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-rw-r--r--indra/newview/pipeline.cpp101
1 files changed, 71 insertions, 30 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 2aa0210a80..fd1445b33e 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -193,6 +193,7 @@ std::string gPoolNames[] =
};
void drawBox(const LLVector3& c, const LLVector3& r);
+void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
U32 nhpo2(U32 v)
{
@@ -1531,8 +1532,10 @@ BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max)
{
- min = LLVector3(F32_MAX, F32_MAX, F32_MAX);
- max = LLVector3(-F32_MAX, -F32_MAX, -F32_MAX);
+ const F32 X = 65536.f;
+
+ min = LLVector3(X,X,X);
+ max = LLVector3(-X,-X,-X);
U32 saved_camera_id = LLViewerCamera::sCurCameraID;
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
@@ -3667,12 +3670,17 @@ void LLPipeline::renderDebug()
for (U32 i = 0; i < 8; i++)
{
+ LLVector3* frust = mShadowCamera[i].mAgentFrustum;
+
if (i > 3)
- {
+ { //render shadow frusta as volumes
+ if (mShadowFrustPoints[i-4].empty())
+ {
+ continue;
+ }
+
gGL.color4fv(col+(i-4)*4);
- LLVector3* frust = mShadowCamera[i].mAgentFrustum;
-
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
@@ -3700,31 +3708,49 @@ void LLPipeline::renderDebug()
if (i < 4)
{
- gGL.begin(LLRender::LINES);
-
- F32* c = col+i*4;
- for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j)
+
+ if (i == 0 || !mShadowFrustPoints[i].empty())
{
-
- gGL.color3fv(c);
+ //render visible point cloud
+ gGL.flush();
+ glPointSize(8.f);
+ gGL.begin(LLRender::POINTS);
- for (U32 k = 0; k < mShadowFrustPoints[i].size(); ++k)
- {
- if (j != k)
- {
- gGL.vertex3fv(mShadowFrustPoints[i][j].mV);
- gGL.vertex3fv(mShadowFrustPoints[i][k].mV);
- }
- }
+ F32* c = col+i*4;
+ gGL.color3fv(c);
- if (!mShadowFrustOrigin[i].isExactlyZero())
- {
+ for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j)
+ {
gGL.vertex3fv(mShadowFrustPoints[i][j].mV);
- gGL.color4f(1,1,1,1);
- gGL.vertex3fv(mShadowFrustOrigin[i].mV);
+
}
+ gGL.end();
+
+ gGL.flush();
+ glPointSize(1.f);
+
+ LLVector3* ext = mShadowExtents[i];
+ LLVector3 pos = (ext[0]+ext[1])*0.5f;
+ LLVector3 size = (ext[1]-ext[0])*0.5f;
+ drawBoxOutline(pos, size);
+
+ //render camera frustum splits as outlines
+ gGL.begin(LLRender::LINES);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV);
+ gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV);
+ gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV);
+ gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV);
+ gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV);
+ gGL.end();
}
- gGL.end();
+
}
/*for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
@@ -7721,14 +7747,14 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
//get point of intersection of 3 planes "p"
LLVector3 p = (-d1*(n2%n3)-d2*(n3%n1)-d3*(n1%n2))/(n1*(n2%n3));
- if (llround(p*n1+d1, 0.0001f) == 0.f &&
- llround(p*n2+d2, 0.0001f) == 0.f &&
- llround(p*n3+d3, 0.0001f) == 0.f)
+ if (llround(p*n1+d1, 0.1f) == 0.f &&
+ llround(p*n2+d2, 0.1f) == 0.f &&
+ llround(p*n3+d3, 0.1f) == 0.f)
{ //point is on all three planes
BOOL found = TRUE;
for (U32 l = 0; l < ps.size() && found; ++l)
{
- if (llround(ps[l].dist(p), 0.0001f) > 0.0f)
+ if (llround(ps[l].dist(p), 0.1f) > 0.0f)
{ //point is above some plane, not contained
found = FALSE;
}
@@ -8089,16 +8115,31 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
at.normVec();
+ LLCamera main_camera = camera;
+
F32 near_clip = 0.f;
{
//get visible point cloud
std::vector<LLVector3> fp;
+ main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum);
+
LLVector3 min,max;
- getVisiblePointCloud(camera,min,max,fp);
+ getVisiblePointCloud(main_camera,min,max,fp);
if (fp.empty())
{
+ if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA))
+ {
+ mShadowCamera[0] = main_camera;
+ mShadowExtents[0][0] = min;
+ mShadowExtents[0][1] = max;
+
+ mShadowFrustPoints[0].clear();
+ mShadowFrustPoints[1].clear();
+ mShadowFrustPoints[2].clear();
+ mShadowFrustPoints[3].clear();
+ }
mRenderTypeMask = type_mask;
return;
}
@@ -8173,7 +8214,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
shadow_cam = camera;
shadow_cam.setFar(16.f);
- LLViewerCamera::updateFrustumPlanes(shadow_cam);
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
LLVector3* frust = shadow_cam.mAgentFrustum;