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Diffstat (limited to 'indra/newview/skins/default/xui/zh/floater_lagmeter.xml')
-rw-r--r--indra/newview/skins/default/xui/zh/floater_lagmeter.xml151
1 files changed, 151 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml
new file mode 100644
index 0000000000..4ff6c45b17
--- /dev/null
+++ b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml
@@ -0,0 +1,151 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="LAG METER">
+ <floater.string name="max_title_msg">
+ Lag Meter
+ </floater.string>
+ <floater.string name="max_width_px">
+ 360
+ </floater.string>
+ <floater.string name="min_title_msg">
+ Lag
+ </floater.string>
+ <floater.string name="min_width_px">
+ 90
+ </floater.string>
+ <floater.string name="client_text_msg">
+ Client
+ </floater.string>
+ <floater.string name="client_frame_rate_critical_fps">
+ 10
+ </floater.string>
+ <floater.string name="client_frame_rate_warning_fps">
+ 15
+ </floater.string>
+ <floater.string name="client_frame_time_window_bg_msg">
+ Normal, window in background
+ </floater.string>
+ <floater.string name="client_frame_time_critical_msg">
+ Client frame rate below [CLIENT_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="client_frame_time_warning_msg">
+ Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="client_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="client_draw_distance_cause_msg">
+ Possible cause: Draw distance set too high
+ </floater.string>
+ <floater.string name="client_texture_loading_cause_msg">
+ Possible cause: Images loading
+ </floater.string>
+ <floater.string name="client_texture_memory_cause_msg">
+ Possible cause: Too many images in memory
+ </floater.string>
+ <floater.string name="client_complex_objects_cause_msg">
+ Possible cause: Too many complex objects in scene
+ </floater.string>
+ <floater.string name="network_text_msg">
+ Network
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_pct">
+ 10
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_pct">
+ 5
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_msg">
+ Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_msg">
+ Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets
+ </floater.string>
+ <floater.string name="network_performance_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="network_ping_critical_ms">
+ 600
+ </floater.string>
+ <floater.string name="network_ping_warning_ms">
+ 300
+ </floater.string>
+ <floater.string name="network_ping_critical_msg">
+ Connection ping time is over [NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_ping_warning_msg">
+ Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_packet_loss_cause_msg">
+ Possible bad connection or &apos;Bandwidth&apos; pref too high.
+ </floater.string>
+ <floater.string name="network_ping_cause_msg">
+ Possible bad connection or file-sharing app.
+ </floater.string>
+ <floater.string name="server_text_msg">
+ Server
+ </floater.string>
+ <floater.string name="server_frame_rate_critical_fps">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_rate_warning_fps">
+ 30
+ </floater.string>
+ <floater.string name="server_single_process_max_time_ms">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_time_critical_msg">
+ Simulator framerate below [SERVER_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="server_frame_time_warning_msg">
+ Simulator framerate between [SERVER_FRAME_RATE_CRITICAL] and [SERVER_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="server_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="server_physics_cause_msg">
+ Possible Cause: Too many physical objects
+ </floater.string>
+ <floater.string name="server_scripts_cause_msg">
+ Possible Cause: Too many scripted objects
+ </floater.string>
+ <floater.string name="server_net_cause_msg">
+ Possible Cause: Too much network traffic
+ </floater.string>
+ <floater.string name="server_agent_cause_msg">
+ Possible Cause: Too many moving people in region
+ </floater.string>
+ <floater.string name="server_images_cause_msg">
+ Possible Cause: Too many image calculations
+ </floater.string>
+ <floater.string name="server_generic_cause_msg">
+ Possible Cause: Simulator load too heavy
+ </floater.string>
+ <floater.string name="smaller_label">
+ &gt;&gt;
+ </floater.string>
+ <floater.string name="bigger_label">
+ &lt;&lt;
+ </floater.string>
+ <button name="client_lagmeter" tool_tip="Client lag status"/>
+ <text name="client">
+ Client
+ </text>
+ <text name="client_text">
+ Normal
+ </text>
+ <button name="network_lagmeter" tool_tip="Network lag status"/>
+ <text name="network">
+ Network
+ </text>
+ <text name="network_text">
+ Normal
+ </text>
+ <button name="server_lagmeter" tool_tip="Server lag status"/>
+ <text name="server">
+ Server
+ </text>
+ <text name="server_text">
+ Normal
+ </text>
+ <button label="&gt;&gt;" name="minimize" tool_tip="Toggle floater size"/>
+</floater>