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Diffstat (limited to 'indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml')
-rwxr-xr-x[-rw-r--r--]indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml26
1 files changed, 19 insertions, 7 deletions
diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
index 874fb6b218..2311eb99a7 100644..100755
--- a/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="圖形" name="Display panel">
+<panel label="顯像" name="Display panel">
<text name="QualitySpeed">
品質與速度:
</text>
@@ -27,8 +27,20 @@
</text>
<check_box initial_value="true" label="清澈透明的水" name="TransparentWater"/>
<check_box initial_value="true" label="凹凸映射與光澤效果" name="BumpShiny"/>
+ <check_box initial_value="true" label="本地光線" name="LocalLights"/>
<check_box initial_value="true" label="基本著色" name="BasicShaders" tool_tip="關閉此一選項可能避免部分顯示卡驅動程式損毀當機"/>
<check_box initial_value="true" label="大氣著色" name="WindLightUseAtmosShaders"/>
+ <check_box initial_value="true" label="進階照明模型" name="UseLightShaders"/>
+ <check_box initial_value="true" label="環境光遮蔽" name="UseSSAO"/>
+ <check_box initial_value="true" label="景深" name="UseDoF"/>
+ <text name="shadows_label">
+ 陰影:
+ </text>
+ <combo_box name="ShadowDetail">
+ <combo_box.item label="無" name="0"/>
+ <combo_box.item label="日 / 月" name="1"/>
+ <combo_box.item label="日 / 月 + 投影物" name="2"/>
+ </combo_box>
<text name="reflection_label">
水文反射:
</text>
@@ -45,11 +57,11 @@
</text>
<slider label="描繪距離:" name="DrawDistance"/>
<text name="DrawDistanceMeterText2">
- m
+ 公尺
</text>
<slider label="最大粒子效果數量:" name="MaxParticleCount"/>
- <slider label="Max. # of non-impostor avatars:" name="MaxNumberAvatarDrawn"/>
- <slider label="後製品質:" name="RenderPostProcess"/>
+ <slider label="非假冒化身上限:" name="MaxNumberAvatarDrawn"/>
+ <slider label="後處理品質:" name="RenderPostProcess"/>
<text name="MeshDetailText">
網面細節:
</text>
@@ -81,10 +93,10 @@
</text>
<text name="AvatarRenderingText">
- Avatar Rendering:
+ 化身呈像:
</text>
- <check_box initial_value="true" label="Avatar impostors" name="AvatarImpostors"/>
- <check_box initial_value="true" label="Hardware skinning" name="AvatarVertexProgram"/>
+ <check_box initial_value="true" label="化身假冒者" name="AvatarImpostors"/>
+ <check_box initial_value="true" label="硬體換膚" name="AvatarVertexProgram"/>
<check_box initial_value="true" label="化身衣服" name="AvatarCloth"/>
<text name="TerrainDetailText">
地形細節: