diff options
Diffstat (limited to 'indra/newview/skins/default/xui/nl/floater_lagmeter.xml')
-rw-r--r-- | indra/newview/skins/default/xui/nl/floater_lagmeter.xml | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/nl/floater_lagmeter.xml b/indra/newview/skins/default/xui/nl/floater_lagmeter.xml new file mode 100644 index 0000000000..e3943c2470 --- /dev/null +++ b/indra/newview/skins/default/xui/nl/floater_lagmeter.xml @@ -0,0 +1,152 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_lagmeter" title="LAG METER"> + <button label="" label_selected="" name="client_lagmeter" tool_tip="Client lag status"/> + <text name="client"> + Client: + </text> + <text name="client_text"> + Normaal + </text> + <button label="" label_selected="" name="network_lagmeter" tool_tip="Netwerklag status"/> + <text name="network"> + Netwerk: + </text> + <text name="network_text"> + Normaal + </text> + <button label="" label_selected="" name="server_lagmeter" tool_tip="Serverlag status"/> + <text name="server"> + Server: + </text> + <text name="server_text"> + Normaal + </text> + <button label="?" name="server_help"/> + <button label=">>" name="minimize"/> + <string name="max_title_msg"> + Lag meter + </string> + <string name="max_width_px"> + 360 + </string> + <string name="min_title_msg"> + Lag + </string> + <string name="min_width_px"> + 90 + </string> + <string name="client_text_msg"> + Client + </string> + <string name="client_frame_rate_critical_fps"> + 10 + </string> + <string name="client_frame_rate_warning_fps"> + 15 + </string> + <string name="client_frame_time_window_bg_msg"> + Normaal, venster op achtergrond + </string> + <string name="client_frame_time_critical_msg"> + Client framerate onder [CLIENT_FRAME_RATE_CRITICAL] + </string> + <string name="client_frame_time_warning_msg"> + Client framerate tussen [CLIENT_FRAME_RATE_CRITICAL] en [CLIENT_FRAME_RATE_WARNING] + </string> + <string name="client_frame_time_normal_msg"> + Normaal + </string> + <string name="client_draw_distance_cause_msg"> + Mogelijke oorzaak: Zichtbereik te hoog ingesteld + </string> + <string name="client_texture_loading_cause_msg"> + Mogelijke oorzaak: Afbeeldingen worden geladen + </string> + <string name="client_texture_memory_cause_msg"> + Mogelijke oorzaak: Teveel afbeeldingen in geheugen + </string> + <string name="client_complex_objects_cause_msg"> + Mogelijke oorzaak: Teveel complexe objecten in de scene + </string> + <string name="network_text_msg"> + Netwerk + </string> + <string name="network_packet_loss_critical_pct"> + 10 + </string> + <string name="network_packet_loss_warning_pct"> + 5 + </string> + <string name="network_packet_loss_critical_msg"> + Verbinding verliest meer dan [NETWORK_PACKET_LOSS_CRITICAL]% van de pakketten + </string> + <string name="network_packet_loss_warning_msg"> + Verbinding verliest [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% van de pakketten + </string> + <string name="network_performance_normal_msg"> + Normaal + </string> + <string name="network_ping_critical_ms"> + 600 + </string> + <string name="network_ping_warning_ms"> + 300 + </string> + <string name="network_ping_critical_msg"> + Verbinding pingtijd is meer dan [NETWORK_PING_CRITICAL] ms + </string> + <string name="network_ping_warning_msg"> + Verbinding pingtijd is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms + </string> + <string name="network_packet_loss_cause_msg"> + Mogelijk slechte verbinding of 'Bandbreedte' voorkeur te hoog. + </string> + <string name="network_ping_cause_msg"> + Mogelijk slechte verbinding of applicatie voor bestandsdeling. + </string> + <string name="server_text_msg"> + Server + </string> + <string name="server_frame_rate_critical_fps"> + 20 + </string> + <string name="server_frame_rate_warning_fps"> + 30 + </string> + <string name="server_single_process_max_time_ms"> + 20 + </string> + <string name="server_frame_time_critical_msg"> + Simulator framerate onder [SERVER_FRAME_RATE_CRITICAL] + </string> + <string name="server_frame_time_warning_msg"> + Simulator framerate tussen [SERVER_FRAME_RATE_CRITICAL] en [SERVER_FRAME_RATE_WARNING] + </string> + <string name="server_frame_time_normal_msg"> + Normaal + </string> + <string name="server_physics_cause_msg"> + Mogelijke oorzaak: Teveel fysieke objecten + </string> + <string name="server_scripts_cause_msg"> + Mogelijke oorzaak: Teveel gescripte objecten + </string> + <string name="server_net_cause_msg"> + Mogelijke oorzaak: Teveel netwerkverkeer + </string> + <string name="server_agent_cause_msg"> + Mogelijke oorzaak: Teveel mensen verplaatsen zich in de regio + </string> + <string name="server_images_cause_msg"> + Mogelijke oorzaak: Teveel afbeeldingberekeningen + </string> + <string name="server_generic_cause_msg"> + Mogelijke oorzaak: Simulatorbelasting is te hoog + </string> + <string name="smaller_label"> + >> + </string> + <string name="bigger_label"> + << + </string> +</floater> |