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-rw-r--r--indra/newview/skins/default/xui/it/floater_model_preview.xml376
1 files changed, 200 insertions, 176 deletions
diff --git a/indra/newview/skins/default/xui/it/floater_model_preview.xml b/indra/newview/skins/default/xui/it/floater_model_preview.xml
index 931fe7d382..03102f5f81 100644
--- a/indra/newview/skins/default/xui/it/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/it/floater_model_preview.xml
@@ -1,10 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="Model Preview" title="Carica modello">
- <string name="status_idle">
- Pausa
- </string>
+<floater name="Model Preview" title="CARICAMENTO MODELLO">
+ <string name="status_idle"/>
<string name="status_parse_error">
- Problema nell&apos;elaborazione DAE - vedi il registro per informazioni al riguardo.
+ Errore: Errore elaborazione Dae - vedere il registro per informazioni dettagliate.
</string>
<string name="status_reading_file">
Caricamento in corso...
@@ -51,6 +49,9 @@
<string name="mesh_status_missing_lod">
Livello di dettaglio minimo mancante.
</string>
+ <string name="mesh_status_invalid_material_list">
+ I materiali per il livello di dettaglio non sono un sottoinsieme del modello di riferimento.
+ </string>
<string name="layer_all">
Tutto
</string>
@@ -63,188 +64,211 @@
<string name="tbd">
Da definire
</string>
- <text name="name_label">
- Nome:
- </text>
- <text name="lod_label">
- Anteprima:
- </text>
- <combo_box name="preview_lod_combo" tool_tip="Livello di dettaglio per anteprima rendering">
- <combo_item name="high">
- Livello di dettaglio: Alto
- </combo_item>
- <combo_item name="medium">
- Livello di dettaglio: Medio
- </combo_item>
- <combo_item name="low">
- Livello di dettaglio: Basso
- </combo_item>
- <combo_item name="lowest">
- Livello di dettaglio: Bassissimo
- </combo_item>
- </combo_box>
- <text name="warning_title">
- ATTENZIONE:
- </text>
- <text name="warning_message">
- Non sarà possibile completare il caricamento finale di questo modello sui server di Second Life. [[VURL] Scopri come] ricevere l&apos;autorizzazione per il caricamento dei modelli con reticolo.
- </text>
- <text name="weights_text">
- Download:
-Fisica:
-Server:
-
-Prim equivalenti:
- </text>
- <text name="weights">
- [ST]
-[PH]
-[SIM]
-
-[EQ]
- </text>
- <tab_container name="import_tab">
- <panel label="Livello di dettaglio" name="lod_panel">
- <text name="lod_table_header">
- Seleziona livello di dettaglio:
- </text>
- <text name="high_label" value="Alto"/>
- <text name="high_triangles" value="0"/>
- <text name="high_vertices" value="0"/>
- <text name="medium_label" value="Medio"/>
- <text name="medium_triangles" value="0"/>
- <text name="medium_vertices" value="0"/>
- <text name="low_label" value="Basso"/>
- <text name="low_triangles" value="0"/>
- <text name="low_vertices" value="0"/>
- <text name="lowest_label" value="Bassissimo"/>
- <text name="lowest_triangles" value="0"/>
- <text name="lowest_vertices" value="0"/>
- <text name="lod_table_footer">
- Livello di dettaglio: [DETAIL]
- </text>
- <radio_group name="lod_file_or_limit" value="lod_from_file">
- <radio_item label="Carica da file" name="lod_from_file"/>
- <radio_item label="Genera automaticamente" name="lod_auto_generate"/>
- <radio_item label="Nessuno" name="lod_none"/>
- </radio_group>
- <button label="Sfoglia..." name="lod_browse"/>
- <combo_box name="lod_mode">
- <combo_item name="triangle_limit">
- Limite triangoli
- </combo_item>
- <combo_item name="error_threshold">
- Limite errori
- </combo_item>
- </combo_box>
- <text name="build_operator_text">
- Operatore costruzione:
+ <panel name="left_panel">
+ <panel name="model_name_representation_panel">
+ <text name="name_label">
+ Nome modello:
</text>
- <text name="queue_mode_text">
- Modalità di coda:
+ <text name="model_category_label">
+ Questo modello rappresenta...
