diff options
Diffstat (limited to 'indra/newview/skins/default/xui/en/floater_model_preview.xml')
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_model_preview.xml | 563 |
1 files changed, 563 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml new file mode 100644 index 0000000000..f58595b3c5 --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -0,0 +1,563 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater can_close="true" can_drag_on_left="false" can_minimize="false" + can_resize="true" height="550" min_height="550" min_width="620" + name="Model Preview" title="Upload Model" width="620"> + + <string name="status_idle">Idle</string> + <string name="status_parse_error">Dae parsing issue - see log for details.</string> + <string name="status_reading_file">Loading...</string> + <string name="status_generating_meshes">Generating Meshes...</string> + <string name="status_vertex_number_overflow">Error: Vertex number is more than 65534, aborted!</string> + <string name="bad_element">Error: element is invalid</string> + <string name="high">High</string> + <string name="medium">Medium</string> + <string name="low">Low</string> + <string name="lowest">Lowest</string> + <string name="mesh_status_good">Ship it!</string> + <string name="mesh_status_na">N/A</string> + <string name="mesh_status_none">None</string> + <string name="mesh_status_submesh_mismatch">Levels of detail have a different number of textureable faces.</string> + <string name="mesh_status_mesh_mismatch">Levels of detail have a different number of mesh instances.</string> + <string name="mesh_status_too_many_vertices">Level of detail has too many vertices.</string> + <string name="mesh_status_missing_lod">Missing required level of detail.</string> + <string name="layer_all">All</string> <!-- Text to display in physics layer combo box for "all layers" --> + <string name="decomposing">Analyzing...</string> + <string name="simplifying">Simplifying...</string> + + + <text left="15" bottom="25" follows="top|left" height="15" name="name_label"> + Name: + </text> + <line_editor bottom_delta="20" follows="top|left|right" height="19" max_length_bytes="64" + name="description_form" prevalidate_callback="ascii" width="290" /> + + <text bottom_delta="20" left="15" follows="left|top" height="15" name="lod_label"> + Preview: + </text> + <combo_box bottom_delta="20" follows="left|top" height="18" + name="preview_lod_combo" width="240" tool_tip="LOD to view in preview render"> + <combo_item name="high"> + Level of Detail: High + </combo_item> + <combo_item name="medium"> + Level of Detail: Medium + </combo_item> + <combo_item name="low"> + Level of Detail: Low + </combo_item> + <combo_item name="lowest"> + Level of Detail: Lowest + </combo_item> + </combo_box> + + <menu_button follows="top|left" + image_hover_unselected="Toolbar_Left_Over" + image_overlay="OptionsMenu_Off" + image_selected="Toolbar_Left_Selected" + image_unselected="Toolbar_Left_Off" + layout="topleft" + left_pad="5" + name="options_gear_btn" + width="31" + height="25"/> + <!-- Placeholder panel for 3D preview render --> + <panel + name="preview_panel" + left="15" + bevel_style="none" + border_style="line" + border="true" + width="290" + height="290" + follows="all"/> + + <text bottom_delta="25" left="25" width="100" follows="bottom|left">Upload Details</text> + <panel top_pad="5" border="true" left="15" width="290" height="70" follows="bottom|left" + bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3"> + <text left="25" follows="bottom|left" width="140" height="15" name="streaming cost"> + Resource Cost: [COST] + </text> + <text left="25" top_pad="5" width="140" follows="bottom|left" height="15" name="physics cost"> + Physics Cost: [COST] + </text> + <text left="25" top_pad="5" follows="bottom|left" height="15" name="upload fee"> + Upload Fee: N/A + </text> + </panel> + + <check_box + height="16" + left_delta="0" + name="confirm_checkbox" + top_pad="15" + follows="bottom|left" + width="16" /> + + <text + height="30" + width="570" + word_wrap="true" + left_delta="25" + top_delta="0">I confirm that I have the appropriate rights to the material contained in this model. [secondlife:///app/floater/learn_more Learn more]</text> + <text left="10" bottom="540" width="290" height="15" follows="bottom|left|right" name="status">[STATUS]</text> + + + <button bottom="540" left="300" follows="bottom|right" height="20" label="Defaults" + width="80" name="reset_btn" tool_tip="Reset to defaults"/> + <button bottom="540" left="430" follows="bottom|right" height="20" label="Upload" + width="80" name="ok_btn" tool_tip="Upload to simulator"/> + <button left_pad="10" follows="right|bottom" height="20" width="80" label="Cancel" name="cancel_btn"/> + + <tab_container + follows="right|top|bottom" + top="15" + left="310" + height="470" + width="300" + name="import_tab" + border="true" + tab_position="top"> + + <!