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-rw-r--r--indra/newview/skins/default/xui/da/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/de/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/en/floater_lagmeter.xml336
-rw-r--r--indra/newview/skins/default/xui/es/floater_lagmeter.xml154
-rw-r--r--indra/newview/skins/default/xui/fr/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/it/floater_lagmeter.xml154
-rw-r--r--indra/newview/skins/default/xui/ja/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/pl/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/pt/floater_lagmeter.xml154
-rw-r--r--indra/newview/skins/default/xui/ru/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/tr/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/zh/floater_lagmeter.xml151
12 files changed, 2006 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/da/floater_lagmeter.xml b/indra/newview/skins/default/xui/da/floater_lagmeter.xml
new file mode 100644
index 0000000000..149d174c34
--- /dev/null
+++ b/indra/newview/skins/default/xui/da/floater_lagmeter.xml
@@ -0,0 +1,151 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="LAG METER">
+ <floater.string name="max_title_msg">
+ Lag måler
+ </floater.string>
+ <floater.string name="max_width_px">
+ 360
+ </floater.string>
+ <floater.string name="min_title_msg">
+ Lag
+ </floater.string>
+ <floater.string name="min_width_px">
+ 90
+ </floater.string>
+ <floater.string name="client_text_msg">
+ Klient
+ </floater.string>
+ <floater.string name="client_frame_rate_critical_fps">
+ 10
+ </floater.string>
+ <floater.string name="client_frame_rate_warning_fps">
+ 15
+ </floater.string>
+ <floater.string name="client_frame_time_window_bg_msg">
+ Normal, vindue i baggrund
+ </floater.string>
+ <floater.string name="client_frame_time_critical_msg">
+ Klients billeder/sek under [CLIENT_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="client_frame_time_warning_msg">
+ Klients billeder/sek mellem [CLIENT_FRAME_RATE_CRITICAL] og [CLIENT_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="client_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="client_draw_distance_cause_msg">
+ Mulig årsag: &apos;Vis afstand&apos; sat for højt i grafik indstillinger
+ </floater.string>
+ <floater.string name="client_texture_loading_cause_msg">
+ Mulig årsag: Billeder hentes
+ </floater.string>
+ <floater.string name="client_texture_memory_cause_msg">
+ Mulig årsag: For mange billeder i hukommelse
+ </floater.string>
+ <floater.string name="client_complex_objects_cause_msg">
+ Mulig årsag: For mange komplekse objekter i scenariet
+ </floater.string>
+ <floater.string name="network_text_msg">
+ Netværk
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_pct">
+ 10
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_pct">
+ 5
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_msg">
+ Forbindelsen mister over [NETWORK_PACKET_LOSS_CRITICAL]% pakker
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_msg">
+ Forbindelsen mister [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% pakker
+ </floater.string>
+ <floater.string name="network_performance_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="network_ping_critical_ms">
+ 600
+ </floater.string>
+ <floater.string name="network_ping_warning_ms">
+ 300
+ </floater.string>
+ <floater.string name="network_ping_critical_msg">
+ Forbindelsens ping tider er over [NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_ping_warning_msg">
+ Forbindelsens ping tider er [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_packet_loss_cause_msg">
+ Muligvis dårlig forbindelse eller &apos;båndbredde&apos; sat for højt i netværksopsætning.
+ </floater.string>
+ <floater.string name="network_ping_cause_msg">
+ Muligvis dårlig forbindelse eller fil delings program.
+ </floater.string>
+ <floater.string name="server_text_msg">
+ Server
+ </floater.string>
+ <floater.string name="server_frame_rate_critical_fps">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_rate_warning_fps">
+ 30
+ </floater.string>
+ <floater.string name="server_single_process_max_time_ms">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_time_critical_msg">
+ Simulator framerate er under [SERVER_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="server_frame_time_warning_msg">
+ Simulator framerate er mellem [SERVER_FRAME_RATE_CRITICAL] og [SERVER_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="server_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="server_physics_cause_msg">
+ Mulig årsag: For mange fysiske objekter
+ </floater.string>
+ <floater.string name="server_scripts_cause_msg">
+ Mulig årsag: For mange objekter med script
+ </floater.string>
+ <floater.string name="server_net_cause_msg">
+ Mulig årsag: For meget netværks trafik
+ </floater.string>
+ <floater.string name="server_agent_cause_msg">
+ Mulig årsag: For mange avatarer i bevægelse i regionen
+ </floater.string>
+ <floater.string name="server_images_cause_msg">
+ Mulig årsag: For mange billed udregninger
+ </floater.string>
+ <floater.string name="server_generic_cause_msg">
+ Mulig årsag: Simulator belastning for stor
+ </floater.string>
+ <floater.string name="smaller_label">
+ &gt;&gt;
+ </floater.string>
+ <floater.string name="bigger_label">
+ &lt;&lt;
+ </floater.string>
+ <button label="" label_selected="" name="client_lagmeter" tool_tip="Status for klient lag"/>
+ <text name="client">
+ Klient
+ </text>
+ <text name="client_text">
+ Normal
+ </text>
+ <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/>
+ <text name="network">
+ Netværk
+ </text>
+ <text name="network_text">
+ Normal
+ </text>
+ <button label="" label_selected="" name="server_lagmeter" tool_tip="Status for server lag"/>
+ <text name="server">
+ Server
+ </text>
+ <text name="server_text">
+ Normal
+ </text>
+ <button label="&gt;&gt;" name="minimize" tool_tip="Ændre størrelse"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_lagmeter.xml b/indra/newview/skins/default/xui/de/floater_lagmeter.xml
new file mode 100644
index 0000000000..45ff37c147
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/floater_lagmeter.xml
@@ -0,0 +1,151 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="LAG METER">
+ <floater.string name="max_title_msg">
+ Lag-Anzeige
+ </floater.string>
+ <floater.string name="max_width_px">
+ 350
+ </floater.string>
+ <floater.string name="min_title_msg">
+ Lag
+ </floater.string>
+ <floater.string name="min_width_px">
+ 90
+ </floater.string>
+ <floater.string name="client_text_msg">
+ Client
+ </floater.string>
+ <floater.string name="client_frame_rate_critical_fps">
+ 10
+ </floater.string>
+ <floater.string name="client_frame_rate_warning_fps">
+ 15
+ </floater.string>
+ <floater.string name="client_frame_time_window_bg_msg">
+ Normal, Fenster im Hintergrund
+ </floater.string>
+ <floater.string name="client_frame_time_critical_msg">
+ Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="client_frame_time_warning_msg">
+ Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="client_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="client_draw_distance_cause_msg">
+ Mögliche Ursache: Sichtweite zu groß
+ </floater.string>
+ <floater.string name="client_texture_loading_cause_msg">
+ Mögliche Ursache: Bilder werden geladen
+ </floater.string>
+ <floater.string name="client_texture_memory_cause_msg">
+ Mögliche Ursache: Zu viele Bilder im Speicher
+ </floater.string>
+ <floater.string name="client_complex_objects_cause_msg">
+ Mögliche Ursache: Zu viele komplexe Objekte in der Szene
+ </floater.string>
+ <floater.string name="network_text_msg">
+ Netzwerk
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_pct">
+ 10
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_pct">
+ 5
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_msg">
+ Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL]%
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_msg">
+ Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
+ </floater.string>
+ <floater.string name="network_performance_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="network_ping_critical_ms">
+ 600
+ </floater.string>
+ <floater.string name="network_ping_warning_ms">
+ 300
+ </floater.string>
+ <floater.string name="network_ping_critical_msg">
+ Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_ping_warning_msg">
+ Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_packet_loss_cause_msg">
+ Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“.
+ </floater.string>
+ <floater.string name="network_ping_cause_msg">
+ Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung.
