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diff --git a/indra/newview/skins/default/xui/nl/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/nl/panel_preferences_graphics1.xml
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel label="Grafisch" name="Display panel">
+ <button label="?" name="GraphicsPreferencesHelpButton"/>
+ <check_box label="Voer Second Life uit in een venster" name="windowed mode"/>
+ <text_editor name="FullScreenInfo" bottom="-56" height="40" width="480">
+ Wanneer niet aangevinkt, zal de viewer in volledig-scherm modus getoond worden wanneer u inlogt.
+ </text_editor>
+ <text name="WindowSizeLabel">
+ Venstergrootte:
+ </text>
+ <combo_box name="windowsize combo" left="115" >
+ <combo_box.item name="640x480" label="640x480"/>
+ <combo_box.item name="800x600" label="800x600"/>
+ <combo_box.item name="720x480" label="720x480 (NTSC)"/>
+ <combo_box.item name="768x576" label="768x576 (PAL)"/>
+ <combo_box.item name="1024x768" label="1024x768"/>
+ </combo_box>
+ <text name="DisplayResLabel" width="100">
+ Weergaveresolutie:
+ </text>
+ <combo_box left="115" name="fullscreen combo" />
+ <text name="AspectRatioLabel1" tool_tip="breedte / hoogte" width="100">
+ Beeldverhouding:
+ </text>
+ <combo_box name="aspect_ratio" tool_tip="breedte / hoogte" left="115" >
+ <combo_box.item name="4:3(StandardCRT)" label="4:3 (Standaard beeldbuis)"/>
+ <combo_box.item name="5:4(1280x1024LCD)" label="5:4 (1280x1024 LCD)"/>
+ <combo_box.item name="8:5(Widescreen)" label="8:5 (Breedbeeld)"/>
+ <combo_box.item name="16:9(Widescreen)" label="16:9 (Breedbeeld)"/>
+ </combo_box>
+ <check_box label="Verhouding automatisch detecteren" name="aspect_auto_detect" left="275" />
+ <text name="HigherText">
+ Kwaliteit en
+ </text>
+ <text name="QualityText">
+ Prestatie:
+ </text>
+ <text name="FasterText">
+ Sneller
+ </text>
+ <text name="ShadersPrefText">
+ Laag
+ </text>
+ <text name="ShadersPrefText2">
+ Middel
+ </text>
+ <text name="ShadersPrefText3">
+ Hoog
+ </text>
+ <text name="ShadersPrefText4">
+ Ultra
+ </text>
+ <text name="HigherText2">
+ Hogere
+ </text>
+ <text name="QualityText2">
+ Kwaliteit
+ </text>
+ <check_box label="Aangepast" name="CustomSettings"/>
+ <panel name="CustomGraphics Panel">
+ <text name="ShadersText">
+ Shaders:
+ </text>
+ <check_box label="Bump mapping en glans" name="BumpShiny"/>
+ <check_box label="Basis shaders" name="BasicShaders" tool_tip="Het uitschakelen van deze optie kan voorkomen dat sommige drivers voor grafische kaarten crashen."/>
+ <check_box label="Atmosferische shaders" name="WindLightUseAtmosShaders"/>
+ <check_box label="Waterreflecties" name="Reflections"/>
+ <text name="ReflectionDetailText">
+ Reflectiedetail:
+ </text>
+ <radio_group name="ReflectionDetailRadio">
+ <radio_item name="0" label="Terrein en bomen" />
+ <radio_item name="1" label="Alle statische objecten" />
+ <radio_item name="2" label="Alle avatars en objecten" />
+ <radio_item name="3" label="Alles" />
+ </radio_group>
+ <text name="AvatarRenderingText">
+ Avatarweergave:
+ </text>
+ <check_box label="Avatar schimmen" name="AvatarImpostors"/>
+ <check_box label="Hardware Skinning" name="AvatarVertexProgram"/>
+ <check_box label="Avatar kleding" name="AvatarCloth"/>
+ <text name="DrawDistanceMeterText1">
+ m
+ </text>
+ <text name="DrawDistanceMeterText2">
+ m
+ </text>
+ <slider label="Zichtbereik:" name="DrawDistance"/>
+ <slider label="Max. aantal particles:" name="MaxParticleCount"/>
+ <slider label="Nabewerkingskwaliteit:" name="RenderPostProcess"/>
+ <text name="MeshDetailText">
+ Maasdetail:
+ </text>
+ <slider label=" Objecten:" name="ObjectMeshDetail"/>
+ <slider label=" Flexibele prims:" name="FlexibleMeshDetail"/>
+ <slider label=" Bomen:" name="TreeMeshDetail"/>
+ <slider label=" Avatars:" name="AvatarMeshDetail"/>
+ <slider label=" Terrein:" name="TerrainMeshDetail"/>
+ <slider label=" Lucht:" name="SkyMeshDetail"/>
+ <text name="PostProcessText">
+ Laag
+ </text>
+ <text name="ObjectMeshDetailText">
+ Laag
+ </text>
+ <text name="FlexibleMeshDetailText">
+ Laag
+ </text>
+ <text name="TreeMeshDetailText">
+ Laag
+ </text>
+ <text name="AvatarMeshDetailText">
+ Laag
+ </text>
+ <text name="TerrainMeshDetailText">
+ Laag
+ </text>
+ <text name="SkyMeshDetailText">
+ Laag
+ </text>
+ <text name="LightingDetailText">
+ Lichtdetail:
+ </text>
+ <radio_group name="LightingDetailRadio">
+ <radio_item name="SunMoon" label="Alleen zon en maan" />
+ <radio_item name="LocalLights" label="Lokale lichten in de buurt" />
+ </radio_group>
+ <text name="TerrainDetailText">
+ Terreindetail:
+ </text>
+ <radio_group name="TerrainDetailRadio">
+ <radio_item name="0" label="Laag" />
+ <radio_item name="2" label="Hoog" />
+ </radio_group>
+ </panel>
+ <button label="Aanbevolen instellingen" name="Defaults"/>
+ <button label="Hardware opties" label_selected="Hardware opties" name="GraphicsHardwareButton"/>
+ <panel.string name="resolution_format">
+ [RES_X] x [RES_Y]
+ </panel.string>
+ <panel.string name="aspect_ratio_text">
+ [NUM]:[DEN]
+ </panel.string>
+</panel>