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-rw-r--r--indra/newview/skins/default/xui/en/floater_adjust_environment.xml25
1 files changed, 24 insertions, 1 deletions
diff --git a/indra/newview/skins/default/xui/en/floater_adjust_environment.xml b/indra/newview/skins/default/xui/en/floater_adjust_environment.xml
index bf97d32a5c..91a1dffcb5 100644
--- a/indra/newview/skins/default/xui/en/floater_adjust_environment.xml
+++ b/indra/newview/skins/default/xui/en/floater_adjust_environment.xml
@@ -10,6 +10,9 @@
min_height="275"
single_instance="true"
can_resize="false">
+ <string name="hdr_string">HDR Scale:</string>
+ <string name="brightness_string">Brightness:</string>
+ <string name="hdr_tooltip">Intensity of lightning effects such as realistically bright skies and dynamic exposure. 1.0 is the default, 0 is off, values between 0 and 1 are mixing Ambient with HDR.</string>
<layout_stack name="outer_stack"
width="845"
height="275"
@@ -245,13 +248,33 @@
top_pad="5"
width="185"
can_edit_text="true"/>
+ <text follows="left|top"
+ height="10"
+ layout="topleft"
+ left_delta="-5"
+ top_pad="15"
+ width="180">Reflection Probe Ambiance:</text>
+ <slider decimal_digits="2"
+ follows="left|top"
+ height="16"
+ increment="0.01"
+ initial_value="0"
+ layout="topleft"
+ left_delta="5"
+ min_val="0"
+ max_val="10"
+ name="probe_ambiance"
+ tool_tip="Intensity of environment based indirect lighting. At zero HDR scale becomes Brightness"
+ top_pad="5"
+ width="185"
+ can_edit_text="true"/>
<text follows="left|top"
name="scene_gamma_label"
height="10"
layout="topleft"
left_delta="-5"
top_pad="15"
- width="80">Scene Gamma:</text>
+ width="80">Brightness:</text>
<slider decimal_digits="2"
follows="left|top"
height="16"