+ </floater.string>
+ <floater.string name="server_text_msg">
+ Server
+ </floater.string>
+ <floater.string name="server_frame_rate_critical_fps">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_rate_warning_fps">
+ 30
+ </floater.string>
+ <floater.string name="server_single_process_max_time_ms">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_time_critical_msg">
+ Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="server_frame_time_warning_msg">
+ Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="server_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="server_physics_cause_msg">
+ Mögliche Ursache: Zu viele physische Objekte
+ </floater.string>
+ <floater.string name="server_scripts_cause_msg">
+ Mögliche Ursache: Zu viele geskriptete Objekte
+ </floater.string>
+ <floater.string name="server_net_cause_msg">
+ Mögliche Ursache: Zu viel Netzwerktraffic
+ </floater.string>
+ <floater.string name="server_agent_cause_msg">
+ Mögliche Ursache: Zu viele Personen in Bewegung in der Region
+ </floater.string>
+ <floater.string name="server_images_cause_msg">
+ Mögliche Ursache: Zu viele Bildberechnungen
+ </floater.string>
+ <floater.string name="server_generic_cause_msg">
+ Mögliche Ursache: Zu hohe Simulator-Last
+ </floater.string>
+ <floater.string name="smaller_label">
+ &gt;&gt;
+ </floater.string>
+ <floater.string name="bigger_label">
+ &lt;&lt;
+ </floater.string>
+ <button name="client_lagmeter" tool_tip="Client-Lag-Status"/>
+ <text name="client">
+ Client
+ </text>
+ <text name="client_text">
+ Normal
+ </text>
+ <button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/>
+ <text name="network">
+ Netzwerk
+ </text>
+ <text name="network_text">
+ Normal
+ </text>
+ <button name="server_lagmeter" tool_tip="Server-Lag-Status"/>
+ <text name="server">
+ Server
+ </text>
+ <text name="server_text">
+ Normal
+ </text>
+ <button label="&gt;&gt; " name="minimize" tool_tip="Fenstergröße ändern"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_lagmeter.xml b/indra/newview/skins/default/xui/en/floater_lagmeter.xml
new file mode 100644
index 0000000000..b24c745bdd
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_lagmeter.xml
@@ -0,0 +1,336 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ legacy_header_height="18"
+ height="170"
+ layout="topleft"
+ name="floater_lagmeter"
+ help_topic="floater_lagmeter"
+ save_rect="true"
+ title="LAG METER"
+ width="350">
+ <floater.string
+ name="max_title_msg">
+ Lag Meter
+ </floater.string>
+ <floater.string
+ name="max_width_px">
+ 360
+ </floater.string>
+ <floater.string
+ name="min_title_msg">
+ Lag
+ </floater.string>
+ <floater.string
+ name="min_width_px">
+ 90
+ </floater.string>
+ <floater.string
+ name="client_text_msg">
+ Client
+ </floater.string>
+ <floater.string
+ name="client_frame_rate_critical_fps">
+ 10
+ </floater.string>
+ <floater.string
+ name="client_frame_rate_warning_fps">
+ 15
+ </floater.string>
+ <floater.string
+ name="client_frame_time_window_bg_msg">
+ Normal, window in background
+ </floater.string>
+ <floater.string
+ name="client_frame_time_critical_msg">
+ Client frame rate below [CLIENT_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string
+ name="client_frame_time_warning_msg">
+ Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string
+ name="client_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string
+ name="client_draw_distance_cause_msg">
+ Possible cause: Draw distance set too high
+ </floater.string>
+ <floater.string
+ name="client_texture_loading_cause_msg">
+ Possible cause: Images loading
+ </floater.string>
+ <floater.string
+ name="client_texture_memory_cause_msg">
+ Possible cause: Too many images in memory
+ </floater.string>
+ <floater.string
+ name="client_complex_objects_cause_msg">
+ Possible cause: Too many complex objects in scene
+ </floater.string>
+ <floater.string
+ name="network_text_msg">
+ Network
+ </floater.string>
+ <floater.string
+ name="network_packet_loss_critical_pct">
+ 10
+ </floater.string>
+ <floater.string
+ name="network_packet_loss_warning_pct">
+ 5
+ </floater.string>
+ <floater.string
+ name="network_packet_loss_critical_msg">
+ Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets
+ </floater.string>
+ <floater.string
+ name="network_packet_loss_warning_msg">
+ Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets
+ </floater.string>
+ <floater.string
+ name="network_performance_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string
+ name="network_ping_critical_ms">
+ 600
+ </floater.string>
+ <floater.string
+ name="network_ping_warning_ms">
+ 300
+ </floater.string>
+ <floater.string
+ name="network_ping_critical_msg">
+ Connection ping time is over [NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string
+ name="network_ping_warning_msg">
+ Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string
+ name="network_packet_loss_cause_msg">
+ Possible bad connection or &apos;Bandwidth&apos; pref too high.
+ </floater.string>
+ <floater.string
+ name="network_ping_cause_msg">
+ Possible bad connection or file-sharing app.
+ </floater.string>
+ <floater.string
+ name="server_text_msg">
+ Server
+ </floater.string>
+ <floater.string
+ name="server_frame_rate_critical_fps">
+ 20
+ </floater.string>
+ <floater.string
+ name="server_frame_rate_warning_fps">
+ 30
+ </floater.string>
+ <floater.string
+ name="server_single_process_max_time_ms">
+ 20
+ </floater.string>
+ <floater.string
+ name="server_frame_time_critical_msg">
+ Simulator framerate below [SERVER_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string
+ name="server_frame_time_warning_msg">
+ Simulator framerate between [SERVER_FRAME_RATE_CRITICAL] and [SERVER_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string
+ name="server_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string
+ name="server_physics_cause_msg">
+ Possible Cause: Too many physical objects
+ </floater.string>
+ <floater.string
+ name="server_scripts_cause_msg">
+ Possible Cause: Too many scripted objects
+ </floater.string>
+ <floater.string
+ name="server_net_cause_msg">
+ Possible Cause: Too much network traffic
+ </floater.string>
+ <floater.string
+ name="server_agent_cause_msg">
+ Possible Cause: Too many moving people in region
+ </floater.string>
+ <floater.string
+ name="server_images_cause_msg">
+ Possible Cause: Too many image calculations
+ </floater.string>
+ <floater.string
+ name="server_generic_cause_msg">
+ Possible Cause: Simulator load too heavy
+ </floater.string>
+ <floater.string
+ name="smaller_label">
+ &gt;&gt;
+ </floater.string>
+ <floater.string
+ name="bigger_label">
+ &lt;&lt;
+ </floater.string>
+ <button
+ follows="top|left"
+ height="16"
+ image_selected="lag_status_good.tga"
+ image_unselected="lag_status_good.tga"
+ layout="topleft"
+ left="8"
+ name="client_lagmeter"
+ tab_stop="false"
+ tool_tip="Client lag status"
+ top="24"
+ width="16" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ font="SansSerif"
+ height="16"
+ layout="topleft"
+ left_pad="3"
+ name="client"
+ top_delta="0"
+ width="128">
+ Client
+ </text>
+ <text
+ invisiblity_control="LagMeterShrunk"
+ type="string"
+ length="1"
+ bottom="40"
+ follows="left|top"
+ font="SansSerif"
+ height="16"
+ layout="topleft"
+ left="110"
+ name="client_text"
+ right="-10">
+ Normal
+ </text>
+ <text
+ invisiblity_control="LagMeterShrunk"
+ bottom="56"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ left="40"
+ name="client_lag_cause"
+ right="-32" />
+ <button
+ follows="top|left"
+ height="16"
+ image_selected="lag_status_good.tga"
+ image_unselected="lag_status_good.tga"
+ layout="topleft"
+ left="8"
+ name="network_lagmeter"
+ tab_stop="false"
+ tool_tip="Network lag status"
+ top="64"
+ width="16" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ font="SansSerif"
+ height="16"
+ layout="topleft"
+ left_pad="3"
+ name="network"
+ top_delta="0"
+ width="128">
+ Network
+ </text>
+ <text
+ invisiblity_control="LagMeterShrunk"
+ type="string"
+ length="1"
+ bottom="80"
+ follows="left|top"
+ font="SansSerif"
+ height="16"
+ layout="topleft"
+ left="110"
+ name="network_text"
+ right="-10">
+ Normal
+ </text>
+ <text
+ invisiblity_control="LagMeterShrunk"
+ bottom="96"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ left="40"
+ name="network_lag_cause"
+ right="-32" />
+ <button
+ follows="top|left"
+ height="16"
+ image_selected="lag_status_good.tga"
+ image_unselected="lag_status_good.tga"
+ layout="topleft"
+ left="8"
+ name="server_lagmeter"
+ tab_stop="false"
+ tool_tip="Server lag status"
+ top="104"
+ width="16" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ font="SansSerif"
+ height="16"
+ layout="topleft"
+ left_pad="3"
+ name="server"
+ top_delta="0"
+ width="60">
+ Server
+ </text>
+ <text
+ invisiblity_control="LagMeterShrunk"
+ type="string"
+ length="1"
