en/floater_model_wizard.xml36
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml10
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml13
-rw-r--r--indra/newview/skins/default/xui/en/panel_region_general.xml15
35 files changed, 1356 insertions, 449 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 24bd3299f1..3740b1a742 100755
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -410,6 +410,7 @@ set(viewer_SOURCE_FILES
llremoteparcelrequest.cpp
llsavedsettingsglue.cpp
llsaveoutfitcombobtn.cpp
+ llsceneview.cpp
llscreenchannel.cpp
llscriptfloater.cpp
llscrollingpanelparam.cpp
@@ -953,6 +954,7 @@ set(viewer_HEADER_FILES
llrootview.h
llsavedsettingsglue.h
llsaveoutfitcombobtn.h
+ llsceneview.h
llscreenchannel.h
llscriptfloater.h
llscrollingpanelparam.h
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 73f63458a3..f41f4b7382 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7329,7 +7329,7 @@
<string>Vector3</string>
<key>Value</key>
<array>
- <real>0.40</real>
+ <real>0.80</real>
<real>1.00</real>
<real>0.00</real>
</array>
@@ -7750,6 +7750,18 @@
<key>Value</key>
<real>0</real>
</map>
+
+ <key>RenderDepthOfField</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether to use depth of field effect when lighting and shadows are enabled</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderSpotLightsInNondeferred</key>
<map>
@@ -8086,7 +8098,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.1</real>
+ <real>0</real>
</map>
<key>RenderGIAmbiance</key>
@@ -8306,9 +8318,9 @@
<string>Vector3</string>
<key>Value</key>
<array>
- <real>0.299</real>
- <real>0.587</real>
- <real>0.114</real>
+ <real>1</real>
+ <real>0</real>
+ <real>0</real>
</array>
</map>
<key>RenderGlowMaxExtractAlpha</key>
@@ -8320,7 +8332,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.065</real>
+ <real>0.25</real>
</map>
<key>RenderGlowMinLuminance</key>
<map>
@@ -8331,7 +8343,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>2.5</real>
+ <real>9999</real>
</map>
<key>RenderGlowResolutionPow</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index b08c5dd295..28a38d4390 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -10,7 +10,6 @@
#extension GL_ARB_texture_rectangle : enable
uniform sampler2D diffuseMap;
-uniform sampler2D noiseMap;
uniform sampler2DRect depthMap;
uniform mat4 shadow_matrix[6];
@@ -45,8 +44,6 @@ void main()
vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
frag *= screen_res;
- vec3 samp_pos = getPosition(frag).xyz;
-
vec4 pos = vec4(vary_position, 1.0);
vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index ea2df4b51a..d9f021b114 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -39,44 +39,49 @@ vec4 getPosition(vec2 pos_screen)
void main()
{
- vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
+ vec2 tc = vary_fragcoord.xy;
+ vec3 norm = texture2DRect(normalMap, tc).xyz;
norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
- vec3 pos = getPosition(vary_fragcoord.xy).xyz;
- vec4 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rgba;
+ vec3 pos = getPosition(tc).xyz;
+ vec4 ccol = texture2DRect(lightMap, tc).rgba;
vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy);
-
dlt /= max(-pos.z*dist_factor, 1.0);
vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'
vec4 col = defined_weight.xyxx * ccol;
-
+
+ // relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances
+ float pointplanedist_tolerance_pow2 = pos.z*pos.z*0.00005;
+
+ // perturb sampling origin slightly in screen-space to hide edge-ghosting artifacts where smoothing radius is quite large
+ tc += ( (mod(tc.x+tc.y,2) - 0.5) * kern[1].z * dlt * 0.5 );
+
for (int i = 1; i < 4; i++)
{
- vec2 tc = vary_fragcoord.xy + kern[i].z*dlt;
- vec3 samppos = getPosition(tc).xyz;
+ vec2 samptc = tc + kern[i].z*dlt;
+ vec3 samppos = getPosition(samptc).xyz;
float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
- if (d*d <= 0.003)
+ if (d*d <= pointplanedist_tolerance_pow2)
{
- col += texture2DRect(lightMap, tc)*kern[i].xyxx;
+ col += texture2DRect(lightMap, samptc)*kern[i].xyxx;
defined_weight += kern[i].xy;
}
}
for (int i = 1; i < 4; i++)
{
- vec2 tc = vary_fragcoord.xy - kern[i].z*dlt;
- vec3 samppos = getPosition(tc).xyz;
+ vec2 samptc = tc - kern[i].z*dlt;
+ vec3 samppos = getPosition(samptc).xyz;
float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
- if (d*d <= 0.003)
+ if (d*d <= pointplanedist_tolerance_pow2)
{
- col += texture2DRect(lightMap, tc)*kern[i].xyxx;
+ col += texture2DRect(lightMap, samptc)*kern[i].xyxx;
defined_weight += kern[i].xy;
}
}
-
-
col /= defined_weight.xyxx;
+ col.y *= col.y;
gl_FragColor = col;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
index 7a6b40006b..f377685045 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
@@ -36,86 +36,97 @@ float getDepth(vec2 pos_screen)
return p.z/p.w;
}
-void dofSample(inout vec4 diff, inout float w, float fd, float x, float y)
+float calc_cof(float depth)
+{
+ float sc = abs(depth-focal_distance)/-depth*blur_constant;
+
+ sc /= magnification;
+
+ // tan_pixel_angle = pixel_length/-depth;
+ float pixel_length = tan_pixel_angle*-focal_distance;
+
+ sc = sc/pixel_length;
+ sc *= 1.414;
+
+ return sc;
+}
+
+void dofSampleNear(inout vec4 diff, inout float w, float cur_sc, vec2 tc)
{
- vec2 tc = vary_fragcoord.xy+vec2(x,y);
float d = getDepth(tc);
+ float sc = calc_cof(d);
+
float wg = 1.0;
- //if (d < fd)
- //{
- // diff += texture2DRect(diffuseRect, tc);
- // w = 1.0;
- //}
- if (d > fd)
- {
- wg = max(d/fd, 0.1);
- }
+
+ vec4 s = texture2DRect(diffuseRect, tc);
+ // de-weight dull areas to make highlights 'pop'
+ wg *= s.r+s.g+s.b;
+
+ diff += wg*s;
- diff += texture2DRect(diffuseRect, tc+vec2(0.5,0.5))*wg*0.25;
- diff += texture2DRect(diffuseRect, tc+vec2(-0.5,0.5))*wg*0.25;
- diff += texture2DRect(diffuseRect, tc+vec2(0.5,-0.5))*wg*0.25;
- diff += texture2DRect(diffuseRect, tc+vec2(-0.5,-0.5))*wg*0.25;
w += wg;
}
-void dofSampleNear(inout vec4 diff, inout float w, float x, float y)
+void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, vec2 tc)
{
- vec2 tc = vary_fragcoord.xy+vec2(x,y);
+ float d = getDepth(tc);
+
+ float sc = calc_cof(d);
+
+ if (sc > min_sc //sampled pixel is more "out of focus" than current sample radius
+ || d < cur_depth) //sampled pixel is further away than current pixel
+ {
+ float wg = 1.0;
- diff += texture2DRect(diffuseRect, tc);
- w += 1.0;
+ vec4 s = texture2DRect(diffuseRect, tc);
+ // de-weight dull areas to make highlights 'pop'
+ wg *= s.r+s.g+s.b;
+
+ diff += wg*s;
+
+ w += wg;
+ }
}
+
void main()
{
vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
-
-
+
vec2 tc = vary_fragcoord.xy;
- float sc = 0.75;
+ float depth = getDepth(tc);
- float depth;
- depth = getDepth(tc);
-
vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
- { //pixel is behind far focal plane
+ {
float w = 1.0;
- sc = (abs(depth-focal_distance)/-depth)*blur_constant;
-
- sc /= magnification;
-
- // tan_pixel_angle = pixel_length/-depth;
- float pixel_length = tan_pixel_angle*-focal_distance;
-
- sc = sc/pixel_length;
-
- //diff.r = sc;
-
- sc = min(abs(sc), 8.0);
-
- //sc = 4.0;
+ float sc = calc_cof(depth);
+ sc = min(abs(sc), 10.0);
float fd = depth*0.5f;
- while (sc > 0.5)
+ float PI = 3.14159265358979323846264;
+
+ // sample quite uniformly spaced points within a circle, for a circular 'bokeh'
+ //if (depth < focal_distance)
{
- dofSample(diff,w, fd, sc,sc);
- dofSample(diff,w, fd, -sc,sc);
- dofSample(diff,w, fd, sc,-sc);
- dofSample(diff,w, fd, -sc,-sc);
-
- sc -= 0.5;
- float sc2 = sc*1.414;
- dofSample(diff,w, fd, 0,sc2);
- dofSample(diff,w, fd, 0,-sc2);
- dofSample(diff,w, fd, -sc2,0);
- dofSample(diff,w, fd, sc2,0);
- sc -= 0.5;
+ while (sc > 0.5)
+ {
+ int its = int(max(1.0,(sc*3.7)));
+ for (int i=0; i<its; ++i)
+ {
+ float ang = sc+i*2*PI/its; // sc is added for rotary perturbance
+ float samp_x = sc*sin(ang);
+ float samp_y = sc*cos(ang);
+ // you could test sample coords against an interesting non-circular aperture shape here, if desired.
+ dofSample(diff, w, sc, depth, vary_fragcoord.xy + vec2(samp_x,samp_y));
+ }
+ sc -= 1.0;
+ }
}
diff /= w;
@@ -123,5 +134,4 @@ void main()
vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res);
gl_FragColor = diff + bloom;
-
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
index 1e0693d19f..25ff958107 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
@@ -53,57 +53,49 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm)
{
float ret = 1.0;
- float dist = dot(pos.xyz,pos.xyz);
-
- if (dist < 64.0*64.0)
- {
- vec2 kern[8];
- // exponentially (^2) distant occlusion samples spread around origin
- kern[0] = vec2(-1.0, 0.0) * 0.125*0.125;
- kern[1] = vec2(1.0, 0.0) * 0.250*0.250;
- kern[2] = vec2(0.0, 1.0) * 0.375*0.375;
- kern[3] = vec2(0.0, -1.0) * 0.500*0.500;
- kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625;
- kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
- kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
- kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
+ vec2 kern[8];
+ // exponentially (^2) distant occlusion samples spread around origin
+ kern[0] = vec2(-1.0, 0.0) * 0.125*0.125;
+ kern[1] = vec2(1.0, 0.0) * 0.250*0.250;
+ kern[2] = vec2(0.0, 1.0) * 0.375*0.375;
+ kern[3] = vec2(0.0, -1.0) * 0.500*0.500;
+ kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625;
+ kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
+ kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
+ kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
- vec2 pos_screen = vary_fragcoord.xy;
- vec3 pos_world = pos.xyz;
- vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy;
+ vec2 pos_screen = vary_fragcoord.xy;
+ vec3 pos_world = pos.xyz;
+ vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy;
- float angle_hidden = 0.0;
- int points = 0;
+ float angle_hidden = 0.0;
+ int points = 0;
- float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
+ float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
- // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?)
