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-rw-r--r--indra/newview/pipeline.cpp462
1 files changed, 281 insertions, 181 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index cb54b1eaed..4710fdb085 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -7408,32 +7408,91 @@ void LLPipeline::doResetVertexBuffers(bool forced)
LLVOPartGroup::restoreGL();
}
-void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_texture)
+void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged)
{
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
- mSimplePool->pushBatches(type, mask, texture, batch_texture);
+ if (rigged)
+ {
+ mSimplePool->pushRiggedBatches(type + 1, mask, texture, batch_texture);
+ }
+ else
+ {
+ mSimplePool->pushBatches(type, mask, texture, batch_texture);
+ }
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
}
-void LLPipeline::renderMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture)
+void LLPipeline::renderAlphaObjects(U32 mask, bool texture, bool batch_texture, bool rigged)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ assertInitialized();
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+ U32 type = LLRenderPass::PASS_ALPHA;
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
+ for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
+ {
+ LLDrawInfo* pparams = *i;
+ if (pparams)
+ {
+ if (rigged)
+ {
+ if (pparams->mAvatar != nullptr)
+ {
+ if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
+ {
+ mSimplePool->uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ mSimplePool->pushBatch(*pparams, mask | LLVertexBuffer::MAP_WEIGHT4, texture, batch_texture);
+ }
+ }
+ else if (pparams->mAvatar == nullptr)
+ {
+ mSimplePool->pushBatch(*pparams, mask, texture, batch_texture);
+ }
+ }
+ }
+ gGL.loadMatrix(gGLModelView);
+ gGLLastMatrix = NULL;
+}
+
+void LLPipeline::renderMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged)
{
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
- mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture);
+ if (rigged)
+ {
+ mAlphaMaskPool->pushRiggedMaskBatches(type+1, mask, texture, batch_texture);
+ }
+ else
+ {
+ mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture);
+ }
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
}
-void LLPipeline::renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture)
+void LLPipeline::renderFullbrightMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture, bool rigged)
{
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
- mFullbrightAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture);
+ if (rigged)
+ {
+ mFullbrightAlphaMaskPool->pushRiggedMaskBatches(type+1, mask, texture, batch_texture);
+ }
+ else
+ {
+ mFullbrightAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture);
+ }
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
}
@@ -9587,198 +9646,207 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_TREE("Alpha Tree");
static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA_GRASS("Alpha Grass");
static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbright Alpha Masked");
-void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, bool use_shader, bool use_occlusion, U32 target_width)
+void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);
- //clip out geometry on the same side of water as the camera
- S32 occlude = LLPipeline::sUseOcclusion;
- if (!use_occlusion)
- {
- LLPipeline::sUseOcclusion = 0;
- }
- LLPipeline::sShadowRender = true;
-
- static const U32 types[] = {
- LLRenderPass::PASS_SIMPLE,
- LLRenderPass::PASS_FULLBRIGHT,
- LLRenderPass::PASS_SHINY,
- LLRenderPass::PASS_BUMP,
- LLRenderPass::PASS_FULLBRIGHT_SHINY ,
- LLRenderPass::PASS_MATERIAL,
- LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
- LLRenderPass::PASS_SPECMAP,
- LLRenderPass::PASS_SPECMAP_EMISSIVE,
- LLRenderPass::PASS_NORMMAP,
- LLRenderPass::PASS_NORMMAP_EMISSIVE,
- LLRenderPass::PASS_NORMSPEC,
- LLRenderPass::PASS_NORMSPEC_EMISSIVE,
- };
+ //clip out geometry on the same side of water as the camera
+ S32 occlude = LLPipeline::sUseOcclusion;
+ if (!use_occlusion)
+ {
+ LLPipeline::sUseOcclusion = 0;
+ }
+ LLPipeline::sShadowRender = true;
+
+ static const U32 types[] = {
+ LLRenderPass::PASS_SIMPLE,
+ LLRenderPass::PASS_FULLBRIGHT,
+ LLRenderPass::PASS_SHINY,
+ LLRenderPass::PASS_BUMP,
+ LLRenderPass::PASS_FULLBRIGHT_SHINY ,
+ LLRenderPass::PASS_MATERIAL,
+ LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
+ LLRenderPass::PASS_SPECMAP,
+ LLRenderPass::PASS_SPECMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMMAP,
+ LLRenderPass::PASS_NORMMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMSPEC,
+ LLRenderPass::PASS_NORMSPEC_EMISSIVE,
+ };
+
+ LLGLEnable cull(GL_CULL_FACE);
+
+ //enable depth clamping if available
+ LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0);
+
+ if (use_shader)
+ {
+ gDeferredShadowCubeProgram.bind();
+ }
- LLGLEnable cull(GL_CULL_FACE);
+ LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID - 1];
- //enable depth clamping if available
- LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0);
+ occlusion_target.bindTarget();
+ updateCull(shadow_cam, result);
+ occlusion_target.flush();
- if (use_shader)
- {
- gDeferredShadowCubeProgram.bind();
- }
+ stateSort(shadow_cam, result);
- LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1];
- occlusion_target.bindTarget();
- updateCull(shadow_cam, result);
- occlusion_target.flush();
+ //generate shadow map
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(proj.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadMatrix(view.m);
- stateSort(shadow_cam, result);
-
-
- //generate shadow map
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadMatrix(proj.m);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadMatrix(view.m);
+ stop_glerror();
+ gGLLastMatrix = NULL;
- stop_glerror();
- gGLLastMatrix = NULL;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ stop_glerror();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- stop_glerror();
-
LLEnvironment& environment = LLEnvironment::instance();
- LLVertexBuffer::unbind();
+ LLVertexBuffer::unbind();
- {
- if (!use_shader)
- { //occlusion program is general purpose depth-only no-textures
- gOcclusionProgram.bind();
- }
- else
- {
- gDeferredShadowProgram.bind();
- gDeferredShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- }
+ for (int j = 0; j < 2; ++j) // 0 -- static, 1 -- rigged
+ {
+ bool rigged = j == 1;
+ if (!use_shader)
+ { //occlusion program is general purpose depth-only no-textures
+ gOcclusionProgram.bind(rigged);
+ }
+ else
+ {
+ gDeferredShadowProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
+ }
- gGL.diffuseColor4f(1,1,1,1);
+ gGL.diffuseColor4f(1, 1, 1, 1);
S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
// if not using VSM, disable color writes
if (shadow_detail <= 2)
{
- gGL.setColorMask(false, false);
+ gGL.setColorMask(false, false);
}
-
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE);
-
- gGL.getTexUnit(0)->disable();
- for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
- {
- renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
- }
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- if (!use_shader)
- {
- gOcclusionProgram.unbind();
- }
- }
-
- if (use_shader)
- {
+
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE);
+
+ gGL.getTexUnit(0)->disable();
+ for (U32 i = 0; i < sizeof(types) / sizeof(U32); ++i)
+ {
+ renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE, FALSE, rigged);
+ }
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ if (!use_shader)
+ {
+ gOcclusionProgram.unbind();
+ }
+
+
+ }
+
+ if (use_shader)
+ {
LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);
- gDeferredShadowProgram.unbind();
- renderGeomShadow(shadow_cam);
- gDeferredShadowProgram.bind();
+ gDeferredShadowProgram.unbind();
+ renderGeomShadow(shadow_cam);
+ gDeferredShadowProgram.bind();
gDeferredShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- }
- else
- {
+ }
+ else
+ {
LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);
- renderGeomShadow(shadow_cam);
- }
+ renderGeomShadow(shadow_cam);
+ }
- {
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA);
+ {
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA);
- gDeferredShadowAlphaMaskProgram.bind();
- gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
- gDeferredShadowAlphaMaskProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
+ for (int i = 0; i < 2; ++i)
+ {
+ bool rigged = i == 1;
- U32 mask = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_TEXTURE_INDEX;
+ gDeferredShadowAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- {
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED);
- renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
- }
+ U32 mask = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_TEXTURE_INDEX;
- {
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND);
- gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
- renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
- }
+ {
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED);
+ renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE, rigged);
+ }
- {
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED);
- gDeferredShadowFullbrightAlphaMaskProgram.bind();
- gDeferredShadowFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
- gDeferredShadowFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
- }
+ {
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f);
+ renderAlphaObjects(mask, TRUE, TRUE, rigged);
+ }
- mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX;
- {
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_TREE);
- gDeferredTreeShadowProgram.bind();
- gDeferredTreeShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, mask);
- renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, mask);
- renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, mask);
- renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, mask);
+ {
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED);
+ gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
+ renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE, rigged);
+ }
+
+
+ {
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS);
+ gDeferredTreeShadowProgram.bind(rigged);
+ if (i == 0)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f);
+ renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
+ }
+
+ U32 no_idx_mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX;
+ renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, no_idx_mask, true, false, rigged);
+ renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, no_idx_mask, true, false, rigged);
+ renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, no_idx_mask, true, false, rigged);
+ renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, no_idx_mask, true, false, rigged);
+ }
}
-
- {
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS);
- gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);
- renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
- }
}
- //glCullFace(GL_BACK);
+ //glCullFace(GL_BACK);
- gDeferredShadowCubeProgram.bind();
- gGLLastMatrix = NULL;
- gGL.loadMatrix(gGLModelView);
+ gDeferredShadowCubeProgram.bind();
+ gGLLastMatrix = NULL;
+ gGL.loadMatrix(gGLModelView);
- LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1];
+ LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID - 1];
- doOcclusion(shadow_cam, occlusion_source, occlusion_target);
+ doOcclusion(shadow_cam, occlusion_source, occlusion_target);
- if (use_shader)
- {
- gDeferredShadowProgram.unbind();
- }
-
- gGL.setColorMask(true, true);
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- gGLLastMatrix = NULL;
+ if (use_shader)
+ {
+ gDeferredShadowProgram.unbind();
+ }
- LLPipeline::sUseOcclusion = occlude;
- LLPipeline::sShadowRender = false;
+ gGL.setColorMask(true, true);
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ gGLLastMatrix = NULL;
+
+ LLPipeline::sUseOcclusion = occlude;
+ LLPipeline::sShadowRender = false;
}
bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
@@ -10109,6 +10177,29 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND,
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK,
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_BUMP_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_SHINY_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP_BLEND_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP_MASK_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_SPECMAP_EMISSIVE_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP_BLEND_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP_MASK_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMMAP_EMISSIVE_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC_BLEND_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED,
END_RENDER_TYPES);
gGL.setColorMask(false, false);
@@ -10835,6 +10926,21 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool textu
}
}
+void LLPipeline::renderRiggedGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture)
+{
+ for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
+ {
+ LLSpatialGroup* group = *i;
+ if (!group->isDead() &&
+ (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) &&
+ gPipeline.hasRenderType(group->getSpatialPartition()->mDrawableType) &&
+ group->mDrawMap.find(type) != group->mDrawMap.end())
+ {
+ pass->renderRiggedGroup(group, type, mask, texture);
+ }
+ }
+}
+
static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor");
void LLPipeline::generateImpostor(LLVOAvatar* avatar)
@@ -10870,37 +10976,31 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
if (visually_muted || too_complex)
{
+ // only show jelly doll geometry
andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR,
LLPipeline::RENDER_TYPE_CONTROL_AV,
END_RENDER_TYPES);
}
else
{
- andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
- LLPipeline::RENDER_TYPE_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_VOLUME,
- LLPipeline::RENDER_TYPE_GLOW,
- LLPipeline::RENDER_TYPE_BUMP,
- LLPipeline::RENDER_TYPE_PASS_SIMPLE,
- LLPipeline::RENDER_TYPE_PASS_ALPHA,
- LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_BUMP,
- LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
- LLPipeline::RENDER_TYPE_PASS_GLOW,
- LLPipeline::RENDER_TYPE_PASS_GRASS,
- LLPipeline::RENDER_TYPE_PASS_SHINY,
- LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
- LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
- LLPipeline::RENDER_TYPE_AVATAR,
- LLPipeline::RENDER_TYPE_CONTROL_AV,
- LLPipeline::RENDER_TYPE_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_INVISIBLE,
- LLPipeline::RENDER_TYPE_SIMPLE,
- END_RENDER_TYPES);
+ //hide world geometry
+ clearRenderTypeMask(
+ RENDER_TYPE_SKY,
+ RENDER_TYPE_WL_SKY,
+ RENDER_TYPE_GROUND,
+ RENDER_TYPE_TERRAIN,
+ RENDER_TYPE_GRASS,
+ RENDER_TYPE_CONTROL_AV, // Animesh
+ RENDER_TYPE_TREE,
+ RENDER_TYPE_VOIDWATER,
+ RENDER_TYPE_WATER,
+ RENDER_TYPE_PASS_GRASS,
+ RENDER_TYPE_HUD,
+ RENDER_TYPE_PARTICLES,
+ RENDER_TYPE_CLOUDS,
+ RENDER_TYPE_HUD_PARTICLES,
+ END_RENDER_TYPES
+ );
}
S32 occlusion = sUseOcclusion;