+ bottom="120"
+ follows="left|top"
+ font="SansSerif"
+ height="16"
+ layout="topleft"
+ left="110"
+ name="server_text"
+ right="-10">
+ Normal
+ </text>
+ <text
+ invisiblity_control="LagMeterShrunk"
+ bottom="136"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ left="40"
+ name="server_lag_cause"
+ right="-32" />
+ <button
+ follows="left|top"
+ height="20"
+ label="&gt;&gt;"
+ layout="topleft"
+ left="10"
+ name="minimize"
+ tool_tip="Toggle floater size"
+ top_delta="24"
+ width="40">
+ <button.commit_callback
+ function="LagMeter.ClickShrink" />
+ </button>
+</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_lagmeter.xml b/indra/newview/skins/default/xui/es/floater_lagmeter.xml
new file mode 100644
index 0000000000..227689a194
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/floater_lagmeter.xml
@@ -0,0 +1,154 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="MEDIDOR DEL LAG">
+ <floater.string name="max_title_msg">
+ Medidor del lag
+ </floater.string>
+ <floater.string name="max_width_px">
+ 360
+ </floater.string>
+ <floater.string name="min_title_msg">
+ Lag
+ </floater.string>
+ <floater.string name="min_width_px">
+ 90
+ </floater.string>
+ <floater.string name="client_text_msg">
+ Cliente
+ </floater.string>
+ <floater.string name="client_frame_rate_critical_fps">
+ 10
+ </floater.string>
+ <floater.string name="client_frame_rate_warning_fps">
+ 15
+ </floater.string>
+ <floater.string name="client_frame_time_window_bg_msg">
+ Normal, ventana en segundo plano
+ </floater.string>
+ <floater.string name="client_frame_time_critical_msg">
+ Frames del cliente valorados por debajo de [CLIENT_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="client_frame_time_warning_msg">
+ Frames del cliente valorados entre [CLIENT_FRAME_RATE_CRITICAL] y [CLIENT_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="client_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="client_draw_distance_cause_msg">
+ Posible causa: distancia de dibujo fijada muy alta
+ </floater.string>
+ <floater.string name="client_texture_loading_cause_msg">
+ Posible causa: imágenes cargándose
+ </floater.string>
+ <floater.string name="client_texture_memory_cause_msg">
+ Posible causa: demasiadas imágenes en la memoria
+ </floater.string>
+ <floater.string name="client_complex_objects_cause_msg">
+ Posible causa: demasiados objetos complejos en la escena
+ </floater.string>
+ <floater.string name="network_text_msg">
+ Red
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_pct">
+ 10
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_pct">
+ 5
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_msg">
+ La conexión deja caer más del [NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_msg">
+ La conexión deja caer [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes
+ </floater.string>
+ <floater.string name="network_performance_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="network_ping_critical_ms">
+ 600
+ </floater.string>
+ <floater.string name="network_ping_warning_ms">
+ 300
+ </floater.string>
+ <floater.string name="network_ping_critical_msg">
+ El tiempo de conexión -ping- supera los [NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_ping_warning_msg">
+ El tiempo de conexión -ping- es de [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_packet_loss_cause_msg">
+ Quizá una mala conexión o un ancho de banda fijado demasiado alto.
+ </floater.string>
+ <floater.string name="network_ping_cause_msg">
+ Quizá una mala conexión o una aplicación de archivos compartidos.
+ </floater.string>
+ <floater.string name="server_text_msg">
+ Servidor
+ </floater.string>
+ <floater.string name="server_frame_rate_critical_fps">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_rate_warning_fps">
+ 30
+ </floater.string>
+ <floater.string name="server_single_process_max_time_ms">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_time_critical_msg">
+ Frecuencia (framerate) por debajo de [SERVER_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="server_frame_time_warning_msg">
+ Frecuencia (framerate) entre [SERVER_FRAME_RATE_CRITICAL] y [SERVER_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="server_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="server_physics_cause_msg">
+ Posible causa: demasiados objetos físicos
+ </floater.string>
+ <floater.string name="server_scripts_cause_msg">
+ Posible causa: demasiados objetos con script
+ </floater.string>
+ <floater.string name="server_net_cause_msg">
+ Posible causa: demasiado tráfico en la red
+ </floater.string>
+ <floater.string name="server_agent_cause_msg">
+ Posible causa: demasiada gente moviéndose en la región
+ </floater.string>
+ <floater.string name="server_images_cause_msg">
+ Posible causa: demasiados cálculos de imáganes
+ </floater.string>
+ <floater.string name="server_generic_cause_msg">
+ Posible causa: carga del simulador muy pesada
+ </floater.string>
+ <floater.string name="smaller_label">
+ &gt;&gt;
+ </floater.string>
+ <floater.string name="bigger_label">
+ &lt;&lt;
+ </floater.string>
+ <button label="" label_selected="" name="client_lagmeter" tool_tip="Estado del lag del cliente"/>
+ <text name="client">
+ Cliente
+ </text>
+ <text font="SansSerifSmall" name="client_text">
+ Normal
+ </text>
+ <text left="30" name="client_lag_cause" right="-10"/>
+ <button label="" label_selected="" name="network_lagmeter" tool_tip="Estado del lag de la red"/>
+ <text name="network">
+ Red
+ </text>
+ <text font="SansSerifSmall" name="network_text">
+ Normal
+ </text>
+ <text left="30" name="network_lag_cause" right="-10"/>
+ <button label="" label_selected="" name="server_lagmeter" tool_tip="Estado del lag del servidor"/>
+ <text name="server">
+ Servidor
+ </text>
+ <text font="SansSerifSmall" name="server_text">
+ Normal
+ </text>
+ <text left="30" name="server_lag_cause" right="-32"/>
+ <button label="&gt;&gt;" name="minimize" tool_tip="Cambia el tamaño de la ventana"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_lagmeter.xml b/indra/newview/skins/default/xui/fr/floater_lagmeter.xml
new file mode 100644
index 0000000000..39a861d8bd
--- /dev/null
+++ b/indra/newview/skins/default/xui/fr/floater_lagmeter.xml
@@ -0,0 +1,151 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="MESURE DU LAG">
+ <floater.string name="max_title_msg">
+ Mesure du lag
+ </floater.string>
+ <floater.string name="max_width_px">
+ 360
+ </floater.string>
+ <floater.string name="min_title_msg">
+ Lag
+ </floater.string>
+ <floater.string name="min_width_px">
+ 90
+ </floater.string>
+ <floater.string name="client_text_msg">
+ Client
+ </floater.string>
+ <floater.string name="client_frame_rate_critical_fps">
+ 10
+ </floater.string>
+ <floater.string name="client_frame_rate_warning_fps">
+ 15
+ </floater.string>
+ <floater.string name="client_frame_time_window_bg_msg">
+ Normal, fenêtre en arrière-plan
+ </floater.string>
+ <floater.string name="client_frame_time_critical_msg">
+ Taux de défilement [CLIENT_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="client_frame_time_warning_msg">
+ Taux de défilement entre [CLIENT_FRAME_RATE_CRITICAL] et [CLIENT_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="client_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="client_draw_distance_cause_msg">
+ Cause possible : limite d&apos;affichage trop élevée
+ </floater.string>
+ <floater.string name="client_texture_loading_cause_msg">
+ Cause possible : images en cours de chargement
+ </floater.string>
+ <floater.string name="client_texture_memory_cause_msg">
+ Cause possible : trop d&apos;images en mémoire
+ </floater.string>
+ <floater.string name="client_complex_objects_cause_msg">
+ Cause possible : trop d&apos;objets complexes
+ </floater.string>
+ <floater.string name="network_text_msg">
+ Réseau
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_pct">
+ 10
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_pct">
+ 5
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_msg">
+ La connexion perd plus de [NETWORK_PACKET_LOSS_CRITICAL] % de paquets
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_msg">
+ La connexion perd entre [NETWORK_PACKET_LOSS_WARNING] % et [NETWORK_PACKET_LOSS_CRITICAL] % de paquets
+ </floater.string>
+ <floater.string name="network_performance_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="network_ping_critical_ms">
+ 600
+ </floater.string>
+ <floater.string name="network_ping_warning_ms">
+ 300
+ </floater.string>
+ <floater.string name="network_ping_critical_msg">
+ Connexion ping > [NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_ping_warning_msg">
+ Connexion ping entre [NETWORK_PING_WARNING] et [NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_packet_loss_cause_msg">
+ Mauvaise connexion possible ou réglage de la bande passante trop élevé.
