diff options
Diffstat (limited to 'indra/newview/skins/default/xui/it/floater_model_preview.xml')
-rw-r--r-- | indra/newview/skins/default/xui/it/floater_model_preview.xml | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/it/floater_model_preview.xml b/indra/newview/skins/default/xui/it/floater_model_preview.xml new file mode 100644 index 0000000000..a17b8b36c2 --- /dev/null +++ b/indra/newview/skins/default/xui/it/floater_model_preview.xml @@ -0,0 +1,231 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Model Preview" title="Carica modello"> + <string name="status_idle"> + Pausa + </string> + <string name="status_reading_file"> + Caricamento in corso... + </string> + <string name="status_generating_meshes"> + Generazione reticoli... + </string> + <string name="status_vertex_number_overflow"> + Errore: numero di vertici maggiore di 65534, annullato. + </string> + <string name="high"> + Alto + </string> + <string name="medium"> + Medio + </string> + <string name="low"> + Basso + </string> + <string name="lowest"> + Bassissimo + </string> + <string name="mesh_status_good"> + Invia! + </string> + <string name="mesh_status_na"> + N/D + </string> + <string name="mesh_status_none"> + Nessuno + </string> + <string name="mesh_status_submesh_mismatch"> + Ai vari livelli del dettaglio corrispondono numeri diversi di faccette con texture. + </string> + <string name="mesh_status_mesh_mismatch"> + Ai vari livelli del dettaglio corrispondono numeri diversi istanze di reticoli. + </string> + <string name="mesh_status_too_many_vertices"> + Troppi vertici per il livello di dettaglio. + </string> + <string name="mesh_status_missing_lod"> + Livello di dettaglio minimo mancante. + </string> + <string name="layer_all"> + Tutto + </string> + <string name="decomposing"> + Analisi in corso... + </string> + <string name="simplifying"> + Semplificazione in corso... + </string> + <text name="name_label"> + Nome: + </text> + <text name="lod_label"> + Anteprima: + </text> + <combo_box name="preview_lod_combo" tool_tip="Livello di dettaglio per anteprima rendering"> + <combo_item name="high"> + Livello di dettaglio: Alto + </combo_item> + <combo_item name="medium"> + Livello di dettaglio: Medio + </combo_item> + <combo_item name="low"> + Livello di dettaglio: Basso + </combo_item> + <combo_item name="lowest"> + Livello di dettaglio: Bassissimo + </combo_item> + </combo_box> + <panel> + <text name="streaming cost"> + Costo risorsa: [COST] + </text> + <text name="physics cost"> + Costo fisica: [COST] + </text> + <text name="upload fee"> + Costo caricamento: N/D + </text> + </panel> + <text name="status"> + [STATUS] + </text> + <button label="Predefiniti" name="reset_btn" tool_tip="Ripristina predefiniti"/> + <button label="Carica sul server" name="ok_btn" tool_tip="Carica al simulatore"/> + <button label="Annulla" name="cancel_btn"/> + <tab_container name="import_tab"> + <panel label="Livello di dettaglio" name="lod_panel"> + <text name="lod_table_header"> + Seleziona livello di dettaglio: + </text> + <text name="high_label" value="Alto"/> + <text name="high_triangles" value="0"/> + <text name="high_vertices" value="0"/> + <text name="medium_label" value="Medio"/> + <text name="medium_triangles" value="0"/> + <text name="medium_vertices" value="0"/> + <text name="low_label" value="Basso"/> + <text name="low_triangles" value="0"/> + <text name="low_vertices" value="0"/> + <text name="lowest_label" value="Bassissimo"/> + <text name="lowest_triangles" value="0"/> + <text name="lowest_vertices" value="0"/> + <text name="lod_table_footer"> + Livello di dettaglio: [DETAIL] + </text> + <radio_group name="lod_file_or_limit" value="lod_from_file"> + <radio_item label="Carica da file" name="lod_from_file"/> + <radio_item label="Genera automaticamente" name="lod_auto_generate"/> + <radio_item label="Nessuno" name="lod_none"/> + </radio_group> + <button label="Sfoglia..." name="lod_browse"/> + <combo_box name="lod_mode"> + <combo_item name="triangle_limit"> + Limite triangoli + </combo_item> + <combo_item name="error_threshold"> + Limite errori + </combo_item> + </combo_box> + <text name="build_operator_text"> + Operatore costruzione: + </text> + <text name="queue_mode_text"> + Modalità di coda: + </text> + <combo_box name="build_operator"> + <combo_item name="edge_collapse"> + Collassa bordo + </combo_item> + <combo_item name="half_edge_collapse"> + Collassa mezzo bordo + </combo_item> + </combo_box> + <combo_box name="queue_mode"> + <combo_item name="greedy"> + Ingordo + </combo_item> + <combo_item name="lazy"> + Pigro + </combo_item> + <combo_item name="independent"> + Indipendente + </combo_item> + </combo_box> + <text name="border_mode_text"> + Modalità bordo: + </text> + <text name="share_tolderance_text"> + Tolleranza condivisione: + </text> + <combo_box name="border_mode"> + <combo_item name="border_unlock"> + Sblocca + </combo_item> + <combo_item name="border_lock"> + Blocca + </combo_item> + </combo_box> + <text name="crease_label"> + Angolo piega: + </text> + <spinner name="crease_angle" value="75"/> + </panel> + <panel label="Fisica" name="physics_panel"> + <panel name="physics geometry"> + <radio_group name="physics_load_radio" value="physics_load_from_file"> + <radio_item label="File:" name="physics_load_from_file"/> + <radio_item label="Usa livello di dettaglio:" name="physics_use_lod"/> + </radio_group> + <combo_box name="physics_lod_combo" tool_tip="Livello di dettaglio per forma fisica"> + <combo_item name="physics_lowest"> + Bassissimo + </combo_item> + <combo_item name="physics_low"> + Basso + </combo_item> + <combo_item name="physics_medium"> + Medio + </combo_item> + <combo_item name="physics_high"> + Alto + </combo_item> + </combo_box> + <button label="Sfoglia..." name="physics_browse"/> + </panel> + <panel name="physics analysis"> + <slider label="Liscia:" name="Smooth"/> + <check_box label="Chiudi fori (lento)" name="Close Holes (Slow)"/> + <button label="Analizza" name="Decompose"/> + <button label="Annulla" name="decompose_cancel"/> + </panel> + <panel name="physics simplification"> + <slider label="Passaggi:" name="Combine Quality"/> + <slider label="Scala dettagli:" name="Detail Scale"/> + <slider label="Mantieni:" name="Retain%"/> + <button label="Semplifica" name="Simplify"/> + <button label="Annulla" name="simplify_cancel"/> + </panel> + <panel name="physics info"> + <slider label="Ampiezza anteprima:" name="physics_explode"/> + <text name="physics_triangles"> + Triangoli: [TRIANGLES] + </text> + <text name="physics_points"> + Vertici: [POINTS] + </text> + <text name="physics_hulls"> + Inviluppi: [HULLS] + </text> + </panel> + </panel> + <panel label="Modificatori" name="modifiers_panel"> + <spinner name="import_scale" value="1.0"/> + <text name="import_dimensions"> + [X] x [Y] x [Z] m + </text> + <check_box label="Texture" name="upload_textures"/> + <check_box label="Peso pelle" name="upload_skin"/> + <check_box label="Posizioni giunti" name="upload_joints"/> + <spinner name="pelvis_offset" value="0.0"/> + </panel> + </tab_container> +</floater> |