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Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp28
1 files changed, 16 insertions, 12 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index f740fa60be..53be4c135e 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -163,6 +163,7 @@ F32 LLPipeline::CameraFocusTransitionTime;
F32 LLPipeline::CameraFNumber;
F32 LLPipeline::CameraFocalLength;
F32 LLPipeline::CameraFieldOfView;
+S32 LLPipeline::RenderLocalLightCount;
F32 LLPipeline::RenderShadowNoise;
F32 LLPipeline::RenderShadowBlurSize;
F32 LLPipeline::RenderSSAOScale;
@@ -200,6 +201,8 @@ S32 LLPipeline::RenderScreenSpaceReflectionGlossySamples;
S32 LLPipeline::RenderBufferVisualization;
LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize");
+const U32 LLPipeline::MAX_BAKE_WIDTH = 512;
+
const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
const F32 ALPHA_BLEND_CUTOFF = 0.598f;
@@ -521,6 +524,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("CameraFNumber");
connectRefreshCachedSettingsSafe("CameraFocalLength");
connectRefreshCachedSettingsSafe("CameraFieldOfView");
+ connectRefreshCachedSettingsSafe("RenderLocalLightCount");
connectRefreshCachedSettingsSafe("RenderShadowNoise");
connectRefreshCachedSettingsSafe("RenderShadowBlurSize");
connectRefreshCachedSettingsSafe("RenderSSAOScale");
@@ -764,10 +768,13 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
- if (mRT == &mMainRT && sReflectionProbesEnabled)
+ if (mRT == &mMainRT)
{ // hacky -- allocate auxillary buffer
- gCubeSnapshot = TRUE;
- mReflectionMapManager.initReflectionMaps();
+ if (sReflectionProbesEnabled)
+ {
+ gCubeSnapshot = TRUE;
+ mReflectionMapManager.initReflectionMaps();
+ }
mRT = &mAuxillaryRT;
U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled
allocateScreenBuffer(res, res, samples);
@@ -1009,6 +1016,7 @@ void LLPipeline::refreshCachedSettings()
CameraFNumber = gSavedSettings.getF32("CameraFNumber");
CameraFocalLength = gSavedSettings.getF32("CameraFocalLength");
CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView");
+ RenderLocalLightCount = gSavedSettings.getS32("RenderLocalLightCount");
RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise");
RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize");
RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale");
@@ -1072,7 +1080,6 @@ void LLPipeline::releaseGLBuffers()
releaseLUTBuffers();
mWaterDis.release();
- mBake.release();
mSceneMap.release();
@@ -1151,9 +1158,6 @@ void LLPipeline::createGLBuffers()
stop_glerror();
assertInitialized();
- // Use FBO for bake tex
- mBake.allocate(512, 512, GL_RGBA, true); // SL-12781 Build > Upload > Model; 3D Preview
-
stop_glerror();
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
@@ -5227,7 +5231,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
return;
}
- static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
+ const S32 local_light_count = LLPipeline::RenderLocalLightCount;
if (local_light_count >= 1)
{
@@ -5496,7 +5500,7 @@ void LLPipeline::setupHWLights()
mLightMovingMask = 0;
- static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
+ const S32 local_light_count = LLPipeline::RenderLocalLightCount;
if (local_light_count >= 1)
{
@@ -6536,7 +6540,7 @@ void LLPipeline::renderAlphaObjects(bool rigged)
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
- mSimplePool->pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
+ LLRenderPass::pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
}
else
{
@@ -6562,7 +6566,7 @@ void LLPipeline::renderAlphaObjects(bool rigged)
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
- mSimplePool->pushGLTFBatch(*pparams);
+ LLRenderPass::pushGLTFBatch(*pparams);
}
else
{
@@ -7930,7 +7934,7 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredSoftenProgram);
}
- static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
+ const S32 local_light_count = LLPipeline::RenderLocalLightCount;
if (local_light_count > 0)
{