+ </floater.string>
+ <floater.string name="network_ping_cause_msg">
+ Mauvaise connexion possible ou app. de partage des fichiers
+ </floater.string>
+ <floater.string name="server_text_msg">
+ Serveur
+ </floater.string>
+ <floater.string name="server_frame_rate_critical_fps">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_rate_warning_fps">
+ 30
+ </floater.string>
+ <floater.string name="server_single_process_max_time_ms">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_time_critical_msg">
+ Défilement du simulateur &lt; [SERVER_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="server_frame_time_warning_msg">
+ Défilement simulateur entre [SERVER_FRAME_RATE_CRITICAL] et [SERVER_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="server_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="server_physics_cause_msg">
+ Cause possible : trop d&apos;objets physiques
+ </floater.string>
+ <floater.string name="server_scripts_cause_msg">
+ Cause possible : trop d&apos;objets scriptés
+ </floater.string>
+ <floater.string name="server_net_cause_msg">
+ Cause possible : trop de trafic réseau
+ </floater.string>
+ <floater.string name="server_agent_cause_msg">
+ Cause possible : trop de personnes en mouvement
+ </floater.string>
+ <floater.string name="server_images_cause_msg">
+ Cause possible : trop de calculs d&apos;images
+ </floater.string>
+ <floater.string name="server_generic_cause_msg">
+ Cause possible : charge simulateur trop lourde
+ </floater.string>
+ <floater.string name="smaller_label">
+ &gt;&gt;
+ </floater.string>
+ <floater.string name="bigger_label">
+ &lt;&lt;
+ </floater.string>
+ <button name="client_lagmeter" tool_tip="Statut du lag client"/>
+ <text name="client">
+ Client
+ </text>
+ <text name="client_text">
+ Normal
+ </text>
+ <button name="network_lagmeter" tool_tip="Statut du lag réseau"/>
+ <text name="network">
+ Réseau
+ </text>
+ <text name="network_text">
+ Normal
+ </text>
+ <button name="server_lagmeter" tool_tip="Statut du lag serveur"/>
+ <text name="server">
+ Serveur
+ </text>
+ <text name="server_text">
+ Normal
+ </text>
+ <button label="&gt;&gt;" name="minimize" tool_tip="Activer/désactiver la taille du floater"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_lagmeter.xml b/indra/newview/skins/default/xui/it/floater_lagmeter.xml
new file mode 100644
index 0000000000..f7b2b1ab4a
--- /dev/null
+++ b/indra/newview/skins/default/xui/it/floater_lagmeter.xml
@@ -0,0 +1,154 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="MISURATORE LAG">
+ <floater.string name="max_title_msg">
+ Misuratore del lag
+ </floater.string>
+ <floater.string name="max_width_px">
+ 360
+ </floater.string>
+ <floater.string name="min_title_msg">
+ Lag
+ </floater.string>
+ <floater.string name="min_width_px">
+ 90
+ </floater.string>
+ <floater.string name="client_text_msg">
+ Programma in locale
+ </floater.string>
+ <floater.string name="client_frame_rate_critical_fps">
+ 10
+ </floater.string>
+ <floater.string name="client_frame_rate_warning_fps">
+ 15
+ </floater.string>
+ <floater.string name="client_frame_time_window_bg_msg">
+ Normale, finestra sullo sfondo
+ </floater.string>
+ <floater.string name="client_frame_time_critical_msg">
+ Velocità dei frame al di sotto di [CLIENT_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="client_frame_time_warning_msg">
+ Velocità dei frame tra [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="client_frame_time_normal_msg">
+ Normale
+ </floater.string>
+ <floater.string name="client_draw_distance_cause_msg">
+ Possibile causa: Campo visivo impostato troppo alto
+ </floater.string>
+ <floater.string name="client_texture_loading_cause_msg">
+ Possibile causa: Caricamento immagini
+ </floater.string>
+ <floater.string name="client_texture_memory_cause_msg">
+ Possibile causa: Troppe immagini in memoria
+ </floater.string>
+ <floater.string name="client_complex_objects_cause_msg">
+ Possibile causa: Troppi oggetti complessi intorno
+ </floater.string>
+ <floater.string name="network_text_msg">
+ Network
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_pct">
+ 10
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_pct">
+ 5
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_msg">
+ La connessione sta calando al di sotto del [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_msg">
+ La connessione sta calando tra il [NETWORK_PACKET_LOSS_WARNING]% e il [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti
+ </floater.string>
+ <floater.string name="network_performance_normal_msg">
+ Normale
+ </floater.string>
+ <floater.string name="network_ping_critical_ms">
+ 600
+ </floater.string>
+ <floater.string name="network_ping_warning_ms">
+ 300
+ </floater.string>
+ <floater.string name="network_ping_critical_msg">
+ Il tempo di ping della connessione è al di sopra di [NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_ping_warning_msg">
+ Il tempo di ping della connessione è tra [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_packet_loss_cause_msg">
+ Possibile cattiva connessione o la larghezza di banda impostata nelle preferenze troppo alta.
+ </floater.string>
+ <floater.string name="network_ping_cause_msg">
+ Possibile cattiva connessione o l&apos;apertura di un programma di scambio files.
