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-rw-r--r--indra/newview/pipeline.cpp252
1 files changed, 144 insertions, 108 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 540406ab3a..920bac93a2 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -449,6 +449,19 @@ LLPipeline::LLPipeline() :
mLightFunc = 0;
}
+void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name)
+{
+ LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl(name);
+ if ( cntrl_ptr.isNull() )
+ {
+ llwarns << "Global setting name not found:" << name << llendl;
+ }
+ else
+ {
+ cntrl_ptr->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ }
+}
+
void LLPipeline::init()
{
LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT);
@@ -533,88 +546,86 @@ void LLPipeline::init()
//
// Update all settings to trigger a cached settings refresh
//
-
- gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
-
- gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
-
- gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDeferredSunWash")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderResolutionDivisor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderUIBuffer")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDeferredSSAO")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowResolutionScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderLocalLights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDelayCreation")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderAnimateRes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("FreezeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("DebugBeaconLineWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderHighlightBrightness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderHighlightColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderHighlightThickness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSpotLightsInNondeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewAmbientColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDiffuse0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewSpecular0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDiffuse1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewSpecular1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDiffuse2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewSpecular2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDirection0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDirection1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("PreviewDirection2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowMinLuminance")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowMaxExtractAlpha")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowWarmthAmount")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowLumWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowWarmthWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowResolutionPow")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowIterations")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderGlowStrength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDepthOfField")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraFocusTransitionTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraFNumber")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraFocalLength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraFieldOfView")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowNoise")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowBlurSize")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSSAOScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSSAOMaxScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSSAOFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSSAOEffect")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowOffsetError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowBiasError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSpotShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderSpotShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderEdgeDepthCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderEdgeNormCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowGaussian")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowBlurDistFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderDeferredAtmospheric")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderReflectionDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderHighlightFadeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowOrthoClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowNearDist")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowSplitExponent")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowErrorCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("RenderShadowFOVCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
- gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ connectRefreshCachedSettingsSafe("RenderAutoMaskAlphaDeferred");
+ connectRefreshCachedSettingsSafe("RenderAutoMaskAlphaNonDeferred");
+ connectRefreshCachedSettingsSafe("RenderUseFarClip");
+ connectRefreshCachedSettingsSafe("RenderAvatarMaxVisible");
+ connectRefreshCachedSettingsSafe("RenderDelayVBUpdate");
+ connectRefreshCachedSettingsSafe("UseOcclusion");
+ connectRefreshCachedSettingsSafe("VertexShaderEnable");
+ connectRefreshCachedSettingsSafe("RenderAvatarVP");
+ connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders");
+ connectRefreshCachedSettingsSafe("RenderDeferred");
+ connectRefreshCachedSettingsSafe("RenderDeferredSunWash");
+ connectRefreshCachedSettingsSafe("RenderFSAASamples");
+ connectRefreshCachedSettingsSafe("RenderResolutionDivisor");
+ connectRefreshCachedSettingsSafe("RenderUIBuffer");
+ connectRefreshCachedSettingsSafe("RenderShadowDetail");
+ connectRefreshCachedSettingsSafe("RenderDeferredSSAO");
+ connectRefreshCachedSettingsSafe("RenderShadowResolutionScale");
+ connectRefreshCachedSettingsSafe("RenderLocalLights");
+ connectRefreshCachedSettingsSafe("RenderDelayCreation");
+ connectRefreshCachedSettingsSafe("RenderAnimateRes");
+ connectRefreshCachedSettingsSafe("FreezeTime");
+ connectRefreshCachedSettingsSafe("DebugBeaconLineWidth");
+ connectRefreshCachedSettingsSafe("RenderHighlightBrightness");
+ connectRefreshCachedSettingsSafe("RenderHighlightColor");
+ connectRefreshCachedSettingsSafe("RenderHighlightThickness");
+ connectRefreshCachedSettingsSafe("RenderSpotLightsInNondeferred");
+ connectRefreshCachedSettingsSafe("PreviewAmbientColor");
+ connectRefreshCachedSettingsSafe("PreviewDiffuse0");
+ connectRefreshCachedSettingsSafe("PreviewSpecular0");
+ connectRefreshCachedSettingsSafe("PreviewDiffuse1");
+ connectRefreshCachedSettingsSafe("PreviewSpecular1");
+ connectRefreshCachedSettingsSafe("PreviewDiffuse2");
+ connectRefreshCachedSettingsSafe("PreviewSpecular2");
+ connectRefreshCachedSettingsSafe("PreviewDirection0");
+ connectRefreshCachedSettingsSafe("PreviewDirection1");
+ connectRefreshCachedSettingsSafe("PreviewDirection2");
+ connectRefreshCachedSettingsSafe("RenderGlowMinLuminance");
+ connectRefreshCachedSettingsSafe("RenderGlowMaxExtractAlpha");
+ connectRefreshCachedSettingsSafe("RenderGlowWarmthAmount");
+ connectRefreshCachedSettingsSafe("RenderGlowLumWeights");
+ connectRefreshCachedSettingsSafe("RenderGlowWarmthWeights");
+ connectRefreshCachedSettingsSafe("RenderGlowResolutionPow");
+ connectRefreshCachedSettingsSafe("RenderGlowIterations");
+ connectRefreshCachedSettingsSafe("RenderGlowWidth");
+ connectRefreshCachedSettingsSafe("RenderGlowStrength");
+ connectRefreshCachedSettingsSafe("RenderDepthOfField");
+ connectRefreshCachedSettingsSafe("CameraFocusTransitionTime");
+ connectRefreshCachedSettingsSafe("CameraFNumber");
+ connectRefreshCachedSettingsSafe("CameraFocalLength");
+ connectRefreshCachedSettingsSafe("CameraFieldOfView");
+ connectRefreshCachedSettingsSafe("RenderShadowNoise");
+ connectRefreshCachedSettingsSafe("RenderShadowBlurSize");
+ connectRefreshCachedSettingsSafe("RenderSSAOScale");
+ connectRefreshCachedSettingsSafe("RenderSSAOMaxScale");
+ connectRefreshCachedSettingsSafe("RenderSSAOFactor");
+ connectRefreshCachedSettingsSafe("RenderSSAOEffect");
+ connectRefreshCachedSettingsSafe("RenderShadowOffsetError");
+ connectRefreshCachedSettingsSafe("RenderShadowBiasError");
+ connectRefreshCachedSettingsSafe("RenderShadowOffset");
+ connectRefreshCachedSettingsSafe("RenderShadowBias");
+ connectRefreshCachedSettingsSafe("RenderSpotShadowOffset");
+ connectRefreshCachedSettingsSafe("RenderSpotShadowBias");
+ connectRefreshCachedSettingsSafe("RenderEdgeDepthCutoff");
+ connectRefreshCachedSettingsSafe("RenderEdgeNormCutoff");
+ connectRefreshCachedSettingsSafe("RenderShadowGaussian");
+ connectRefreshCachedSettingsSafe("RenderShadowBlurDistFactor");
+ connectRefreshCachedSettingsSafe("RenderDeferredAtmospheric");
+ connectRefreshCachedSettingsSafe("RenderReflectionDetail");
+ connectRefreshCachedSettingsSafe("RenderHighlightFadeTime");
+ connectRefreshCachedSettingsSafe("RenderShadowClipPlanes");
+ connectRefreshCachedSettingsSafe("RenderShadowOrthoClipPlanes");
+ connectRefreshCachedSettingsSafe("RenderShadowNearDist");
+ connectRefreshCachedSettingsSafe("RenderFarClip");
+ connectRefreshCachedSettingsSafe("RenderShadowSplitExponent");
+ connectRefreshCachedSettingsSafe("RenderShadowErrorCutoff");
+ connectRefreshCachedSettingsSafe("RenderShadowFOVCutoff");
+ connectRefreshCachedSettingsSafe("CameraOffset");
+ connectRefreshCachedSettingsSafe("CameraMaxCoF");
+ connectRefreshCachedSettingsSafe("CameraDoFResScale");
+ connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit");
gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
}
@@ -720,7 +731,7 @@ void LLPipeline::destroyGL()
{
