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-rw-r--r--indra/newview/skins/default/xui/en/floater_model_preview.xml371
1 files changed, 337 insertions, 34 deletions
diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml
index c7433af226..f1b6024ff7 100644
--- a/indra/newview/skins/default/xui/en/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml
@@ -1,49 +1,358 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater can_close="true" can_drag_on_left="false" can_minimize="false"
- can_resize="false" height="656" min_height="656" min_width="856"
- name="Model Preview" title="Import Model" width="856">
-
- <text bottom_delta="20" left="10" name="status" height="15" follows="top|left">
- Status: [STATUS]
- </text>
+ can_resize="true" height="520" min_height="520" min_width="630"
+ name="Model Preview" title="Upload Model" width="630">
<string name="status_idle">Idle</string>
<string name="status_reading_file">Loading...</string>
<string name="status_generating_meshes">Generating Meshes...</string>
- <string name="missing_lod">Cannot upload, missing required level of detail.</string>
- <string name="bad_lod">Cannot upload, supplied levels of detail invalid.</string>"
- <string name="too_heavy">Too many vertices.</string>
- <string name="required">Required</string>
- <string name="good">Good</string>
- <string name="mesh_mismatch">Submesh count mismatch.</string>
- <string name="model_mismatch">Model count mismatch.</string>
-
- <combo_box bottom_delta="20" follows="right|top" height="18" label="Preview"
- left="450" name="preview_lod_combo" width="120" tool_tip="LOD to view in preview render">
- <combo_item name="preview_lowest">
+ <string name="high">High</string>
+ <string name="medium">Medium</string>
+ <string name="low">Low</string>
+ <string name="lowest">Lowest</string>
+ <string name="mesh_status_good">Good</string>
+ <string name="mesh_status_bad">Bad</string>"
+ <string name="mesh_status_na">N/A</string>
+ <string name="mesh_status_none">None</string>
+ <string name="layer_all">All</string> <!-- Text to display in physics layer combo box for "all layers" -->
+
+ <text left="15" bottom="25" follows="top|left" height="15" name="name_label">
+ Name:
+ </text>
+ <line_editor bottom_delta="20" follows="top|left|right" height="19" max_length="254"
+ name="description_form" width="310" />
+ <text bottom_delta="24" follows="top|left" height="15" name="preview_label">
+ Preview:
+ </text>
+
+ <!-- Placeholder panel for 3D preview render -->
+ <panel
+ name="preview_panel"
+ left="15"
+ width="310"
+ height="310"
+ follows="all"/>
+
+ <text bottom_delta="25" left="15" width="100" follows="bottom|left" height="15" name="streaming cost">
+ Prim Cost: [COST]
+ </text>
+
+ <text right="320" width="100" height="15" bottom_delta="0" follows="bottom|right" name="status">[STATUS]</text>
+
+ <text bottom_delta="20" left="15" follows="left|bottom" height="15" name="lod_label">
+ Level of Detail:
+ </text>
+ <combo_box bottom_delta="20" follows="left|bottom" height="18"
+ name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render">
+ <combo_item name="lowest">
Lowest
</combo_item>
- <combo_item name="preview_low">
+ <combo_item name="low">
Low
</combo_item>
- <combo_item name="preview_medium">
+ <combo_item name="medium">
Medium
</combo_item>
- <combo_item name="preview_high">
+ <combo_item name="high">
High
</combo_item>
- <combo_item name="preview_high">
- Physics
- </combo_item>
</combo_box>
-
+
+ <check_box bottom="450" left="125" follows="left|bottom" label="Show Edges" name="show edges" width="120" height="16" tool_tip="Render wireframe in preview window"/>
+ <check_box bottom_delta="15" left="125" follows="left|bottom" label="Show Physics" name="show physics" width="120" height="16" tool_tip="Show physics shape."/>
+
+ <button bottom="510" follows="bottom|left" height="20" label="Upload"
+ left="15" width="80" name="ok_btn" tool_tip="Upload to simulator"/>
+ <button left_pad="10" follows="left|bottom" height="20" width="80" label="Cancel" name="cancel_btn"/>
+
+ <tab_container
+ follows="right|top|bottom"
+ top="15"
+ left="330"
