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-rwxr-xr-xindra/newview/skins/default/xui/de/floater_lagmeter.xml151
1 files changed, 0 insertions, 151 deletions
diff --git a/indra/newview/skins/default/xui/de/floater_lagmeter.xml b/indra/newview/skins/default/xui/de/floater_lagmeter.xml
deleted file mode 100755
index 45ff37c147..0000000000
--- a/indra/newview/skins/default/xui/de/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="LAG METER">
- <floater.string name="max_title_msg">
- Lag-Anzeige
- </floater.string>
- <floater.string name="max_width_px">
- 350
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Client
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, Fenster im Hintergrund
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Mögliche Ursache: Sichtweite zu groß
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Mögliche Ursache: Bilder werden geladen
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Mögliche Ursache: Zu viele Bilder im Speicher
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Mögliche Ursache: Zu viele komplexe Objekte in der Szene
- </floater.string>
- <floater.string name="network_text_msg">
- Netzwerk
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL]%
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung.
- </floater.string>
- <floater.string name="server_text_msg">
- Server
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Mögliche Ursache: Zu viele physische Objekte
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Mögliche Ursache: Zu viele geskriptete Objekte
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Mögliche Ursache: Zu viel Netzwerktraffic
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Mögliche Ursache: Zu viele Personen in Bewegung in der Region
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Mögliche Ursache: Zu viele Bildberechnungen
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Mögliche Ursache: Zu hohe Simulator-Last
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="Client-Lag-Status"/>
- <text name="client">
- Client
- </text>
- <text name="client_text">
- Normal
- </text>
- <button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/>
- <text name="network">
- Netzwerk
- </text>
- <text name="network_text">
- Normal
- </text>
- <button name="server_lagmeter" tool_tip="Server-Lag-Status"/>
- <text name="server">
- Server
- </text>
- <text name="server_text">
- Normal
- </text>
- <button label="&gt;&gt; " name="minimize" tool_tip="Fenstergröße ändern"/>
-</floater>