-- LOD PANEL --> + <panel + border="true" + label="Level of Detail" + name="lod_panel"> + + <text left="10" width="240" bottom="20" height="15" follows="left|top" name="lod_table_header"> + Select Level of Detail: + </text> + + <text valign="center" halign="center" bg_visible="true" bottom_delta="16" left="75" width="65" height="18" follows="left|top" value="Triangles"/> + <text valign="center" halign="center" bg_visible="true" left_pad="0" width="65" height="18" follows="left|top" value="Vertices"/> + <text valign="center" halign="center" left_pad="0" width="65" bg_visible="true" height="18" follows="left|top" value="Status"/> + + <text valign="center" halign="center" bg_visible="true" name="high_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="High"/> + <text valign="center" halign="center" bg_visible="true" name="high_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="high_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="high_status" left_pad="0" width="65" height="18" follows="left|top" value=""/> + <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_high" left_delta="20" top_delta="0" /> + + <text valign="center" halign="center" bg_visible="true" name="medium_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Medium"/> + <text valign="center" halign="center" bg_visible="true" name="medium_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="medium_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="medium_status" left_pad="0" width="65" height="18" follows="left|top" value=""/> + <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_medium" left_delta="20" top_delta="0" /> + + <text valign="center" halign="center" bg_visible="true" name="low_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Low"/> + <text valign="center" halign="center" bg_visible="true" name="low_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="low_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="low_status" left_pad="0" width="65" height="18" follows="left|top" value=""/> + <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_low" left_delta="20" top_delta="0" /> + + <text valign="center" halign="center" bg_visible="true" name="lowest_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Lowest"/> + <text valign="center" halign="center" bg_visible="true" name="lowest_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="lowest_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="lowest_status" left_pad="0" width="65" height="18" follows="left|top" value=""/> + <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_lowest" left_delta="20" top_delta="0" /> + + <text left="10" width="240" height="15" top_pad="15" follows="left|top" name="lod_table_footer"> + Level of Detail: [DETAIL] + </text> + + <icon height="16" width="16" left="20" follows="left|top" name="lod_status_message_icon"/> + <text left_pad="5" width="200" height="28" follows="left|top" top_pad="-15" wrap="true" name="lod_status_message_text"/> + + <text top_pad="-3" left="10" height="15" follows="left|top"> + Mesh + </text> + + <radio_group follows="top|left" height="210" left="30" name="lod_file_or_limit" width="240" value="lod_from_file"> + <radio_item bottom="195" label="Load from file" name="lod_from_file"/> + <radio_item bottom="150" label="Auto generate" name="lod_auto_generate"/> + <radio_item bottom="0" label="None" name="lod_none"/> + </radio_group> + + <line_editor follows="left|top" bottom_delta="-170" width="140" left="45" value="" name="lod_file" height="20"/> + <button bottom_delta="3" name="lod_browse" label="Browse..." left_pad="5" follows="left|top" width="70" height="25"/> + + <combo_box follows="top|left" name="lod_mode" top_pad="22" width="100" left="45" height="20"> + <combo_item name="triangle_limit"> + Triangle Limit + </combo_item> + <combo_item name="error_threshold"> + Error Threshold + </combo_item> + </combo_box> + <spinner follows="top|left" name="lod_triangle_limit" increment="10" left_pad="5" height="20" width="100" decimal_digits="0" enabled="true"/> + <spinner left_delta="0" bottom_delta="0" increment="0.01" follows="top|left" name="lod_error_threshold" min_val="0" max_val="100" height="20" width="100" decimal_digits="3" visible="false" enabled="true"/> + + <text follows="top|left" name="build_operator_text" left="45" top_pad="10" width="100" height="15"> + Build Operator: + </text> + <text follows="top|left" name="queue_mode_text" left_pad="5" width="100" height="15"> + Queue Mode: + </text> + <combo_box