- for (int i = 0; i < 8; i++)
- {
- vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
- vec3 samppos_world = getPosition(samppos_screen).xyz;
+ // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations unrolling?)
+ for (int i = 0; i < 8; i++)
+ {
+ vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
+ vec3 samppos_world = getPosition(samppos_screen).xyz;
- vec3 diff = pos_world - samppos_world;
- float dist2 = dot(diff, diff);
+ vec3 diff = pos_world - samppos_world;
+ float dist2 = dot(diff, diff);
- // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
- // --> solid angle shrinking by the square of distance
- //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
- //(k should vary inversely with # of samples, but this is taken care of later)
+ // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
+ // --> solid angle shrinking by the square of distance
+ //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
+ //(k should vary inversely with # of samples, but this is taken care of later)
- //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces
- // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor)
- angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv);
+ angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv);
- // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
- points = points + int(diff.z > -1.0);
- }
+ // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
+ points = points + int(diff.z > -1.0);
+ }
- angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
+ angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
- ret = (1.0 - (float(points != 0) * angle_hidden));
- ret += max((dist-32.0*32.0)/(32.0*32.0), 0.0);
- }
+ ret = (1.0 - (float(points != 0) * angle_hidden));
return min(ret, 1.0);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 32aab152a3..1dd29bfc70 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -14,7 +14,6 @@ uniform sampler2DRectShadow shadowMap0;
uniform sampler2DRectShadow shadowMap1;
uniform sampler2DRectShadow shadowMap2;
uniform sampler2DRectShadow shadowMap3;
-uniform sampler2D noiseMap;
uniform sampler2DRect depthMap;
uniform mat4 shadow_matrix[6];
@@ -70,8 +69,6 @@ void main()
vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
frag *= screen_res;
- vec3 samp_pos = getPosition(frag).xyz;
-
float shadow = 1.0;
vec4 pos = vec4(vary_position, 1.0);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
deleted file mode 100644
index ea2df4b51a..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
+++ /dev/null
@@ -1,83 +0,0 @@
-/**
- * @file blurLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * $/LicenseInfo$
- */
-
-#version 120
-
-#extension GL_ARB_texture_rectangle : enable
-
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
-uniform sampler2DRect lightMap;
-
-uniform float dist_factor;
-uniform float blur_size;
-uniform vec2 delta;
-uniform vec3 kern[4];
-uniform float kern_scale;
-
-varying vec2 vary_fragcoord;
-
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-vec4 getPosition(vec2 pos_screen)
-{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
- vec2 sc = pos_screen.xy*2.0;
- sc /= screen_res;
- sc -= vec2(1.0,1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
-void main()
-{
- vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
- vec3 pos = getPosition(vary_fragcoord.xy).xyz;
- vec4 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rgba;
-
- vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy);
-
- dlt /= max(-pos.z*dist_factor, 1.0);
-
- vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'
- vec4 col = defined_weight.xyxx * ccol;
-
- for (int i = 1; i < 4; i++)
- {
- vec2 tc = vary_fragcoord.xy + kern[i].z*dlt;
- vec3 samppos = getPosition(tc).xyz;
- float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
- if (d*d <= 0.003)
- {
- col += texture2DRect(lightMap, tc)*kern[i].xyxx;
- defined_weight += kern[i].xy;
- }
- }
- for (int i = 1; i < 4; i++)
- {
- vec2 tc = vary_fragcoord.xy - kern[i].z*dlt;
- vec3 samppos = getPosition(tc).xyz;
- float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
- if (d*d <= 0.003)
- {
- col += texture2DRect(lightMap, tc)*kern[i].xyxx;
- defined_weight += kern[i].xy;
- }
- }
-
-
-
- col /= defined_weight.xyxx;
-
- gl_FragColor = col;
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl
deleted file mode 100644
index c2d05c601a..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/blurLightV.glsl
+++ /dev/null
@@ -1,19 +0,0 @@
-/**
- * @file blurLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * $/LicenseInfo$
- */
-
-#version 120
-
-varying vec2 vary_fragcoord;
-uniform vec2 screen_res;
-
-void main()
-{
- //transform vertex
- gl_Position = ftransform();
- vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
- vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
-}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index cc921f23d7..08b16d787f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -62,58 +62,50 @@ vec4 getPosition(vec2 pos_screen)
float calcAmbientOcclusion(vec4 pos, vec3 norm)
{
float ret = 1.0;
-
- float dist = dot(pos.xyz,pos.xyz);
-
- if (dist < 64.0*64.0)
- {
- vec2 kern[8];
- // exponentially (^2) distant occlusion samples spread around origin
- kern[0] = vec2(-1.0, 0.0) * 0.125*0.125;
- kern[1] = vec2(1.0, 0.0) * 0.250*0.250;
- kern[2] = vec2(0.0, 1.0) * 0.375*0.375;
- kern[3] = vec2(0.0, -1.0) * 0.500*0.500;
- kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625;
- kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
- kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
- kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
- vec2 pos_screen = vary_fragcoord.xy;
- vec3 pos_world = pos.xyz;
- vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy;
+ vec2 kern[8];
+ // exponentially (^2) distant occlusion samples spread around origin
+ kern[0] = vec2(-1.0, 0.0) * 0.125*0.125;
+ kern[1] = vec2(1.0, 0.0) * 0.250*0.250;
+ kern[2] = vec2(0.0, 1.0) * 0.375*0.375;
+ kern[3] = vec2(0.0, -1.0) * 0.500*0.500;
+ kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625;
+ kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
+ kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
+ kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
+
+ vec2 pos_screen = vary_fragcoord.xy;
+ vec3 pos_world = pos.xyz;
+ vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy;
- float angle_hidden = 0.0;
- int points = 0;
+ float angle_hidden = 0.0;
+ int points = 0;
- float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
+ float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
- // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?)
- for (int i = 0; i < 8; i++)
- {
- vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
- vec3 samppos_world = getPosition(samppos_screen).xyz;
+ // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?)
+ for (int i = 0; i < 8; i++)
+ {
+ vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
+ vec3 samppos_world = getPosition(samppos_screen).xyz;
- vec3 diff = pos_world - samppos_world;
- float dist2 = dot(diff, diff);
+ vec3 diff = pos_world - samppos_world;
+ float dist2 = dot(diff, diff);
- // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
- // --> solid angle shrinking by the square of distance
- //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
- //(k should vary inversely with # of samples, but this is taken care of later)
+ // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
+ // --> solid angle shrinking by the square of distance
+ //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
+ //(k should vary inversely with # of samples, but this is taken care of later)
- //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces
- // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor)
- angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv);
+ angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv);
- // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
- points = points + int(diff.z > -1.0);
- }
+ // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
+ points = points + int(diff.z > -1.0);
+ }
- angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
+ angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
- ret = (1.0 - (float(points != 0) * angle_hidden));
- ret += max((dist-32.0*32.0)/(32.0*32.0), 0.0);
- }
+ ret = (1.0 - (float(points != 0) * angle_hidden));
return min(ret, 1.0);
}
diff --git a/indra/newview/lldebugview.cpp b/indra/newview/lldebugview.cpp
index 0876c3fd99..b6d67899f8 100644
--- a/indra/newview/lldebugview.cpp
+++ b/indra/newview/lldebugview.cpp
@@ -39,7 +39,9 @@
#include "llviewerwindow.h"
#include "llappviewer.h"
#include "llmemoryview.h"
+#include "llsceneview.h"
#include "llviewertexture.h"
+
//
// Globals
//
@@ -83,6 +85,13 @@ void LLDebugView::init()
addChild(mFastTimerView);
mFastTimerView->setRect(rect);
+ gSceneView = new LLSceneView(r);
+ gSceneView->setFollowsTop();
+ gSceneView->setFollowsLeft();
+ gSceneView->setVisible(FALSE);
+ addChild(gSceneView);
+ gSceneView->setRect(rect);
+
r.setLeftTopAndSize(25, rect.getHeight() - 50, (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.75f),
(S32) (gViewerWindow->getWindowRectScaled().getHeight() * 0.75f));
LLMemoryView::Params mp;
@@ -103,6 +112,9 @@ void LLDebugView::init()
addChild(gTextureView);
//gTextureView->reshape(r.getWidth(), r.getHeight(), TRUE);
+
+
+
if(gAuditTexture)
{
r.set(150, rect.getHeight() - 50, 900 + LLImageGL::sTextureLoadedCounter.size() * 30, 100);
@@ -133,6 +145,7 @@ LLDebugView::~LLDebugView()
// These have already been deleted. Fix the globals appropriately.
