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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="Model Wizard" title="UPLOAD MODEL WIZARD">
+ <button label="5. Upload" name="upload_btn"/>
+ <button label="4. Review" name="review_btn"/>
+ <button label="3. Physics" name="physics2_btn"/>
+ <button label="3. Physics" name="physics_btn"/>
+ <button label="2. Optimize" name="optimize_btn"/>
+ <button label="1. Choose File" name="choose_file_btn"/>
+ <panel name="choose_file_panel">
+ <panel name="header_panel">
+ <text name="header_text">
+ Upload Model
+ </text>
+ </panel>
+ <text name="description">
+ This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files.
+ </text>
+ <panel name="content">
+ <text name="Cache location">
+ Filename:
+ </text>
+ <button label="Browse..." label_selected="Browse..." name="browse"/>
+ <text name="dimensions">
+ X: Y: Z:
+ </text>
+ <text name="dimension_dividers">
+ | |
+ </text>
+ </panel>
+ </panel>
+ <panel name="optimize_panel">
+ <panel name="header_panel">
+ <text name="header_text">
+ Optimize
+ </text>
+ </panel>
+ <text name="description">
+ This wizard has optimized your model to improve performance. You may adjust the results of the optimization process bellow or click Next to continue.
+ </text>
+ <panel name="content">
+ <text name="high_detail_text">
+ Generate Level of Detail: High
+ </text>
+ <text name="medium_detail_text">
+ Generate Level of Detail: Medium
+ </text>
+ <text name="low_detail_text">
+ Generate Level of Detail: Low
+ </text>
+ <text name="lowest_detail_text">
+ Generate Level of Detail: Lowest
+ </text>
+ </panel>
+ <panel name="content2">
+ <text name="lod_label">
+ Model Preview:
+ </text>
+ <combo_box name="preview_lod_combo2" tool_tip="LOD to view in preview render">
+ <combo_item name="high">
+ High
+ </combo_item>
+ <combo_item name="medium">
+ Medium
+ </combo_item>
+ <combo_item name="low">
+ Low
+ </combo_item>
+ <combo_item name="lowest">
+ Lowest
+ </combo_item>
+ </combo_box>
+ <text name="streaming cost">
+ Resource Cost: [COST]
+ </text>
+ <text name="dimensions">
+ X: Y: Z:
+ </text>
+ <text name="dimension_dividers">
+ | |
+ </text>
+ </panel>
+ </panel>
+ <panel name="physics_panel">
+ <panel name="header_panel">
+ <text name="header_text">
+ Physics
+ </text>
+ </panel>
+ <text name="description">
+ The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used:
+ </text>
+ <panel name="content">
+ <text name="streaming cost">
+ Resource Cost: [COST]
+ </text>
+ </panel>
+ </panel>
+ <panel name="physics2_panel">
+ <panel name="header_panel">
+ <text name="header_text">
+ Physics
+ </text>
+ </panel>
+ <text name="description">
+ Preview the physics shape below then click Next to continue. To modify the physics shape, click the Back button.
+ </text>
+ <panel name="content">
+ <text name="lod_label">
+ Model Preview:
+ </text>
+ <combo_box name="preview_lod_combo3" tool_tip="LOD to view in preview render">
+ <combo_item name="high">
+ High
+ </combo_item>
+ <combo_item name="medium">
+ Medium
+ </combo_item>
+ <combo_item name="low">
+ Low
+ </combo_item>
+ <combo_item name="lowest">
+ Lowest
+ </combo_item>
+ </combo_box>
+ <text name="dimensions">
+ X: Y: Z:
+ </text>
+ <text name="dimension_dividers">
+ | |
+ </text>
+ <text name="streaming cost">
+ Resource Cost: [COST]
+ </text>
+ </panel>
+ </panel>
+ <panel name="review_panel">
+ <panel name="header_panel">
+ <text name="header_text">
+ Review
+ </text>
+ </panel>
+ <text name="description">
+ Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload.
+ </text>
+ <panel name="content">
+ <text name="lod_label">
+ Model Preview:
+ </text>
+ <combo_box name="preview_lod_combo" tool_tip="LOD to view in preview render">
+ <combo_item name="high">
+ High
+ </combo_item>
+ <combo_item name="medium">
+ Medium
+ </combo_item>
+ <combo_item name="low">
+ Low
+ </combo_item>
+ <combo_item name="lowest">
+ Lowest
+ </combo_item>
+ </combo_box>
+ <text name="dimensions">
+ X: Y: Z:
+ </text>
+ <text name="dimension_dividers">
+ | |
+ </text>
+ </panel>
+ <text name="streaming cost">
+ Resource Cost: [COST]
+ </text>
+ <text name="physics cost">
+ Physics Cost: [COST]
+ </text>
+ </panel>
+ <panel name="upload_panel">
+ <panel name="header_panel">
+ <text name="header_text">
+ Upload Complete!
+ </text>
+ </panel>
+ <text name="description">
+ Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory.
+ </text>
+ </panel>
+ <button label="&lt;&lt; Back" name="back"/>
+ <button label="Next &gt;&gt;" name="next"/>
+ <button label="Upload" name="upload" tool_tip="Upload to simulator"/>
+ <button label="Cancel" name="cancel"/>
+ <button label="Close" name="close"/>
+ <spinner name="import_scale" value="1.0"/>
+ <string name="status_idle">
+ Idle
+ </string>
+ <string name="status_reading_file">
+ Loading...
+ </string>
+ <string name="status_generating_meshes">
+ Generating Meshes...
+ </string>
+ <string name="status_vertex_number_overflow">
+ Error: Vertex number is more than 65534, aborted!
+ </string>
+ <string name="high">
+ High
+ </string>
+ <string name="medium">
+ Medium
+ </string>
+ <string name="low">
+ Low
+ </string>
+ <string name="lowest">
+ Lowest
+ </string>
+ <string name="mesh_status_good">
+ Ship it!
+ </string>
+ <string name="mesh_status_na">
+ N/A
+ </string>
+ <string name="mesh_status_none">
+ None
+ </string>
+ <string name="mesh_status_submesh_mismatch">
+ Levels of detail have a different number of textureable faces.
+ </string>
+ <string name="mesh_status_mesh_mismatch">
+ Levels of detail have a different number of mesh instances.
+ </string>
+ <string name="mesh_status_too_many_vertices">
+ Level of detail has too many vertices.
+ </string>
+ <string name="mesh_status_missing_lod">
+ Missing required level of detail.
+ </string>
+ <string name="layer_all">
+ All
+ </string>
+</floater>