glDeleteQueriesARB(1, &mMeshDirtyQueryObject);
mMeshDirtyQueryObject = 0;
-}
+ }
}
static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
@@ -879,7 +890,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
U32 sun_shadow_map_width = ((U32(resX*scale)+1)&~1); // must be even to avoid a stripe in the horizontal shadow blur
for (U32 i = 0; i < 4; i++)
{
- if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false;
+ if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false;
}
}
else
@@ -1863,6 +1874,10 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED);
if (done)
{
+ if (drawablep->isRoot())
+ {
+ drawablep->makeStatic();
+ }
drawablep->clearState(LLDrawable::ON_MOVE_LIST);
if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
{ //will likely not receive any future world matrix updates
@@ -2563,6 +2578,31 @@ void LLPipeline::updateGL()
static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups");
+void LLPipeline::clearRebuildGroups()
+{
+ mGroupQ1Locked = true;
+ // Iterate through all drawables on the priority build queue,
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
+ iter != mGroupQ1.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->clearState(LLSpatialGroup::IN_BUILD_Q1);
+ }
+ mGroupQ1.clear();
+ mGroupQ1Locked = false;
+
+ mGroupQ2Locked = true;
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin();
+ iter != mGroupQ2.end(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ group->clearState(LLSpatialGroup::IN_BUILD_Q2);
+ }
+
+ mGroupQ2.clear();
+ mGroupQ2Locked = false;
+}
+
void LLPipeline::rebuildPriorityGroups()
{
LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS);
@@ -3487,7 +3527,7 @@ void LLPipeline::postSort(LLCamera& camera)
rebuildPriorityGroups();
llpushcallstacks ;
-
+
//build render map
for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
{
@@ -3559,7 +3599,7 @@ void LLPipeline::postSort(LLCamera& camera)
}
}
}
-
+
//flush particle VB
LLVOPartGroup::sVB->flush();
@@ -6738,10 +6778,10 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
LLFace* facep = drawable->getFace(i);
if (facep)
{
- facep->clearVertexBuffer();
+ facep->clearVertexBuffer();
+ }
}
}
-}
void LLPipeline::resetVertexBuffers()
{
@@ -6780,6 +6820,8 @@ void LLPipeline::doResetVertexBuffers()
gSky.resetVertexBuffers();
+ LLVOPartGroup::destroyGL();
+
if ( LLPathingLib::getInstance() )
{
LLPathingLib::getInstance()->cleanupVBOManager();
@@ -7114,15 +7156,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
}
else
{
- LLViewerObject* obj = gAgentCamera.getFocusObject();
- if (obj)
- { //focus on alt-zoom target
- focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
- }
- else
- { //focus on your avatar
- focus_point = gAgent.getPositionAgent();
- }
+ //focus on alt-zoom target
+ focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
}
}
@@ -7623,7 +7658,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
for (U32 i = 0; i < 4; i++)
{
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE);
+ channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_TEXTURE);
stop_glerror();
if (channel > -1)
{
@@ -7633,8 +7668,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
stop_glerror();
}
}
@@ -7714,13 +7749,13 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
matrix_nondiag, matrix_nondiag, matrix_diag};
shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat);
- F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
- F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+ //F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
+ F32 shadow_bias_error = RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2])/3000.f;
shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f);
- shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error);
- shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error);
+ shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset); //*shadow_offset_error);
+ shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias+shadow_bias_error);
shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset);
shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias);
@@ -8011,7 +8046,7 @@ void LLPipeline::renderDeferredLighting()
}
mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
+
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
{
@@ -8057,7 +8092,7 @@ void LLPipeline::renderDeferredLighting()
}
sVisibleLightCount++;
-
+
if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
@@ -8444,9 +8479,9 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
for (U32 i = 0; i < 4; i++)
{
- if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1)
+ if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1)
{
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
}
}
@@ -8863,6 +8898,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
gGL.setColorMask(false, false);
LLFastTimer ftm(FTM_SHADOW_SIMPLE);
+
gGL.getTexUnit(0)->disable();
for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
{