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diff --git a/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel label="Grafica" name="Display panel">
+ <text name="UI Size:">
+ misura UI:
+ </text>
+ <text name="QualitySpeed">
+ Qualità e velocità:
+ </text>
+ <text name="FasterText">
+ Più veloce
+ </text>
+ <text name="BetterText">
+ Migliore
+ </text>
+ <text name="ShadersPrefText">
+ Basso
+ </text>
+ <text name="ShadersPrefText2">
+ Medio
+ </text>
+ <text name="ShadersPrefText3">
+ Alto
+ </text>
+ <text name="ShadersPrefText4">
+ Ultra
+ </text>
+ <panel label="CustomGraphics" name="CustomGraphics Panel">
+ <text name="ShadersText">
+ Effetti grafici:
+ </text>
+ <check_box initial_value="true" label="Piccoli rilievi e scintillii" name="BumpShiny"/>
+ <check_box initial_value="true" label="Effetti grafici base" name="BasicShaders" tool_tip="Disabilitare questa opzione può evitare che qualche scheda grafica vada in crash."/>
+ <check_box initial_value="true" label="Effetti grafici atmosferici" name="WindLightUseAtmosShaders"/>
+ <check_box initial_value="true" label="Riflessi dell&apos;acqua" name="Reflections"/>
+ <text name="ReflectionDetailText">
+ Dettaglio dei riflessi
+ </text>
+ <radio_group name="ReflectionDetailRadio">
+ <radio_item label="Terreno e alberi" name="0"/>
+ <radio_item label="Tutti gli aggetti statici" name="1"/>
+ <radio_item label="Tutti gli avatar e gli oggetti" name="2"/>
+ <radio_item label="Tutto" name="3"/>
+ </radio_group>
+ <text name="AvatarRenderingText">
+ Rendering dell&apos;avatar:
+ </text>
+ <check_box initial_value="true" label="Avatar bidimensionali (Impostor)" name="AvatarImpostors"/>
+ <check_box initial_value="true" label="Hardware Skinning" name="AvatarVertexProgram"/>
+ <check_box initial_value="true" label="Abiti dell&apos;avatar" name="AvatarCloth"/>
+ <slider label="Distanza di disegno:" label_width="158" name="DrawDistance" width="255"/>
+ <text name="DrawDistanceMeterText2">
+ m
+ </text>
+ <slider label="Conteggio massimo particelle:" label_width="158" name="MaxParticleCount" width="262"/>
+ <slider label="Qualità in post-produzione:" label_width="158" name="RenderPostProcess" width="223"/>
+ <text name="MeshDetailText">
+ Dettagli reticolo:
+ </text>
+ <slider label=" Oggetti:" name="ObjectMeshDetail"/>
+ <slider label=" Prims flessibili:" name="FlexibleMeshDetail"/>
+ <slider label=" Alberi:" name="TreeMeshDetail"/>
+ <slider label=" Avatar:" name="AvatarMeshDetail"/>
+ <slider label=" Terreno:" name="TerrainMeshDetail"/>
+ <slider label=" Cielo:" name="SkyMeshDetail"/>
+ <text name="PostProcessText">
+ Basso
+ </text>
+ <text name="ObjectMeshDetailText">
+ Basso
+ </text>
+ <text name="FlexibleMeshDetailText">
+ Basso
+ </text>
+ <text name="TreeMeshDetailText">
+ Basso
+ </text>
+ <text name="AvatarMeshDetailText">
+ Basso
+ </text>
+ <text name="TerrainMeshDetailText">
+ Basso
+ </text>
+ <text name="SkyMeshDetailText">
+ Basso
+ </text>
+ <text name="LightingDetailText">
+ Dettagli illuminazione:
+ </text>
+ <radio_group name="LightingDetailRadio">
+ <radio_item label="Solo il sole e la luna" name="SunMoon"/>
+ <radio_item label="Luci locali" name="LocalLights"/>
+ </radio_group>
+ <text name="TerrainDetailText">
+ Dettagli terreno:
+ </text>
+ <radio_group name="TerrainDetailRadio">
+ <radio_item label="Basso" name="0"/>
+ <radio_item label="Alto" name="2"/>
+ </radio_group>
+ </panel>
+ <button label="Applica" label_selected="Applica" name="Apply"/>
+ <button label="Resetta" left="110" name="Defaults" width="190"/>
+ <button label="Avanzato" name="Advanced"/>
+ <button label="Hardware" label_selected="Hardware" name="GraphicsHardwareButton"/>
+</panel>