diff options
Diffstat (limited to 'indra/newview/skins/default/xui/da/floater_model_wizard.xml')
-rw-r--r-- | indra/newview/skins/default/xui/da/floater_model_wizard.xml | 241 |
1 files changed, 0 insertions, 241 deletions
diff --git a/indra/newview/skins/default/xui/da/floater_model_wizard.xml b/indra/newview/skins/default/xui/da/floater_model_wizard.xml deleted file mode 100644 index 8ad443581a..0000000000 --- a/indra/newview/skins/default/xui/da/floater_model_wizard.xml +++ /dev/null @@ -1,241 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Model Wizard" title="UPLOAD MODEL WIZARD"> - <button label="5. Upload" name="upload_btn"/> - <button label="4. Review" name="review_btn"/> - <button label="3. Physics" name="physics2_btn"/> - <button label="3. Physics" name="physics_btn"/> - <button label="2. Optimize" name="optimize_btn"/> - <button label="1. Choose File" name="choose_file_btn"/> - <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> - Upload Model - </text> - </panel> - <text name="description"> - This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files. - </text> - <panel name="content"> - <text name="Cache location"> - Filename: - </text> - <button label="Browse..." label_selected="Browse..." name="browse"/> - <text name="dimensions"> - X: Y: Z: - </text> - <text name="dimension_dividers"> - | | - </text> - </panel> - </panel> - <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> - Optimize - </text> - </panel> - <text name="description"> - This wizard has optimized your model to improve performance. You may adjust the results of the optimization process bellow or click Next to continue. - </text> - <panel name="content"> - <text name="high_detail_text"> - Generate Level of Detail: High - </text> - <text name="medium_detail_text"> - Generate Level of Detail: Medium - </text> - <text name="low_detail_text"> - Generate Level of Detail: Low - </text> - <text name="lowest_detail_text"> - Generate Level of Detail: Lowest - </text> - </panel> - <panel name="content2"> - <text name="lod_label"> - Model Preview: - </text> - <combo_box name="preview_lod_combo2" tool_tip="LOD to view in preview render"> - <combo_item name="high"> - High - </combo_item> - <combo_item name="medium"> - Medium - </combo_item> - <combo_item name="low"> - Low - </combo_item> - <combo_item name="lowest"> - Lowest - </combo_item> - </combo_box> - <text name="streaming cost"> - Resource Cost: [COST] - </text> - <text name="dimensions"> - X: Y: Z: - </text> - <text name="dimension_dividers"> - | | - </text> - </panel> - </panel> - <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> - Physics - </text> - </panel> - <text name="description"> - The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used: - </text> - <panel name="content"> - <text name="streaming cost"> - Resource Cost: [COST] - </text> - </panel> - </panel> - <panel name="physics2_panel"> - <panel name="header_panel"> - <text name="header_text"> - Physics - </text> - </panel> - <text name="description"> - Preview the physics shape below then click Next to continue. To modify the physics shape, click the Back button. - </text> - <panel name="content"> - <text name="lod_label"> - Model Preview: - </text> - <combo_box name="preview_lod_combo3" tool_tip="LOD to view in preview render"> - <combo_item name="high"> - High - </combo_item> - <combo_item name="medium"> - Medium - </combo_item> - <combo_item name="low"> - Low - </combo_item> - <combo_item name="lowest"> - Lowest - </combo_item> - </combo_box> - <text name="dimensions"> - X: Y: Z: - </text> - <text name="dimension_dividers"> - | | - </text> - <text name="streaming cost"> - Resource Cost: [COST] - </text> - </panel> - </panel> - <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> - Review - </text> - </panel> - <text name="description"> - Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload. - </text> - <panel name="content"> - <text name="lod_label"> - Model Preview: - </text> - <combo_box name="preview_lod_combo" tool_tip="LOD to view in preview render"> - <combo_item name="high"> - High - </combo_item> - <combo_item name="medium"> - Medium - </combo_item> - <combo_item name="low"> - Low - </combo_item> - <combo_item name="lowest"> - Lowest - </combo_item> - </combo_box> - <text name="dimensions"> - X: Y: Z: - </text> - <text name="dimension_dividers"> - | | - </text> - </panel> - <text name="streaming cost"> - Resource Cost: [COST] - </text> - <text name="physics cost"> - Physics Cost: [COST] - </text> - </panel> - <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> - Upload Complete! - </text> - </panel> - <text name="description"> - Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory. - </text> - </panel> - <button label="<< Back" name="back"/> - <button label="Next >>" name="next"/> - <button label="Upload" name="upload" tool_tip="Upload to simulator"/> - <button label="Cancel" name="cancel"/> - <button label="Close" name="close"/> - <spinner name="import_scale" value="1.0"/> - <string name="status_idle"> - Idle - </string> - <string name="status_reading_file"> - Loading... - </string> - <string name="status_generating_meshes"> - Generating Meshes... - </string> - <string name="status_vertex_number_overflow"> - Error: Vertex number is more than 65534, aborted! - </string> - <string name="high"> - High - </string> - <string name="medium"> - Medium - </string> - <string name="low"> - Low - </string> - <string name="lowest"> - Lowest - </string> - <string name="mesh_status_good"> - Ship it! - </string> - <string name="mesh_status_na"> - N/A - </string> - <string name="mesh_status_none"> - None - </string> - <string name="mesh_status_submesh_mismatch"> - Levels of detail have a different number of textureable faces. - </string> - <string name="mesh_status_mesh_mismatch"> - Levels of detail have a different number of mesh instances. - </string> - <string name="mesh_status_too_many_vertices"> - Level of detail has too many vertices. - </string> - <string name="mesh_status_missing_lod"> - Missing required level of detail. - </string> - <string name="layer_all"> - All - </string> -</floater> |