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1 files changed, 96 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/zh/floater_god_tools.xml b/indra/newview/skins/default/xui/zh/floater_god_tools.xml
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="godtools floater" title="GOD TOOLS">
+ <tab_container name="GodTools Tabs">
+ <panel label="Grid" name="grid">
+ <button label="Flush This Region&apos;s Map Visibility Caches" label_selected="Flush This Region&apos;s Map Visibility Caches" name="Flush This Region&apos;s Map Visibility Caches"/>
+ </panel>
+ <panel label="地區" name="region">
+ <text name="Region Name:">
+ 地區名稱:
+ </text>
+ <check_box label="Prelude" name="check prelude" tool_tip="Set this to make the region a prelude"/>
+ <check_box label="Fixed Sun" name="check fixed sun" tool_tip="Fix the sun position (like in Region/Estate &gt; Terrain"/>
+ <check_box label="Reset Home On Teleport" name="check reset home" tool_tip="When Resident teleports out, reset their home to the destination position."/>
+ <check_box label="Visible" name="check visible" tool_tip="Set this to make the region visible to non-gods"/>
+ <check_box label="Damage" name="check damage" tool_tip="Set this to enable damage in this region"/>
+ <check_box label="Block Traffic Tracking" name="block dwell" tool_tip="Set this to make the region not compute traffic"/>
+ <check_box label="Block Terraform" name="block terraform" tool_tip="Set this to disallow people terraforming their land"/>
+ <check_box label="Sandbox" name="is sandbox" tool_tip="Toggle whether this is a sandbox region"/>
+ <button label="Bake Terrain" label_selected="Bake Terrain" name="Bake Terrain" tool_tip="Save the current terrain as default"/>
+ <button label="Revert Terrain" label_selected="Revert Terrain" name="Revert Terrain" tool_tip="Replace the current terrain with default"/>
+ <button label="Swap Terrain" label_selected="Swap Terrain" name="Swap Terrain" tool_tip="Swap current terrain with default"/>
+ <text name="estate id">
+ Estate ID:
+ </text>
+ <text name="parent id">
+ Parent ID:
+ </text>
+ <line_editor name="parentestate" tool_tip="This is the parent estate for this region"/>
+ <text name="Grid Pos: ">
+ Grid Pos:
+ </text>
+ <line_editor name="gridposx" tool_tip="This is the grid x position for this region"/>
+ <line_editor name="gridposy" tool_tip="This is the grid y position for this region"/>
+ <text name="Redirect to Grid: ">
+ Redirect to Grid:
+ </text>
+ <text name="billable factor text">
+ Billable Factor:
+ </text>
+ <text name="land cost text">
+ L$ per m²:
+ </text>
+ <button label="Refresh" label_selected="Refresh" name="Refresh" tool_tip="Click here to refresh the above information"/>
+ <button label="套用" label_selected="套用" name="Apply" tool_tip="Click here to apply any changes from above"/>
+ <button label="選擇地區" label_selected="選擇地區" name="Select Region" tool_tip="Select the whole region with the land tool"/>
+ <button label="Autosave now" label_selected="Autosave now" name="Autosave now" tool_tip="Save gzipped state to autosave directory"/>
+ </panel>
+ <panel label="Objects" name="objects">
+ <panel.string name="no_target">
+ (no target)
+ </panel.string>
+ <text name="Region Name:">
+ 地區名稱:
+ </text>
+ <text name="region name">
+ Welsh
+ </text>
+ <check_box label="Disable Scripts" name="disable scripts" tool_tip="Set this to disable all scripts in this region"/>
+ <check_box label="Disable Collisions" name="disable collisions" tool_tip="Set this to disable non-agent collisions in this region"/>
+ <check_box label="Disable Physics" name="disable physics" tool_tip="Set this to disable all physics in this region"/>
+ <button label="套用" label_selected="套用" name="Apply" tool_tip="Click here to apply any changes from above"/>
+ <button label="Set Target" label_selected="Set Target" name="Set Target" tool_tip="Set the target avatar for object deletion"/>
+ <text name="target_avatar_name">
+ (no target)
+ </text>
+ <button label="Delete Target&apos;s Scripted Objects On Others Land" label_selected="Delete Target&apos;s Scripted Objects On Others Land" name="Delete Target&apos;s Scripted Objects On Others Land" tool_tip="Delete all scripted objects owned by the target on land not owned by the target. (no copy) objects will be returned."/>
+ <button label="Delete Target&apos;s Scripted Objects On *Any* Land" label_selected="Delete Target&apos;s Scripted Objects On *Any* Land" name="Delete Target&apos;s Scripted Objects On *Any* Land" tool_tip="Delete all scripted objects owned by the target in this region. (no copy) objects will be returned."/>
+ <button label="Delete *ALL* Of Target&apos;s Objects" label_selected="Delete *ALL* Of Target&apos;s Objects" name="Delete *ALL* Of Target&apos;s Objects" tool_tip="Delete all objects owned by the target in this region. (no copy) objects will be returned."/>
+ <button label="Get Top Colliders" label_selected="Get Top Colliders" name="Get Top Colliders" tool_tip="Gets list of objects experiencing the most narrowphase callbacks"/>
+ <button label="Get Top Scripts" label_selected="Get Top Scripts" name="Get Top Scripts" tool_tip="Gets list of objects spending the most time running scripts"/>
+ <button label="Scripts digest" label_selected="Scripts digest" name="Scripts digest" tool_tip="Gets a list of all scripts and number of occurences of each"/>
+ </panel>
+ <panel label="Request" name="request">
+ <text name="Destination:">
+ Destination:
+ </text>
+ <combo_box name="destination">
+ <combo_box.item label="Selection" name="item1"/>
+ <combo_box.item label="Agent Region" name="item2"/>
+ </combo_box>
+ <text name="Request:">
+ Request:
+ </text>
+ <combo_box name="request">
+ <combo_box.item label="colliders &lt;steps&gt;" name="item1"/>
+ <combo_box.item label="scripts &lt;count&gt;,&lt;optional pattern&gt;" name="item2"/>
+ <combo_box.item label="objects &lt;pattern&gt;" name="item3"/>
+ <combo_box.item label="rez &lt;asset_id&gt;" name="item4"/>
+ </combo_box>
+ <text name="Parameter:">
+ Parameter:
+ </text>
+ <button label="Make Request" label_selected="Make Request" name="Make Request"/>
+ </panel>
+ </tab_container>
+</floater>