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Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp52
1 files changed, 31 insertions, 21 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 126924220c..4bb93d675e 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6912,7 +6912,8 @@ void LLPipeline::bindScreenToTexture()
static LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM("Bloom");
-void LLPipeline::visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32 bufferIndex) {
+void LLPipeline::visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32 bufferIndex)
+{
dst->bindTarget();
gDeferredBufferVisualProgram.bind();
gDeferredBufferVisualProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_BILINEAR, bufferIndex);
@@ -6929,7 +6930,8 @@ void LLPipeline::visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32
dst->flush();
}
-void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst) {
+void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
+{
// luminance sample and mipmap generation
{
LL_PROFILE_GPU_ZONE("luminance sample");
@@ -7054,7 +7056,8 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
dst->flush();
}
-void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst) {
+void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst)
+{
if (RenderScreenSpaceReflections && !gCubeSnapshot)
{
@@ -7080,7 +7083,8 @@ void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget*
}
}
-void LLPipeline::generateGlow(LLRenderTarget* src) {
+void LLPipeline::generateGlow(LLRenderTarget* src)
+{
if (sRenderGlow)
{
LL_PROFILE_GPU_ZONE("glow");
@@ -7177,7 +7181,8 @@ void LLPipeline::generateGlow(LLRenderTarget* src) {
}
}
-void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) {
+void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst)
+{
{
llassert(!gCubeSnapshot);
bool multisample = RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete();
@@ -7257,7 +7262,8 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) {
}
}
-void LLPipeline::copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst) {
+void LLPipeline::copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst)
+{
LL_PROFILE_GPU_ZONE("copyRenderTarget");
dst->bindTarget();
@@ -7277,7 +7283,8 @@ void LLPipeline::copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst) {
dst->flush();
}
-void LLPipeline::combineGlow(LLRenderTarget* src, LLRenderTarget* dst) {
+void LLPipeline::combineGlow(LLRenderTarget* src, LLRenderTarget* dst)
+{
// Go ahead and do our glow combine here in our destination. We blit this later into the front buffer.
dst->bindTarget();
@@ -7296,7 +7303,8 @@ void LLPipeline::combineGlow(LLRenderTarget* src, LLRenderTarget* dst) {
dst->flush();
}
-void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) {
+void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
+{
{
bool dof_enabled =
(RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) &&
@@ -7462,10 +7470,12 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) {
{ // combine result based on alpha
dst->bindTarget();
- if (RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete()) {
+ if (RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete())
+ {
glViewport(0, 0, dst->getWidth(), dst->getHeight());
}
- else {
+ else
+ {
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
@@ -7500,6 +7510,7 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) {
void LLPipeline::renderFinalize()
{
+ llassert(!gCubeSnapshot);
LLVertexBuffer::unbind();
LLGLState::checkStates();
@@ -7520,22 +7531,20 @@ void LLPipeline::renderFinalize()
gGL.setColorMask(true, true);
glClearColor(0, 0, 0, 0);
- if (!gCubeSnapshot)
- {
- copyScreenSpaceReflections(&mRT->screen, &mSceneMap);
+
+ copyScreenSpaceReflections(&mRT->screen, &mSceneMap);
- generateLuminance(&mRT->screen, &mLuminanceMap);
+ generateLuminance(&mRT->screen, &mLuminanceMap);
- generateExposure(&mLuminanceMap, &mExposureMap);
+ generateExposure(&mLuminanceMap, &mExposureMap);
- gammaCorrect(&mRT->screen, &mPostMap);
+ gammaCorrect(&mRT->screen, &mPostMap);
- LLVertexBuffer::unbind();
- }
+ LLVertexBuffer::unbind();
- generateGlow(&mPostMap);
+ generateGlow(&mPostMap);
- combineGlow(&mPostMap, &mRT->screen);
+ combineGlow(&mPostMap, &mRT->screen);
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
@@ -7547,7 +7556,8 @@ void LLPipeline::renderFinalize()
applyFXAA(&mPostMap, &mRT->screen);
LLRenderTarget* finalBuffer = &mRT->screen;
- if (RenderBufferVisualization > -1) {
+ if (RenderBufferVisualization > -1)
+ {
finalBuffer = &mPostMap;
switch (RenderBufferVisualization)
{