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-rw-r--r--indra/newview/pipeline.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 5c9b95ef4a..da9b8189e2 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -337,6 +337,9 @@ public:
// should be called just before rendering pre-water alpha objects
void doWaterHaze();
+ // Generate the water exclusion surface mask.
+ void doWaterExclusionMask();
+
void postDeferredGammaCorrect(LLRenderTarget* screen_target);
void generateSunShadow(LLCamera& camera);
@@ -500,6 +503,7 @@ public:
RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR,
RENDER_TYPE_CONTROL_AV = LLDrawPool::POOL_CONTROL_AV, // Animesh
RENDER_TYPE_TREE = LLDrawPool::POOL_TREE,
+ RENDER_TYPE_WATEREXCLUSION = LLDrawPool::POOL_WATEREXCLUSION,
RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER,
RENDER_TYPE_WATER = LLDrawPool::POOL_WATER,
RENDER_TYPE_GLTF_PBR = LLDrawPool::POOL_GLTF_PBR,
@@ -698,7 +702,7 @@ public:
LLRenderTarget shadow[4];
};
- // main full resoltuion render target
+ // main full resolution render target
RenderTargetPack mMainRT;
// auxillary 512x512 render target pack
@@ -714,6 +718,7 @@ public:
LLRenderTarget mSpotShadow[2];
LLRenderTarget mPbrBrdfLut;
+ LLRenderTarget mWaterExclusionMask;
// copy of the color/depth buffer just before gamma correction
// for use by SSR
@@ -953,6 +958,7 @@ protected:
LLDrawPool* mWLSkyPool = nullptr;
LLDrawPool* mPBROpaquePool = nullptr;
LLDrawPool* mPBRAlphaMaskPool = nullptr;
+ LLDrawPool* mWaterExclusionPool = nullptr;
// Note: no need to keep an quick-lookup to avatar pools, since there's only one per avatar
@@ -1005,6 +1011,7 @@ public:
static U32 RenderResolutionDivisor;
static bool RenderUIBuffer;
static S32 RenderShadowDetail;
+ static S32 MPRenderShadowOpti;
static S32 RenderShadowSplits;
static bool RenderDeferredSSAO;
static F32 RenderShadowResolutionScale;