diff options
Diffstat (limited to 'indra/newview')
6 files changed, 30 insertions, 34 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 11fcb3e87a..1acb76bdd1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -98,8 +98,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec      float da = 1.0;      vec3 col = vec3(0);      if (proj_tc.z < 0 -     || proj_tc.x < 0       || proj_tc.z > 1 +     || proj_tc.x < 0 +     || proj_tc.x > 1       || proj_tc.y < 0       || proj_tc.y > 1)      { @@ -139,7 +140,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec          amb_da *= dist_atten;          amb_da = min(amb_da, 1.0f - lit); +#ifndef NO_AMBIANCE          col.rgb += amb_da * 0.5 * light_col * diffuse; +#endif          // no spec for alpha shader...      } @@ -260,17 +263,9 @@ vec3 post_atmo = color.rgb;      LIGHT_LOOP(6)      LIGHT_LOOP(7) -vec3 light_linear = light.rgb; +    color.rgb = linear_to_srgb(color.rgb); -    // keep it linear -    //      color.rgb += light.rgb; - -vec3 postlight_linear = color.rgb; - -//color.rgb = light_linear; - -    color.rgb = linear_to_srgb(color.rgb);  #endif  #ifdef WATER_FOG diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index f21b7644bb..cbb7a04631 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -101,8 +101,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe      vec4 proj_tc = proj_mat * lp;      if (proj_tc.z < 0 -     || proj_tc.x < 0       || proj_tc.z > 1 +     || proj_tc.x < 0 +     || proj_tc.x > 1        || proj_tc.y < 0       || proj_tc.y > 1)      { @@ -119,7 +120,11 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe          fa += 1.0f;          float dist_atten = ( fa > 0) ? clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0) : 1.0f;          dist_atten *= dist_atten; -        dist_atten *= 2.0f; + +        if (dist_atten <= 0) +        { +            return col; +        }          // spotlight coefficient.          float spot = max(dot(-ln, lv), is_pointlight); @@ -141,7 +146,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe          amb_da += (da*da*0.5+0.5) * ambiance;          amb_da = min(amb_da, 1.0f - lit); +#ifndef NO_AMBIANCE          col.rgb += amb_da * 0.5 * light_col * diffuse; +#endif          if (spec.a > 0.0)          { @@ -172,7 +179,6 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe      }      return max(col, vec3(0.0,0.0,0.0));  -  }  #else @@ -405,10 +411,6 @@ vec3 post_atmo = col.rgb;          LIGHT_LOOP(6)          LIGHT_LOOP(7) -vec3 light_linear = light.rgb; - -     col.rgb += light_linear; -  vec3 postlight_linear = col.rgb;      glare = min(glare, 1.0); @@ -424,6 +426,8 @@ vec3 postlight_linear = col.rgb;      col.rgb = linear_to_srgb(col.rgb); +    col.rgb += light.rgb; +      frag_color.rgb = col.rgb;      frag_color.a   = al; diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index a82d738ec2..9cd5592d7c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -224,7 +224,10 @@ void main()          amb_da *= dist_atten * noise;          amb_da = min(amb_da, 1.0-lit); +#ifndef NO_AMBIANCE          col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; +#endif +      } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index cd3b33eecc..957ce579c0 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -222,8 +222,10 @@ void main()  		amb_da += (da*da*0.5+0.5)*(1.0-shadow)*proj_ambiance;  		amb_da *= dist_atten * noise;  		amb_da = min(amb_da, 1.0-lit); -			 -		col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; +	 +#ifndef NO_AMBIANCE		 +	    col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; +#endif  	} diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl index 372992fab2..1ac0ad8948 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl @@ -31,8 +31,8 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color);  vec4 calcLighting(vec3 pos, vec3 norm, vec4 color)  { -	vec4 c = sumLights(pos, norm, color * 2.0); -    c.rgb += atmosAmbient() * color.rgb * 0.5; -    return c; +	vec4 c = sumLights(pos, norm, color); +    c.rgb += atmosAmbient() * color.rgb; +    return c * 2.0;  } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index eb6a2edcec..95ee1ef488 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -2426,10 +2426,6 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl      camera.disableUserClipPlane(); -    bool use_far_clip = LLPipeline::sUseFarClip; - -    LLPipeline::sUseFarClip = false; -      for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();               iter != LLWorld::getInstance()->getRegionList().end(); ++iter)      { @@ -2456,15 +2452,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl          }      } -    LLPipeline::sUseFarClip = use_far_clip; -  	if (bound_shader)  	{  		gOcclusionCubeProgram.unbind();  	} -	camera.disableUserClipPlane(); -  	if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) &&   		gSky.mVOSkyp.notNull() &&   		gSky.mVOSkyp->mDrawable.notNull()) @@ -10288,7 +10280,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)          //far_clip = llmin(far_clip, 128.f);          far_clip = llmin(far_clip, camera.getFar()); -        far_clip = llmax(far_clip, 256.0f); +        //far_clip = llmax(far_clip, 256.0f);          F32 range = far_clip-near_clip; @@ -10648,11 +10640,11 @@ void LLPipeline::generateSunShadow(LLCamera& camera)              set_current_modelview(view[j]);              set_current_projection(proj[j]); -            LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - -            //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); +            shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);              shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); +            LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); +              //translate and scale to from [-1, 1] to [0, 1]              glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,                              0.f, 0.5f, 0.f, 0.5f, | 
