summaryrefslogtreecommitdiff
path: root/indra/newview/pipeline.h
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h19
1 files changed, 16 insertions, 3 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 299eaedea7..30bc95ad19 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -307,7 +307,7 @@ public:
// if setup is true, wil lset texture compare mode function and filtering options
void bindShadowMaps(LLGLSLShader& shader);
void bindDeferredShaderFast(LLGLSLShader& shader);
- void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr);
+ void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr, LLRenderTarget* depth_target = nullptr);
void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep);
void unbindDeferredShader(LLGLSLShader& shader);
@@ -319,6 +319,16 @@ public:
void unbindReflectionProbes(LLGLSLShader& shader);
void renderDeferredLighting();
+
+ // apply atmospheric haze based on contents of color and depth buffer
+ // should be called just before rendering water when camera is under water
+ // and just before rendering alpha when camera is above water
+ void doAtmospherics();
+
+ // apply water haze based on contents of color and depth buffer
+ // should be called just before rendering pre-water alpha objects
+ void doWaterHaze();
+
void postDeferredGammaCorrect(LLRenderTarget* screen_target);
void generateSunShadow(LLCamera& camera);
@@ -607,7 +617,8 @@ public:
RENDER_DEBUG_TEXEL_DENSITY = 0x40000000,
RENDER_DEBUG_TRIANGLE_COUNT = 0x80000000,
RENDER_DEBUG_IMPOSTORS = 0x100000000,
- RENDER_DEBUG_REFLECTION_PROBES = 0x200000000
+ RENDER_DEBUG_REFLECTION_PROBES = 0x200000000,
+ RENDER_DEBUG_PROBE_UPDATES = 0x400000000
};
public:
@@ -685,6 +696,7 @@ public:
RenderTargetPack mMainRT;
// auxillary 512x512 render target pack
+ // used by reflection probes and dynamic texture bakes
RenderTargetPack mAuxillaryRT;
// currently used render target pack
@@ -745,7 +757,7 @@ public:
//water distortion texture (refraction)
LLRenderTarget mWaterDis;
- LLRenderTarget mBake;
+ static const U32 MAX_BAKE_WIDTH;
//texture for making the glow
LLRenderTarget mGlow[3];
@@ -1003,6 +1015,7 @@ public:
static F32 CameraFNumber;
static F32 CameraFocalLength;
static F32 CameraFieldOfView;
+ static S32 RenderLocalLightCount;
static F32 RenderShadowNoise;
static F32 RenderShadowBlurSize;
static F32 RenderSSAOScale;