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-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml62
1 files changed, 42 insertions, 20 deletions
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
index 32cbbff8b7..4692a226d9 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
@@ -231,6 +231,34 @@
m
</text>
+ <check_box
+ control_name="WindLightUseAtmosShaders"
+ height="16"
+ initial_value="true"
+ label="Atmospheric shaders"
+ layout="topleft"
+ left="30"
+ name="WindLightUseAtmosShaders"
+ top_delta="24"
+ width="280">
+ <check_box.commit_callback
+ function="Pref.VertexShaderEnable" />
+ </check_box>
+
+ <check_box
+ control_name="RenderDeferred"
+ height="16"
+ initial_value="true"
+ label="Advanced Lighting Model"
+ layout="topleft"
+ left="30"
+ name="UseLightShaders"
+ top_delta="24"
+ width="256">
+ <check_box.commit_callback
+ function="Pref.VertexShaderEnable" />
+ </check_box>
+
<slider
control_name="IndirectMaxComplexity"
tool_tip="Controls at what point a visually complex avatar is drawn as a JellyDoll"
@@ -246,7 +274,7 @@
max_val="101"
name="IndirectMaxComplexity"
show_text="false"
- top_delta="24"
+ top_delta="60"
width="300">
<slider.commit_callback
function="Pref.UpdateIndirectMaxComplexity"
@@ -265,34 +293,28 @@
width="65">
0
</text>
-
<check_box
- control_name="WindLightUseAtmosShaders"
+ control_name="AlwaysRenderFriends"
height="16"
initial_value="true"
- label="Atmospheric shaders"
+ label="Always Render Friends"
layout="topleft"
left="30"
- name="WindLightUseAtmosShaders"
+ name="AlwaysRenderFriends"
top_delta="24"
- width="280">
- <check_box.commit_callback
- function="Pref.VertexShaderEnable" />
+ width="256">
</check_box>
-
- <check_box
- control_name="RenderDeferred"
- height="16"
- initial_value="true"
- label="Advanced Lighting Model"
+ <button
+ height="23"
+ label="Exceptions..."
layout="topleft"
- left="30"
- name="UseLightShaders"
+ left="48"
+ name="RenderExceptionsButton"
top_delta="24"
- width="256">
- <check_box.commit_callback
- function="Pref.VertexShaderEnable" />
- </check_box>
+ width="100">
+ <button.commit_callback
+ function="Pref.RenderExceptions"/>
+ </button>
<!-- End of Basic Settings block -->