follows="top|left" name="build_operator" top_pad="5" left="45" width="100" height="20"> + <combo_item name="edge_collapse"> + Edge Collapse + </combo_item> + <combo_item name="half_edge_collapse"> + Half Edge Collapse + </combo_item> + </combo_box> + + <combo_box follows="top|left" name="queue_mode" left_pad="5" width="100" height="20"> + <combo_item name="greedy"> + Greedy + </combo_item> + <combo_item name="lazy"> + Lazy + </combo_item> + <combo_item name="independent"> + Independent + </combo_item> + </combo_box> + + <text top_pad="10" name="border_mode_text" left="45" follows="left|top" width="100" height="15"> + Border Mode: + </text> + + <text left_pad="5" name="share_tolderance_text" follows="left|top" width="100" height="15"> + Share Tolerance: + </text> + + <combo_box follows="left|top" left="45" height="20" name="border_mode" width="100"> + <combo_item name="border_unlock"> + Unlock + </combo_item> + <combo_item name="border_lock"> + Lock + </combo_item> + </combo_box> + <spinner follows="left|top" name="share_tolerance" left_pad="5" width="100" decimal_digits="5" initial_value="0.00001" height="20"/> + + <text left="10" top_pad="35" follows="top|left" width="240" height="15"> + Generate Normals + </text> + <text left="35" top_pad="5" follows="top|left" width="100" height="15" name="crease_label"> + Crease Angle: + </text> + <spinner follows="top|left" left_pad="5" min_val="0" max_val="180" value="75" width="60" height="20" name="crease_angle"/> + </panel> + + <!-- PANEL --> + <panel + border="true" + label="Physics" + name="physics_panel"> + + <!-- PHYSICS GEOMETRY--> + <panel + follows="top|left" + name="physics geometry" + left="0" + top="0" + width="300" + height="65" + visible="true" + border="true" + bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3"> + + <radio_group follows="top|left" top="10" width="240" height="40" name="physics_load_radio" value="physics_load_from_file"> + <radio_item bottom="0" name="physics_load_from_file" label="File:"/> + <radio_item bottom="23" name="physics_use_lod" label="Use Level of Detail:"/> + </radio_group> + + <combo_box left="180" top="10" follows="left|top" height="18" + name="physics_lod_combo" width="110" tool_tip="LOD to use for physics shape"> + <combo_item name="physics_lowest"> + Lowest + </combo_item> + <combo_item name="physics_low"> + Low + </combo_item> + <combo_item name="physics_medium"> + Medium + </combo_item> + <combo_item name="physics_high"> + High + </combo_item> + </combo_box> + + <line_editor follows="left|top" top_pad="5" width="140" left="60" value="" name="physics_file" height="20"/> + <button left_pad="10" name="physics_browse" label="Browse..." follows="left|top" width="70" height="20"/> + + <!-- + <check_box name="physics_optimize" follows="left|top" width="130" left="10" top_pad="5" height="20" label="Optimize"/> + <check_box name="physics_use_hull" follows="left|top" width="130" left_pad="5" height="20" label="Use Convex Hull"/> + --> + </panel> + + + <!-- PHYSICS ANALYSIS--> + <panel + follows="top|left" + name="physics analysis" + top_pad="0" + left="0" + width="300" + height="130" + visible="true" + border="true" + bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3"> + + <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig"> + Step 1: Analysis + </text> + + <text top_pad="5" width="50" follows="top|left" height="15"> + Method: + </text> + <combo_box name="Method" follows="top|left" left_pad="5" bottom_delta="2" height="20" width="80"/> + <text left="160" bottom_delta="-2" width="50" follows="top|left" height="15"> + Quality: + </text> + <combo_box name="Decompose Quality" bottom_delta="2" follows="top|left" left_pad="5" height="20" width="80"/> + + <slider name="Smooth" left="10" width="280" follows="top|left" top_pad="10" height="20" label="Smooth:"/> + + <check_box name="Close Holes (Slow)" follows="top|left" top_pad="10" height="15" label="Close Holes (slow)"/> + + <button left="200" bottom_delta="0" width="90" follows="top|left" label="Analyze" name="Decompose" height="20"/> + <button left="200" bottom_delta="0" width="90" follows="top|left" label="Cancel" name="decompose_cancel" visble="false" height="20"/> + </panel> + + + <!