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Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp61
1 files changed, 36 insertions, 25 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 54fa7a2c09..ab7058b5df 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -122,16 +122,27 @@
#include "SMAAAreaTex.h"
#include "SMAASearchTex.h"
#include "llerror.h"
-#ifndef LL_WINDOWS
-#define A_GCC 1
+
+#if LL_CLANG
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wunused-function"
+#pragma clang diagnostic ignored "-Wunused-variable"
+#elif LL_GNUC
+#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-function"
#pragma GCC diagnostic ignored "-Wunused-variable"
-#if LL_LINUX
#pragma GCC diagnostic ignored "-Wrestrict"
#endif
+#ifndef LL_WINDOWS
+#define A_GCC 1
#endif
#define A_CPU 1
#include "app_settings/shaders/class1/deferred/CASF.glsl" // This is also C++
+#if LL_CLANG
+#pragma clang diagnostic pop
+#elif LL_GNUC
+#pragma GCC diagnostic pop
+#endif
extern bool gSnapshot;
bool gShiftFrame = false;
@@ -821,9 +832,8 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
-
- static LLCachedControl<bool> has_hdr(gSavedSettings, "RenderHDREnabled", true);
- bool hdr = gGLManager.mGLVersion > 4.05f && has_hdr();
+ bool has_hdr = gSavedSettings.getBOOL("RenderHDREnabled");
+ bool hdr = gGLManager.mGLVersion > 4.05f && has_hdr;
if (mRT == &mMainRT)
{ // hacky -- allocate auxillary buffer
@@ -889,6 +899,8 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
if (!gCubeSnapshot) // hack to not re-allocate various targets for cube snapshots
{
+ U32 post_color_fmt = gSavedSettings.getBOOL("RenderHighPrecisionPostProcess") ? GL_RGBA16F : GL_RGBA;
+
if (RenderUIBuffer)
{
if (!mUIScreen.allocate(resX, resY, GL_RGBA))
@@ -899,10 +911,10 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
if (RenderFSAAType > 0)
{
- if (!mFXAAMap.allocate(resX, resY, GL_RGBA)) return false;
+ if (!mFXAAMap.allocate(resX, resY, post_color_fmt)) return false;
if (RenderFSAAType == 2)
{
- if (!mSMAABlendBuffer.allocate(resX, resY, GL_RGBA, false)) return false;
+ if (!mSMAABlendBuffer.allocate(resX, resY, post_color_fmt, false)) return false;
}
}
else
@@ -923,8 +935,8 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY)
mSceneMap.release();
}
- mPostPingMap.allocate(resX, resY, GL_RGBA);
- mPostPongMap.allocate(resX, resY, GL_RGBA);
+ mPostPingMap.allocate(resX, resY, post_color_fmt);
+ mPostPongMap.allocate(resX, resY, post_color_fmt);
// The water exclusion mask needs its own depth buffer so we can take care of the problem of multiple water planes.
// Should we ever make water not just a plane, it also aids with that as well as the water planes will be rendered into the mask.
@@ -1020,7 +1032,7 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
}
}
@@ -1037,7 +1049,7 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
}
}
@@ -4365,7 +4377,7 @@ void LLPipeline::renderPhysicsDisplay()
LLGLEnable polygon_offset_line(GL_POLYGON_OFFSET_LINE);
glPolygonOffset(3.f, 3.f);
- glLineWidth(3.f);
+ gGL.setLineWidth(3.f);
LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@@ -4407,7 +4419,7 @@ void LLPipeline::renderPhysicsDisplay()
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
}
- glLineWidth(1.f);
+ gGL.setLineWidth(1.f);
gDebugProgram.unbind();
}
@@ -4491,8 +4503,7 @@ void LLPipeline::renderDebug()
//NavMesh
if ( pathfindingConsole->isRenderNavMesh() )
{
- gGL.flush();
- glLineWidth(2.0f);
+ gGL.setLineWidth(2.0f);
LLGLEnable cull(GL_CULL_FACE);
LLGLDisable blend(GL_BLEND);
@@ -4516,7 +4527,7 @@ void LLPipeline::renderDebug()
gGL.flush();
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
- glLineWidth(1.0f);
+ gGL.setLineWidth(1.0f);
gGL.flush();
}
//User designated path
@@ -4631,11 +4642,11 @@ void LLPipeline::renderDebug()
gPathfindingProgram.uniform1f(sTint, 1.f);
gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
- glLineWidth(gSavedSettings.getF32("PathfindingLineWidth"));
+ gGL.setLineWidth(gSavedSettings.getF32("PathfindingLineWidth"));
LLGLDisable blendOut(GL_BLEND);
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
gGL.flush();
- glLineWidth(1.f);
+ gGL.setLineWidth(1.f);
}
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
@@ -4658,7 +4669,7 @@ void LLPipeline::renderDebug()
LLGLEnable blend(GL_BLEND);
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
gGL.flush();
- glLineWidth(2.0f);
+ gGL.setLineWidth(2.0f);
LLGLEnable cull(GL_CULL_FACE);
gPathfindingProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
@@ -4685,7 +4696,7 @@ void LLPipeline::renderDebug()
gPathfindingProgram.bind();
gGL.flush();
- glLineWidth(1.0f);
+ gGL.setLineWidth(1.0f);
}
glPolygonOffset(0.f, 0.f);
@@ -4978,7 +4989,7 @@ void LLPipeline::renderDebug()
}
/*gGL.flush();
- glLineWidth(16-i*2);
+ gGL.setLineWidth(16-i*2);
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
@@ -4996,7 +5007,7 @@ void LLPipeline::renderDebug()
}
}
gGL.flush();
- glLineWidth(1.f);*/
+ gGL.setLineWidth(1.f);*/
}
}
@@ -7012,7 +7023,7 @@ void apply_cube_face_rotation(U32 face)
void validate_framebuffer_object()
{
GLenum status;
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch(status)
{
case GL_FRAMEBUFFER_COMPLETE:
@@ -9398,7 +9409,7 @@ void LLPipeline::bindReflectionProbes(LLGLSLShader& shader)
void LLPipeline::unbindReflectionProbes(LLGLSLShader& shader)
{
- S32 channel = shader.disableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP);
+ S32 channel = shader.disableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
if (channel > -1 && mReflectionMapManager.mTexture.notNull())
{
mReflectionMapManager.mTexture->unbind();