gDebugView = NULL;
gTextureView = NULL;
+ gSceneView = NULL;
gTextureSizeView = NULL;
gTextureCategoryView = NULL;
}
diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp
index 6e78ea6bbe..35712163eb 100755
--- a/indra/newview/llfasttimerview.cpp
+++ b/indra/newview/llfasttimerview.cpp
@@ -1040,43 +1040,6 @@ void saveChart(const std::string& label, const char* suffix, LLImageRaw* scratch
result->save(out_file);
}
-template <class VEC_TYPE>
-void removeOutliers(std::vector<VEC_TYPE>& data, F32 k)
-{
- if (data.size() < 100)
- { //not enough samples
- return;
- }
-
- VEC_TYPE Q1 = data[data.size()/4];
- VEC_TYPE Q3 = data[data.size()-data.size()/4-1];
-
- VEC_TYPE min = Q1-k*(Q3-Q1);
- VEC_TYPE max = Q3+k*(Q3-Q1);
-
- U32 i = 0;
- while (i < data.size() && data[i] < min)
- {
- i++;
- }
-
- S32 j = data.size()-1;
- while (j > 0 && data[j] > max)
- {
- j--;
- }
-
- if (j < data.size()-1)
- {
- data.erase(data.begin()+j, data.end());
- }
-
- if (i > 0)
- {
- data.erase(data.begin(), data.begin()+i);
- }
-}
-
//static
void LLFastTimerView::exportCharts(const std::string& base, const std::string& target)
{
@@ -1206,22 +1169,22 @@ void LLFastTimerView::exportCharts(const std::string& base, const std::string& t
const U32 OUTLIER_CUTOFF = 512;
if (base_times.size() > OUTLIER_CUTOFF)
{
- removeOutliers(base_times, 1.f);
+ ll_remove_outliers(base_times, 1.f);
}
if (base_execution.size() > OUTLIER_CUTOFF)
{
- removeOutliers(base_execution, 1.f);
+ ll_remove_outliers(base_execution, 1.f);
}
if (cur_times.size() > OUTLIER_CUTOFF)
{
- removeOutliers(cur_times, 1.f);
+ ll_remove_outliers(cur_times, 1.f);
}
if (cur_execution.size() > OUTLIER_CUTOFF)
{
- removeOutliers(cur_execution, 1.f);
+ ll_remove_outliers(cur_execution, 1.f);
}
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index a808cc47a2..cdd2bcf8e3 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -340,7 +340,7 @@ BOOL LLFloaterModelPreview::postBuild()
mPreviewRect = preview_panel->getRect();
- mModelPreview = new LLModelPreview(512, 512, this);
+ mModelPreview = new LLModelPreview(512, 512, this );
mModelPreview->setPreviewTarget(16.f);
mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5));
@@ -383,7 +383,7 @@ LLFloaterModelPreview::~LLFloaterModelPreview()
sInstance = NULL;
if ( mModelPreview && mModelPreview->getResetJointFlag() )
- {
+ {
gAgentAvatarp->resetJointPositions();
}
@@ -994,8 +994,11 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl
//-----------------------------------------------------------------------------
// LLModelLoader
//-----------------------------------------------------------------------------
-LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview)
-: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mFirstTransform(TRUE)
+LLModelLoader::LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap,
+ std::deque<std::string>& jointsFromNodes )
+: mJointList( jointMap )
+, mJointsFromNode( jointsFromNodes )
+, LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mFirstTransform(TRUE)
{
mJointMap["mPelvis"] = "mPelvis";
mJointMap["mTorso"] = "mTorso";
@@ -1073,27 +1076,6 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev
mJointMap["lShin"] = "mKneeLeft";
mJointMap["lFoot"] = "mFootLeft";
- //move into joint mapper class
- mMasterJointList.push_front("mPelvis");
- mMasterJointList.push_front("mTorso");
- mMasterJointList.push_front("mChest");
- mMasterJointList.push_front("mNeck");
- mMasterJointList.push_front("mHead");
- mMasterJointList.push_front("mCollarLeft");
- mMasterJointList.push_front("mShoulderLeft");
- mMasterJointList.push_front("mElbowLeft");
- mMasterJointList.push_front("mWristLeft");
- mMasterJointList.push_front("mCollarRight");
- mMasterJointList.push_front("mShoulderRight");
- mMasterJointList.push_front("mElbowRight");
- mMasterJointList.push_front("mWristRight");
- mMasterJointList.push_front("mHipRight");
- mMasterJointList.push_front("mKneeRight");
- mMasterJointList.push_front("mFootRight");
- mMasterJointList.push_front("mHipLeft");
- mMasterJointList.push_front("mKneeLeft");
- mMasterJointList.push_front("mFootLeft");
-
if (mPreview)
{
//only try to load from slm if viewer is configured to do so and this is the
@@ -1356,12 +1338,8 @@ bool LLModelLoader::doLoadModel()
skin_info.mBindShapeMatrix = trans;
}
-
-
- //The joint transfom map that we'll populate below
- std::map<std::string,LLMatrix4> jointTransforms;
- jointTransforms.clear();
-
+
+
//Some collada setup for accessing the skeleton
daeElement* pElement = 0;
dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
@@ -1410,7 +1388,7 @@ bool LLModelLoader::doLoadModel()
domNode* pNode = daeSafeCast<domNode>(children[i]);
if ( isNodeAJoint( pNode ) )
{
- processJointNode( pNode, jointTransforms );
+ processJointNode( pNode, mJointList );
}
}
}
@@ -1468,7 +1446,7 @@ bool LLModelLoader::doLoadModel()
}
//Store the joint transform w/respect to it's name.
- jointTransforms[(*jointIt).second.c_str()] = workingTransform;
+ mJointList[(*jointIt).second.c_str()] = workingTransform;
}
}
@@ -1571,13 +1549,10 @@ bool LLModelLoader::doLoadModel()
//Now that we've parsed the joint array, let's determine if we have a full rig
//(which means we have all the joints that are required for an avatar versus
//a skinned asset attached to a node in a file that contains an entire skeleton,
- //but does not use the skeleton).
- mPreview->setRigValid( doesJointArrayContainACompleteRig( model->mSkinInfo.mJointNames ) );
- if ( !skeletonWithNoRootNode && !model->mSkinInfo.mJointNames.empty() && mPreview->isRigValid() )
- {
- mPreview->setResetJointFlag( true );
- }
+ //but does not use the skeleton).
+ mPreview->critiqueRigForUploadApplicability( model->mSkinInfo.mJointNames );
+
if ( !missingSkeletonOrScene )
{
//Set the joint translations on the avatar - if it's a full mapping
@@ -1590,10 +1565,10 @@ bool LLModelLoader::doLoadModel()
{
std::string lookingForJoint = (*masterJointIt).first.c_str();
- if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
+ if ( mJointList.find( lookingForJoint ) != mJointList.end() )
{
//llinfos<<"joint "<<lookingForJoint.c_str()<<llendl;
- LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
+ LLMatrix4 jointTransform = mJointList[lookingForJoint];
LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );
if ( pJoint )
{
@@ -1609,6 +1584,7 @@ bool LLModelLoader::doLoadModel()
}
} //missingSkeletonOrScene
+
//We need to construct the alternate bind matrix (which contains the new joint positions)
//in the same order as they were stored in the joint buffer. The joints associated
//with the skeleton are not stored in the same order as they are in the exported joint buffer.
@@ -1620,11 +1596,11 @@ bool LLModelLoader::doLoadModel()
std::string lookingForJoint = (*jointIt).c_str();
//Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
//and store it in the alternate bind matrix
- if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
+ if ( mJointList.find( lookingForJoint ) != mJointList.end() )
{
- LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
+ LLMatrix4 jointTransform = mJointList[lookingForJoint];
LLMatrix4 newInverse = model->mSkinInfo.mInvBindMatrix[i];
- newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() );
+ newInverse.setTranslation( mJointList[lookingForJoint].getTranslation() );
model->mSkinInfo.mAlternateBindMatrix.push_back( newInverse );
}
else
@@ -1787,7 +1763,11 @@ bool LLModelLoader::doLoadModel()
processElement(scene);
handlePivotPoint( root );
+
+ buildJointToNodeMappingFromScene( root );
+ mPreview->critiqueJointToNodeMappingFromScene();
+
return true;
}
@@ -1836,8 +1816,9 @@ bool LLModelLoader::loadFromSLM(const std::string& filename)
model[lod].push_back(loaded_model);
if (lod == LLModel::LOD_HIGH && !loaded_model->mSkinInfo.mJointNames.empty())
- { //check to see if rig is valid
- mPreview->setRigValid( doesJointArrayContainACompleteRig( loaded_model->mSkinInfo.mJointNames ) );
+ {
+ //check to see if rig is valid
+ mPreview->critiqueRigForUploadApplicability( loaded_model->mSkinInfo.mJointNames );
}
}
else
@@ -1911,7 +1892,52 @@ void LLModelLoader::loadModelCallback()
delete this;
}
-
+//-----------------------------------------------------------------------------
+// buildJointToNodeMappingFromScene()
+//-----------------------------------------------------------------------------
+void LLModelLoader::buildJointToNodeMappingFromScene( daeElement* pRoot )
+{
+ daeElement* pScene = pRoot->getDescendant("visual_scene");
+ if ( pScene )
+ {
+ daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
+ S32 childCount = children.getCount();
+ for (S32 i = 0; i < childCount; ++i)
+ {
+ domNode* pNode = daeSafeCast<domNode>(children[i]);
+ processJointToNodeMapping( pNode );
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// processJointToNodeMapping()
+//-----------------------------------------------------------------------------
+void LLModelLoader::processJointToNodeMapping( domNode* pNode )
+{
+ if ( isNodeAJoint( pNode ) )
+ {
+ //1.Store the parent
+ std::string nodeName = pNode->getName();
+ if ( !nodeName.empty() )
+ {
+ mJointsFromNode.push_front( pNode->getName() );
+ }
+ //2. Handle the kiddo's
+ daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
+ S32 childOfChildCount = childOfChild.getCount();
+ for (S32 i = 0; i < childOfChildCount; ++i)
+ {
+ domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
+ if ( pChildNode )
+ {
+ processJointToNodeMapping( pChildNode );
+ }
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// handlePivotPoint()
+//-----------------------------------------------------------------------------
void LLModelLoader::handlePivotPoint( daeElement* pRoot )
{
//Import an optional pivot point - a pivot point is just a node in the visual scene named "AssetPivot"
@@ -1953,37 +1979,157 @@ void LLModelLoader::handlePivotPoint( daeElement* pRoot )
}
}
-bool LLModelLoader::doesJointArrayContainACompleteRig( const std::vector<std::string> &jointListFromModel )
+//-----------------------------------------------------------------------------
+// critiqueRigForUploadApplicability()
+//-----------------------------------------------------------------------------
+void LLModelPreview::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset )
+{
+ //Determines the following use cases for a rig:
+ //1. It is suitable for upload with skin weights & joint positions, or
+ //2. It is suitable for upload as standard av with just skin weights
+
+ bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset );
+ bool isRigLegacyOK = isRigLegacy( jointListFromAsset );
+
+ //It's OK that both could end up being true, both default to false
+ if ( isJointPositionUploadOK )
+ {
+ setRigValidForJointPositionUpload( true );
+ }
+
+ if ( isRigLegacyOK )
+ {
+ setLegacyRigValid( true );
+ }
+
+ if ( isJointPositionUploadOK )
+ {
+ setResetJointFlag( true );
+ }
+}
+//-----------------------------------------------------------------------------
+// critiqueJointToNodeMappingFromScene()
+//-----------------------------------------------------------------------------
+void LLModelPreview::critiqueJointToNodeMappingFromScene( void )
+{
+ //Do the actual nodes back the joint listing from the dae?