+ height="475"
+ width="280"
+ name="import_tab"
+ border="true"
+ tab_position="top">
+
+ <!-- MODIFIERS PANEL -->
+ <panel
+ border="true"
+ label="Modifiers"
+ name="modifiers_panel"
+ left="330"
+ width="280"
+ height="450">
+
+ <text left="10" width="90" bottom="30" follows="top|left" height="15">
+ Scale:
+ </text>
+ <text left_pad="5" width="140" follows="top|left" height="15">
+ Dimensions:
+ </text>
+
+ <spinner left="10" height="20" follows="top|left" width="80" top_pad="5" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/>
+
+ <text left_pad="20" height="15" name="import_dimensions" follows="top|left">
+ [X] x [Y] x [Z] m
+ </text>
+
+ <text left="10" top_pad="20" follows="top_left" height="15">
+ Include:
+ </text>
+
+ <check_box top_pad="5" name="upload_textures" height="15" follows="top|left" label="Textures"/>
+ <check_box top_pad="5" name="upload_skin" height="15" follows="top|left" label="Skin weight"/>
+ <check_box top_pad="5" left="20" name="upload_joints" height="15" follows="top|left" label="Joint positions"/>
+ </panel>
+
+
+ <!-- LOD PANEL -->
+ <panel
+ border="true"
+ label="Level of Detail"
+ name="lod_panel">
+
+ <text left="10" width="240" bottom="20" height="15" follows="left|top" name="lod_table_header">
+ Select Level of Detail:
+ </text>
+
+ <text valign="center" halign="center" bg_visible="true" bottom_delta="16" left="75" width="65" height="18" follows="left|top" value="Triangles"/>
+ <text valign="center" halign="center" bg_visible="true" left_pad="0" width="65" height="18" follows="left|top" value="Vertices"/>
+ <text valign="center" halign="center" left_pad="0" width="65" bg_visible="true" height="18" follows="left|top" value="Status"/>
+
+ <text valign="center" halign="center" bg_visible="true" name="high_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="High"/>
+ <text valign="center" halign="center" bg_visible="true" name="high_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="high_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="high_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/>
+
+ <text valign="center" halign="center" bg_visible="true" name="medium_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Medium"/>
+ <text valign="center" halign="center" bg_visible="true" name="medium_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="medium_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="medium_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/>
+
+ <text valign="center" halign="center" bg_visible="true" name="low_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Low"/>
+ <text valign="center" halign="center" bg_visible="true" name="low_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="low_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="low_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/>
+
+ <text valign="center" halign="center" bg_visible="true" name="lowest_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Lowest"/>
+ <text valign="center" halign="center" bg_visible="true" name="lowest_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="lowest_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
+ <text valign="center" halign="center" bg_visible="true" name="lowest_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/>
+
+ <text left="10" width="240" height="15" top_pad="15" follows="left|top" name="lod_tabel_footer">
+ Level of Detail: [DETAIL]
+ </text>
+
+ <text top_pad="10" height="15" follows="left|top">
+ Mesh
+ </text>
+
+ <radio_group follows="top|left" height="100" left="30" name="lod_file_or_limit" width="240" value="lod_from_file">
+ <radio_item bottom="85" label="Load from file" name="lod_from_file"/>
+ <radio_item bottom="40" label="Auto generate" name="lod_auuto_generate"/>
+ </radio_group>
+
+ <line_editor follows="left|top" bottom_delta="-60" width="140" left="45" value="" name="lod_file" height="20"/>
+ <button bottom_delta="3" name="lod_browse" label="Browse..." left_pad="5" follows="left|top" width="70" height="25"/>
+
+ <text follows="top|left" top_pad="22" width="140" left="45" height="15">
+ Triangle Limit:
+ </text>
+ <spinner follows="top|left" name="lod_triangle_limit" top_pad="5" height="20" width="60" decimal_digits="0" enabled="true"/>
+
+ <button bottom_delta="3" left_pad="5" name="lod_generate" label="Generate" height="25" width="70" follows="left|top"/>
+
+ <text name="submeshes_info" follows="left|top" left="10" top_pad="7" height="15 width=240">
+ Layers: [SUBMESHES]
+ </text>
+ <button left="30" follows="top|left" top_pad="5" name="clear_materials" label="Clear Materials" width="100" height="25"/>
+ <button left="30" follows="top|left" top_pad="5" name="consolidate" label="Consolidate" width="100" height="25"/>
+
+ <text left="10" top_pad="10" follows="top|left" width="240" height="15">
+ Normals
+ </text>
+ <text left="35" top_pad="5" follows="top|left" width="100" height="15">
+ Crease Angle:
+ </text>
+ <spinner follows="top|left" top_pad="5" min_val="0" max_val="180" value="75" width="60" height="20" name="crease_angle"/>
+ <button follows="top|left" bottom_delta="3" left_pad="5" width="140" height="25" label="Generate Normals" name="generate_normals"/>
+ </panel>
+
+ <!-- PANEL -->
+ <panel
+ border="true"
+ label="Physics"
+ name="physics_panel">
+
+ <!-- PHYSICS STEP ONE-->
+ <panel
+ follows="top|left"
+ name="physics step 1"
+ left="0"
+ top="0"
+ width="260"
+ height="450"
+ visible="true">
+
+ <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
+ Step 1: Geometry
+ </text>
+
+ <radio_group follows="top|left" top_pad="5" width="240" height="70" name="physics_load_radio" value="physics_load_from_file">
+ <radio_item bottom="50" name="physics_load_from_file" label="Load from file"/>
+ <radio_item bottom="0" name="physics_use_lod" label="Use Level of Detail"/>
+ </radio_group>
+
+ <line_editor follows="left|top" bottom_delta="-25" width="140" left="30" value="" name="physics_file" height="20"/>
+ <button bottom_delta="3" name="physics_browse" label="Browse..." left_pad="5" follows="left|top" width="70" height="25"/>
+
+ <combo_box left="30" bottom_delta="40" follows="left|top" height="18"
+ name="physics_lod_combo" width="90" tool_tip="LOD to use for physics shape">
+ <combo_item name="physics_lowest">
+ Lowest
+ </combo_item>
+ <combo_item name="physics_low">
+ Low
+ </combo_item>
+ <combo_item name="physics_medium">
+ Medium
+ </combo_item>
+ <combo_item name="physics_high">
+ High
+ </combo_item>
+ </combo_box>
+
+ <!--
+ <text follows="top|left" name="physics_triangles" top_pad="15" height="15" left="10">
+ Triangles: [TRIANGLES]
+ </text>
+ <text follows="top|left" name="physics_hulls" top_pad="5" height="15">
+ Hulls: [HULLS]
+ </text>
+ <text follows="top|left" name="physics_points" top_pad="5" height="15">
+ Points: [POINTS]
+ </text>
+
+ <text follows="top|left" left="140" width="100" bottom_delta="-40" height="15">
+ Layer:
+ </text>
+ <combo_box name="physics_layer" follows="top|left" width="100" height="20" top_pad="5"/>
+ -->
+
+ <button bottom="440" left="180" width="80" follows="bottom|right" label="Optimize" name="physics_optimize" height="20"/>
+
+ </panel>
+
+
+ <!-- PHYSICS STEP 2-->
+ <panel
+ follows="top|left"
+ name="physics step 2"
+ left="0"
+ top="0"
+ width="260"
+ height="450"
+ visible="false">
+
+ <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
+ Step 2: Decompose
+ </text>
+
+ <text top_pad="100" follows="top|left" height="15">
+ Decompose Method:
+ </text>
+ <combo_box name="Method" follows="top|left" top_pad="5" height="20" width="100"/>
+ <text top_pad="10" follows="top|left" height="15">
+ Quality:
+ </text>
+ <combo_box name="Decompose Quality" follows="top|left" top_pad="5" height="20" width="100"/>
+
+ <check_box name="Simplify Coplanar" follows="top|left" top_pad="10" height="15" label="Simplify Coplaner"/>
+ <check_box name="Close Holes (Slow)" follows="top|left" top_pad="10" height="15" label="Close Holes (slow)"/>
+ <slider name="Cosine%" width="240" follows="top|left" top_pad="10" height="20" label="Cosine %"/>
+
+ <text follows="top|left" top_pad="20" height="30" width="260">
+ "Note: Only models that have been Decomposed"
+ "can be made Physical or used as Vehicles."