</text>
- <combo_box name="build_operator">
- <combo_item name="edge_collapse">
- Collassa bordo
- </combo_item>
- <combo_item name="half_edge_collapse">
- Collassa mezzo bordo
- </combo_item>
- </combo_box>
- <combo_box name="queue_mode">
- <combo_item name="greedy">
- Ingordo
- </combo_item>
- <combo_item name="lazy">
- Pigro
- </combo_item>
- <combo_item name="independent">
- Indipendente
- </combo_item>
+ <combo_box name="model_category_combo">
+ <combo_item label="Seleziona uno..." name="Choose one"/>
+ <combo_item label="Forma avatar" name="Avatar shape"/>
+ <combo_item label="Elemento collegato all&apos;avatar" name="Avatar attachment"/>
+ <combo_item label="Oggetto mobile (veicolo, animale)" name="Moving object (vehicle, animal)"/>
+ <combo_item label="Componente edificio" name="Building Component"/>
+ <combo_item label="Grande, immobile, ecc." name="Large, non moving etc"/>
+ <combo_item label="Piccolo, immobile, ecc." name="Smaller, non-moving etc"/>
+ <combo_item label="Nessuno di questi" name="Not really any of these"/>
</combo_box>
- <text name="border_mode_text">
- Modalità bordo:
- </text>
- <text name="share_tolderance_text">
- Tolleranza condivisione:
- </text>
- <combo_box name="border_mode">
- <combo_item name="border_unlock">
- Sblocca
- </combo_item>
- <combo_item name="border_lock">
- Blocca
- </combo_item>
- </combo_box>
- <text name="crease_label">
- Angolo piega:
- </text>
- <spinner name="crease_angle" value="75"/>
</panel>
- <panel label="Fisica" name="physics_panel">
- <panel name="physics geometry">
- <radio_group name="physics_load_radio" value="physics_load_from_file">
- <radio_item label="File:" name="physics_load_from_file"/>
- <radio_item label="Usa livello di dettaglio:" name="physics_use_lod"/>
- </radio_group>
- <combo_box name="physics_lod_combo" tool_tip="Livello di dettaglio per forma fisica">
- <combo_item name="physics_lowest">
- Bassissimo
- </combo_item>
- <combo_item name="physics_low">
- Basso
- </combo_item>
- <combo_item name="physics_medium">
- Medio
- </combo_item>
- <combo_item name="physics_high">
- Alto
- </combo_item>
- </combo_box>
- <button label="Sfoglia..." name="physics_browse"/>
+ <tab_container name="import_tab">
+ <panel label="Livello di dettaglio" name="lod_panel" title="Livello di dettaglio">
+ <text initial_value="Fonte" name="source" value="Fonte"/>
+ <text initial_value="Triangoli" name="triangles" value="Triangoli"/>
+ <text initial_value="Vertici" name="vertices" value="Vertici"/>
+ <text initial_value="Alto" name="high_label" value="Alto"/>
+ <button label="Sfoglia..." name="lod_browse_high"/>
+ <text initial_value="0" name="high_triangles" value="0"/>
+ <text initial_value="0" name="high_vertices" value="0"/>
+ <text initial_value="Medio" name="medium_label" value="Medio"/>
+ <button label="Sfoglia..." name="lod_browse_medium"/>
+ <text initial_value="0" name="medium_triangles" value="0"/>
+ <text initial_value="0" name="medium_vertices" value="0"/>
+ <text initial_value="Basso" name="low_label" value="Basso"/>
+ <button label="Sfoglia..." name="lod_browse_low"/>
+ <text initial_value="0" name="low_triangles" value="0"/>
+ <text initial_value="0" name="low_vertices" value="0"/>