+ //if yes then this is a fully rigged asset, otherwise it's just a partial rig
+
+ std::deque<std::string>::iterator jointsFromNodeIt = mJointsFromNode.begin();
+ std::deque<std::string>::iterator jointsFromNodeEndIt = mJointsFromNode.end();
+ bool result = true;
+
+ if ( !mJointsFromNode.empty() )
+ {
+ for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt )
+ {
+ std::string name = *jointsFromNodeIt;
+ if ( mJointTransformMap.find( name ) != mJointTransformMap.end() )
+ {
+ continue;
+ }
+ else
+ {
+ llinfos<<"critiqueJointToNodeMappingFromScene is missing a: "<<name<<llendl;
+ result = false;
+ }
+ }
+ }
+ else
+ {
+ result = false;
+ }
+
+ //Determines the following use cases for a rig:
+ //1. Full av rig w/1-1 mapping from the scene and joint array
+ //2. Partial rig but w/o parity between the scene and joint array
+ if ( result )
+ {
+ setResetJointFlag( true );
+ //llinfos<<"Full"<<llendl;
+ }
+ else
+ {
+ setResetJointFlag( false );
+ //llinfos<<"Partial"<<llendl;
+ }
+}
+//-----------------------------------------------------------------------------
+// isRigLegacy()
+//-----------------------------------------------------------------------------
+bool LLModelPreview::isRigLegacy( const std::vector<std::string> &jointListFromAsset )
+{
+ //No joints in asset
+ if ( jointListFromAsset.size() == 0 )
+ {
+ return false;
+ }
+
+ bool result = false;
+
+ std::deque<std::string> :: const_iterator masterJointIt = mMasterLegacyJointList.begin();
+ std::deque<std::string> :: const_iterator masterJointEndIt = mMasterLegacyJointList.end();
+
+ std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
+ std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
+
+ for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
+ {
+ result = false;
+ modelJointIt = jointListFromAsset.begin();
+
+ for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
+ {
+ if ( *masterJointIt == *modelJointIt )
+ {
+ result = true;
+ break;
+ }
+ }
+ if ( !result )
+ {
+ llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< llendl;
+ break;
+ }
+ }
+ return result;
+}
+//-----------------------------------------------------------------------------
+// isRigSuitableForJointPositionUpload()
+//-----------------------------------------------------------------------------
+bool LLModelPreview::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset )
{
+ bool result = false;
+
std::deque<std::string> :: const_iterator masterJointIt = mMasterJointList.begin();
std::deque<std::string> :: const_iterator masterJointEndIt = mMasterJointList.end();
- std::vector<std::string> :: const_iterator modelJointIt = jointListFromModel.begin();
- std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromModel.end();
+ std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
+ std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
- bool found = false;
for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
{
- found = false;
- modelJointIt = jointListFromModel.begin();
+ result = false;
+ modelJointIt = jointListFromAsset.begin();
+
for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
{
if ( *masterJointIt == *modelJointIt )
{
- found = true;
+ result = true;
break;
}
}
- if ( !found )
+ if ( !result )
{
- llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset - it is required)." << *masterJointIt<< llendl;
+ llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< llendl;
break;
}
- }
-
- return found;
+ }
+ return result;
}
+
//called in the main thread
void LLModelLoader::loadTextures()
{
@@ -2013,6 +2159,9 @@ void LLModelLoader::loadTextures()
}
}
+//-----------------------------------------------------------------------------
+// isNodeAJoint()
+//-----------------------------------------------------------------------------
bool LLModelLoader::isNodeAJoint( domNode* pNode )
{
if ( pNode->getName() == NULL)
@@ -2027,7 +2176,9 @@ bool LLModelLoader::isNodeAJoint( domNode* pNode )
return false;
}
-
+//-----------------------------------------------------------------------------
+// isNodeAPivotPoint()
+//-----------------------------------------------------------------------------
bool LLModelLoader::isNodeAPivotPoint( domNode* pNode )
{
bool result = false;
@@ -2046,14 +2197,18 @@ bool LLModelLoader::isNodeAPivotPoint( domNode* pNode )
}
return result;
}
-
+//-----------------------------------------------------------------------------
+// extractTranslation()
+//-----------------------------------------------------------------------------
void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform )
{
domFloat3 jointTrans = pTranslate->getValue();
LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
transform.setTranslation( singleJointTranslation );
}
-
+//-----------------------------------------------------------------------------
+// extractTranslationViaElement()
+//-----------------------------------------------------------------------------
void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform )
{
domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
@@ -2061,8 +2216,10 @@ void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement,
LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
transform.setTranslation( singleJointTranslation );
}
-
-void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms )
+//-----------------------------------------------------------------------------
+// processJointNode()
+//-----------------------------------------------------------------------------
+void LLModelLoader::processJointNode( domNode* pNode, JointTransformMap& jointTransforms )
{
if (pNode->getName() == NULL)
{
@@ -2135,7 +2292,9 @@ void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMat
}
}
}
-
+//-----------------------------------------------------------------------------
+// getChildFromElement()
+//-----------------------------------------------------------------------------
daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
{
daeElement* pChildOfElement = pElement->getChild( name.c_str() );
@@ -2456,8 +2615,10 @@ LLColor4 LLModelLoader::getDaeColor(daeElement* element)
LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL)
, mPelvisZOffset( 0.0f )
-, mRigValid( false )
+, mLegacyRigValid( false )
+, mRigValidJointUpload( false )
, mResetJoints( false )
+, mLastJointUpdate( false )
{
mNeedsUpdate = TRUE;
mCameraDistance = 0.f;
@@ -2491,6 +2652,40 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
mModelPivot = LLVector3( 0.0f, 0.0f, 0.0f );
glodInit();
+
+ //move into joint mapper class
+ //1. joints for joint offset verification
+ mMasterJointList.push_front("mPelvis");
+ mMasterJointList.push_front("mTorso");
+ mMasterJointList.push_front("mChest");
+ mMasterJointList.push_front("mNeck");
+ mMasterJointList.push_front("mHead");
+ mMasterJointList.push_front("mCollarLeft");
+ mMasterJointList.push_front("mShoulderLeft");
+ mMasterJointList.push_front("mElbowLeft");
+ mMasterJointList.push_front("mWristLeft");
+ mMasterJointList.push_front("mCollarRight");
+ mMasterJointList.push_front("mShoulderRight");
+ mMasterJointList.push_front("mElbowRight");
+ mMasterJointList.push_front("mWristRight");
+ mMasterJointList.push_front("mHipRight");
+ mMasterJointList.push_front("mKneeRight");
+ mMasterJointList.push_front("mFootRight");
+ mMasterJointList.push_front("mHipLeft");
+ mMasterJointList.push_front("mKneeLeft");
+ mMasterJointList.push_front("mFootLeft");
+ //2. legacy joint list - used to verify rigs that will not be using joint offsets
+ mMasterLegacyJointList.push_front("mPelvis");
+ mMasterLegacyJointList.push_front("mTorso");
+ mMasterLegacyJointList.push_front("mChest");
+ mMasterLegacyJointList.push_front("mNeck");
+ mMasterLegacyJointList.push_front("mHead");
+ mMasterLegacyJointList.push_front("mHipRight");
+ mMasterLegacyJointList.push_front("mKneeRight");
+ mMasterLegacyJointList.push_front("mFootRight");
+ mMasterLegacyJointList.push_front("mHipLeft");
+ mMasterLegacyJointList.push_front("mKneeLeft");
+ mMasterLegacyJointList.push_front("mFootLeft");
}
LLModelPreview::~LLModelPreview()
@@ -2518,14 +2713,20 @@ U32 LLModelPreview::calcResourceCost()
}
}
- //Upload skin is selected BUT the joints coming in from the asset
- //were malformed.
+ //Upload skin is selected BUT check to see if the joints coming in from the asset were malformed.
if ( mFMP && mFMP->childGetValue("upload_skin").asBoolean() )
{
- if ( !isRigValid() )
+ bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean();
+ if ( uploadingJointPositions && !isRigValidForJointPositionUpload() )
+ {
+ mFMP->childDisable("ok_btn");
+ }
+ else
+ if ( !isLegacyRigValid() )
{
mFMP->childDisable("ok_btn");
}
+ //ok_btn should not have been changed unless something was wrong with joint list
}
U32 cost = 0;
@@ -2858,7 +3059,7 @@ void LLModelPreview::loadModel(std::string filename, S32 lod)
clearGLODGroup();
}
- mModelLoader = new LLModelLoader(filename, lod, this);
+ mModelLoader = new LLModelLoader(filename, lod, this, mJointTransformMap, mJointsFromNode );
mModelLoader->start();
@@ -3694,12 +3895,22 @@ void LLModelPreview::updateStatusMessages()
bool errorStateFromLoader = getLoadState() >= LLModelLoader::ERROR_PARSING ? true : false;
bool skinAndRigOk = true;
- bool uploadingSkin = mFMP->childGetValue("upload_skin").asBoolean();
- if ( uploadingSkin && !isRigValid() )
+ bool uploadingSkin = mFMP->childGetValue("upload_skin").asBoolean();
+ bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean();
+
+ if ( uploadingSkin )
{
- skinAndRigOk = false;
+ if ( uploadingJointPositions && !isRigValidForJointPositionUpload() )
+ {
+ skinAndRigOk = false;
+ }
+ else
+ if ( !isLegacyRigValid() )
+ {
+ skinAndRigOk = false;
+ }
}
-
+
if ( upload_ok && !errorStateFromLoader && skinAndRigOk )
{
mFMP->childEnable("ok_btn");
@@ -4089,7 +4300,55 @@ void LLModelPreview::update()
}
}
+//-----------------------------------------------------------------------------
+// changeAvatarsJointPositions()
+//-----------------------------------------------------------------------------
+void LLModelPreview::changeAvatarsJointPositions( LLModel* pModel )
+{
+ if ( mMasterJointList.empty() )
+ {
+ return;
+ }
+
+ std::vector<std::string> :: const_iterator jointListItBegin = pModel->mSkinInfo.mJointNames.begin();
+ std::vector<std::string> :: const_iterator jointListItEnd = pModel->mSkinInfo.mJointNames.end();
+
+ S32 index = 0;
+ for ( ; jointListItBegin!=jointListItEnd; ++jointListItBegin, ++index )
+ {
+ std::string elem = *jointListItBegin;
+ //llinfos<<"joint "<<elem<<llendl;
+
+ S32 matrixCnt = pModel->mSkinInfo.mAlternateBindMatrix.size();
+ if ( matrixCnt < 1 )
+ {
+ llinfos<<"Total WTF moment :"<<matrixCnt<<llendl;
+ }
+ else
+ {
+ LLMatrix4 jointTransform = pModel->mSkinInfo.mAlternateBindMatrix[index];
+ LLJoint* pJoint = gAgentAvatarp->getJoint( elem );
+ if ( pJoint )
+ {
+ pJoint->storeCurrentXform( jointTransform.getTranslation() );
+ }