+ </text>
+
+ <button bottom="440" left="90" width="80" follows="bottom|right" label="&lt;&lt; Back" name="decompose_back" height="20"/>
+ <button left_pad="5" width="90" follows="bottom|right" label="Decompose" name="Decompose" height="20"/>
+ </panel>
+
+
+ <!-- PHYSICS STEP 3 -->
+ <panel
+ follows="top|left"
+ name="physics step 3"
+ left="0"
+ top="0"
+ width="260"
+ height="450"
+ visible="false">
+
+ <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
+ Step 3: Simplify
+ </text>
+
+ <text left="10" top_pad="100" height="15" width="240" follows="top|left">
+ Simplify Method:
+ </text>
+
+ <combo_box top_pad="5" height="20" width="100" follows="top|left" name="Simplify Method"/>
+
+ <slider name="Combine Quality" label="Combine Quality:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/>
+ <slider name="Detail Scale" label="Detail Scale:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/>
+ <slider name="Retain%" label="Retain %:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/>
+
+ <button bottom="440" left="90" width="80" follows="bottom|right" label="&lt;&lt; Back" name="simplify_back" height="20"/>
+ <button left_pad="5" width="90" follows="bottom|right" label="Simplify" name="Simplify" height="20"/>
+
+ </panel>
+
+ <!-- INFO PANEL -->
+ <panel
+ left="0"
+ top="35"
+ width="260"
+ height="100"
+ follows="left|top"
+ name="physics info"
+ visible="false">
+
+ <text follows="top|left" name="physics_triangles" top_pad="15" height="15" left="10">
+ Triangles: [TRIANGLES]
+ </text>
+ <text follows="top|left" name="physics_hulls" top_pad="5" height="15">
+ Hulls: [HULLS]
+ </text>
+ <text follows="top|left" name="physics_points" top_pad="5" height="15">
+ Points: [POINTS]
+ </text>
+
+ <text follows="top|left" left="140" width="100" bottom_delta="-40" height="15">
+ Layer:
+ </text>
+ <combo_box name="physics_layer" follows="top|left" width="100" height="20" top_pad="5"/>
+
+ <slider name="physics_explode" follows="top|left" top_pad="25" left="10" label="Explode" min_val="0.0" max_val="3.0" height="20" width="240"/>
+ </panel>
+ </panel>
+
+
+
+ </tab_container>
+
+ <!--
<button bottom_delta="0" left="10" width="120" name="auto fill" label="Generate LOD" tool_tip="Automatically generate levels of detail"/>
<button bottom_delta="0" left="140" width="120" name="smooth normals" label="Generate Normals" tool_tip="Regenerate normals based on mesh shape"/>
<button bottom_delta="0" left="260" width="120" name="consolidate" label="Consolidate" tool_tip="Combine similar submeshes (reduces number of submeshes)"/>
<button bottom_delta="30" left="260" width="120" name="scrub materials" label="Scrub Materials" tool_tip="Remove all material information (clear textures, set all colors to white)."/>
<spinner bottom_delta="0" left="140" width="120" height="16" initial_value="75" label_width="60" name="edge threshold" decimal_digits="0" min_val="0" max_val="180" increment="5" label="Hard Angle" tool_tip="Maximum angle that will be smoothed between triangles when using Generate Normals"/>
- <check_box bottom_delta="0" left="450" label="Show Edges" name="show edges" width="120" height="16" tool_tip="Render wireframe in preview window"/>
+
<text bottom_delta="30" follows="top|left" height="15" left="10" name="high_lod_label">
High LOD:
</text>
@@ -163,12 +472,7 @@
<check_box bottom_delta="20" follow="bottom|left" height="20" label="Joint Positions"
left="15" width="125" name="upload_joints" tool_tip="Upload joint position information (will override avatar joint positions when mesh is worn)."/>
- <text bottom_delta="35" follows="top|left" height="15" name="description_label">
- Description:
- <!-- Info: [PRIM_COST] prim equivalents, [TEXTURES] textures. -->
- </text>
- <line_editor bottom_delta="24" follows="top|left|right" height="19" max_length="254"
- name="description_form" width="280" />
+
<button bottom_delta="25" follows="bottom|left" height="20" label="Upload"
left="15" name="ok_btn" width="125" tool_tip="Upload to simulator"/>
@@ -178,11 +482,10 @@
<text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="upload_message">
[MESSAGE]
</text>
- <text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="streaming cost">
- Estimated Streaming Cost: [COST]
- </text>
+
<spinner bottom_delta="20" label="Scale" left="15" width="120" name="debug scale" decimal_digits="3" increment="0.1" min_val="0" max_val="64" initial_value="1" tool_tip="Multiplier for incoming object scale. If incoming dimensions are very small or very large, modify this value to get dimensions into an acceptable range."/>
<text bottom_delta="30" left="15" width="280" follows="top|left" height="15" name="dimensions">
Model Dimensions: [X]m x [Y]m x [Z]m
</text>
+ -->
</floater>