+ </floater.string>
+ <floater.string name="server_text_msg">
+ Server
+ </floater.string>
+ <floater.string name="server_frame_rate_critical_fps">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_rate_warning_fps">
+ 30
+ </floater.string>
+ <floater.string name="server_single_process_max_time_ms">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_time_critical_msg">
+ Velocità dei frame al di sotto di [SERVER_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="server_frame_time_warning_msg">
+ Velocità dei frame tra [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="server_frame_time_normal_msg">
+ Normale
+ </floater.string>
+ <floater.string name="server_physics_cause_msg">
+ Possibile causa: troppi oggetti fisici
+ </floater.string>
+ <floater.string name="server_scripts_cause_msg">
+ Possibile causa: troppi oggetti scriptati
+ </floater.string>
+ <floater.string name="server_net_cause_msg">
+ Possibile causa: eccessivo traffico sulla rete
+ </floater.string>
+ <floater.string name="server_agent_cause_msg">
+ Possibile causa: troppi residenti in movimento nella regione
+ </floater.string>
+ <floater.string name="server_images_cause_msg">
+ Possibile causa: troppe elaborazioni di immagini
+ </floater.string>
+ <floater.string name="server_generic_cause_msg">
+ Possibile causa: carico eccessivo del simulatore
+ </floater.string>
+ <floater.string name="smaller_label">
+ &gt;&gt;
+ </floater.string>
+ <floater.string name="bigger_label">
+ &lt;&lt;
+ </floater.string>
+ <button label="" label_selected="" name="client_lagmeter" tool_tip="Stato del lag del programma in locale"/>
+ <text name="client">
+ Client
+ </text>
+ <text font="SansSerifSmall" left="145" name="client_text">
+ Normale
+ </text>
+ <text left="30" name="client_lag_cause" right="-10"/>
+ <button label="" label_selected="" name="network_lagmeter" tool_tip="Stato del lag del network"/>
+ <text name="network">
+ Rete
+ </text>
+ <text font="SansSerifSmall" name="network_text">
+ Normale
+ </text>
+ <text left="30" name="network_lag_cause" right="-10"/>
+ <button label="" label_selected="" name="server_lagmeter" tool_tip="Stato del lag del server"/>
+ <text name="server">
+ Server
+ </text>
+ <text font="SansSerifSmall" name="server_text">
+ Normale
+ </text>
+ <text left="30" name="server_lag_cause" right="-32"/>
+ <button label="&gt;&gt;" name="minimize" tool_tip="Cambia dimensioni floater"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_lagmeter.xml b/indra/newview/skins/default/xui/ja/floater_lagmeter.xml
new file mode 100644
index 0000000000..e3546cd837
--- /dev/null
+++ b/indra/newview/skins/default/xui/ja/floater_lagmeter.xml
@@ -0,0 +1,151 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="ラグメーター">
+ <floater.string name="max_title_msg">
+ ラグ メーター
+ </floater.string>
+ <floater.string name="max_width_px">
+ 350
+ </floater.string>
+ <floater.string name="min_title_msg">
+ ラグ
+ </floater.string>
+ <floater.string name="min_width_px">
+ 90
+ </floater.string>
+ <floater.string name="client_text_msg">
+ クライアント
+ </floater.string>
+ <floater.string name="client_frame_rate_critical_fps">
+ 10
+ </floater.string>
+ <floater.string name="client_frame_rate_warning_fps">
+ 15
+ </floater.string>
+ <floater.string name="client_frame_time_window_bg_msg">
+ ノーマル、ウィンドウは背景に
+ </floater.string>
+ <floater.string name="client_frame_time_critical_msg">
+ クライアント フレームレート < [CLIENT_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="client_frame_time_warning_msg">
+ クライアント フレームレート: [CLIENT_FRAME_RATE_CRITICAL] ~ [CLIENT_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="client_frame_time_normal_msg">
+ ノーマル
+ </floater.string>
+ <floater.string name="client_draw_distance_cause_msg">
+ 考えられる原因: 描画距離の設定が大きすぎる
+ </floater.string>
+ <floater.string name="client_texture_loading_cause_msg">
+ 考えられる原因: 画像のロード中
+ </floater.string>
+ <floater.string name="client_texture_memory_cause_msg">
+ 考えられる原因: メモリ内の画像数が多すぎる
+ </floater.string>
+ <floater.string name="client_complex_objects_cause_msg">
+ 考えられる原因: 画面に含まれる複雑なオブジェクトが多すぎる
+ </floater.string>
+ <floater.string name="network_text_msg">
+ ネットワーク
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_pct">
+ 10
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_pct">
+ 5
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_msg">
+ 接続でドロップされるパケットの割合: > [NETWORK_PACKET_LOSS_CRITICAL]
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_msg">
+ 接続でドロップされるパケットの割合:[NETWORK_PACKET_LOSS_WARNING] ~ [NETWORK_PACKET_LOSS_CRITICAL]
+ </floater.string>
+ <floater.string name="network_performance_normal_msg">
+ ノーマル
+ </floater.string>
+ <floater.string name="network_ping_critical_ms">
+ 600
+ </floater.string>
+ <floater.string name="network_ping_warning_ms">
+ 300
+ </floater.string>
+ <floater.string name="network_ping_critical_msg">
+ 接続の ping 時間: > [NETWORK_PING_CRITICAL] ミリ秒
+ </floater.string>
+ <floater.string name="network_ping_warning_msg">
+ 接続の ping 時間: [NETWORK_PING_WARNING] ~ [NETWORK_PING_CRITICAL] ミリ秒
+ </floater.string>
+ <floater.string name="network_packet_loss_cause_msg">
+ 接続不良になっているか、帯域幅設定が高すぎます。
+ </floater.string>
+ <floater.string name="network_ping_cause_msg">
+ 接続不良になっているか、ファイル共有アプリケーションに問題があります。
+ </floater.string>
+ <floater.string name="server_text_msg">
+ サーバー
+ </floater.string>
+ <floater.string name="server_frame_rate_critical_fps">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_rate_warning_fps">
+ 30
+ </floater.string>
+ <floater.string name="server_single_process_max_time_ms">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_time_critical_msg">
+ シミュレーターのフレームレート: < [SERVER_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="server_frame_time_warning_msg">
+ シミュレーターのフレームレート: [SERVER_FRAME_RATE_CRITICAL] ~ [SERVER_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="server_frame_time_normal_msg">
+ ノーマル
+ </floater.string>
+ <floater.string name="server_physics_cause_msg">
+ 考えられる原因: 物理的オブジェクトが多すぎる
+ </floater.string>
+ <floater.string name="server_scripts_cause_msg">
+ 考えられる原因: スクリプトを含むオブジェクトが多すぎる
+ </floater.string>
+ <floater.string name="server_net_cause_msg">
+ 考えられる原因: ネットワーク トラフィック過大
+ </floater.string>
+ <floater.string name="server_agent_cause_msg">
+ 考えられる原因: 地域内にて動いているアバターが多すぎる
+ </floater.string>
+ <floater.string name="server_images_cause_msg">
+ 考えられる原因: 画像計算が多すぎる
+ </floater.string>
+ <floater.string name="server_generic_cause_msg">
+ 考えられる原因: シミュレーターの過負荷
+ </floater.string>
+ <floater.string name="smaller_label">
+ &gt;&gt;
+ </floater.string>
+ <floater.string name="bigger_label">
+ &lt;&lt;
+ </floater.string>
+ <button name="client_lagmeter" tool_tip="クライアント ラグ ステータス"/>
+ <text name="client">
+ クライアント
+ </text>
+ <text name="client_text">
+ ノーマル
+ </text>
+ <button name="network_lagmeter" tool_tip="ネットワーク ラグ ステータス"/>
+ <text name="network">
+ ネットワーク
+ </text>
+ <text name="network_text">
+ ノーマル
+ </text>
+ <button name="server_lagmeter" tool_tip="サーバー ラグ ステータス"/>
+ <text name="server">
+ サーバー
+ </text>
+ <text name="server_text">
+ ノーマル
+ </text>
+ <button label="&gt;&gt; " name="minimize" tool_tip="フローターのサイズをトグル"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml b/indra/newview/skins/default/xui/pl/floater_lagmeter.xml
new file mode 100644
index 0000000000..8038550bcb
--- /dev/null
+++ b/indra/newview/skins/default/xui/pl/floater_lagmeter.xml
@@ -0,0 +1,151 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="POMIAR LAGÓW">
+ <floater.string name="max_title_msg">
+ Pomiar lagów
+ </floater.string>
+ <floater.string name="max_width_px">
+ 360
+ </floater.string>
+ <floater.string name="min_title_msg">
+ Lag
+ </floater.string>
+ <floater.string name="min_width_px">
+ 90
+ </floater.string>
+ <floater.string name="client_text_msg">
+ Klient
+ </floater.string>
+ <floater.string name="client_frame_rate_critical_fps">
+ 10
+ </floater.string>
+ <floater.string name="client_frame_rate_warning_fps">
+ 15
+ </floater.string>
+ <floater.string name="client_frame_time_window_bg_msg">
+ W normie, okno w tle
+ </floater.string>
+ <floater.string name="client_frame_time_critical_msg">
+ Ilość klatek na sekundę klienta poniżej [CLIENT_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="client_frame_time_warning_msg">
+ Ilość klatek na sekundę pomiędzy [CLIENT_FRAME_RATE_CRITICAL] i [CLIENT_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="client_frame_time_normal_msg">
+ W normie
+ </floater.string>
+ <floater.string name="client_draw_distance_cause_msg">
+ Przyczyna: dystans rysowania jest za wysoki
+ </floater.string>
+ <floater.string name="client_texture_loading_cause_msg">
+ Przyczyna: ładowanie obrazu
+ </floater.string>
+ <floater.string name="client_texture_memory_cause_msg">
+ Przyczyna: za dużo obrazów w pamięci
+ </floater.string>
+ <floater.string name="client_complex_objects_cause_msg">
+ Przyczyna: za dużo złożonych obiektów
+ </floater.string>
+ <floater.string name="network_text_msg">
+ Sieć
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_pct">
+ 10
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_pct">
+ 5
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_msg">
+ Utrata pakietów przekracza [NETWORK_PACKET_LOSS_CRITICAL]%
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_msg">
+ Utrata pakietów przekracza [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
+ </floater.string>
+ <floater.string name="network_performance_normal_msg">
+ W normie
+ </floater.string>
+ <floater.string name="network_ping_critical_ms">
+ 600
+ </floater.string>
+ <floater.string name="network_ping_warning_ms">
+ 300
+ </floater.string>
+ <floater.string name="network_ping_critical_msg">
+ Fatalny ping - [NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_ping_warning_msg">
+ Wolny ping - [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_packet_loss_cause_msg">
+ Złe połączenie lub przepustowość.