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// getTranslationForJointOffset()
+//-----------------------------------------------------------------------------
+LLVector3 LLModelPreview::getTranslationForJointOffset( std::string joint )
+{
+ LLMatrix4 jointTransform;
+ if ( mJointTransformMap.find( joint ) != mJointTransformMap.end() )
+ {
+ jointTransform = mJointTransformMap[joint];
+ return jointTransform.getTranslation();
+ }
+ return LLVector3(0.0f,0.0f,0.0f);
+}
//-----------------------------------------------------------------------------
// render()
//-----------------------------------------------------------------------------
@@ -4140,9 +4399,21 @@ BOOL LLModelPreview::render()
LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
bool has_skin_weights = false;
- bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
+ bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
+ bool resetJoints = false;
+ if ( upload_joints != mLastJointUpdate )
+ {
+ if ( mLastJointUpdate )
+ {
+ resetJoints = true;
+ }
+
+ mLastJointUpdate = upload_joints;
+
+ }
+
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
{
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
@@ -4187,11 +4458,30 @@ BOOL LLModelPreview::render()
if (!upload_skin && upload_joints)
{ //can't upload joints if not uploading skin weights
mFMP->childSetValue("upload_joints", false);
- upload_joints = false;
- }
-
+ upload_joints = false;
+ }
+
mFMP->childSetEnabled("upload_joints", upload_skin);
+ //poke at avatar when we upload custom joints
+ /*
+ if ( upload_joints )
+ {
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ {
+ LLModelInstance& instance = *model_iter;
+ LLModel* model = instance.mModel;
+ if ( !model->mSkinWeights.empty() )
+ {
+ changeAvatarsJointPositions( model );
+ }
+ }
+ }
+ }
+ */
+
F32 explode = mFMP->childGetValue("physics_explode").asReal();
glClear(GL_DEPTH_BUFFER_BIT);
@@ -4468,6 +4758,7 @@ BOOL LLModelPreview::render()
//quick 'n dirty software vertex skinning
//build matrix palette
+
LLMatrix4 mat[64];
for (U32 j = 0; j < model->mSkinInfo.mJointNames.size(); ++j)
{
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index dc6a33d0ab..186bf114d1 100755
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -53,6 +53,9 @@ class domTranslate;
class LLMenuButton;
class LLToggleableMenu;
+typedef std::map<std::string, LLMatrix4> JointTransformMap;
+typedef std::map<std::string, LLMatrix4>:: iterator JointTransformMapIt;
+
const S32 NUM_LOD = 4;
class LLModelLoader : public LLThread
@@ -94,8 +97,8 @@ public:
//queue of models that need a physics rep
model_queue mPhysicsQ;
- LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview);
-
+ LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap,
+ std::deque<std::string>& jointsFromNodes );
virtual void run();
bool doLoadModel();
bool loadFromSLM(const std::string& filename);
@@ -115,17 +118,19 @@ public:
void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
- bool doesJointArrayContainACompleteRig( const std::vector<std::string> &modelJointList );
- bool checkForCompleteRig( const std::vector<std::string> &jointListFromModel );
-
void handlePivotPoint( daeElement* pRoot );
bool isNodeAPivotPoint( domNode* pNode );
void setLoadState(U32 state);
+ void buildJointToNodeMappingFromScene( daeElement* pRoot );
+ void processJointToNodeMapping( domNode* pNode );
+
+
//map of avatar joints as named in COLLADA assets to internal joint names
std::map<std::string, std::string> mJointMap;
- std::deque<std::string> mMasterJointList;
+ JointTransformMap& mJointList;
+ std::deque<std::string>& mJointsFromNode;
};
class LLFloaterModelPreview : public LLFloater
@@ -297,12 +302,28 @@ public:
void updateStatusMessages();
void clearGLODGroup();
void onLODParamCommit(bool enforce_tri_limit);
+
const bool getModelPivot( void ) const { return mHasPivot; }
void setHasPivot( bool val ) { mHasPivot = val; }
void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; }
- const bool isRigValid( void ) const { return mRigValid; }
- void setRigValid( bool rigValid ) { mRigValid = rigValid; }
-
+
+ //Sets the current avatars joints to new positions
+ //Makes in world go to shit, however
+ void changeAvatarsJointPositions( LLModel* pModel );
+ //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
+ void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
+ void critiqueJointToNodeMappingFromScene( void );
+ //Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
+ //Accessors for joint position upload friendly rigs
+ const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
+ void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
+ bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
+ //Determines if a rig is a legacy from the joint list
+ bool isRigLegacy( const std::vector<std::string> &jointListFromAsset );
+ //Accessors for the legacy rigs
+ const bool isLegacyRigValid( void ) const { return mLegacyRigValid; }
+ void setLegacyRigValid( bool rigValid ) { mLegacyRigValid = rigValid; }
+
static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
boost::signals2::connection setDetailsCallback( const details_signal_t::slot_type& cb ){ return mDetailsSignal.connect(cb); }
@@ -314,6 +335,8 @@ public:
void setResetJointFlag( bool state ) { mResetJoints = state; }
bool getResetJointFlag( void ) { return mResetJoints; }
+ LLVector3 getTranslationForJointOffset( std::string joint );
+
protected:
friend class LLModelLoader;
friend class LLFloaterModelPreview;
@@ -377,8 +400,15 @@ public:
float mPelvisZOffset;
- bool mRigValid;
-};
+ bool mRigValidJointUpload;
+ bool mLegacyRigValid;
+ bool mLastJointUpdate;
+
+ std::deque<std::string> mMasterJointList;
+ std::deque<std::string> mMasterLegacyJointList;
+ std::deque<std::string> mJointsFromNode;
+ JointTransformMap mJointTransformMap;
+};
#endif // LL_LLFLOATERMODELPREVIEW_H
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 4223e9a784..fcf8b084c5 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1046,11 +1046,13 @@ void LLFloaterPreference::refreshEnabledState()
ctrl_deferred->setEnabled(enabled);
LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
+ LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
ctrl_ssao->setEnabled(enabled);
+ ctrl_dof->setEnabled(enabled);
enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
@@ -1074,6 +1076,7 @@ void LLFloaterPreference::disableUnavailableSettings()
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail");
LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
+ LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
// if vertex shaders off, disable all shader related products
if(!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"))
@@ -1099,6 +1102,9 @@ void LLFloaterPreference::disableUnavailableSettings()
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
}
@@ -1116,6 +1122,9 @@ void LLFloaterPreference::disableUnavailableSettings()
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
}
@@ -1130,6 +1139,9 @@ void LLFloaterPreference::disableUnavailableSettings()
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
}
@@ -1171,6 +1183,9 @@ void LLFloaterPreference::disableUnavailableSettings()
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
}
diff --git a/indra/newview/llfloaterregiondebugconsole.cpp b/indra/newview/llfloaterregiondebugconsole.cpp
index ada0dcf569..c7fab2573f 100644
--- a/indra/newview/llfloaterregiondebugconsole.cpp
+++ b/indra/newview/llfloaterregiondebugconsole.cpp
@@ -58,8 +58,6 @@ namespace
{
// Signal used to notify the floater of responses from the asynchronous
// API.
- typedef boost::signals2::signal<
- void (const std::string& output)> console_reply_signal_t;
console_reply_signal_t sConsoleReplySignal;
const std::string PROMPT("\n\n> ");
@@ -132,6 +130,11 @@ namespace
};
}
+boost::signals2::connection LLFloaterRegionDebugConsole::setConsoleReplyCallback(const console_reply_signal_t::slot_type& cb)
+{
+ return sConsoleReplySignal.connect(cb);
+}
+
LLFloaterRegionDebugConsole::LLFloaterRegionDebugConsole(LLSD const & key)
: LLFloater(key), mOutput(NULL)
{
diff --git a/indra/newview/llfloaterregiondebugconsole.h b/indra/newview/llfloaterregiondebugconsole.h
index 3aa525724e..fd3af4152e 100644
--- a/indra/newview/llfloaterregiondebugconsole.h
+++ b/indra/newview/llfloaterregiondebugconsole.h
@@ -35,6 +35,9 @@
class LLTextEditor;
+typedef boost::signals2::signal<
+ void (const std::string& output)> console_reply_signal_t;
+
class LLFloaterRegionDebugConsole : public LLFloater, public LLHTTPClient::Responder
{
public:
@@ -48,6 +51,8 @@ public:
LLTextEditor * mOutput;
+ static boost::signals2::connection setConsoleReplyCallback(const console_reply_signal_t::slot_type& cb);
+
private:
void onReplyReceived(const std::string& output);
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index 7792b3fb40..34fda49375 100644
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -53,6 +53,7 @@
#include "llfloatertopobjects.h" // added to fix SL-32336
#include "llfloatergroups.h"
#include "llfloaterreg.h"
+#include "llfloaterregiondebugconsole.h"
#include "llfloatertelehub.h"
#include "llfloaterwindlight.h"
#include "llinventorymodel.h"
@@ -159,9 +160,30 @@ bool estate_dispatch_initialized = false;
//S32 LLFloaterRegionInfo::sRequestSerial = 0;
LLUUID LLFloaterRegionInfo::sRequestInvoice;
+
+void LLFloaterRegionInfo::onConsoleReplyReceived(const std::string& output)
+{
+ llwarns << "here is what they're giving us: " << output << llendl;
+
+ if (output.find("FALSE") != std::string::npos)
+ {
+ getChild<LLUICtrl>("mesh_rez_enabled_check")->setValue(FALSE);
+ }
+ else
+ {
+ getChild<LLUICtrl>("mesh_rez_enabled_check")->setValue(TRUE);
+ }
+}
+
+
LLFloaterRegionInfo::LLFloaterRegionInfo(const LLSD& seed)
: LLFloater(seed)
{
+ mConsoleReplySignalConnection = LLFloaterRegionDebugConsole::setConsoleReplyCallback(
+ boost::bind(
+ &LLFloaterRegionInfo::onConsoleReplyReceived,
+ this,
+ _1));
}
BOOL LLFloaterRegionInfo::postBuild()
@@ -211,12 +233,14 @@ BOOL LLFloaterRegionInfo::postBuild()
LLFloaterRegionInfo::~LLFloaterRegionInfo()
{
+ mConsoleReplySignalConnection.disconnect();
}
void LLFloaterRegionInfo::onOpen(const LLSD& key)
{
refreshFromRegion(gAgent.getRegion());
requestRegionInfo();
+ requestMeshRezInfo();
}
// static
@@ -584,6 +608,7 @@ BOOL LLPanelRegionGeneralInfo::postBuild()
initCtrl("access_combo");
initCtrl("restrict_pushobject");
initCtrl("block_parcel_search_check");
+ initCtrl("mesh_rez_enabled_check");
childSetAction("kick_btn", boost::bind(&LLPanelRegionGeneralInfo::onClickKick, this));
childSetAction("kick_all_btn", onClickKickAll, this);
@@ -691,7 +716,42 @@ bool LLPanelRegionGeneralInfo::onMessageCommit(const LLSD& notification, const L
return false;
}
+class ConsoleRequestResponder : public LLHTTPClient::Responder
+{
+public:
+ /*virtual*/
+ void error(U32 status, const std::string& reason)
+ {
+ llwarns << "requesting mesh_rez_enabled failed" << llendl;
+ }
+};
+
+
+// called if this request times out.