-- PHYSICS SIMPLIFICATION --> + <panel + follows="top|left" + name="physics simplification" + left="0" + top_pad="0" + width="300" + height="150" + visible="true" + border="true" + bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3"> + + <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig"> + Step 2: Simplification + </text> + + <text left="10" top_pad="5" height="15" width="140" follows="top|left"> + Method: + </text> + + <combo_box left_pad="5" height="20" width="120" follows="top|left" name="Simplify Method"/> + + <slider left="10" name="Combine Quality" label="Passes:" label_width="120" width="270" follows="top|left" top_pad="10" height="20"/> + <slider name="Detail Scale" label="Detail Scale:" label_width="120" width="270" follows="top|left" top_pad="10" height="20"/> + <slider name="Retain%" label="Retain:" label_width="120" width="270" follows="top|left" bottom_delta="0" left_delta="0" visible="false" height="20"/> + <button left="190" width="90" follows="top|left" label="Simplify" name="Simplify" height="20"/> + <button left="190" bottom_delta="0" width="90" follows="top|left" label="Cancel" name="simplify_cancel" height="20"/> + + </panel> + + <!-- INFO PANEL --> + <panel + left="0" + top_pad="0" + width="300" + height="100" + follows="left|top" + name="physics info" + visible="true" + border="true" + bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3"> + + <slider name="physics_explode" follows="top|left" top="10" left="10" label="Preview Spread:" min_val="0.0" max_val="3.0" height="20" width="280"/> + + <text follows="top|left" name="physics_triangles" top_pad="10" height="15" left="10"> + Triangles: [TRIANGLES] + </text> + <text follows="top|left" name="physics_points" top_pad="5" height="15"> + Vertices: [POINTS] + </text> + <text follows="top|left" name="physics_hulls" top_pad="5" height="15"> + Hulls: [HULLS] + </text> + + + </panel> + </panel> + + <!-- MODIFIERS PANEL --> + <panel + border="true" + label="Modifiers" + name="modifiers_panel"> + <text left="10" width="90" bottom="30" follows="top|left" height="15"> + Scale: + </text> + <text left_pad="5" width="140" follows="top|left" height="15"> + Dimensions: + </text> + + <spinner left="10" height="20" follows="top|left" width="80" top_pad="5" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/> + + <text left_pad="20" height="15" name="import_dimensions" follows="top|left"> + [X] x [Y] x [Z] m + </text> + + <text left="10" top_pad="20" follows="top|left" height="15"> + Include: + </text> + + <check_box top_pad="5" name="upload_textures" height="15" follows="top|left" label="Textures"/> + <check_box top_pad="5" name="upload_skin" height="15" follows="top|left" label="Skin weight"/> + <check_box top_pad="5" left="20" name="upload_joints" height="15" follows="top|left" label="Joint positions"/> + + <text left="10" top_pad="4" width="90" bottom="30" follows="top|left" height="15"> + Pelvis Z Offset: + </text> + + <spinner left="10" top_pad="4" height="20" follows="top|left" width="80" value="0.0" min_val="-3.00" max_val="3.0" name="pelvis_offset"/> + + </panel> + </tab_container> + + <!-- + <button bottom_delta="0" left="10" width="120" name="auto fill" label="Generate LOD" tool_tip="Automatically generate levels of detail"/> + <button bottom_delta="0" left="140" width="120" name="smooth normals" label="Generate Normals" tool_tip="Regenerate normals based on mesh shape"/> + <button bottom_delta="0" left="260" width="120" name="consolidate" label="Consolidate" tool_tip="Combine similar submeshes (reduces number of submeshes)"/> + <button bottom_delta="30" left="260" width="120" name="scrub materials" label="Scrub Materials" tool_tip="Remove all material information (clear textures, set all colors to white)."/> + + <spinner bottom_delta="0" left="140" width="120" height="16" initial_value="75" label_width="60" name="edge threshold" decimal_digits="0" min_val="0" max_val="180" increment="5" label="Hard Angle" tool_tip="Maximum angle that will be smoothed between triangles when using Generate Normals"/> + + <text bottom_delta="30" follows="top|left" height="15" left="10" name="high_lod_label"> + High LOD: + </text> + <combo_box bottom_delta="0" left="97" follows="left|top" height="18" + name="high detail combo" width="100" tool_tip="Specify mesh for this level of detail"> + <combo_item name="high none" value="none"> + None + </combo_item> + <combo_item name="high choose file" value="file"> + Choose File... + </combo_item> + <combo_item name="high triangle limit" value="limit"> + Triangle Limit + </combo_item> + </combo_box> + <spinner bottom_delta="-5" left="200" width="120" name="high limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/> + <text bottom_delta="25" follows="top|left" height="15" left="10" name="high info" width="300"> + [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes. + [MESSAGE] + </text> + + <text bottom_delta="35" follows="top|left" height="15" left="10" name="medium_lod_label"> + Medium LOD: + </text> + <combo_box bottom_delta="0" left="97" follows="left|top" height="18" + name="medium detail combo" width="100" tool_tip="Specify mesh for this level of detail"> + <combo_item name="medium none" value="none"> + None + </combo_item> + <combo_item name="medium choose