+ <text initial_value="Bassissimo" name="lowest_label" value="Bassissimo"/>
+ <button label="Sfoglia..." name="lod_browse_lowest"/>
+ <text initial_value="0" name="lowest_triangles" value="0"/>
+ <text initial_value="0" name="lowest_vertices" value="0"/>
+ <check_box label="Genera normali" name="gen_normals"/>
+ <text initial_value="Angolo piega:" name="crease_label" value="Angolo piega:"/>
+ <spinner name="crease_angle" value="75"/>
</panel>
- <panel name="physics analysis">
- <slider label="Liscia:" name="Smooth"/>
- <check_box label="Chiudi fori (lento)" name="Close Holes (Slow)"/>
- <button label="Analizza" name="Decompose"/>
- <button label="Annulla" name="decompose_cancel"/>
+ <panel label="Fisica" name="physics_panel">
+ <panel name="physics geometry">
+ <text name="first_step_name">
+ Passaggio 1: Livello di dettaglio
+ </text>
+ <combo_box name="physics_lod_combo" tool_tip="Livello di dettaglio per forma fisica">
+ <combo_item name="choose_one">
+ Seleziona uno...
+ </combo_item>
+ <combo_item name="physics_high">
+ Alto
+ </combo_item>
+ <combo_item name="physics_medium">
+ Medio
+ </combo_item>
+ <combo_item name="physics_low">
+ Basso
+ </combo_item>
+ <combo_item name="physics_lowest">
+ Bassissimo
+ </combo_item>
+ <combo_item name="load_from_file">
+ Da file
+ </combo_item>
+ </combo_box>
+ <button label="Sfoglia..." name="physics_browse"/>
+ </panel>
+ <panel name="physics analysis">
+ <text name="method_label">
+ Passaggio 2: Analizza
+ </text>
+ <text name="analysis_method_label">
+ Metodo:
+ </text>
+ <text name="quality_label">
+ Qualità:
+ </text>
+ <text name="smooth_method_label">
+ Liscia:
+ </text>
+ <check_box label="Chiudi fori" name="Close Holes (Slow)"/>
+ <button label="Analizza" name="Decompose"/>
+ <button label="Annulla" name="decompose_cancel"/>
+ </panel>
+ <panel name="physics simplification">
+ <text name="second_step_label">
+ Passaggio 3: Semplifica
+ </text>
+ <text name="simp_method_header">
+ Metodo:
+ </text>
+ <text name="pass_method_header">
+ Passaggi:
+ </text>
+ <text name="Detail Scale label">
+ Scala dettagli:
+ </text>
+ <text name="Retain%_label">
+ Mantieni:
+ </text>
+ <combo_box name="Combine Quality" value="1"/>
+ <button label="Semplifica" name="Simplify"/>
+ <button label="Annulla" name="simplify_cancel"/>
+ </panel>
+ <panel name="physics info">
+ <text name="results_text">
+ Risultati:
+ </text>
+ <text name="physics_triangles">
+ Triangoli: [TRIANGLES],
+ </text>
+ <text name="physics_points">
+ Vertici: [POINTS],
+ </text>
+ <text name="physics_hulls">
+ Scafi: [HULLS]
+ </text>
+ </panel>
</panel>
- <panel name="physics simplification">
- <slider label="Passaggi:" name="Combine Quality"/>
- <slider label="Scala dettagli:" name="Detail Scale"/>
- <slider label="Mantieni:" name="Retain%"/>
- <button label="Semplifica" name="Simplify"/>
- <button label="Annulla" name="simplify_cancel"/>
- </panel>
- <panel name="physics info">
- <slider label="Ampiezza anteprima:" name="physics_explode"/>
- <text name="physics_triangles">
- Triangoli: [TRIANGLES]
+ <panel label="Carica opzioni" name="modifiers_panel">
+ <text name="scale_label">
+ Scala (1=nessuna scala):
+ </text>