+class ConsoleUpdateResponder : public LLHTTPClient::Responder
+{
+public:
+ /* virtual */
+ void error(U32 status, const std::string& reason)
+ {
+ llwarns << "Updating mesh enabled region setting failed" << llendl;
+ }
+};
+
+void LLFloaterRegionInfo::requestMeshRezInfo()
+{
+ std::string sim_console_url = gAgent.getRegion()->getCapability("SimConsoleAsync");
+ if (!sim_console_url.empty())
+ {
+ std::string request_str = "get mesh_rez_enabled";
+
+ LLHTTPClient::post(
+ sim_console_url,
+ LLSD(request_str),
+ new ConsoleRequestResponder);
+ }
+}
// setregioninfo
// strings[0] = 'Y' - block terraform, 'N' - not
@@ -764,6 +824,27 @@ BOOL LLPanelRegionGeneralInfo::sendUpdate()
sendEstateOwnerMessage(gMessageSystem, "setregioninfo", invoice, strings);
}
+ std::string sim_console_url = gAgent.getRegion()->getCapability("SimConsoleAsync");
+
+ if (!sim_console_url.empty())
+ {
+ std::string update_str = "set mesh_rez_enabled ";
+ if (getChild<LLUICtrl>("mesh_rez_enabled_check")->getValue().asBoolean())
+ {
+ update_str += "true";
+ }
+ else
+ {
+ update_str += "false";
+ }
+
+ LLHTTPClient::post(
+ sim_console_url,
+ LLSD(update_str),
+ new ConsoleUpdateResponder);
+ }
+
+
// if we changed access levels, tell user about it
LLViewerRegion* region = gAgent.getRegion();
if (region && (getChild<LLUICtrl>("access_combo")->getValue().asInteger() != region->getSimAccess()) )
diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h
index c0758fa92d..2b87c27fcf 100644
--- a/indra/newview/llfloaterregioninfo.h
+++ b/indra/newview/llfloaterregioninfo.h
@@ -84,11 +84,16 @@ public:
virtual void refresh();
void requestRegionInfo();
+ void requestMeshRezInfo();
private:
LLFloaterRegionInfo(const LLSD& seed);
~LLFloaterRegionInfo();
+
+ void onConsoleReplyReceived(const std::string& output);
+
+ boost::signals2::connection mConsoleReplySignalConnection;;
protected:
void refreshFromRegion(LLViewerRegion* region);
diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp
index f135fcbed6..64af6c2157 100644
--- a/indra/newview/llpanelobject.cpp
+++ b/indra/newview/llpanelobject.cpp
@@ -1117,23 +1117,23 @@ void LLPanelObject::getState( )
mSculptTypeRevert = sculpt_params->getSculptType();
}
+ U8 sculpt_type = sculpt_params->getSculptType();
+ U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
+ BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
+ BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
+ isMesh = (sculpt_stitching == LL_SCULPT_TYPE_MESH);
+
LLTextureCtrl* mTextureCtrl = getChild<LLTextureCtrl>("sculpt texture control");
if(mTextureCtrl)
{
mTextureCtrl->setTentative(FALSE);
- mTextureCtrl->setEnabled(editable);
+ mTextureCtrl->setEnabled(editable && !isMesh);
if (editable)
mTextureCtrl->setImageAssetID(sculpt_params->getSculptTexture());
else
mTextureCtrl->setImageAssetID(LLUUID::null);
}
- U8 sculpt_type = sculpt_params->getSculptType();
- U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
- BOOL sculpt_invert = sculpt_type & LL_SCULPT_FLAG_INVERT;
- BOOL sculpt_mirror = sculpt_type & LL_SCULPT_FLAG_MIRROR;
- isMesh = (sculpt_stitching == LL_SCULPT_TYPE_MESH);
-
mComboBaseType->setEnabled(!isMesh);
if (mCtrlSculptType)
diff --git a/indra/newview/llsceneview.cpp b/indra/newview/llsceneview.cpp
new file mode 100644
index 0000000000..8e8fc9dd25
--- /dev/null
+++ b/indra/newview/llsceneview.cpp
@@ -0,0 +1,429 @@
+/**
+ * @file llsceneview.cpp
+ * @brief LLSceneView class implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llsceneview.h"
+#include "llviewerwindow.h"
+#include "pipeline.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "llagent.h"
+#include "llvolumemgr.h"
+
+LLSceneView* gSceneView = NULL;
+
+//borrow this helper function from llfasttimerview.cpp
+template <class VEC_TYPE>
+void removeOutliers(std::vector<VEC_TYPE>& data, F32 k);
+
+
+LLSceneView::LLSceneView(const LLRect& rect)
+ : LLFloater(LLSD())
+{
+ setRect(rect);
+ setVisible(FALSE);
+
+ setCanMinimize(false);
+ setCanClose(true);
+}
+
+void LLSceneView::onClickCloseBtn()
+{
+ setVisible(false);
+}
+
+
+void LLSceneView::draw()
+{
+ S32 margin = 10;
+ S32 height = (S32) (gViewerWindow->getWindowRectScaled().getHeight()*0.75f);
+ S32 width = (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.75f);
+
+ LLRect new_rect;
+ new_rect.setLeftTopAndSize(getRect().mLeft, getRect().mTop, width, height);
+ setRect(new_rect);
+
+ // Draw the window background
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4(0.f, 0.f, 0.f, 0.25f));
+
+
+ //aggregate some statistics
+
+ //object sizes
+ std::vector<F32> size[2];
+
+ //triangle counts
+ std::vector<S32> triangles[2];
+ std::vector<S32> visible_triangles[2];
+ S32 total_visible_triangles[] = {0, 0};
+ S32 total_triangles[] = {0, 0};
+
+ //streaming cost
+ std::vector<F32> streaming_cost[2];
+ F32 total_streaming[] = { 0.f, 0.f };
+
+ //physics cost
+ std::vector<F32> physics_cost[2];
+ F32 total_physics[] = { 0.f, 0.f };
+
+
+ U32 object_count = 0;
+
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region)
+ {
+ for (U32 i = 0; i < gObjectList.getNumObjects(); ++i)
+ {
+ LLViewerObject* object = gObjectList.getObject(i);
+
+ if (object &&
+ object->getVolume()&&
+ object->getRegion() == region)
+ {
+ U32 idx = object->isAttachment() ? 1 : 0;
+
+ LLVolume* volume = object->getVolume();
+ object_count++;
+
+ F32 radius = object->getScale().magVec();
+ size[idx].push_back(radius);
+
+ S32 visible = volume->getNumTriangles();
+ S32 high_triangles = object->getHighLODTriangleCount();
+
+ total_visible_triangles[idx] += visible;
+ total_triangles[idx] += high_triangles;
+
+ visible_triangles[idx].push_back(visible);
+ triangles[idx].push_back(high_triangles);
+
+ F32 streaming = object->getStreamingCost();
+ total_streaming[idx] += streaming;
+ streaming_cost[idx].push_back(streaming);
+
+ F32 physics = object->getPhysicsCost();
+ total_physics[idx] += physics;
+ physics_cost[idx].push_back(physics);
+ }
+ }
+ }
+
+ const char* category[] =
+ {
+ "Region",
+ "Attachment"
+ };
+
+ S32 graph_pos[4];
+
+ for (U32 i = 0; i < 4; ++i)
+ {
+ graph_pos[i] = new_rect.getHeight()/4*(i+1);
+ }
+
+ for (U32 idx = 0; idx < 2; idx++)
+ {
+ if (!size[idx].empty())
+ { //display graph of object sizes
+ std::sort(size[idx].begin(), size[idx].end());
+
+ ll_remove_outliers(size[idx], 1.f);
+
+ LLRect size_rect;
+
+ if (idx == 0)
+ {
+ size_rect = LLRect(margin, graph_pos[0]-margin, new_rect.getWidth()/2-margin, margin*2);
+ }
+ else
+ {
+ size_rect = LLRect(margin+new_rect.getWidth()/2, graph_pos[0]-margin, new_rect.getWidth()-margin, margin*2);
+ }
+
+ gl_rect_2d(size_rect, LLColor4::white, false);
+
+ F32 size_domain[] = { 128.f, 0.f };
+
+ //get domain of sizes
+ for (U32 i = 0; i < size[idx].size(); ++i)
+ {
+ size_domain[0] = llmin(size_domain[0], size[idx][i]);
+ size_domain[1] = llmax(size_domain[1], size[idx][i]);
+ }
+
+ F32 size_range = size_domain[1]-size_domain[0];
+
+ U32 count = size[idx].size();
+
+ F32 total = 0.f;
+
+ gGL.begin(LLRender::LINE_STRIP);
+
+ for (U32 i = 0; i < count; ++i)
+ {
+ F32 rad = size[idx][i];
+ total += rad;
+ F32 y = (rad-size_domain[0])/size_range*size_rect.getHeight()+size_rect.mBottom;
+ F32 x = (F32) i / count * size_rect.getWidth() + size_rect.mLeft;
+
+ gGL.vertex2f(x,y);
+
+ if (i%4096 == 0)
+ {
+ gGL.end();
+ gGL.flush();
+ gGL.begin(LLRender::LINE_STRIP);
+ }
+ }
+
+ gGL.end();
+ gGL.flush();
+
+ std::string label = llformat("%s Object Sizes (m) -- [%.1f, %.1f] Mean: %.1f Median: %.1f -- %d samples",
+ category[idx], size_domain[0], size_domain[1], total/count, size[idx][count/2], count);
+
+ LLFontGL::getFontMonospace()->renderUTF8(label,
+ 0 , size_rect.mLeft, size_rect.mTop+margin, LLColor4::white, LLFontGL::LEFT, LLFontGL::TOP);
+
+ }
+ }
+
+ for (U32 idx = 0; idx < 2; ++idx)
+ {
+ if (!triangles[idx].empty())
+ { //plot graph of visible/total triangles
+ std::sort(triangles[idx].begin(), triangles[idx].end());
+
+ ll_remove_outliers(triangles[idx], 1.f);
+
+ LLRect tri_rect;
+ if (idx == 0)
+ {
+ tri_rect = LLRect(margin, graph_pos[1]-margin, new_rect.getWidth()/2-margin, graph_pos[0]+margin);
+ }
+ else
+ {
+ tri_rect = LLRect(new_rect.getWidth()/2+margin, graph_pos[1]-margin, new_rect.getWidth()-margin, graph_pos[0]+margin);
+ }
+
+ gl_rect_2d(tri_rect, LLColor4::white, false);
+
+ S32 tri_domain[] = { 65536, 0 };
+
+ //get domain of triangle counts
+ for (U32 i = 0; i < triangles[idx].size(); ++i)
+ {
+ tri_domain[0] = llmin(tri_domain[0], triangles[idx][i]);
+ tri_domain[1] = llmax(tri_domain[1], triangles[idx][i]);
+ }
+
+ U32 triangle_range = tri_domain[1]-tri_domain[0];
+
+ U32 count = triangles[idx].size();
+
+ U32 total = 0;
+
+ gGL.begin(LLRender::LINE_STRIP);
+ //plot triangles
+ for (U32 i = 0; i < count; ++i)
+ {
+ U32 tri_count = triangles[idx][i];
+ total += tri_count;
+ F32 y = (F32) (tri_count-tri_domain[0])/triangle_range*tri_rect.getHeight()+tri_rect.mBottom;
+ F32 x = (F32) i / count * tri_rect.getWidth() + tri_rect.mLeft;
+
+ gGL.vertex2f(x,y);
+
+ if (i%4096 == 0)
+ {
+ gGL.end();
+ gGL.flush();
+ gGL.begin(LLRender::LINE_STRIP);
+ }
+ }
+
+ gGL.end();
+ gGL.flush();
+
+ U32 total_visible = 0;
+ count = visible_triangles[idx].size();
+
+ for (U32 i = 0; i < count; ++i)
+ {
+ U32 tri_count = visible_triangles[idx][i];
+ total_visible += tri_count;
+ }
+
+ std::string label = llformat("%s Object Triangle Counts (Ktris) -- [%.2f, %.2f] Mean: %.2f Median: %.2f Visible: %.2f/%.2f",
+ category[idx], tri_domain[0]/1024.f, tri_domain[1]/1024.f, (total/count)/1024.f, triangles[idx][count/2]/1024.f, total_visible_triangles[idx]/1024.f, total_triangles[idx]/1024.f);
+
+ LLFontGL::getFontMonospace()->renderUTF8(label,
+ 0 , tri_rect.mLeft, tri_rect.mTop+margin, LLColor4::white, LLFontGL::LEFT, LLFontGL::TOP);
+
+ }
+ }
+
+ for (U32 idx = 0; idx < 2; ++idx)
+ {
+ if (!streaming_cost[idx].empty())
+ { //plot graph of streaming cost
