diff options
Diffstat (limited to 'indra/newview/skins/default/xui/zh/floater_animation_preview.xml')
-rw-r--r-- | indra/newview/skins/default/xui/zh/floater_animation_preview.xml | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/zh/floater_animation_preview.xml b/indra/newview/skins/default/xui/zh/floater_animation_preview.xml new file mode 100644 index 0000000000..b5d65119f7 --- /dev/null +++ b/indra/newview/skins/default/xui/zh/floater_animation_preview.xml @@ -0,0 +1,186 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Animation Preview"> + <floater.string name="failed_to_initialize"> + Failed to initialize motion + </floater.string> + <floater.string name="anim_too_long"> + Animation file is [LENGTH] seconds in length. + +Maximum animation length is [MAX_LENGTH] seconds. + </floater.string> + <floater.string name="failed_file_read"> + 無法讀取動作檔。 + +[STATUS] + </floater.string> + <floater.string name="E_ST_OK"> + 確定 + </floater.string> + <floater.string name="E_ST_EOF"> + Premature end of file. + </floater.string> + <floater.string name="E_ST_NO_CONSTRAINT"> + Cannot read constraint definition. + </floater.string> + <floater.string name="E_ST_NO_FILE"> + 無法開啟 BVH 檔案。 + </floater.string> + <floater.string name="E_ST_NO_HIER"> + Invalid HIERARCHY header. + </floater.string> + <floater.string name="E_ST_NO_JOINT"> + Cannot find ROOT or JOINT. + </floater.string> + <floater.string name="E_ST_NO_NAME"> + Cannot get JOINT name. + </floater.string> + <floater.string name="E_ST_NO_OFFSET"> + Cannot find OFFSET. + </floater.string> + <floater.string name="E_ST_NO_CHANNELS"> + Cannot find CHANNELS. + </floater.string> + <floater.string name="E_ST_NO_ROTATION"> + Cannot get rotation order. + </floater.string> + <floater.string name="E_ST_NO_AXIS"> + Cannot get rotation axis. + </floater.string> + <floater.string name="E_ST_NO_MOTION"> + Cannot find MOTION. + </floater.string> + <floater.string name="E_ST_NO_FRAMES"> + Cannot get number of frames. + </floater.string> + <floater.string name="E_ST_NO_FRAME_TIME"> + Cannot get frame time. + </floater.string> + <floater.string name="E_ST_NO_POS"> + Cannot get position values. + </floater.string> + <floater.string name="E_ST_NO_ROT"> + Cannot get rotation values. + </floater.string> + <floater.string name="E_ST_NO_XLT_FILE"> + Cannot open translation file. + </floater.string> + <floater.string name="E_ST_NO_XLT_HEADER"> + Cannot read translation header. + </floater.string> + <floater.string name="E_ST_NO_XLT_NAME"> + Cannot read translation names. + </floater.string> + <floater.string name="E_ST_NO_XLT_IGNORE"> + Cannot read translation ignore value. + </floater.string> + <floater.string name="E_ST_NO_XLT_RELATIVE"> + Cannot read translation relative value. + </floater.string> + <floater.string name="E_ST_NO_XLT_OUTNAME"> + Cannot read translation outname value. + </floater.string> + <floater.string name="E_ST_NO_XLT_MATRIX"> + Cannot read translation matrix. + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGECHILD"> + Cannot get mergechild name. + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGEPARENT"> + Cannot get mergeparent name. + </floater.string> + <floater.string name="E_ST_NO_XLT_PRIORITY"> + Cannot get priority value. + </floater.string> + <floater.string name="E_ST_NO_XLT_LOOP"> + Cannot get loop value. + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEIN"> + Cannot get easeIn values. + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEOUT"> + Cannot get easeOut values. + </floater.string> + <floater.string name="E_ST_NO_XLT_HAND"> + Cannot get hand morph value. + </floater.string> + <floater.string name="E_ST_NO_XLT_EMOTE"> + Cannot read emote name. + </floater.string> + <floater.string