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-rw-r--r--indra/newview/skins/default/xui/nl/floater_lagmeter.xml152
1 files changed, 152 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/nl/floater_lagmeter.xml b/indra/newview/skins/default/xui/nl/floater_lagmeter.xml
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+++ b/indra/newview/skins/default/xui/nl/floater_lagmeter.xml
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="LAG METER">
+ <button label="" label_selected="" name="client_lagmeter" tool_tip="Client lag status"/>
+ <text name="client">
+ Client:
+ </text>
+ <text name="client_text">
+ Normaal
+ </text>
+ <button label="" label_selected="" name="network_lagmeter" tool_tip="Netwerklag status"/>
+ <text name="network">
+ Netwerk:
+ </text>
+ <text name="network_text">
+ Normaal
+ </text>
+ <button label="" label_selected="" name="server_lagmeter" tool_tip="Serverlag status"/>
+ <text name="server">
+ Server:
+ </text>
+ <text name="server_text">
+ Normaal
+ </text>
+ <button label="?" name="server_help"/>
+ <button label="&gt;&gt;" name="minimize"/>
+ <string name="max_title_msg">
+ Lag meter
+ </string>
+ <string name="max_width_px">
+ 360
+ </string>
+ <string name="min_title_msg">
+ Lag
+ </string>
+ <string name="min_width_px">
+ 90
+ </string>
+ <string name="client_text_msg">
+ Client
+ </string>
+ <string name="client_frame_rate_critical_fps">
+ 10
+ </string>
+ <string name="client_frame_rate_warning_fps">
+ 15
+ </string>
+ <string name="client_frame_time_window_bg_msg">
+ Normaal, venster op achtergrond
+ </string>
+ <string name="client_frame_time_critical_msg">
+ Client framerate onder [CLIENT_FRAME_RATE_CRITICAL]
+ </string>
+ <string name="client_frame_time_warning_msg">
+ Client framerate tussen [CLIENT_FRAME_RATE_CRITICAL] en [CLIENT_FRAME_RATE_WARNING]
+ </string>
+ <string name="client_frame_time_normal_msg">
+ Normaal
+ </string>
+ <string name="client_draw_distance_cause_msg">
+ Mogelijke oorzaak: Zichtbereik te hoog ingesteld
+ </string>
+ <string name="client_texture_loading_cause_msg">
+ Mogelijke oorzaak: Afbeeldingen worden geladen
+ </string>
+ <string name="client_texture_memory_cause_msg">
+ Mogelijke oorzaak: Teveel afbeeldingen in geheugen
+ </string>
+ <string name="client_complex_objects_cause_msg">
+ Mogelijke oorzaak: Teveel complexe objecten in de scene
+ </string>
+ <string name="network_text_msg">
+ Netwerk
+ </string>
+ <string name="network_packet_loss_critical_pct">
+ 10
+ </string>
+ <string name="network_packet_loss_warning_pct">
+ 5
+ </string>
+ <string name="network_packet_loss_critical_msg">
+ Verbinding verliest meer dan [NETWORK_PACKET_LOSS_CRITICAL]% van de pakketten
+ </string>
+ <string name="network_packet_loss_warning_msg">
+ Verbinding verliest [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% van de pakketten
+ </string>
+ <string name="network_performance_normal_msg">
+ Normaal
+ </string>
+ <string name="network_ping_critical_ms">
+ 600
+ </string>
+ <string name="network_ping_warning_ms">
+ 300
+ </string>
+ <string name="network_ping_critical_msg">
+ Verbinding pingtijd is meer dan [NETWORK_PING_CRITICAL] ms
+ </string>
+ <string name="network_ping_warning_msg">
+ Verbinding pingtijd is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ </string>
+ <string name="network_packet_loss_cause_msg">
+ Mogelijk slechte verbinding of &apos;Bandbreedte&apos; voorkeur te hoog.
+ </string>
+ <string name="network_ping_cause_msg">
+ Mogelijk slechte verbinding of applicatie voor bestandsdeling.
+ </string>
+ <string name="server_text_msg">
+ Server
+ </string>
+ <string name="server_frame_rate_critical_fps">
+ 20
+ </string>
+ <string name="server_frame_rate_warning_fps">
+ 30
+ </string>
+ <string name="server_single_process_max_time_ms">
+ 20
+ </string>
+ <string name="server_frame_time_critical_msg">
+ Simulator framerate onder [SERVER_FRAME_RATE_CRITICAL]
+ </string>
+ <string name="server_frame_time_warning_msg">
+ Simulator framerate tussen [SERVER_FRAME_RATE_CRITICAL] en [SERVER_FRAME_RATE_WARNING]
+ </string>
+ <string name="server_frame_time_normal_msg">
+ Normaal
+ </string>
+ <string name="server_physics_cause_msg">
+ Mogelijke oorzaak: Teveel fysieke objecten
+ </string>
+ <string name="server_scripts_cause_msg">
+ Mogelijke oorzaak: Teveel gescripte objecten
+ </string>
+ <string name="server_net_cause_msg">
+ Mogelijke oorzaak: Teveel netwerkverkeer
+ </string>
+ <string name="server_agent_cause_msg">
+ Mogelijke oorzaak: Teveel mensen verplaatsen zich in de regio
+ </string>
+ <string name="server_images_cause_msg">
+ Mogelijke oorzaak: Teveel afbeeldingberekeningen
+ </string>
+ <string name="server_generic_cause_msg">
+ Mogelijke oorzaak: Simulatorbelasting is te hoog
+ </string>
+ <string name="smaller_label">
+ &gt;&gt;
+ </string>
+ <string name="bigger_label">
+ &lt;&lt;
+ </string>
+</floater>