file" value="file"> + Choose File... + </combo_item> + <combo_item name="medium triangle limit" value="limit"> + Triangle Limit + </combo_item> + </combo_box> + <spinner bottom_delta="-5" left="200" width="120" name="medium limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/> + <text bottom_delta="25" follows="top|left" height="15" left="10" name="medium info" width="300"> + [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes. + [MESSAGE] + </text> + + <text bottom_delta="35" follows="top|left" height="15" left="10" name="low_lod_label"> + Low LOD: + </text> + <combo_box bottom_delta="0" left="97" follows="left|top" height="18" + name="low detail combo" width="100" tool_tip="Specify mesh for this level of detail"> + <combo_item name="low none" value="none"> + None + </combo_item> + <combo_item name="low choose file" value="file"> + Choose File... + </combo_item> + <combo_item name="low triangle limit" value="limit"> + Triangle Limit + </combo_item> + </combo_box> + <spinner bottom_delta="-5" left="200" width="120" name="low limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/> + <text bottom_delta="25" follows="top|left" height="15" left="10" name="low info" width="300"> + [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes + [MESSAGE] + </text> + + <text bottom_delta="35" follows="top|left" height="15" left="10" name="lowest_lod_label"> + Lowest LOD: + </text> + <combo_box bottom_delta="0" left="97" follows="left|top" height="18" + name="lowest detail combo" width="100" tool_tip="Specify mesh for this level of detail"> + <combo_item name="lowest none" value="none"> + None + </combo_item> + <combo_item name="lowest choose file" value="file"> + Choose File... + </combo_item> + <combo_item name="lowest triangle limit" value="limit"> + Triangle Limit + </combo_item> + </combo_box> + <spinner bottom_delta="-5" left="200" width="120" name="lowest limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/> + <text bottom_delta="25" follows="top|left" height="15" left="10" name="lowest info" width="300"> + [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes + [MESSAGE] + </text> + + <text bottom_delta="35" follows="top|left" height="15" left="10" name="physics_lod_label"> + Physical Shape: + </text> + <combo_box bottom_delta="0" left="97" follows="left|top" height="18" + name="physics detail combo" width="100"> + <combo_item name="physics none" value="none"> + None + </combo_item> + <combo_item name="physics choose file" value="file"> + Choose File... + </combo_item> + <combo_item name="physics triangle limit" value="limit"> + Triangle Limit... + </combo_item> + </combo_box> + <spinner bottom_delta="-5" left="200" width="90" name="physics limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/> + <button bottom_delta="0" left="290" width="30" follows="left|top" height="20" label=">>" + name="decompose_btn" tool_tip="Create convex decomposition."/> + <text bottom_delta="25" follows="top|left" height="15" left="10" name="physics info" width="300"> + [TRIANGLES] Triangles, [HULLS] Hulls, [POINTS] Points + </text> + + <text bottom_delta="25" follows="top|left" height="15" left="10" name="include label" width="300"> + Include: + </text> + + <check_box bottom_delta="20" follow="bottom|left" height="20" label="Textures" + left="15" width="125" name="upload_textures" tool_tip="Upload associated textures "/> + + <check_box bottom_delta="20" follow="bottom|left" height="20" label="Skin Weights" + left="15" width="125" name="upload_skin" tool_tip="Upload vertex skin weighting information."/> + + <check_box bottom_delta="20" follow="bottom|left" height="20" label="Joint Positions" + left="15" width="125" name="upload_joints" tool_tip="Upload joint position information (will override avatar joint positions when mesh is worn)."/> + + + <button bottom_delta="25" follows="bottom|left" height="20" label="Upload" + left="15" name="ok_btn" width="125" tool_tip="Upload to simulator"/> + + <text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="description_label" text_color="1 0.82 0.46 1"> + (No charge for upload during First Look) + </text> + <text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="upload_message"> + [MESSAGE] + </text> + + <spinner bottom_delta="20" label="Scale" left="15" width="120" name="debug scale" decimal_digits="3" increment="0.1" min_val="0" max_val="64" initial_value="1" tool_tip="Multiplier for incoming object scale. If incoming dimensions are very small or very large, modify this value to get dimensions into an acceptable range."/> + <text bottom_delta="30" left="15" width="280" follows="top|left" height="15" name="dimensions"> + Model Dimensions: [X]m x [Y]m x [Z]m + </text> + --> +</floater> |