diff options
Diffstat (limited to 'indra/newview/skins/default/xui/nl/panel_preferences_graphics1.xml')
-rw-r--r-- | indra/newview/skins/default/xui/nl/panel_preferences_graphics1.xml | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/nl/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/nl/panel_preferences_graphics1.xml new file mode 100644 index 0000000000..8f4244e222 --- /dev/null +++ b/indra/newview/skins/default/xui/nl/panel_preferences_graphics1.xml @@ -0,0 +1,145 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<panel label="Grafisch" name="Display panel"> + <button label="?" name="GraphicsPreferencesHelpButton"/> + <check_box label="Voer Second Life uit in een venster" name="windowed mode"/> + <text_editor name="FullScreenInfo" bottom="-56" height="40" width="480"> + Wanneer niet aangevinkt, zal de viewer in volledig-scherm modus getoond worden wanneer u inlogt. + </text_editor> + <text name="WindowSizeLabel"> + Venstergrootte: + </text> + <combo_box name="windowsize combo" left="115" > + <combo_box.item name="640x480" label="640x480"/> + <combo_box.item name="800x600" label="800x600"/> + <combo_box.item name="720x480" label="720x480 (NTSC)"/> + <combo_box.item name="768x576" label="768x576 (PAL)"/> + <combo_box.item name="1024x768" label="1024x768"/> + </combo_box> + <text name="DisplayResLabel" width="100"> + Weergaveresolutie: + </text> + <combo_box left="115" name="fullscreen combo" /> + <text name="AspectRatioLabel1" tool_tip="breedte / hoogte" width="100"> + Beeldverhouding: + </text> + <combo_box name="aspect_ratio" tool_tip="breedte / hoogte" left="115" > + <combo_box.item name="4:3(StandardCRT)" label="4:3 (Standaard beeldbuis)"/> + <combo_box.item name="5:4(1280x1024LCD)" label="5:4 (1280x1024 LCD)"/> + <combo_box.item name="8:5(Widescreen)" label="8:5 (Breedbeeld)"/> + <combo_box.item name="16:9(Widescreen)" label="16:9 (Breedbeeld)"/> + </combo_box> + <check_box label="Verhouding automatisch detecteren" name="aspect_auto_detect" left="275" /> + <text name="HigherText"> + Kwaliteit en + </text> + <text name="QualityText"> + Prestatie: + </text> + <text name="FasterText"> + Sneller + </text> + <text name="ShadersPrefText"> + Laag + </text> + <text name="ShadersPrefText2"> + Middel + </text> + <text name="ShadersPrefText3"> + Hoog + </text> + <text name="ShadersPrefText4"> + Ultra + </text> + <text name="HigherText2"> + Hogere + </text> + <text name="QualityText2"> + Kwaliteit + </text> + <check_box label="Aangepast" name="CustomSettings"/> + <panel name="CustomGraphics Panel"> + <text name="ShadersText"> + Shaders: + </text> + <check_box label="Bump mapping en glans" name="BumpShiny"/> + <check_box label="Basis shaders" name="BasicShaders" tool_tip="Het uitschakelen van deze optie kan voorkomen dat sommige drivers voor grafische kaarten crashen."/> + <check_box label="Atmosferische shaders" name="WindLightUseAtmosShaders"/> + <check_box label="Waterreflecties" name="Reflections"/> + <text name="ReflectionDetailText"> + Reflectiedetail: + </text> + <radio_group name="ReflectionDetailRadio"> + <radio_item name="0" label="Terrein en bomen" /> + <radio_item name="1" label="Alle statische objecten" /> + <radio_item name="2" label="Alle avatars en objecten" /> + <radio_item name="3" label="Alles" /> + </radio_group> + <text name="AvatarRenderingText"> + Avatarweergave: + </text> + <check_box label="Avatar schimmen" name="AvatarImpostors"/> + <check_box label="Hardware Skinning" name="AvatarVertexProgram"/> + <check_box label="Avatar kleding" name="AvatarCloth"/> + <text name="DrawDistanceMeterText1"> + m + </text> + <text name="DrawDistanceMeterText2"> + m + </text> + <slider label="Zichtbereik:" name="DrawDistance"/> + <slider label="Max. aantal particles:" name="MaxParticleCount"/> + <slider label="Nabewerkingskwaliteit:" name="RenderPostProcess"/> + <text name="MeshDetailText"> + Maasdetail: + </text> + <slider label=" Objecten:" name="ObjectMeshDetail"/> + <slider label=" Flexibele prims:" name="FlexibleMeshDetail"/> + <slider label=" Bomen:" name="TreeMeshDetail"/> + <slider label=" Avatars:" name="AvatarMeshDetail"/> + <slider label=" Terrein:" name="TerrainMeshDetail"/> + <slider label=" Lucht:" name="SkyMeshDetail"/> + <text name="PostProcessText"> + Laag + </text> + <text name="ObjectMeshDetailText"> + Laag + </text> + <text name="FlexibleMeshDetailText"> + Laag + </text> + <text name="TreeMeshDetailText"> + Laag + </text> + <text name="AvatarMeshDetailText"> + Laag + </text> + <text name="TerrainMeshDetailText"> + Laag + </text> + <text name="SkyMeshDetailText"> + Laag + </text> + <text name="LightingDetailText"> + Lichtdetail: + </text> + <radio_group name="LightingDetailRadio"> + <radio_item name="SunMoon" label="Alleen zon en maan" /> + <radio_item name="LocalLights" label="Lokale lichten in de buurt" /> + </radio_group> + <text name="TerrainDetailText"> + Terreindetail: + </text> + <radio_group name="TerrainDetailRadio"> + <radio_item name="0" label="Laag" /> + <radio_item name="2" label="Hoog" /> + </radio_group> + </panel> + <button label="Aanbevolen instellingen" name="Defaults"/> + <button label="Hardware opties" label_selected="Hardware opties" name="GraphicsHardwareButton"/> + <panel.string name="resolution_format"> + [RES_X] x [RES_Y] + </panel.string> + <panel.string name="aspect_ratio_text"> + [NUM]:[DEN] + </panel.string> +</panel> |