diff options
Diffstat (limited to 'indra/newview/skins/default/xui/nl/floater_lagmeter.xml')
-rw-r--r-- | indra/newview/skins/default/xui/nl/floater_lagmeter.xml | 152 |
1 files changed, 0 insertions, 152 deletions
diff --git a/indra/newview/skins/default/xui/nl/floater_lagmeter.xml b/indra/newview/skins/default/xui/nl/floater_lagmeter.xml deleted file mode 100644 index e3943c2470..0000000000 --- a/indra/newview/skins/default/xui/nl/floater_lagmeter.xml +++ /dev/null @@ -1,152 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG METER"> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Client lag status"/> - <text name="client"> - Client: - </text> - <text name="client_text"> - Normaal - </text> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Netwerklag status"/> - <text name="network"> - Netwerk: - </text> - <text name="network_text"> - Normaal - </text> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Serverlag status"/> - <text name="server"> - Server: - </text> - <text name="server_text"> - Normaal - </text> - <button label="?" name="server_help"/> - <button label=">>" name="minimize"/> - <string name="max_title_msg"> - Lag meter - </string> - <string name="max_width_px"> - 360 - </string> - <string name="min_title_msg"> - Lag - </string> - <string name="min_width_px"> - 90 - </string> - <string name="client_text_msg"> - Client - </string> - <string name="client_frame_rate_critical_fps"> - 10 - </string> - <string name="client_frame_rate_warning_fps"> - 15 - </string> - <string name="client_frame_time_window_bg_msg"> - Normaal, venster op achtergrond - </string> - <string name="client_frame_time_critical_msg"> - Client framerate onder [CLIENT_FRAME_RATE_CRITICAL] - </string> - <string name="client_frame_time_warning_msg"> - Client framerate tussen [CLIENT_FRAME_RATE_CRITICAL] en [CLIENT_FRAME_RATE_WARNING] - </string> - <string name="client_frame_time_normal_msg"> - Normaal - </string> - <string name="client_draw_distance_cause_msg"> - Mogelijke oorzaak: Zichtbereik te hoog ingesteld - </string> - <string name="client_texture_loading_cause_msg"> - Mogelijke oorzaak: Afbeeldingen worden geladen - </string> - <string name="client_texture_memory_cause_msg"> - Mogelijke oorzaak: Teveel afbeeldingen in geheugen - </string> - <string name="client_complex_objects_cause_msg"> - Mogelijke oorzaak: Teveel complexe objecten in de scene - </string> - <string name="network_text_msg"> - Netwerk - </string> - <string name="network_packet_loss_critical_pct"> - 10 - </string> - <string name="network_packet_loss_warning_pct"> - 5 - </string> - <string name="network_packet_loss_critical_msg"> - Verbinding verliest meer dan [NETWORK_PACKET_LOSS_CRITICAL]% van de pakketten - </string> - <string name="network_packet_loss_warning_msg"> - Verbinding verliest [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% van de pakketten - </string> - <string name="network_performance_normal_msg"> - Normaal - </string> - <string name="network_ping_critical_ms"> - 600 - </string> - <string name="network_ping_warning_ms"> - 300 - </string> - <string name="network_ping_critical_msg"> - Verbinding pingtijd is meer dan [NETWORK_PING_CRITICAL] ms - </string> - <string name="network_ping_warning_msg"> - Verbinding pingtijd is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </string> - <string name="network_packet_loss_cause_msg"> - Mogelijk slechte verbinding of 'Bandbreedte' voorkeur te hoog. - </string> - <string name="network_ping_cause_msg"> - Mogelijk slechte verbinding of applicatie voor bestandsdeling. - </string> - <string name="server_text_msg"> - Server - </string> - <string name="server_frame_rate_critical_fps"> - 20 - </string> - <string name="server_frame_rate_warning_fps"> - 30 - </string> - <string name="server_single_process_max_time_ms"> - 20 - </string> - <string name="server_frame_time_critical_msg"> - Simulator framerate onder [SERVER_FRAME_RATE_CRITICAL] - </string> - <string name="server_frame_time_warning_msg"> - Simulator framerate tussen [SERVER_FRAME_RATE_CRITICAL] en [SERVER_FRAME_RATE_WARNING] - </string> - <string name="server_frame_time_normal_msg"> - Normaal - </string> - <string name="server_physics_cause_msg"> - Mogelijke oorzaak: Teveel fysieke objecten - </string> - <string name="server_scripts_cause_msg"> - Mogelijke oorzaak: Teveel gescripte objecten - </string> - <string name="server_net_cause_msg"> - Mogelijke oorzaak: Teveel netwerkverkeer - </string> - <string name="server_agent_cause_msg"> - Mogelijke oorzaak: Teveel mensen verplaatsen zich in de regio - </string> - <string name="server_images_cause_msg"> - Mogelijke oorzaak: Teveel afbeeldingberekeningen - </string> - <string name="server_generic_cause_msg"> - Mogelijke oorzaak: Simulatorbelasting is te hoog - </string> - <string name="smaller_label"> - >> - </string> - <string name="bigger_label"> - << - </string> -</floater> |