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-rw-r--r--indra/newview/pipeline.cpp73
1 files changed, 19 insertions, 54 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 97c4340b4a..f908a015df 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -523,14 +523,6 @@ void LLPipeline::resizeScreenTexture()
void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
- bool screen_size_changed = resX != mScreenWidth || resY != mScreenHeight;
-
- if (!screen_size_changed)
- {
- // nothing to do
- return;
- }
-
// remember these dimensions
mScreenWidth = resX;
mScreenHeight = resY;
@@ -544,8 +536,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
resY /= res_mod;
}
- if (gSavedSettings.getBOOL("RenderUIBuffer")
- && screen_size_changed)
+ if (gSavedSettings.getBOOL("RenderUIBuffer"))
{
mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
}
@@ -553,44 +544,30 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
if (LLPipeline::sRenderDeferred)
{
//allocate deferred rendering color buffers
- if (screen_size_changed)
- {
- mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- addDeferredAttachments(mDeferredScreen);
- }
+ mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ addDeferredAttachments(mDeferredScreen);
+
// always set viewport to desired size, since allocate resets the viewport
- if (screen_size_changed)
- {
- mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- }
+ mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
+ mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
for (U32 i = 0; i < 3; i++)
{
- if (screen_size_changed)
- {
- mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
- }
+ mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
}
for (U32 i = 0; i < 2; i++)
{
- if (screen_size_changed)
- {
- mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
- }
+ mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
}
F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale");
for (U32 i = 0; i < 4; i++)
{
- if (screen_size_changed)
- {
- mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
- }
+ mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE);
}
@@ -599,48 +576,36 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
for (U32 i = 4; i < 6; i++)
{
- if (screen_size_changed)
- {
- mShadow[i].allocate(width, height, 0, TRUE, FALSE);
- }
+ mShadow[i].allocate(width, height, 0, TRUE, FALSE);
}
width = nhpo2(resX)/2;
height = nhpo2(resY)/2;
- if (screen_size_changed)
- {
- mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE);
- }
+ mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE);
}
else
{
- if (screen_size_changed)
- {
- mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
- }
+ mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
}
if (gGLManager.mHasFramebufferMultisample && samples > 1)
{
- if (screen_size_changed)
+ mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
+ if (LLPipeline::sRenderDeferred)
{
- mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
- if (LLPipeline::sRenderDeferred)
- {
- addDeferredAttachments(mSampleBuffer);
- mDeferredScreen.setSampleBuffer(&mSampleBuffer);
- }
+ addDeferredAttachments(mSampleBuffer);
+ mDeferredScreen.setSampleBuffer(&mSampleBuffer);
}
+
mScreen.setSampleBuffer(&mSampleBuffer);
stop_glerror();
}
- if (LLPipeline::sRenderDeferred
- && screen_size_changed)
+ if (LLPipeline::sRenderDeferred)
{ //share depth buffer between deferred targets
mDeferredScreen.shareDepthBuffer(mScreen);
for (U32 i = 0; i < 3; i++)