diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 34 |
1 files changed, 19 insertions, 15 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 751d14b27d..f0446b024c 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -561,6 +561,11 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) //never use more than 4 samples for render targets U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4); + if (gGLManager.mIsATI) + { //disable multisampling of render targets where ATI is involved + samples = 0; + } + U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); if (res_mod > 1 && res_mod < resX && res_mod < resY) @@ -689,8 +694,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); } - - if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1) + if (LLRenderTarget::sUseFBO && samples > 1) { mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); if (LLPipeline::sRenderDeferred) @@ -978,7 +982,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const BOOL LLPipeline::canUseAntiAliasing() const { - return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO")); + return TRUE; } void LLPipeline::unloadShaders() @@ -5853,21 +5857,21 @@ void apply_cube_face_rotation(U32 face) void validate_framebuffer_object() { GLenum status; - status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); switch(status) { - case GL_FRAMEBUFFER_COMPLETE_EXT: + case GL_FRAMEBUFFER_COMPLETE: //framebuffer OK, no error. break; - case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Dimensions." << llendl; + llerrs << "Framebuffer Incomplete Missing Attachment." << llendl; break; - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: // frame buffer not OK: probably means unsupported depth buffer format llerrs << "Framebuffer Incomplete Attachment." << llendl; break; - case GL_FRAMEBUFFER_UNSUPPORTED_EXT: + case GL_FRAMEBUFFER_UNSUPPORTED: /* choose different formats */ llerrs << "Framebuffer unsupported." << llendl; break; @@ -6105,7 +6109,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (LLRenderTarget::sUseFBO) { LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; @@ -6157,8 +6161,9 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) subject_distance *= 1000.f; F32 fnumber = gSavedSettings.getF32("CameraFNumber"); F32 focal_length = gSavedSettings.getF32("CameraFocalLength"); - F32 coc = gSavedSettings.getF32("CameraCoC"); + F32 coc_ratio = gSavedSettings.getF32("CameraCoCRatio"); + F32 coc = coc_ratio/mScreen.getHeight(); F32 hyperfocal_distance = (focal_length*focal_length)/(fnumber*coc); @@ -6169,8 +6174,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) //adjust focal length for zoom F32 fov = LLViewerCamera::getInstance()->getView(); - F32 default_fov = LLViewerCamera::getInstance()->getDefaultFOV(); - focal_length *= default_fov/fov; + focal_length *= 1.f/fov; F32 near_focal_distance = hyperfocal_distance*subject_distance/(hyperfocal_distance+subject_distance); @@ -6192,7 +6196,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (channel > -1) { mScreen.bindTexture(0, channel); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } gGL.begin(LLRender::TRIANGLE_STRIP); @@ -6856,7 +6860,7 @@ void LLPipeline::renderDeferredLighting() mLuminanceMap.flush(); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - glGenerateMipmapEXT(GL_TEXTURE_2D); + glGenerateMipmap(GL_TEXTURE_2D); } } |