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Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp34
1 files changed, 19 insertions, 15 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 751d14b27d..f0446b024c 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -561,6 +561,11 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
//never use more than 4 samples for render targets
U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4);
+ if (gGLManager.mIsATI)
+ { //disable multisampling of render targets where ATI is involved
+ samples = 0;
+ }
+
U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
if (res_mod > 1 && res_mod < resX && res_mod < resY)
@@ -689,8 +694,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
}
-
- if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1)
+ if (LLRenderTarget::sUseFBO && samples > 1)
{
mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
if (LLPipeline::sRenderDeferred)
@@ -978,7 +982,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const
BOOL LLPipeline::canUseAntiAliasing() const
{
- return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO"));
+ return TRUE;
}
void LLPipeline::unloadShaders()
@@ -5853,21 +5857,21 @@ void apply_cube_face_rotation(U32 face)
void validate_framebuffer_object()
{
GLenum status;
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
switch(status)
{
- case GL_FRAMEBUFFER_COMPLETE_EXT:
+ case GL_FRAMEBUFFER_COMPLETE:
//framebuffer OK, no error.
break;
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
// frame buffer not OK: probably means unsupported depth buffer format
- llerrs << "Framebuffer Incomplete Dimensions." << llendl;
+ llerrs << "Framebuffer Incomplete Missing Attachment." << llendl;
break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
// frame buffer not OK: probably means unsupported depth buffer format
llerrs << "Framebuffer Incomplete Attachment." << llendl;
break;
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
+ case GL_FRAMEBUFFER_UNSUPPORTED:
/* choose different formats */
llerrs << "Framebuffer unsupported." << llendl;
break;
@@ -6105,7 +6109,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
if (LLRenderTarget::sUseFBO)
{
LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
@@ -6157,8 +6161,9 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
subject_distance *= 1000.f;
F32 fnumber = gSavedSettings.getF32("CameraFNumber");
F32 focal_length = gSavedSettings.getF32("CameraFocalLength");
- F32 coc = gSavedSettings.getF32("CameraCoC");
+ F32 coc_ratio = gSavedSettings.getF32("CameraCoCRatio");
+ F32 coc = coc_ratio/mScreen.getHeight();
F32 hyperfocal_distance = (focal_length*focal_length)/(fnumber*coc);
@@ -6169,8 +6174,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
//adjust focal length for zoom
F32 fov = LLViewerCamera::getInstance()->getView();
- F32 default_fov = LLViewerCamera::getInstance()->getDefaultFOV();
- focal_length *= default_fov/fov;
+ focal_length *= 1.f/fov;
F32 near_focal_distance = hyperfocal_distance*subject_distance/(hyperfocal_distance+subject_distance);
@@ -6192,7 +6196,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
if (channel > -1)
{
mScreen.bindTexture(0, channel);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
gGL.begin(LLRender::TRIANGLE_STRIP);
@@ -6856,7 +6860,7 @@ void LLPipeline::renderDeferredLighting()
mLuminanceMap.flush();
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
- glGenerateMipmapEXT(GL_TEXTURE_2D);
+ glGenerateMipmap(GL_TEXTURE_2D);
}
}