+ </floater.string>
+ <floater.string name="network_ping_cause_msg">
+ Złe połączenie lub aplikacja współdzieląca pliki.
+ </floater.string>
+ <floater.string name="server_text_msg">
+ Serwer
+ </floater.string>
+ <floater.string name="server_frame_rate_critical_fps">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_rate_warning_fps">
+ 30
+ </floater.string>
+ <floater.string name="server_single_process_max_time_ms">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_time_critical_msg">
+ Ilość klatek na sekundę poniżej [SERVER_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="server_frame_time_warning_msg">
+ Ilość klatek na sekundę pomiędzy [SERVER_FRAME_RATE_CRITICAL] i [SERVER_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="server_frame_time_normal_msg">
+ W normie
+ </floater.string>
+ <floater.string name="server_physics_cause_msg">
+ Przyczyna: za dużo obiektów fizycznych
+ </floater.string>
+ <floater.string name="server_scripts_cause_msg">
+ Przyczyna: za dużo obieków skryptowanych
+ </floater.string>
+ <floater.string name="server_net_cause_msg">
+ Przyczyna: za duży ruch w sieci
+ </floater.string>
+ <floater.string name="server_agent_cause_msg">
+ Przyczyna: za dużo poruszających się awatarów w regionie
+ </floater.string>
+ <floater.string name="server_images_cause_msg">
+ Przyczyna: za dużo kalkulacji obrazu
+ </floater.string>
+ <floater.string name="server_generic_cause_msg">
+ Przyczyna: symulator ładuje się zbyt powoli
+ </floater.string>
+ <floater.string name="smaller_label">
+ &gt;&gt;
+ </floater.string>
+ <floater.string name="bigger_label">
+ &lt;&lt;
+ </floater.string>
+ <button label="" label_selected="" name="client_lagmeter" tool_tip="Status lagów klienta"/>
+ <text name="client">
+ Klient
+ </text>
+ <text name="client_text">
+ W normie
+ </text>
+ <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/>
+ <text name="network">
+ Sieć
+ </text>
+ <text name="network_text">
+ W normie
+ </text>
+ <button label="" label_selected="" name="server_lagmeter" tool_tip="Server lag status"/>
+ <text name="server">
+ Serwer
+ </text>
+ <text name="server_text">
+ W normie
+ </text>
+ <button label="&gt;&gt;" name="minimize" tool_tip="Złącz rozmiar pliku xml"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_lagmeter.xml b/indra/newview/skins/default/xui/pt/floater_lagmeter.xml
new file mode 100644
index 0000000000..9932318293
--- /dev/null
+++ b/indra/newview/skins/default/xui/pt/floater_lagmeter.xml
@@ -0,0 +1,154 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="LAG - Índice">
+ <floater.string name="max_title_msg">
+ Medidor de Atraso
+ </floater.string>
+ <floater.string name="max_width_px">
+ 360
+ </floater.string>
+ <floater.string name="min_title_msg">
+ Atraso
+ </floater.string>
+ <floater.string name="min_width_px">
+ 90
+ </floater.string>
+ <floater.string name="client_text_msg">
+ Cliente
+ </floater.string>
+ <floater.string name="client_frame_rate_critical_fps">
+ 10
+ </floater.string>
+ <floater.string name="client_frame_rate_warning_fps">
+ 15
+ </floater.string>
+ <floater.string name="client_frame_time_window_bg_msg">
+ Normal, janela por baixo
+ </floater.string>
+ <floater.string name="client_frame_time_critical_msg">
+ Taxa de quadros do Cliente abaixo de [CLIENT_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="client_frame_time_warning_msg">
+ Taxa de quadros do Cliente entre [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="client_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="client_draw_distance_cause_msg">
+ Causa possível: Distância de desenho ajustada muito alta
+ </floater.string>
+ <floater.string name="client_texture_loading_cause_msg">
+ Causa possível: Carregamento de Imagens
+ </floater.string>
+ <floater.string name="client_texture_memory_cause_msg">
+ Causa possível: Muitas imagens na memória
+ </floater.string>
+ <floater.string name="client_complex_objects_cause_msg">
+ Causa possível: Muitos objetos complexos na cena
+ </floater.string>
+ <floater.string name="network_text_msg">
+ Rede
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_pct">
+ 10
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_pct">
+ 5
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_msg">
+ Conexão está caindo para cerca de [NETWORK_PACKET_LOSS_CRITICAL]% de pacotes
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_msg">
+ Conexão está caindo [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de pacotes
+ </floater.string>
+ <floater.string name="network_performance_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="network_ping_critical_ms">
+ 600
+ </floater.string>
+ <floater.string name="network_ping_warning_ms">
+ 300
+ </floater.string>
+ <floater.string name="network_ping_critical_msg">
+ Tempo de conexão de ping é cerca de [NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_ping_warning_msg">
+ Tempo de conexão de ping é [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_packet_loss_cause_msg">
+ Possível conexão ruim ou &apos;Largura de Banda&apos; escolhida muito alta.
+ </floater.string>
+ <floater.string name="network_ping_cause_msg">
+ Possível conexão ruim ou aplicativos compartilhando arquivos.
