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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl11
1 files changed, 10 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index ca11f58888..a8a5cc22db 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -217,7 +217,16 @@ void main()
vec2 pos_screen = vary_texcoord0.xy;
vec4 diffuse_srgb = texture2D(diffuseMap, vary_texcoord0.xy);
- diffuse_srgb *= vertex_color;
+ diffuse_srgb.rgb *= vertex_color.rgb;
+
+ // For some reason the Transparency slider sets vertex_color.a to 0.0 both for
+ // fully opaque and for fully transparent objects. This code assumes the 0 alpha
+ // is always from the opaque end of the scale. TODO: Remove the conditional once
+ // the root cause of the slider ambiguity is fixed.
+ if (vertex_color.a > 0.0)
+ {
+ diffuse_srgb.a *= vertex_color.a;
+ }
vec4 diffuse_linear = vec4(srgb_to_linear(diffuse_srgb.rgb), diffuse_srgb.a);
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)