diff options
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 5c9b95ef4a..da9b8189e2 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -337,6 +337,9 @@ public: // should be called just before rendering pre-water alpha objects void doWaterHaze(); + // Generate the water exclusion surface mask. + void doWaterExclusionMask(); + void postDeferredGammaCorrect(LLRenderTarget* screen_target); void generateSunShadow(LLCamera& camera); @@ -500,6 +503,7 @@ public: RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR, RENDER_TYPE_CONTROL_AV = LLDrawPool::POOL_CONTROL_AV, // Animesh RENDER_TYPE_TREE = LLDrawPool::POOL_TREE, + RENDER_TYPE_WATEREXCLUSION = LLDrawPool::POOL_WATEREXCLUSION, RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER, RENDER_TYPE_WATER = LLDrawPool::POOL_WATER, RENDER_TYPE_GLTF_PBR = LLDrawPool::POOL_GLTF_PBR, @@ -698,7 +702,7 @@ public: LLRenderTarget shadow[4]; }; - // main full resoltuion render target + // main full resolution render target RenderTargetPack mMainRT; // auxillary 512x512 render target pack @@ -714,6 +718,7 @@ public: LLRenderTarget mSpotShadow[2]; LLRenderTarget mPbrBrdfLut; + LLRenderTarget mWaterExclusionMask; // copy of the color/depth buffer just before gamma correction // for use by SSR @@ -953,6 +958,7 @@ protected: LLDrawPool* mWLSkyPool = nullptr; LLDrawPool* mPBROpaquePool = nullptr; LLDrawPool* mPBRAlphaMaskPool = nullptr; + LLDrawPool* mWaterExclusionPool = nullptr; // Note: no need to keep an quick-lookup to avatar pools, since there's only one per avatar @@ -1005,6 +1011,7 @@ public: static U32 RenderResolutionDivisor; static bool RenderUIBuffer; static S32 RenderShadowDetail; + static S32 MPRenderShadowOpti; static S32 RenderShadowSplits; static bool RenderDeferredSSAO; static F32 RenderShadowResolutionScale; |