+ </floater.string>
+ <floater.string name="server_text_msg">
+ Servidor
+ </floater.string>
+ <floater.string name="server_frame_rate_critical_fps">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_rate_warning_fps">
+ 30
+ </floater.string>
+ <floater.string name="server_single_process_max_time_ms">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_time_critical_msg">
+ Taxa de quadros abaixo de [SERVER_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="server_frame_time_warning_msg">
+ Taxa de quadros entre [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="server_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="server_physics_cause_msg">
+ Causa possível: Muitos objetos físicos
+ </floater.string>
+ <floater.string name="server_scripts_cause_msg">
+ Causa possível: Muitos objetos com scripts
+ </floater.string>
+ <floater.string name="server_net_cause_msg">
+ Causa possível: Muito tráfego na rede
+ </floater.string>
+ <floater.string name="server_agent_cause_msg">
+ Causa possível: Muitas pessoas se movendo na região
+ </floater.string>
+ <floater.string name="server_images_cause_msg">
+ Causa possível: Muitos cálculos de imagem
+ </floater.string>
+ <floater.string name="server_generic_cause_msg">
+ Causa possível: Carga no simulador muito pesada
+ </floater.string>
+ <floater.string name="smaller_label">
+ &gt;&gt;
+ </floater.string>
+ <floater.string name="bigger_label">
+ &lt;&lt;
+ </floater.string>
+ <button label="" label_selected="" name="client_lagmeter" tool_tip="Status de atraso no Cliente"/>
+ <text name="client">
+ Cliente
+ </text>
+ <text font="SansSerifSmall" name="client_text">
+ Normal
+ </text>
+ <text left="30" name="client_lag_cause" right="-10"/>
+ <button label="" label_selected="" name="network_lagmeter" tool_tip="Status de atraso na rede"/>
+ <text name="network">
+ Rede
+ </text>
+ <text font="SansSerifSmall" name="network_text">
+ Normal
+ </text>
+ <text left="30" name="network_lag_cause" right="-10"/>
+ <button label="" label_selected="" name="server_lagmeter" tool_tip="Status de atraso no servidor"/>
+ <text name="server">
+ Servidor
+ </text>
+ <text font="SansSerifSmall" name="server_text">
+ Normal
+ </text>
+ <text left="30" name="server_lag_cause" right="-32"/>
+ <button label="&gt;&gt;" name="minimize" tool_tip="Alternar o tamanho da janela"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_lagmeter.xml b/indra/newview/skins/default/xui/ru/floater_lagmeter.xml
new file mode 100644
index 0000000000..c420006a03
--- /dev/null
+++ b/indra/newview/skins/default/xui/ru/floater_lagmeter.xml
@@ -0,0 +1,151 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="УРОВЕНЬ ЛАГОВ">
+ <floater.string name="max_title_msg">
+ Уровень лагов
+ </floater.string>
+ <floater.string name="max_width_px">
+ 360
+ </floater.string>
+ <floater.string name="min_title_msg">
+ Лаг
+ </floater.string>
+ <floater.string name="min_width_px">
+ 90
+ </floater.string>
+ <floater.string name="client_text_msg">
+ Клиент
+ </floater.string>
+ <floater.string name="client_frame_rate_critical_fps">
+ 10
+ </floater.string>
+ <floater.string name="client_frame_rate_warning_fps">
+ 15
+ </floater.string>
+ <floater.string name="client_frame_time_window_bg_msg">
+ Нормально, окно в фоне
+ </floater.string>
+ <floater.string name="client_frame_time_critical_msg">
+ Частота кадров клиента ниже [CLIENT_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="client_frame_time_warning_msg">
+ Частота кадров клиента от [CLIENT_FRAME_RATE_CRITICAL] до [CLIENT_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="client_frame_time_normal_msg">
+ Нормально
+ </floater.string>
+ <floater.string name="client_draw_distance_cause_msg">
+ Возможная причина: дальность отрисовки слишком велика
+ </floater.string>
+ <floater.string name="client_texture_loading_cause_msg">
+ Возможная причина: загрузка изображений
+ </floater.string>
+ <floater.string name="client_texture_memory_cause_msg">
+ Возможная причина: слишком много изображений в памяти
+ </floater.string>
+ <floater.string name="client_complex_objects_cause_msg">
+ Возможная причина: слишком много сложных объектов в сцене
+ </floater.string>
+ <floater.string name="network_text_msg">
+ Сеть
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_pct">
+ 10
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_pct">
+ 5
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_msg">
+ Сеть теряет более [NETWORK_PACKET_LOSS_CRITICAL]% пакетов
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_msg">
+ Сеть теряет [NETWORK_PACKET_LOSS_WARNING]–[NETWORK_PACKET_LOSS_CRITICAL]% пакетов
+ </floater.string>
+ <floater.string name="network_performance_normal_msg">
+ Нормально
+ </floater.string>
+ <floater.string name="network_ping_critical_ms">
+ 600
+ </floater.string>
+ <floater.string name="network_ping_warning_ms">
+ 300
+ </floater.string>
+ <floater.string name="network_ping_critical_msg">
+ Пинг соединения более [NETWORK_PING_CRITICAL] мс
+ </floater.string>
+ <floater.string name="network_ping_warning_msg">
+ Пинг соединения [NETWORK_PING_WARNING]–[NETWORK_PING_CRITICAL] мс
+ </floater.string>
+ <floater.string name="network_packet_loss_cause_msg">
+ Возможно, плохое соединение, или параметр «Ширина канала» слишком велик.
+ </floater.string>
+ <floater.string name="network_ping_cause_msg">
+ Возможно, плохое соединение или есть работающие файлообменные программы.
+ </floater.string>
+ <floater.string name="server_text_msg">
+ Сервер
+ </floater.string>
+ <floater.string name="server_frame_rate_critical_fps">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_rate_warning_fps">
+ 30
+ </floater.string>
+ <floater.string name="server_single_process_max_time_ms">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_time_critical_msg">
+ Частота кадров сервера ниже [SERVER_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="server_frame_time_warning_msg">
+ Частота кадров сервера [SERVER_FRAME_RATE_CRITICAL]–[SERVER_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="server_frame_time_normal_msg">
+ Нормально
+ </floater.string>
+ <floater.string name="server_physics_cause_msg">
+ Возможная причина: слишком много физических объектов
+ </floater.string>
+ <floater.string name="server_scripts_cause_msg">
+ Возможная причина: слишком много скриптовых объектов
+ </floater.string>
+ <floater.string name="server_net_cause_msg">
+ Возможная причина: слишком большой сетевой трафик
+ </floater.string>
+ <floater.string name="server_agent_cause_msg">
+ Возможная причина: слишком много людей в регионе
+ </floater.string>
+ <floater.string name="server_images_cause_msg">
+ Возможная причина: слишком много изображений
+ </floater.string>
+ <floater.string name="server_generic_cause_msg">
+ Возможная причина: сервер сильно загружен
+ </floater.string>
+ <floater.string name="smaller_label">
+ &gt;&gt;
+ </floater.string>
+ <floater.string name="bigger_label">
+ &lt;&lt;
+ </floater.string>
+ <button name="client_lagmeter" tool_tip="Уровень лагов клиента"/>
+ <text name="client">
+ Клиент
+ </text>
+ <text name="client_text">
+ Нормально
+ </text>
+ <button name="network_lagmeter" tool_tip="Уровень лагов сети"/>
+ <text name="network">
+ Сеть
+ </text>
+ <text name="network_text">
+ Нормально
+ </text>
+ <button name="server_lagmeter" tool_tip="Уровень лагов сервера"/>
+ <text name="server">
+ Сервер
+ </text>
+ <text name="server_text">
+ Нормально
+ </text>
+ <button label="&gt;&gt;" name="minimize" tool_tip="Переключение размера"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_lagmeter.xml b/indra/newview/skins/default/xui/tr/floater_lagmeter.xml
new file mode 100644
index 0000000000..736c50be90
--- /dev/null
+++ b/indra/newview/skins/default/xui/tr/floater_lagmeter.xml
@@ -0,0 +1,151 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="GECİKME ÖLÇER">
+ <floater.string name="max_title_msg">
+ Gecikme Ölçer
+ </floater.string>
+ <floater.string name="max_width_px">
+ 360
+ </floater.string>
+ <floater.string name="min_title_msg">
+ Gecikme
+ </floater.string>
+ <floater.string name="min_width_px">
+ 90
+ </floater.string>
+ <floater.string name="client_text_msg">
+ İstemci
+ </floater.string>
+ <floater.string name="client_frame_rate_critical_fps">
+ 10
+ </floater.string>
+ <floater.string name="client_frame_rate_warning_fps">
+ 15
+ </floater.string>
+ <floater.string name="client_frame_time_window_bg_msg">
+ Normal, pencere alt zeminde
+ </floater.string>
+ <floater.string name="client_frame_time_critical_msg">
+ İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] altında
+ </floater.string>
+ <floater.string name="client_frame_time_warning_msg">
+ İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] ile [CLIENT_FRAME_RATE_WARNING] arasınad
+ </floater.string>
+ <floater.string name="client_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="client_draw_distance_cause_msg">
+ Muhtemel neden: Çizme mesafesi çok yüksek
+ </floater.string>
+ <floater.string name="client_texture_loading_cause_msg">
+ Muhtemel neden: Görüntüler yükleniyor
+ </floater.string>
+ <floater.string name="client_texture_memory_cause_msg">
+ Muhtemel neden: Bellekte çok fazla görüntü
+ </floater.string>
+ <floater.string name="client_complex_objects_cause_msg">
+ Muhtemel neden: Sahnede çok fazla karmaşık nesne
+ </floater.string>
+ <floater.string name="network_text_msg">
+ Ağ
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_pct">
+ 10
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_pct">
+ 5
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_msg">
+ Bağlantı paketlerin % [NETWORK_PACKET_LOSS_CRITICAL]&apos;sinden fazlasını bırakıyor
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_msg">
+ Bağlantı paketlerin % [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]&apos;sini bırakıyor
+ </floater.string>
+ <floater.string name="network_performance_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="network_ping_critical_ms">
+ 600
+ </floater.string>
+ <floater.string name="network_ping_warning_ms">
+ 300
+ </floater.string>
+ <floater.string name="network_ping_critical_msg">
+ Bağlantı ping süresi [NETWORK_PING_CRITICAL] ms.den fazla
+ </floater.string>
+ <floater.string name="network_ping_warning_msg">
+ Bağlantı ping süresi [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_packet_loss_cause_msg">
+ Muhtemel yetersiz bağlantı veya &apos;Bant Genişliği&apos; tercihi çok yüksek.
