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1 files changed, 179 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml
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+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel label="Grafika" name="Display panel">
+ <button label="?" name="GraphicsPreferencesHelpButton" />
+ <check_box label="Uruchom Second Life w oknie" name="windowed mode" />
+ <text_editor type="string" length="1" name="FullScreenInfo">
+ Wyłączone = klient uruchamiany w trybie pełnoekranowym.
+ </text_editor>
+ <text type="string" length="1" name="WindowSizeLabel">
+ Wymiary Okna:
+ </text>
+ <combo_box name="windowsize combo">
+ <combo_item type="string" length="1" name="640x480">
+ 640x480
+ </combo_item>
+ <combo_item type="string" length="1" name="800x600">
+ 800x600
+ </combo_item>
+ <combo_item type="string" length="1" name="720x480">
+ 720x480 (NTSC)
+ </combo_item>
+ <combo_item type="string" length="1" name="768x576">
+ 768x576 (PAL)
+ </combo_item>
+ <combo_item type="string" length="1" name="1024x768">
+ 1024x768
+ </combo_item>
+ </combo_box>
+ <text type="string" length="1" name="DisplayResLabel">
+ Rozdzielczość:
+ </text>
+ <text type="string" length="1" name="AspectRatioLabel1" tool_tip="width / height">
+ Proporcje:
+ </text>
+ <combo_box name="aspect_ratio" tool_tip="width / height">
+ <combo_item type="string" length="1" name="4:3(StandardCRT)">
+ 4:3 (Standardowy CRT)
+ </combo_item>
+ <combo_item type="string" length="1" name="5:4(1280x1024LCD)">
+ 5:4 (1280x1024 LCD)
+ </combo_item>
+ <combo_item type="string" length="1" name="8:5(Widescreen)">
+ 8:5 (Panoramiczny)
+ </combo_item>
+ <combo_item type="string" length="1" name="16:9(Widescreen)">
+ 16:9 (Panoramiczny)
+ </combo_item>
+ </combo_box>
+ <check_box label="Detekcja proporcji" name="aspect_auto_detect" />
+ <text type="string" length="1" name="HigherText">
+ Jakość i
+ </text>
+ <text type="string" length="1" name="QualityText">
+ Prędkość:
+ </text>
+ <text type="string" length="1" name="FasterText">
+ Prędkość
+ </text>
+ <text type="string" length="1" name="ShadersPrefText">
+ Niska
+ </text>
+ <text type="string" length="1" name="ShadersPrefText2">
+ Średnia
+ </text>
+ <text type="string" length="1" name="ShadersPrefText3">
+ Wysoka
+ </text>
+ <text type="string" length="1" name="ShadersPrefText4">
+ Super
+ </text>
+ <text type="string" length="1" name="HigherText2">
+ Wyższa
+ </text>
+ <text type="string" length="1" name="QualityText2">
+ Jakość
+ </text>
+ <slider label="" name="QualityPerformanceSelection" />
+ <check_box label="Zaawansowane" name="CustomSettings" />
+ <text type="string" length="1" name="ShadersText">
+ Shadery:
+ </text>
+ <check_box label="Mapowanie Wypukłości i Połysk" name="BumpShiny" />
+ <check_box label="Podstawowe Shadery" name="BasicShaders"
+ tool_tip="Wyłączenie tej opcji może naprawić błędy niektórych sterowników graficznych." />
+ <check_box label="Shadery Atmosfery" name="WindLightUseAtmosShaders" />
+ <check_box label="Odbicia w Wodzie" name="Reflections" />
+ <text type="string" length="1" name="ReflectionDetailText">
+ Ustawienia Odbić:
+ </text>
+ <radio_group name="ReflectionDetailRadio">
+ <radio_item type="string" length="1" name="0">
+ Teren i Drzewa
+ </radio_item>
+ <radio_item type="string" length="1" name="1">
+ Obiekty Statyczne
+ </radio_item>
+ <radio_item type="string" length="1" name="2">
+ Awatary i Obiekty
+ </radio_item>
+ <radio_item type="string" length="1" name="3">
+ Wszystko
+ </radio_item>
+ </radio_group>
+ <text type="string" length="1" name="AvatarRenderingText">
+ Prezentacja Awatarów:
+ </text>
+ <check_box label="Fałszywe Awatary" name="AvatarImpostors" />
+ <check_box label="Skinning" name="AvatarVertexProgram" />
+ <check_box label="Ubranie Awatarów" name="AvatarCloth" />
+ <text type="string" length="1" name="DrawDistanceMeterText1">
+ m
+ </text>
+ <text type="string" length="1" name="DrawDistanceMeterText2">
+ m
+ </text>
+ <slider label="Głębia Rysowania:" name="DrawDistance" />
+ <slider label="Liczba Cząsteczek:" name="MaxParticleCount" />
+ <slider label="Jakość Post-Procesu:" name="RenderPostProcess" />
+ <text type="string" length="1" name="MeshDetailText">
+ Szczegóły Meszu:
+ </text>
+ <slider label=" Obiekty:" name="ObjectMeshDetail" />
+ <slider label=" Elastyczne:" name="FlexibleMeshDetail" />
+ <slider label=" Drzewa:" name="TreeMeshDetail" />
+ <slider label=" Awatary:" name="AvatarMeshDetail" />
+ <slider label=" Teren:" name="TerrainMeshDetail" />
+ <slider label=" Niebo:" name="SkyMeshDetail" />
+ <text type="string" length="1" name="PostProcessText">
+ Mało
+ </text>
+ <text type="string" length="1" name="ObjectMeshDetailText">
+ Mało
+ </text>
+ <text type="string" length="1" name="FlexibleMeshDetailText">
+ Mało
+ </text>
+ <text type="string" length="1" name="TreeMeshDetailText">
+ Mało
+ </text>
+ <text type="string" length="1" name="AvatarMeshDetailText">
+ Mało
+ </text>
+ <text type="string" length="1" name="TerrainMeshDetailText">
+ Mało
+ </text>
+ <text type="string" length="1" name="SkyMeshDetailText">
+ Mało
+ </text>
+ <text type="string" length="1" name="LightingDetailText">
+ Ustawienia Światła:
+ </text>
+ <radio_group name="LightingDetailRadio">
+ <radio_item type="string" length="1" name="SunMoon">
+ Tylko Słońce i Księżyc
+ </radio_item>
+ <radio_item type="string" length="1" name="LocalLights">
+ Tylko Bliskie Światła
+ </radio_item>
+ </radio_group>
+ <text type="string" length="1" name="TerrainDetailText">
+ Szczgóły Terenu:
+ </text>
+ <radio_group name="TerrainDetailRadio">
+ <radio_item type="string" length="1" name="0">
+ Mało
+ </radio_item>
+ <radio_item type="string" length="1" name="2">
+ Dużo
+ </radio_item>
+ </radio_group>
+ <button label="Ustawienia Domyślne" name="Defaults" />
+ <button label="Ustawnia Sprzętowe" label_selected="Ustawienia Sprzętowe"
+ name="GraphicsHardwareButton" />
+ <string name="resolution_format">
+ [RES_X] x [RES_Y]
+ </string>
+ <string name="aspect_ratio_text">
+ [NUM]:[DEN]
+ </string>
+</panel>