+ std::sort(streaming_cost[idx].begin(), streaming_cost[idx].end());
+
+ ll_remove_outliers(streaming_cost[idx], 1.f);
+
+ LLRect tri_rect;
+ if (idx == 0)
+ {
+ tri_rect = LLRect(margin, graph_pos[2]-margin, new_rect.getWidth()/2-margin, graph_pos[1]+margin);
+ }
+ else
+ {
+ tri_rect = LLRect(new_rect.getWidth()/2+margin, graph_pos[2]-margin, new_rect.getWidth()-margin, graph_pos[1]+margin);
+ }
+
+ gl_rect_2d(tri_rect, LLColor4::white, false);
+
+ F32 streaming_domain[] = { 65536, 0 };
+
+ //get domain of triangle counts
+ for (U32 i = 0; i < streaming_cost[idx].size(); ++i)
+ {
+ streaming_domain[0] = llmin(streaming_domain[0], streaming_cost[idx][i]);
+ streaming_domain[1] = llmax(streaming_domain[1], streaming_cost[idx][i]);
+ }
+
+ F32 cost_range = streaming_domain[1]-streaming_domain[0];
+
+ U32 count = streaming_cost[idx].size();
+
+ F32 total = 0;
+
+ gGL.begin(LLRender::LINE_STRIP);
+ //plot triangles
+ for (U32 i = 0; i < count; ++i)
+ {
+ F32 sc = streaming_cost[idx][i];
+ total += sc;
+ F32 y = (F32) (sc-streaming_domain[0])/cost_range*tri_rect.getHeight()+tri_rect.mBottom;
+ F32 x = (F32) i / count * tri_rect.getWidth() + tri_rect.mLeft;
+
+ gGL.vertex2f(x,y);
+
+ if (i%4096 == 0)
+ {
+ gGL.end();
+ gGL.flush();
+ gGL.begin(LLRender::LINE_STRIP);
+ }
+ }
+
+ gGL.end();
+ gGL.flush();
+
+ std::string label = llformat("%s Object Streaming Cost -- [%.2f, %.2f] Mean: %.2f Total: %.2f",
+ category[idx], streaming_domain[0], streaming_domain[1], total/count, total_streaming[idx]);
+
+ LLFontGL::getFontMonospace()->renderUTF8(label,
+ 0 , tri_rect.mLeft, tri_rect.mTop+margin, LLColor4::white, LLFontGL::LEFT, LLFontGL::TOP);
+
+ }
+ }
+
+ for (U32 idx = 0; idx < 2; ++idx)
+ {
+ if (!physics_cost[idx].empty())
+ { //plot graph of physics cost
+ std::sort(physics_cost[idx].begin(), physics_cost[idx].end());
+
+ ll_remove_outliers(physics_cost[idx], 1.f);
+
+ LLRect tri_rect;
+ if (idx == 0)
+ {
+ tri_rect = LLRect(margin, graph_pos[3]-margin, new_rect.getWidth()/2-margin, graph_pos[2]+margin);
+ }
+ else
+ {
+ tri_rect = LLRect(new_rect.getWidth()/2+margin, graph_pos[3]-margin, new_rect.getWidth()-margin, graph_pos[2]+margin);
+ }
+
+ gl_rect_2d(tri_rect, LLColor4::white, false);
+
+ F32 physics_domain[] = { 65536, 0 };
+
+ //get domain of triangle counts
+ for (U32 i = 0; i < physics_cost[idx].size(); ++i)
+ {
+ physics_domain[0] = llmin(physics_domain[0], physics_cost[idx][i]);
+ physics_domain[1] = llmax(physics_domain[1], physics_cost[idx][i]);
+ }
+
+ F32 cost_range = physics_domain[1]-physics_domain[0];
+
+ U32 count = physics_cost[idx].size();
+
+ F32 total = 0;
+
+ gGL.begin(LLRender::LINE_STRIP);
+ //plot triangles
+ for (U32 i = 0; i < count; ++i)
+ {
+ F32 pc = physics_cost[idx][i];
+ total += pc;
+ F32 y = (F32) (pc-physics_domain[0])/cost_range*tri_rect.getHeight()+tri_rect.mBottom;
+ F32 x = (F32) i / count * tri_rect.getWidth() + tri_rect.mLeft;
+
+ gGL.vertex2f(x,y);
+
+ if (i%4096 == 0)
+ {
+ gGL.end();
+ gGL.flush();
+ gGL.begin(LLRender::LINE_STRIP);
+ }
+ }
+
+ gGL.end();
+ gGL.flush();
+
+ std::string label = llformat("%s Object Physics Cost -- [%.2f, %.2f] Mean: %.2f Total: %.2f",
+ category[idx], physics_domain[0], physics_domain[1], total/count, total_physics[idx]);
+
+ LLFontGL::getFontMonospace()->renderUTF8(label,
+ 0 , tri_rect.mLeft, tri_rect.mTop+margin, LLColor4::white, LLFontGL::LEFT, LLFontGL::TOP);
+
+ }
+ }
+
+
+
+
+ LLView::draw();
+}
+
+
diff --git a/indra/newview/llsceneview.h b/indra/newview/llsceneview.h
new file mode 100644
index 0000000000..2a3a14bbee
--- /dev/null
+++ b/indra/newview/llsceneview.h
@@ -0,0 +1,48 @@
+/**
+ * @file llsceneview.h
+ * @brief LLSceneView class header file
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLSCENEVIEW_H
+#define LL_LLSCENEVIEW_H
+
+#include "llfloater.h"
+
+
+class LLSceneView : public LLFloater
+{
+public:
+ LLSceneView(const LLRect& rect);
+
+ virtual void draw();
+
+protected:
+ virtual void onClickCloseBtn();
+
+
+};
+
+extern LLSceneView* gSceneView;
+
+#endif // LL_LLSCENEVIEW_H
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index b45d1aa3a6..ba48ad4517 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -1024,7 +1024,7 @@ void render_hud_attachments()
gPipeline.renderGeom(hud_cam);
LLSpatialGroup::sNoDelete = FALSE;
- gPipeline.clearReferences();
+ //gPipeline.clearReferences();
render_hud_elements();
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 22d5f18e3d..bb04973164 100755
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -76,6 +76,7 @@
#include "llmoveview.h"
#include "llparcel.h"
#include "llrootview.h"
+#include "llsceneview.h"
#include "llselectmgr.h"
#include "llsidetray.h"
#include "llstatusbar.h"
@@ -515,6 +516,11 @@ class LLAdvancedToggleConsole : public view_listener_t
{
toggle_visibility( (void*)gDebugView->mFastTimerView );
}
+ else if ("scene view" == console_type)
+ {
+ toggle_visibility( (void*)gSceneView);
+ }
+
#if MEM_TRACK_MEM
else if ("memory view" == console_type)
{
@@ -550,6 +556,10 @@ class LLAdvancedCheckConsole : public view_listener_t
{
new_value = get_visibility( (void*)gDebugView->mFastTimerView );
}
+ else if ("scene view" == console_type)
+ {
+ new_value = get_visibility( (void*) gSceneView);
+ }
#if MEM_TRACK_MEM
else if ("memory view" == console_type)
{
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 70b1809033..a5b59e8281 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -240,6 +240,9 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
mState(0),
mMedia(NULL),
mClickAction(0),
+ mObjectCost(0),
+ mLinksetCost(0),
+ mPhysicsCost(0),
mLinksetPhysicsCost(0.f),
mCostStale(true),
mPhysicsShapeUnknown(true),
@@ -3144,6 +3147,11 @@ U32 LLViewerObject::getTriangleCount()
return 0;
}
+U32 LLViewerObject::getHighLODTriangleCount()
+{
+ return 0;
+}
+
void LLViewerObject::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
{
LLVector4a center;
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 44f46b8c0f..e417343bec 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -328,6 +328,7 @@ public:
virtual F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL);
virtual U32 getTriangleCount();
+ virtual U32 getHighLODTriangleCount();
void setObjectCost(F32 cost);
F32 getObjectCost();
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 8e4e6b5b07..b946dbbd0f 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -3746,7 +3746,11 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
LLVector3 mouse_world_start = mouse_point_global;
LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
- //gDebugRaycastIntersection = mouse_world_end;
+ if (!LLViewerJoystick::getInstance()->getOverrideCamera())
+ { //always set raycast intersection to mouse_world_end unless
+ //flycam is on (for DoF effect)
+ gDebugRaycastIntersection = mouse_world_end;
+ }
if (start)
{
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 7c4a4c13ba..45277265df 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -3108,6 +3108,36 @@ U32 LLVOVolume::getTriangleCount()
return count;
}
+U32 LLVOVolume::getHighLODTriangleCount()
+{
+ U32 ret = 0;
+
+ LLVolume* volume = getVolume();
+
+ if (!isSculpted())
+ {
+ LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3);
+ ret = ref->getNumTriangles();
+ LLPrimitive::getVolumeManager()->unrefVolume(ref);
+ }
+ else if (isMesh())
+ {
+ LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3);
+ if (ref->isTetrahedron() || ref->getNumVolumeFaces() == 0)
+ {
+ gMeshRepo.loadMesh(this, volume->getParams(), LLModel::LOD_HIGH);
+ }
+ ret = ref->getNumTriangles();
+ LLPrimitive::getVolumeManager()->unrefVolume(ref);
+ }
+ else
+ { //default sculpts have a constant number of triangles
+ ret = 31*2*31; //31 rows of 31 columns of quads for a 32x32 vertex patch
+ }
+
+ return ret;
+}
+
//static
void LLVOVolume::preUpdateGeom()
{
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 029811886d..fc00f0c0d0 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -132,6 +132,7 @@ public:
U32 getRenderCost(std::set<LLUUID> &textures) const;
/*virtual*/ F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL);
/*virtual*/ U32 getTriangleCount();
+ /*virtual*/ U32 getHighLODTriangleCount();
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 82a29bbbe9..d18e1de60c 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -240,6 +240,16 @@ glh::matrix4f glh_get_current_projection()
return glh_copy_matrix(gGLProjection);
}
+glh::matrix4f glh_get_last_modelview()
+{
+ return glh_copy_matrix(gGLLastModelView);
+}
+
+glh::matrix4f glh_get_last_projection()
+{
+ return glh_copy_matrix(gGLLastProjection);
+}
+
void glh_copy_matrix(const glh::matrix4f& src, GLdouble* dst)
{
for (U32 i = 0; i < 16; i++)
@@ -1910,7 +1920,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3&
static LLFastTimer::DeclareTimer FTM_CULL("Object Culling");
-void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip)
+void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
{
LLFastTimer t(FTM_CULL);
LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL);
@@ -1930,6 +1940,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
mScreen.bindTarget();
}
+ if (sUseOcclusion > 1)
+ {
+ gGL.setColorMask(false, false);
+ }
+
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadMatrixd(gGLLastProjection);
@@ -1944,10 +1959,37 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
LLGLDisable test(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- if (sUseOcclusion > 1)
+
+ //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling)
+ LLViewerRegion* region = gAgent.getRegion();
+ LLPlane plane;
+
+ if (planep)
{
- gGL.setColorMask(false, false);
+ plane = *planep;
}
+ else
+ {
+ if (region)
+ {
+ LLVector3 pnorm;
+ F32 height = region->getWaterHeight();
+ if (water_clip < 0)
+ { //camera is above water, clip plane points up
+ pnorm.setVec(0,0,1);
+ plane.setVec(pnorm, -height);