name="E_ST_BAD_ROOT"> + Incorrect root joint name, use "hip". + </floater.string> + <text name="name_label"> + 名稱: + </text> + <text name="description_label"> + 描述: + </text> + <spinner label="優先度" name="priority" tool_tip="Controls which other animations can be overridden by this animation"/> + <check_box label="Loop" name="loop_check" tool_tip="Makes this animation loop"/> + <spinner label="In(%)" name="loop_in_point" tool_tip="Sets point in animation that looping returns to"/> + <spinner label="Out(%)" name="loop_out_point" tool_tip="Sets point in animation that ends a loop"/> + <text name="hand_label"> + Hand Pose + </text> + <combo_box name="hand_pose_combo" tool_tip="Controls what hands do during animation"> + <combo_box.item label="Spread" name="Spread"/> + <combo_box.item label="Relaxed" name="Relaxed"/> + <combo_box.item label="Point Both" name="PointBoth"/> + <combo_box.item label="Fist" name="Fist"/> + <combo_box.item label="Relaxed Left" name="RelaxedLeft"/> + <combo_box.item label="Point Left" name="PointLeft"/> + <combo_box.item label="Fist Left" name="FistLeft"/> + <combo_box.item label="Relaxed Right" name="RelaxedRight"/> + <combo_box.item label="Point Right" name="PointRight"/> + <combo_box.item label="Fist Right" name="FistRight"/> + <combo_box.item label="Salute Right" name="SaluteRight"/> + <combo_box.item label="Typing" name="Typing"/> + <combo_box.item label="Peace Right" name="PeaceRight"/> + </combo_box> + <text name="emote_label"> + Expression + </text> + <combo_box name="emote_combo" tool_tip="Controls what face does during animation"> + <item label="(無)" name="[None]" value=""/> + <item label="Aaaaah" name="Aaaaah" value="Aaaaah"/> + <item label="Afraid" name="Afraid" value="Afraid"/> + <item label="Angry" name="Angry" value="Angry"/> + <item label="Big Smile" name="BigSmile" value="Big Smile"/> + <item label="Bored" name="Bored" value="Bored"/> + <item label="Cry" name="Cry" value="Cry"/> + <item label="Disdain" name="Disdain" value="Disdain"/> + <item label="Embarrassed" name="Embarrassed" value="Embarrassed"/> + <item label="Frown" name="Frown" value="Frown"/> + <item label="Kiss" name="Kiss" value="Kiss"/> + <item label="Laugh" name="Laugh" value="Laugh"/> + <item label="Plllppt" name="Plllppt" value="Plllppt"/> + <item label="Repulsed" name="Repulsed" value="Repulsed"/> + <item label="Sad" name="Sad" value="Sad"/> + <item label="Shrug" name="Shrug" value="Shrug"/> + <item label="Smile" name="Smile" value="Smile"/> + <item label="Surprise" name="Surprise" value="Surprise"/> + <item label="Wink" name="Wink" value="Wink"/> + <item label="Worry" name="Worry" value="Worry"/> + </combo_box> + <text name="preview_label"> + Preview while + </text> + <combo_box name="preview_base_anim" tool_tip="Use this to test your animation behavior while your avatar performs common actions."> + <item label="Standing" name="Standing" value="Standing"/> + <item label="Walking" name="Walking" value="Walking"/> + <item label="Sitting" name="Sitting" value="Sitting"/> + <item label="飛行" name="Flying" value="飛行"/> + </combo_box> + <spinner label="淡入(秒)" name="ease_in_time" tool_tip="Amount of time (in seconds) over which animations blends in"/> + <spinner label="淡出(秒)" name="ease_out_time" tool_tip="Amount of time (in seconds) over which animations blends out"/> + <button name="play_btn" tool_tip="Play your animation"/> + <button name="pause_btn" tool_tip="Pause your animation"/> + <button name="stop_btn" tool_tip="Stop animation playback"/> + <text name="bad_animation_text"> + Unable to read animation file. + +We recommend BVH files exported from Poser 4. + </text> + <button label="上傳(L$[AMOUNT])" name="ok_btn"/> + <button label="取消" name="cancel_btn"/> +</floater> |