+ </floater.string>
+ <floater.string name="network_ping_cause_msg">
+ Muhtemel yetersiz bağlantı veya dosya paylaşım uygulaması.
+ </floater.string>
+ <floater.string name="server_text_msg">
+ Sunucu
+ </floater.string>
+ <floater.string name="server_frame_rate_critical_fps">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_rate_warning_fps">
+ 30
+ </floater.string>
+ <floater.string name="server_single_process_max_time_ms">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_time_critical_msg">
+ Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] altında
+ </floater.string>
+ <floater.string name="server_frame_time_warning_msg">
+ Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] ve [SERVER_FRAME_RATE_WARNING] arasında
+ </floater.string>
+ <floater.string name="server_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="server_physics_cause_msg">
+ Muhtemel Neden: Çok fazla fiziki nesne
+ </floater.string>
+ <floater.string name="server_scripts_cause_msg">
+ Muhtemel Neden: Çok fazla komut dosyalı nesne
+ </floater.string>
+ <floater.string name="server_net_cause_msg">
+ Muhtemel Neden: Çok fazla ağ trafiği
+ </floater.string>
+ <floater.string name="server_agent_cause_msg">
+ Muhtemel Neden: Bölgede hareket eden çok fazla insan var
+ </floater.string>
+ <floater.string name="server_images_cause_msg">
+ Muhtemel Neden: Çok fazla görüntü hesabı
+ </floater.string>
+ <floater.string name="server_generic_cause_msg">
+ Muhtemel Neden: Simülatör yükü çok ağır
+ </floater.string>
+ <floater.string name="smaller_label">
+ &gt;&gt;
+ </floater.string>
+ <floater.string name="bigger_label">
+ &lt;&lt;
+ </floater.string>
+ <button name="client_lagmeter" tool_tip="İstemci gecikme durumu"/>
+ <text name="client">
+ İstemci
+ </text>
+ <text name="client_text">
+ Normal
+ </text>
+ <button name="network_lagmeter" tool_tip="Ağ gecikme durumu"/>
+ <text name="network">
+ Ağ
+ </text>
+ <text name="network_text">
+ Normal
+ </text>
+ <button name="server_lagmeter" tool_tip="Sunucu gecikme durumu"/>
+ <text name="server">
+ Sunucu
+ </text>
+ <text name="server_text">
+ Normal
+ </text>
+ <button label="&gt;&gt;" name="minimize" tool_tip="Gezdirici büyüklüğünü değiştir"/>
+</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml
new file mode 100644
index 0000000000..6e58e7332f
--- /dev/null
+++ b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml
@@ -0,0 +1,151 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="LAG 測量器">
+ <floater.string name="max_title_msg">
+ Lag 測量器
+ </floater.string>
+ <floater.string name="max_width_px">
+ 360
+ </floater.string>
+ <floater.string name="min_title_msg">
+ Lag
+ </floater.string>
+ <floater.string name="min_width_px">
+ 90
+ </floater.string>
+ <floater.string name="client_text_msg">
+ 客戶端
+ </floater.string>
+ <floater.string name="client_frame_rate_critical_fps">
+ 10
+ </floater.string>
+ <floater.string name="client_frame_rate_warning_fps">
+ 15
+ </floater.string>
+ <floater.string name="client_frame_time_window_bg_msg">
+ Normal, window in background
+ </floater.string>
+ <floater.string name="client_frame_time_critical_msg">
+ Client frame rate below [CLIENT_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="client_frame_time_warning_msg">
+ Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="client_frame_time_normal_msg">
+ 正常
+ </floater.string>
+ <floater.string name="client_draw_distance_cause_msg">
+ Possible cause: Draw distance set too high
+ </floater.string>
+ <floater.string name="client_texture_loading_cause_msg">
+ Possible cause: Images loading
+ </floater.string>
+ <floater.string name="client_texture_memory_cause_msg">
+ Possible cause: Too many images in memory
+ </floater.string>
+ <floater.string name="client_complex_objects_cause_msg">
+ Possible cause: Too many complex objects in scene
+ </floater.string>
+ <floater.string name="network_text_msg">
+ 網路
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_pct">
+ 10
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_pct">
+ 5
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_msg">
+ Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_msg">
+ Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets
+ </floater.string>
+ <floater.string name="network_performance_normal_msg">
+ 正常
+ </floater.string>
+ <floater.string name="network_ping_critical_ms">
+ 600
+ </floater.string>
+ <floater.string name="network_ping_warning_ms">
+ 300
+ </floater.string>
+ <floater.string name="network_ping_critical_msg">
+ Connection ping time is over [NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_ping_warning_msg">
+ Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_packet_loss_cause_msg">
+ Possible bad connection or &apos;Bandwidth&apos; pref too high.
+ </floater.string>
+ <floater.string name="network_ping_cause_msg">
+ Possible bad connection or file-sharing app.
+ </floater.string>
+ <floater.string name="server_text_msg">
+ 伺服器
+ </floater.string>
+ <floater.string name="server_frame_rate_critical_fps">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_rate_warning_fps">
+ 30
+ </floater.string>
+ <floater.string name="server_single_process_max_time_ms">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_time_critical_msg">
+ 模擬器 framerate 低於 [SERVER_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="server_frame_time_warning_msg">
+ 模擬器 framerate 介於 [SERVER_FRAME_RATE_CRITICAL] 與 [SERVER_FRAME_RATE_WARNING] 之間
+ </floater.string>
+ <floater.string name="server_frame_time_normal_msg">
+ 正常
+ </floater.string>
+ <floater.string name="server_physics_cause_msg">
+ 可能原因:太多物理物件
+ </floater.string>
+ <floater.string name="server_scripts_cause_msg">
+ 可能原因:太多腳本物件
+ </floater.string>
+ <floater.string name="server_net_cause_msg">
+ 可能原因:太多網路流量
+ </floater.string>
+ <floater.string name="server_agent_cause_msg">
+ 可能原因:地區有太多移動的人
+ </floater.string>
+ <floater.string name="server_images_cause_msg">
+ 可能原因:太多圖像計算
+ </floater.string>
+ <floater.string name="server_generic_cause_msg">
+ 可能原因:模擬器負載過重
+ </floater.string>
+ <floater.string name="smaller_label">
+ &gt;&gt;
+ </floater.string>
+ <floater.string name="bigger_label">
+ &lt;&lt;
+ </floater.string>
+ <button name="client_lagmeter" tool_tip="客戶端 lag 狀態"/>
+ <text name="client">
+ 客戶端
+ </text>
+ <text name="client_text">
+ 正常
+ </text>
+ <button name="network_lagmeter" tool_tip="網路 lag 狀態"/>
+ <text name="network">
+ 網路
+ </text>
+ <text name="network_text">
+ 正常
+ </text>
+ <button name="server_lagmeter" tool_tip="伺服器 lag 狀態"/>
+ <text name="server">
+ 伺服器
+ </text>
+ <text name="server_text">
+ 正常
+ </text>
+ <button label="&gt;&gt;" name="minimize" tool_tip="切換浮動視窗尺寸"/>
+</floater>