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-rw-r--r--indra/newview/llworldmipmap.h80
1 files changed, 40 insertions, 40 deletions
diff --git a/indra/newview/llworldmipmap.h b/indra/newview/llworldmipmap.h
index 963aac1403..ab98b55b72 100644
--- a/indra/newview/llworldmipmap.h
+++ b/indra/newview/llworldmipmap.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llworldmipmap.h
* @brief Data storage for the S3 mipmap of the entire world.
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -29,18 +29,18 @@
#include <map>
-#include "llmemory.h" // LLPointer
-#include "indra_constants.h" // REGION_WIDTH_UNITS
-#include "llregionhandle.h" // to_region_handle()
+#include "llmemory.h" // LLPointer
+#include "indra_constants.h" // REGION_WIDTH_UNITS
+#include "llregionhandle.h" // to_region_handle()
class LLViewerFetchedTexture;
// LLWorldMipmap : Mipmap handling of all the tiles used to render the world at any resolution.
-// This class provides a clean structured access to the hierarchy of tiles stored in the
+// This class provides a clean structured access to the hierarchy of tiles stored in the
// Amazon S3 repository and abstracts its directory/file structure.
// The interface of this class though still assumes that the caller knows the general level/tiles
// structure (at least, that it exists...) but doesn't requite the caller to know the details of it.
-// IOW, you need to know that rendering levels exists as well as grid coordinates for regions,
+// IOW, you need to know that rendering levels exists as well as grid coordinates for regions,
// but you can ignore where those tiles are located, how to get them, etc...
// The class API gives you back LLPointer<LLViewerFetchedTexture> per tile.
@@ -52,43 +52,43 @@ class LLViewerFetchedTexture;
class LLWorldMipmap
{
public:
- // Parameters of the mipmap
- static const S32 MAP_LEVELS = 8; // Number of subresolution levels computed by the mapserver
- static const S32 MAP_TILE_SIZE = 256; // Width in pixels of the tiles computed by the mapserver
+ // Parameters of the mipmap
+ static const S32 MAP_LEVELS = 8; // Number of subresolution levels computed by the mapserver
+ static const S32 MAP_TILE_SIZE = 256; // Width in pixels of the tiles computed by the mapserver
- LLWorldMipmap();
- ~LLWorldMipmap();
+ LLWorldMipmap();
+ ~LLWorldMipmap();
- // Clear up the maps and release all image handles
- void reset();
- // Manage the boost levels between loops (typically draw() loops)
- void equalizeBoostLevels();
- // Drop the boost levels to none (used when hiding the map)
- void dropBoostLevels();
- // Get the tile smart pointer, does the loading if necessary
- LLPointer<LLViewerFetchedTexture> getObjectsTile(U32 grid_x, U32 grid_y, S32 level, bool load = true);
+ // Clear up the maps and release all image handles
+ void reset();
+ // Manage the boost levels between loops (typically draw() loops)
+ void equalizeBoostLevels();
+ // Drop the boost levels to none (used when hiding the map)
+ void dropBoostLevels();
+ // Get the tile smart pointer, does the loading if necessary
+ LLPointer<LLViewerFetchedTexture> getObjectsTile(U32 grid_x, U32 grid_y, S32 level, bool load = true);
- // Helper functions: those are here as they depend solely on the topology of the mipmap though they don't access it
- // Convert sim scale (given in sim width in display pixels) into a mipmap level
- static S32 scaleToLevel(F32 scale);
- // Convert world coordinates to mipmap grid coordinates at a given level
- static void globalToMipmap(F64 global_x, F64 global_y, S32 level, U32* grid_x, U32* grid_y);
+ // Helper functions: those are here as they depend solely on the topology of the mipmap though they don't access it
+ // Convert sim scale (given in sim width in display pixels) into a mipmap level
+ static S32 scaleToLevel(F32 scale);
+ // Convert world coordinates to mipmap grid coordinates at a given level
+ static void globalToMipmap(F64 global_x, F64 global_y, S32 level, U32* grid_x, U32* grid_y);
private:
- // Get a handle (key) from grid coordinates
- U64 convertGridToHandle(U32 grid_x, U32 grid_y) { return to_region_handle(grid_x * REGION_WIDTH_UNITS, grid_y * REGION_WIDTH_UNITS); }
- // Load the relevant tile from S3
- LLPointer<LLViewerFetchedTexture> loadObjectsTile(U32 grid_x, U32 grid_y, S32 level);
- // Clear a level from its "missing" tiles
- void cleanMissedTilesFromLevel(S32 level);
+ // Get a handle (key) from grid coordinates
+ U64 convertGridToHandle(U32 grid_x, U32 grid_y) { return to_region_handle(grid_x * REGION_WIDTH_UNITS, grid_y * REGION_WIDTH_UNITS); }
+ // Load the relevant tile from S3
+ LLPointer<LLViewerFetchedTexture> loadObjectsTile(U32 grid_x, U32 grid_y, S32 level);
+ // Clear a level from its "missing" tiles
+ void cleanMissedTilesFromLevel(S32 level);
- // The mipmap is organized by resolution level (MAP_LEVELS of them). Each resolution level is an std::map
- // using a region_handle as a key and storing a smart pointer to the image as a value.
- typedef std::map<U64, LLPointer<LLViewerFetchedTexture> > sublevel_tiles_t;
- sublevel_tiles_t mWorldObjectsMipMap[MAP_LEVELS];
-// sublevel_tiles_t mWorldTerrainMipMap[MAP_LEVELS];
+ // The mipmap is organized by resolution level (MAP_LEVELS of them). Each resolution level is an std::map
+ // using a region_handle as a key and storing a smart pointer to the image as a value.
+ typedef std::map<U64, LLPointer<LLViewerFetchedTexture> > sublevel_tiles_t;
+ sublevel_tiles_t mWorldObjectsMipMap[MAP_LEVELS];
+// sublevel_tiles_t mWorldTerrainMipMap[MAP_LEVELS];
- S32 mCurrentLevel; // The level last accessed by a getObjectsTile()
+ S32 mCurrentLevel; // The level last accessed by a getObjectsTile()
};
#endif // LL_LLWORLDMIPMAP_H