+ <spinner name="import_scale" value="1.0"/>
+ <text name="dimensions_label">
+ Dimensioni:
</text>
- <text name="physics_points">
- Vertici: [POINTS]
+ <text name="import_dimensions">
+ [X] X [Y] X [Z]
</text>
- <text name="physics_hulls">
- Inviluppi: [HULLS]
+ <check_box label="Includi texture" name="upload_textures"/>
+ <text name="include_label">
+ Solo per modelli avatar:
</text>
+ <check_box label="Includi peso pelle" name="upload_skin"/>
+ <check_box label="Includi posizioni giunti" name="upload_joints"/>
+ <text name="pelvis_offset_label">
+ Spostamento Z (sposta l&apos;avatar in alto o in basso):
+ </text>
+ <spinner name="pelvis_offset" value="0.0"/>
</panel>
- </panel>
- <panel label="Modificatori" name="modifiers_panel">
- <spinner name="import_scale" value="1.0"/>
- <text name="import_dimensions">
- [X] x [Y] x [Z] m
+ </tab_container>
+ <panel name="weights_and_warning_panel">
+ <button label="Calcolare pesi e tariffa" name="calculate_btn" tool_tip="Calcolare pesi e tariffa"/>
+ <button label="Annulla" name="cancel_btn"/>
+ <button label="Carica" name="ok_btn" tool_tip="Carica al simulatore"/>
+ <button label="Annulla impostazioni e ripristina modulo" name="reset_btn"/>
+ <text name="upload_fee">
+ Costo caricamento: L$ [FEE]
+ </text>
+ <text name="prim_weight">
+ Impatto sul terreno: [EQ]
+ </text>
+ <text name="download_weight">
+ Download: [ST]
+ </text>
+ <text name="physics_weight">
+ Fisica: [PH]
+ </text>
+ <text name="server_weight">
+ Server: [SIM]
+ </text>
+ <text name="warning_title">
+ NOTA:
+ </text>
+ <text name="warning_message">
+ Non hai l&apos;autorizzazione per caricare i modelli di reticolo. [[VURL] Scopri come] ottenere la certificazione.
+ </text>
+ <text name="status">
+ [STATUS]
</text>
- <check_box label="Texture" name="upload_textures"/>
- <check_box label="Peso pelle" name="upload_skin"/>
- <check_box label="Posizioni giunti" name="upload_joints"/>
- <spinner name="pelvis_offset" value="0.0"/>
</panel>
- </tab_container>
- <text name="upload_fee">
- Costo caricamento: L$ [FEE]
+ </panel>
+ <text name="lod_label">
+ Anteprima:
</text>
- <button label="Imposta sui valori predefiniti" name="reset_btn" tool_tip="Imposta sui valori predefiniti"/>
- <button label="Calcolare pesi e tariffa" name="calculate_btn" tool_tip="Calcolare pesi e tariffa"/>
- <button label="Carica sul server" name="ok_btn" tool_tip="Carica al simulatore"/>
- <button label="Annulla" name="cancel_btn"/>
+ <panel name="right_panel">
+ <combo_box name="preview_lod_combo" tool_tip="Livello di dettaglio per anteprima rendering">
+ <combo_item name="high">
+ Alto
+ </combo_item>
+ <combo_item name="medium">
+ Medio
+ </combo_item>
+ <combo_item name="low">
+ Basso
+ </combo_item>
+ <combo_item name="lowest">
+ Bassissimo
+ </combo_item>
+ </combo_box>
+ <text name="label_display">
+ Visualizzazione...
+ </text>
+ <check_box label="Bordi" name="show_edges"/>
+ <check_box label="Fisica" name="show_physics"/>
+ <check_box label="Texture" name="show_textures"/>
+ <check_box label="Pesi pelle" name="show_skin_weight"/>
+ <check_box label="Giunti" name="show_joint_positions"/>
+ <text name="physics_explode_label">
+ Anteprima spaziatura:
+ </text>
+ </panel>
</floater>