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-rw-r--r--indra/newview/pipeline.cpp18
1 files changed, 15 insertions, 3 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 1ee3b84b5e..0c5735cdfc 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -64,6 +64,8 @@
#include "llfloaterreg.h"
#include "llgldbg.h"
#include "llhudmanager.h"
+#include "llhudnametag.h"
+#include "llhudtext.h"
#include "lllightconstants.h"
#include "llresmgr.h"
#include "llselectmgr.h"
@@ -870,6 +872,11 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const
&& LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0);
}
+BOOL LLPipeline::canUseAntiAliasing() const
+{
+ return (gSavedSettings.getBOOL("RenderUseFBO"));
+}
+
void LLPipeline::unloadShaders()
{
LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS);
@@ -2108,6 +2115,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
}
LLHUDText::shiftAll(offset);
+ LLHUDNameTag::shiftAll(offset);
display_update_camera();
}
@@ -4814,7 +4822,7 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color)
void LLPipeline::disableLights()
{
enableLights(0); // no lighting (full bright)
- //glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default
+ glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default
}
//============================================================================
@@ -5327,7 +5335,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
++iter)
{
LLVOAvatar* av = (LLVOAvatar*) *iter;
- if (av->mNameText.notNull() && av->mNameText->lineSegmentIntersect(start, local_end, position))
+ if (av->mNameText.notNull()
+ && av->mNameText->lineSegmentIntersect(start, local_end, position))
{
drawable = av->mDrawable;
local_end = position;
@@ -9049,7 +9058,10 @@ LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
BOOL LLPipeline::hasRenderType(const U32 type) const
{
- return mRenderTypeEnabled[type];
+ // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render"
+ // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance)
+ // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely
+ return (type == 0 ? FALSE : mRenderTypeEnabled[type]);
}
void LLPipeline::setRenderTypeMask(U32 type, ...)