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-rw-r--r--indra/newview/skins/default/xui/nl/panel_preferences_graphics1.xml145
1 files changed, 0 insertions, 145 deletions
diff --git a/indra/newview/skins/default/xui/nl/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/nl/panel_preferences_graphics1.xml
deleted file mode 100644
index 8f4244e222..0000000000
--- a/indra/newview/skins/default/xui/nl/panel_preferences_graphics1.xml
+++ /dev/null
@@ -1,145 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<panel label="Grafisch" name="Display panel">
- <button label="?" name="GraphicsPreferencesHelpButton"/>
- <check_box label="Voer Second Life uit in een venster" name="windowed mode"/>
- <text_editor name="FullScreenInfo" bottom="-56" height="40" width="480">
- Wanneer niet aangevinkt, zal de viewer in volledig-scherm modus getoond worden wanneer u inlogt.
- </text_editor>
- <text name="WindowSizeLabel">
- Venstergrootte:
- </text>
- <combo_box name="windowsize combo" left="115" >
- <combo_box.item name="640x480" label="640x480"/>
- <combo_box.item name="800x600" label="800x600"/>
- <combo_box.item name="720x480" label="720x480 (NTSC)"/>
- <combo_box.item name="768x576" label="768x576 (PAL)"/>
- <combo_box.item name="1024x768" label="1024x768"/>
- </combo_box>
- <text name="DisplayResLabel" width="100">
- Weergaveresolutie:
- </text>
- <combo_box left="115" name="fullscreen combo" />
- <text name="AspectRatioLabel1" tool_tip="breedte / hoogte" width="100">
- Beeldverhouding:
- </text>
- <combo_box name="aspect_ratio" tool_tip="breedte / hoogte" left="115" >
- <combo_box.item name="4:3(StandardCRT)" label="4:3 (Standaard beeldbuis)"/>
- <combo_box.item name="5:4(1280x1024LCD)" label="5:4 (1280x1024 LCD)"/>
- <combo_box.item name="8:5(Widescreen)" label="8:5 (Breedbeeld)"/>
- <combo_box.item name="16:9(Widescreen)" label="16:9 (Breedbeeld)"/>
- </combo_box>
- <check_box label="Verhouding automatisch detecteren" name="aspect_auto_detect" left="275" />
- <text name="HigherText">
- Kwaliteit en
- </text>
- <text name="QualityText">
- Prestatie:
- </text>
- <text name="FasterText">
- Sneller
- </text>
- <text name="ShadersPrefText">
- Laag
- </text>
- <text name="ShadersPrefText2">
- Middel
- </text>
- <text name="ShadersPrefText3">
- Hoog
- </text>
- <text name="ShadersPrefText4">
- Ultra
- </text>
- <text name="HigherText2">
- Hogere
- </text>
- <text name="QualityText2">
- Kwaliteit
- </text>
- <check_box label="Aangepast" name="CustomSettings"/>
- <panel name="CustomGraphics Panel">
- <text name="ShadersText">
- Shaders:
- </text>
- <check_box label="Bump mapping en glans" name="BumpShiny"/>
- <check_box label="Basis shaders" name="BasicShaders" tool_tip="Het uitschakelen van deze optie kan voorkomen dat sommige drivers voor grafische kaarten crashen."/>
- <check_box label="Atmosferische shaders" name="WindLightUseAtmosShaders"/>
- <check_box label="Waterreflecties" name="Reflections"/>
- <text name="ReflectionDetailText">
- Reflectiedetail:
- </text>
- <radio_group name="ReflectionDetailRadio">
- <radio_item name="0" label="Terrein en bomen" />
- <radio_item name="1" label="Alle statische objecten" />
- <radio_item name="2" label="Alle avatars en objecten" />
- <radio_item name="3" label="Alles" />
- </radio_group>
- <text name="AvatarRenderingText">
- Avatarweergave:
- </text>
- <check_box label="Avatar schimmen" name="AvatarImpostors"/>
- <check_box label="Hardware Skinning" name="AvatarVertexProgram"/>
- <check_box label="Avatar kleding" name="AvatarCloth"/>
- <text name="DrawDistanceMeterText1">
- m
- </text>
- <text name="DrawDistanceMeterText2">
- m
- </text>
- <slider label="Zichtbereik:" name="DrawDistance"/>
- <slider label="Max. aantal particles:" name="MaxParticleCount"/>
- <slider label="Nabewerkingskwaliteit:" name="RenderPostProcess"/>
- <text name="MeshDetailText">
- Maasdetail:
- </text>
- <slider label=" Objecten:" name="ObjectMeshDetail"/>
- <slider label=" Flexibele prims:" name="FlexibleMeshDetail"/>
- <slider label=" Bomen:" name="TreeMeshDetail"/>
- <slider label=" Avatars:" name="AvatarMeshDetail"/>
- <slider label=" Terrein:" name="TerrainMeshDetail"/>
- <slider label=" Lucht:" name="SkyMeshDetail"/>
- <text name="PostProcessText">
- Laag
- </text>
- <text name="ObjectMeshDetailText">
- Laag
- </text>
- <text name="FlexibleMeshDetailText">
- Laag
- </text>
- <text name="TreeMeshDetailText">
- Laag
- </text>
- <text name="AvatarMeshDetailText">
- Laag
- </text>
- <text name="TerrainMeshDetailText">
- Laag
- </text>
- <text name="SkyMeshDetailText">
- Laag
- </text>
- <text name="LightingDetailText">
- Lichtdetail:
- </text>
- <radio_group name="LightingDetailRadio">
- <radio_item name="SunMoon" label="Alleen zon en maan" />
- <radio_item name="LocalLights" label="Lokale lichten in de buurt" />
- </radio_group>
- <text name="TerrainDetailText">
- Terreindetail:
- </text>
- <radio_group name="TerrainDetailRadio">
- <radio_item name="0" label="Laag" />
- <radio_item name="2" label="Hoog" />
- </radio_group>
- </panel>
- <button label="Aanbevolen instellingen" name="Defaults"/>
- <button label="Hardware opties" label_selected="Hardware opties" name="GraphicsHardwareButton"/>
- <panel.string name="resolution_format">
- [RES_X] x [RES_Y]
- </panel.string>
- <panel.string name="aspect_ratio_text">
- [NUM]:[DEN]
- </panel.string>
-</panel>