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-rw-r--r--indra/newview/pipeline.h41
1 files changed, 36 insertions, 5 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 92ae40ebb0..e9a250cd6d 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -42,6 +42,10 @@
#include <stack>
+#include <stack>
+
+#include <stack>
+
class LLViewerTexture;
class LLEdge;
class LLFace;
@@ -54,6 +58,9 @@ class LLCubeMap;
class LLCullResult;
class LLVOAvatar;
class LLGLSLShader;
+class LLCurlRequest;
+
+class LLMeshResponder;
typedef enum e_avatar_skinning_method
{
@@ -107,11 +114,11 @@ public:
void resizeScreenTexture();
void releaseGLBuffers();
void createGLBuffers();
- void allocateScreenBuffer(U32 resX, U32 resY);
+ void allocateScreenBuffer(U32 resX, U32 resY);
+ void allocatePhysicsBuffer();
+
void resetVertexBuffers(LLDrawable* drawable);
- void setUseVBO(BOOL use_vbo);
- void setDisableVBOMapping(BOOL no_vbo_mapping);
void generateImpostor(LLVOAvatar* avatar);
void bindScreenToTexture();
void renderBloom(BOOL for_snapshot, F32 zoom_factor = 1.f, int subfield = 0);
@@ -201,7 +208,7 @@ public:
BOOL visibleObjectsInFrustum(LLCamera& camera);
BOOL getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max);
BOOL getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir = LLVector3(0,0,0));
- void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane
+ void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane
void createObjects(F32 max_dtime);
void createObject(LLViewerObject* vobj);
void updateGeom(F32 max_dtime);
@@ -211,6 +218,7 @@ public:
//calculate pixel area of given box from vantage point of given camera
static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera);
+ static F32 calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera);
void stateSort(LLCamera& camera, LLCullResult& result);
void stateSort(LLSpatialGroup* group, LLCamera& camera);
@@ -223,6 +231,14 @@ public:
void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture);
void grabReferences(LLCullResult& result);
+ void clearReferences();
+
+ //check references will assert that there are no references in sCullResult to the provided data
+ void checkReferences(LLFace* face);
+ void checkReferences(LLDrawable* drawable);
+ void checkReferences(LLDrawInfo* draw_info);
+ void checkReferences(LLSpatialGroup* group);
+
void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE);
void renderGeomDeferred(LLCamera& camera);
@@ -245,6 +261,7 @@ public:
void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc);
void renderHighlights();
void renderDebug();
+ void renderPhysicsDisplay();
void rebuildPools(); // Rebuild pools
@@ -260,6 +277,7 @@ public:
void enableLightsStatic();
void enableLightsDynamic();
void enableLightsAvatar();
+ void enableLightsPreview();
void enableLightsAvatarEdit(const LLColor4& color);
void enableLightsFullbright(const LLColor4& color);
void disableLights();
@@ -303,6 +321,7 @@ public:
static BOOL toggleRenderTypeControlNegated(void* data);
static BOOL toggleRenderDebugControl(void* data);
static BOOL toggleRenderDebugFeatureControl(void* data);
+ static void setRenderDebugFeatureControl(U32 bit, bool value);
static void setRenderParticleBeacons(BOOL val);
static void toggleRenderParticleBeacons(void* data);
@@ -337,6 +356,7 @@ public:
static BOOL getRenderHighlights(void* data);
static void updateRenderDeferred();
+ static void refreshRenderDeferred();
private:
void unloadShaders();
@@ -430,6 +450,9 @@ public:
RENDER_DEBUG_BUILD_QUEUE = 0x0200000,
RENDER_DEBUG_AGENT_TARGET = 0x0400000,
RENDER_DEBUG_UPDATE_TYPE = 0x0800000,
+ RENDER_DEBUG_PHYSICS_SHAPES = 0x1000000,
+ RENDER_DEBUG_NORMALS = 0x2000000,
+ RENDER_DEBUG_LOD_INFO = 0x4000000,
};
public:
@@ -452,6 +475,10 @@ public:
S32 mNumVisibleNodes;
S32 mVerticesRelit;
+ S32 mDebugTextureUploadCost;
+ S32 mDebugSculptUploadCost;
+ S32 mDebugMeshUploadCost;
+
S32 mLightingChanges;
S32 mGeometryChanges;
@@ -467,6 +494,8 @@ public:
static BOOL sAutoMaskAlphaNonDeferred;
static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders
static BOOL sRenderBump;
+ static BOOL sBakeSunlight;
+ static BOOL sNoAlpha;
static BOOL sUseTriStrips;
static BOOL sUseFarClip;
static BOOL sShadowRender;
@@ -482,7 +511,6 @@ public:
static BOOL sRenderAttachedLights;
static BOOL sRenderAttachedParticles;
static BOOL sRenderDeferred;
- static BOOL sAllowRebuildPriorityGroup;
static S32 sVisibleLightCount;
static F32 sMinRenderSize;
@@ -501,6 +529,7 @@ public:
LLRenderTarget mGIMapPost[2];
LLRenderTarget mLuminanceMap;
LLRenderTarget mHighlight;
+ LLRenderTarget mPhysicsDisplay;
//sun shadow map
LLRenderTarget mShadow[6];
@@ -608,6 +637,8 @@ protected:
LLDrawable::drawable_list_t mBuildQ2; // non-priority
LLSpatialGroup::sg_vector_t mGroupQ1; //priority
LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority
+ bool mGroupQ2Locked;
+ bool mGroupQ1Locked;
LLViewerObject::vobj_list_t mCreateQ;