diff options
Diffstat (limited to 'indra/newview/skins/default/xui/da/floater_model_wizard.xml')
-rw-r--r-- | indra/newview/skins/default/xui/da/floater_model_wizard.xml | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/da/floater_model_wizard.xml b/indra/newview/skins/default/xui/da/floater_model_wizard.xml new file mode 100644 index 0000000000..8ad443581a --- /dev/null +++ b/indra/newview/skins/default/xui/da/floater_model_wizard.xml @@ -0,0 +1,241 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Model Wizard" title="UPLOAD MODEL WIZARD"> + <button label="5. Upload" name="upload_btn"/> + <button label="4. Review" name="review_btn"/> + <button label="3. Physics" name="physics2_btn"/> + <button label="3. Physics" name="physics_btn"/> + <button label="2. Optimize" name="optimize_btn"/> + <button label="1. Choose File" name="choose_file_btn"/> + <panel name="choose_file_panel"> + <panel name="header_panel"> + <text name="header_text"> + Upload Model + </text> + </panel> + <text name="description"> + This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files. + </text> + <panel name="content"> + <text name="Cache location"> + Filename: + </text> + <button label="Browse..." label_selected="Browse..." name="browse"/> + <text name="dimensions"> + X: Y: Z: + </text> + <text name="dimension_dividers"> + | | + </text> + </panel> + </panel> + <panel name="optimize_panel"> + <panel name="header_panel"> + <text name="header_text"> + Optimize + </text> + </panel> + <text name="description"> + This wizard has optimized your model to improve performance. You may adjust the results of the optimization process bellow or click Next to continue. + </text> + <panel name="content"> + <text name="high_detail_text"> + Generate Level of Detail: High + </text> + <text name="medium_detail_text"> + Generate Level of Detail: Medium + </text> + <text name="low_detail_text"> + Generate Level of Detail: Low + </text> + <text name="lowest_detail_text"> + Generate Level of Detail: Lowest + </text> + </panel> + <panel name="content2"> + <text name="lod_label"> + Model Preview: + </text> + <combo_box name="preview_lod_combo2" tool_tip="LOD to view in preview render"> + <combo_item name="high"> + High + </combo_item> + <combo_item name="medium"> + Medium + </combo_item> + <combo_item name="low"> + Low + </combo_item> + <combo_item name="lowest"> + Lowest + </combo_item> + </combo_box> + <text name="streaming cost"> + Resource Cost: [COST] + </text> + <text name="dimensions"> + X: Y: Z: + </text> + <text name="dimension_dividers"> + | | + </text> + </panel> + </panel> + <panel name="physics_panel"> + <panel name="header_panel"> + <text name="header_text"> + Physics + </text> + </panel> + <text name="description"> + The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used: + </text> + <panel name="content"> + <text name="streaming cost"> + Resource Cost: [COST] + </text> + </panel> + </panel> + <panel name="physics2_panel"> + <panel name="header_panel"> + <text name="header_text"> + Physics + </text> + </panel> + <text name="description"> + Preview the physics shape below then click Next to continue. To modify the physics shape, click the Back button. + </text> + <panel name="content"> + <text name="lod_label"> + Model Preview: + </text> + <combo_box name="preview_lod_combo3" tool_tip="LOD to view in preview render"> + <combo_item name="high"> + High + </combo_item> + <combo_item name="medium"> + Medium + </combo_item> + <combo_item name="low"> + Low + </combo_item> + <combo_item name="lowest"> + Lowest + </combo_item> + </combo_box> + <text name="dimensions"> + X: Y: Z: + </text> + <text name="dimension_dividers"> + | | + </text> + <text name="streaming cost"> + Resource Cost: [COST] + </text> + </panel> + </panel> + <panel name="review_panel"> + <panel name="header_panel"> + <text name="header_text"> + Review + </text> + </panel> + <text name="description"> + Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload. + </text> + <panel name="content"> + <text name="lod_label"> + Model Preview: + </text> + <combo_box name="preview_lod_combo" tool_tip="LOD to view in preview render"> + <combo_item name="high"> + High + </combo_item> + <combo_item name="medium"> + Medium + </combo_item> + <combo_item name="low"> + Low + </combo_item> + <combo_item name="lowest"> + Lowest + </combo_item> + </combo_box> + <text name="dimensions"> + X: Y: Z: + </text> + <text name="dimension_dividers"> + | | + </text> + </panel> + <text name="streaming cost"> + Resource Cost: [COST] + </text> + <text name="physics cost"> + Physics Cost: [COST] + </text> + </panel> + <panel name="upload_panel"> + <panel name="header_panel"> + <text name="header_text"> + Upload Complete! + </text> + </panel> + <text name="description"> + Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory. + </text> + </panel> + <button label="<< Back" name="back"/> + <button label="Next >>" name="next"/> + <button label="Upload" name="upload" tool_tip="Upload to simulator"/> + <button label="Cancel" name="cancel"/> + <button label="Close" name="close"/> + <spinner name="import_scale" value="1.0"/> + <string name="status_idle"> + Idle + </string> + <string name="status_reading_file"> + Loading... + </string> + <string name="status_generating_meshes"> + Generating Meshes... + </string> + <string name="status_vertex_number_overflow"> + Error: Vertex number is more than 65534, aborted! + </string> + <string name="high"> + High + </string> + <string name="medium"> + Medium + </string> + <string name="low"> + Low + </string> + <string name="lowest"> + Lowest + </string> + <string name="mesh_status_good"> + Ship it! + </string> + <string name="mesh_status_na"> + N/A + </string> + <string name="mesh_status_none"> + None + </string> + <string name="mesh_status_submesh_mismatch"> + Levels of detail have a different number of textureable faces. + </string> + <string name="mesh_status_mesh_mismatch"> + Levels of detail have a different number of mesh instances. + </string> + <string name="mesh_status_too_many_vertices"> + Level of detail has too many vertices. + </string> + <string name="mesh_status_missing_lod"> + Missing required level of detail. + </string> + <string name="layer_all"> + All + </string> +</floater> |