+ }
+ else if (water_clip > 0)
+ { //camera is below water, clip plane points down
+ pnorm = LLVector3(0,0,-1);
+ plane.setVec(pnorm, height);
+ }
+ }
+ }
+
+ glh::matrix4f modelview = glh_get_last_modelview();
+ glh::matrix4f proj = glh_get_last_projection();
+ LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
@@ -6314,8 +6356,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
F32 fnumber = gSavedSettings.getF32("CameraFNumber");
F32 default_focal_length = gSavedSettings.getF32("CameraFocalLength");
- if (LLToolMgr::getInstance()->inBuildMode())
- { //squish focal length when in build mode so DoF doesn't make editing objects difficult
+ if (LLToolMgr::getInstance()->inBuildMode() || !gSavedSettings.getBOOL("RenderDepthOfField"))
+ { //squish focal length when in build mode (or if DoF is disabled) so DoF doesn't make editing objects difficult
default_focal_length = 5.f;
}
@@ -7887,18 +7929,13 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gPipeline.pushRenderTypeMask();
gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
LLPipeline::END_RENDER_TYPES);
static LLCullResult result;
updateCull(camera, result);
stateSort(camera, result);
- andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
-
- //bad pop here
renderGeom(camera, TRUE);
gPipeline.popRenderTypeMask();
@@ -7931,7 +7968,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLGLUserClipPlane clip_plane(plane, mat, projection);
LLGLDisable cull(GL_CULL_FACE);
- updateCull(camera, ref_result, 1);
+ updateCull(camera, ref_result, -water_clip, &plane);
stateSort(camera, ref_result);
}
@@ -7988,9 +8025,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
//clip out geometry on the same side of water as the camera
mat = glh_get_current_modelview();
- LLGLUserClipPlane clip_plane(LLPlane(-pnorm, -(pd+pad)), mat, projection);
+ LLPlane plane(-pnorm, -(pd+pad));
+
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
static LLCullResult result;
- updateCull(camera, result, water_clip);
+ updateCull(camera, result, water_clip, &plane);
stateSort(camera, result);
gGL.setColorMask(true, true);
@@ -8785,7 +8824,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
near_clip = -max.mV[2];
F32 far_clip = -min.mV[2]*2.f;
- far_clip = llmin(far_clip, 128.f);
+ //far_clip = llmin(far_clip, 128.f);
far_clip = llmin(far_clip, camera.getFar());
F32 range = far_clip-near_clip;
@@ -9135,7 +9174,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
}
}
- shadow_cam.setFar(128.f);
+ //shadow_cam.setFar(128.f);
shadow_cam.setOriginAndLookAt(eye, up, center);
shadow_cam.setOrigin(0,0,0);
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 074c1742e2..0cf3fde562 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -208,7 +208,7 @@ public:
BOOL visibleObjectsInFrustum(LLCamera& camera);
BOOL getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max);
BOOL getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir = LLVector3(0,0,0));
- void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane
+ void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane
void createObjects(F32 max_dtime);
void createObject(LLViewerObject* vobj);
void updateGeom(F32 max_dtime);
diff --git a/indra/newview/skins/default/xui/en/floater_model_wizard.xml b/indra/newview/skins/default/xui/en/floater_model_wizard.xml
index 4b312c6ce7..03af348a8d 100644
--- a/indra/newview/skins/default/xui/en/floater_model_wizard.xml
+++ b/indra/newview/skins/default/xui/en/floater_model_wizard.xml
@@ -291,7 +291,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
height="388"
top_delta="0"
name="optimize_panel"
- visible="true"
+ visible="false"
width="535"
left="0">
<panel
@@ -441,10 +441,10 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
follows="all"
width="185">
</panel>
- <text top="45" left="224" text_color="White" font="SansSerifSmallBold" width="300" height="4">Performance</text>
- <text top="65" left="204" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text>
- <text top="45" left="384" text_color="White" font="SansSerifSmallBold" width="300" height="4">Accuracy</text>
- <text top="65" left="364" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text>
+ <text top="45" left="214" text_color="White" font="SansSerifSmallBold" halign="center" width="110" height="30" wrap="true">Higher Performance</text>
+ <text top="75" left="204" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text>
+ <text top="45" left="378" text_color="White" font="SansSerifSmallBold" halign="center" width="90" height="30" wrap="true">Higher Accuracy</text>
+ <text top="75" left="364" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text>
<slider
follows="left|top"
@@ -457,7 +457,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
min_val="2"
name="accuracy_slider"
show_text="false"
- top="120"
+ top="130"
width="290" />
<text
font="SansSerifSmall"
@@ -475,9 +475,8 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
image_name="model_wizard\divider_line.png"/>
<text top_delta="20" width="200" text_color="White" left_delta="50" name="streaming cost" height="20">Resource Cost: [COST]</text>
- <text top_delta="24" width="100" text_color="White" left_delta="0" height="20">Upload Fee:</text>
<text
- top_pad="5"
+ top_pad="15"
width="130"
height="14"
left="10"
@@ -572,10 +571,10 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
bg_opaque_color="DkGray2"
background_visible="true"
background_opaque="true">
- <text top="15" left="30" text_color="White" font="SansSerifSmallBold" width="300" height="4">Performance</text>
- <text top="35" left="10" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text>
- <text top="15" left="390" text_color="White" font="SansSerifSmallBold" width="300" height="4">Accuracy</text>
- <text top="35" left="360" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text>
+ <text top="25" left="30" text_color="White" font="SansSerifSmallBold" width="300" height="4">Performance</text>
+ <text top="45" left="10" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text>
+ <text top="25" left="390" text_color="White" font="SansSerifSmallBold" width="300" height="4">Accuracy</text>
+ <text top="45" left="360" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text>
<slider
follows="left|top"
@@ -588,7 +587,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
min_val="0"
name="physics_slider"
show_text="false"
- top="80"
+ top="90"
width="440" />
<text
font="SansSerifSmall"
@@ -608,9 +607,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
height="2"
image_name="model_wizard\divider_line.png"/>
- <text top_delta="20" width="180" text_color="White" left="160" name="streaming cost" height="20">Resource Cost: [COST]</text>
- <text top_delta="26" width="180" text_color="White" left_delta="0" name="physics cost" height="20">Physics Cost: [COST]</text>
- <text top_delta="26" width="180" text_color="White" left_delta="0" height="20">Upload Fee:</text>
+ <text top_delta="30" width="180" text_color="White" left="160" name="streaming cost" height="20">Resource Cost: [COST]</text>
</panel>
</panel>
@@ -619,7 +616,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
height="388"
top_delta="0"
name="physics2_panel"
- visible="false"
+ visible="true"
width="535"
left="0">
<panel
@@ -738,10 +735,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se
height="15"
name="dimension_z"
left_delta="46"/>
- <text top="40" width="180" text_color="White" left="225" name="streaming cost" height="20">Resource Cost: [COST]</text>
- <text top_delta="26" width="180" text_color="White" left_delta="0" name="physics cost" height="20">Physics Cost: [COST]</text>
- <text top_delta="26" width="180" text_color="White" left_delta="0" height="20">Upload Fee:</text>
-
+ <text top="60" width="180" text_color="White" left="225" name="streaming cost" height="20">Resource Cost: [COST]</text>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 0efb6c6e90..941ba3bfea 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -1901,6 +1901,16 @@
function="Advanced.ToggleConsole"
parameter="memory view" />
</menu_item_check>
+ <menu_item_check
+ label="Scene Statistics"
+ name="Scene Statistics">
+ <menu_item_check.on_check
+ function="Advanced.CheckConsole"
+ parameter="scene view" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleConsole"
+ parameter="scene view" />
+ </menu_item_check>
<menu_item_separator/>
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
index 928ca6d8d0..9ecab1a356 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
@@ -258,6 +258,19 @@
<check_box.commit_callback
function="Pref.VertexShaderEnable" />
</check_box>
+ <check_box
+ control_name="RenderDepthOfField"
+ height="16"
+ initial_value="true"
+ label="Depth of Field"
+ layout="topleft"
+ left_delta="0"
+ name="UseDoF"
+ top_pad="1"
+ width="256">
+ <check_box.commit_callback
+ function="Pref.VertexShaderEnable" />
+ </check_box>
<text
type="string"
diff --git a/indra/newview/skins/default/xui/en/panel_region_general.xml b/indra/newview/skins/default/xui/en/panel_region_general.xml
index ca9579284b..e0d9f3f714 100644
--- a/indra/newview/skins/default/xui/en/panel_region_general.xml
+++ b/indra/newview/skins/default/xui/en/panel_region_general.xml
@@ -114,7 +114,7 @@
layout="topleft"
left="10"
name="allow_land_resell_check"
- top="160"
+ top="150"
width="80" />
<check_box
height="20"
@@ -122,7 +122,7 @@
layout="topleft"
left="10"
name="allow_parcel_changes_check"
- top="180"
+ top="170"
width="80" />
<check_box
height="20"
@@ -131,7 +131,16 @@
left="10"
name="block_parcel_search_check"
tool_tip="Let people see this region and its parcels in search results"
- top="200"
+ top="190"
+ width="80" />
+ <check_box
+ height="20"
+ label="Allow Mesh Objects"
+ layout="topleft"
+ left="10"
+ name="mesh_rez_enabled_check"
+ tool_tip="Let people rez mesh objects on this region"
+ top="210"
width="80" />
<spinner
decimal_digits="0"