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diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel label="Graphics" name="Display panel">
+ <text name="QualitySpeed">
+ Quality and speed:
+ </text>
+ <text name="FasterText">
+ Faster
+ </text>
+ <text name="BetterText">
+ Better
+ </text>
+ <text name="ShadersPrefText">
+ Low
+ </text>
+ <text name="ShadersPrefText2">
+ Mid
+ </text>
+ <text name="ShadersPrefText3">
+ High
+ </text>
+ <text name="ShadersPrefText4">
+ Ultra
+ </text>
+ <panel label="CustomGraphics" name="CustomGraphics Panel">
+ <text name="ShadersText">
+ Shaders:
+ </text>
+ <check_box initial_value="true" label="Transparent Water" name="TransparentWater"/>
+ <check_box initial_value="true" label="Bump mapping and shiny" name="BumpShiny"/>
+ <check_box initial_value="true" label="Basic shaders" name="BasicShaders" tool_tip="Disabling this option may prevent some graphics card drivers from crashing"/>
+ <check_box initial_value="true" label="Atmospheric shaders" name="WindLightUseAtmosShaders"/>
+ <text name="reflection_label">
+ Water Reflections:
+ </text>
+ <combo_box name="Reflections">
+ <combo_box.item label="Minimal" name="0"/>
+ <combo_box.item label="Terrain and trees" name="1"/>
+ <combo_box.item label="全部靜態物件" name="2"/>
+ <combo_box.item label="全部化身與物件" name="3"/>
+ <combo_box.item label="Everything" name="4"/>
+ </combo_box>
+ <slider label="Avatar Physics:" name="AvatarPhysicsDetail"/>
+ <text name="AvatarPhysicsDetailText">
+ Low
+ </text>
+ <slider label="Draw distance:" name="DrawDistance"/>
+ <text name="DrawDistanceMeterText2">
+ m
+ </text>
+ <slider label="Max. particle count:" name="MaxParticleCount"/>
+ <slider label="Max. # of non-impostor avatars:" name="MaxNumberAvatarDrawn"/>
+ <slider label="Post process quality:" name="RenderPostProcess"/>
+ <text name="MeshDetailText">
+ Mesh detail:
+ </text>
+ <slider label="Objects:" name="ObjectMeshDetail"/>
+ <slider label="Flexiprims:" name="FlexibleMeshDetail"/>
+ <slider label="Trees:" name="TreeMeshDetail"/>
+ <slider label="Avatars:" name="AvatarMeshDetail"/>
+ <slider label="Terrain:" name="TerrainMeshDetail"/>
+ <slider label="Sky:" name="SkyMeshDetail"/>
+ <text name="PostProcessText">
+ Low
+ </text>
+ <text name="ObjectMeshDetailText">
+ Low
+ </text>
+ <text name="FlexibleMeshDetailText">
+ Low
+ </text>
+ <text name="TreeMeshDetailText">
+ Low
+ </text>
+ <text name="AvatarMeshDetailText">
+ Low
+ </text>
+ <text name="TerrainMeshDetailText">
+ Low
+ </text>
+ <text name="SkyMeshDetailText">
+ Low
+ </text>
+ <text name="AvatarRenderingText">
+ Avatar Rendering:
+ </text>
+ <check_box initial_value="true" label="Avatar impostors" name="AvatarImpostors"/>
+ <check_box initial_value="true" label="Hardware skinning" name="AvatarVertexProgram"/>
+ <check_box initial_value="true" label="Avatar cloth" name="AvatarCloth"/>
+ <text name="TerrainDetailText">
+ Terrain detail:
+ </text>
+ <radio_group name="TerrainDetailRadio">
+ <radio_item label="Low" name="0"/>
+ <radio_item label="High" name="2"/>
+ </radio_group>
+ --&gt;
+ </panel>
+ <button label="套用" label_selected="套用" name="Apply"/>
+ <button label="Reset" name="Defaults"/>
+ <button label="進階" name="Advanced"/>
+ <button label="硬體" label_selected="硬體" name="GraphicsHardwareButton"/>
+</panel>