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-rw-r--r--indra/newview/llworldmap.h332
1 files changed, 186 insertions, 146 deletions
diff --git a/indra/newview/llworldmap.h b/indra/newview/llworldmap.h
index 366de8f071..7e37727b86 100644
--- a/indra/newview/llworldmap.h
+++ b/indra/newview/llworldmap.h
@@ -33,203 +33,243 @@
#ifndef LL_LLWORLDMAP_H
#define LL_LLWORLDMAP_H
-#include <map>
-#include <string>
-#include <vector>
+#include "llworldmipmap.h"
#include <boost/function.hpp>
-#include "v3math.h"
#include "v3dmath.h"
-#include "llframetimer.h"
-#include "llmapimagetype.h"
#include "lluuid.h"
#include "llpointer.h"
#include "llsingleton.h"
+#include "llviewerregion.h"
#include "llviewertexture.h"
-#include "lleventinfo.h"
-#include "v3color.h"
-
-class LLMessageSystem;
-
+// Description of objects like hubs, events, land for sale, people and more (TBD).
+// Note: we don't store a "type" in there so we need to store instances of this class in
+// well known objects (i.e. list of objects which type is "well known").
class LLItemInfo
{
public:
- LLItemInfo(F32 global_x, F32 global_y, const std::string& name, LLUUID id, S32 extra = 0, S32 extra2 = 0);
-
- std::string mName;
- std::string mToolTip;
- LLVector3d mPosGlobal;
- LLUUID mID;
- BOOL mSelected;
- S32 mExtra;
- S32 mExtra2;
- U64 mRegionHandle;
-};
+ LLItemInfo(F32 global_x, F32 global_y, const std::string& name, LLUUID id);
+
+ // Setters
+ void setTooltip(std::string& tooltip) { mToolTip = tooltip; }
+ void setElevation(F64 z) { mPosGlobal.mdV[VZ] = z; }
+ void setCount(S32 count) { mCount = count; }
+// void setSelected(bool selected) { mSelected = selected; }
+// void setColor(LLColor4 color) { mColor = color; }
+
+ // Accessors
+ const LLVector3d& getGlobalPosition() const { return mPosGlobal; }
+ const std::string& getName() const { return mName; }
+ const std::string& getToolTip() const { return mToolTip; }
+ const LLUUID& getUUID() const { return mID; }
+ S32 getCount() const { return mCount; }
+
+ U64 getRegionHandle() const { return to_region_handle(mPosGlobal); } // Build the handle on the fly
-// Map layers, see indra_constants.h
-// 0 - Prim
-// 1 - Terrain Only
-// 2 - Overlay: Land For Sale
+ bool isName(const std::string& name) const { return (mName == name); } // True if name same as item's name
+// bool isSelected() const { return mSelected; }
+private:
+ std::string mName; // Name of the individual item
+ std::string mToolTip; // Tooltip : typically, something to be displayed to the user when selecting this item
+ LLVector3d mPosGlobal; // Global world position
+ LLUUID mID; // UUID of the item
+ S32 mCount; // Number of elements in item (e.g. people count)
+ // Currently not used but might prove useful one day so we comment out
+// bool mSelected; // Selected or not: updated by the viewer UI, not the simulator or asset DB
+// LLColor4 mColor; // Color of the item
+};
+
+// Info per region
+// Such records are stored in a global map hold by the LLWorldMap and indexed by region handles.
+// To avoid creating too many of them, they are requested in "blocks" corresponding to areas covered by the screen.
+// Unfortunately, when the screen covers the whole world (zoomed out), that can translate in requesting info for
+// every sim on the grid... Not good...
+// To avoid this, the code implements a cut-off threshold for overlay graphics and, therefore, all LLSimInfo.
+// In other words, when zooming out too much, we simply stop requesting LLSimInfo and
+// LLItemInfo and just display the map tiles.
+// As they are stored in different structures (LLSimInfo and LLWorldMipmap), this strategy is now workable.
class LLSimInfo
{
public:
- LLSimInfo();
+ LLSimInfo(U64 handle);
- LLVector3d getGlobalPos(LLVector3 local_pos) const;
+ // Convert local region coordinates into world coordinates
+ LLVector3d getGlobalPos(const LLVector3& local_pos) const;
+ // Get the world coordinates of the SW corner of that region
+ LLVector3d getGlobalOrigin() const;
LLVector3 getLocalPos(LLVector3d global_pos) const;
-public:
- U64 mHandle;
- std::string mName;
-
- F64 mAgentsUpdateTime;
- BOOL mShowAgentLocations; // are agents visible?
+ void clearImage(); // Clears the reference to the Land for sale image for that region
+ void dropImagePriority(); // Drops the boost level of the Land for sale image for that region
+ void updateAgentCount(F64 time); // Send an item request for agent count on that region if time's up
- U8 mAccess;
- U32 mRegionFlags;
- F32 mWaterHeight;
+ // Setters
+ void setName(std::string& name) { mName = name; }
+ void setAccess (U32 accesscode) { mAccess = accesscode; }
+ void setRegionFlags (U32 region_flags) { mRegionFlags = region_flags; }
+ void setLandForSaleImage (LLUUID image_id);
+// void setWaterHeight (F32 water_height) { mWaterHeight = water_height; }
- F32 mAlpha;
+ // Accessors
+ std::string getName() const { return mName; }
+ const std::string getFlagsString() const { return LLViewerRegion::regionFlagsToString(mRegionFlags); }
+ const std::string getAccessString() const { return LLViewerRegion::accessToString((U8)mAccess); }
- // Image ID for the current overlay mode.
- LLUUID mMapImageID[MAP_SIM_IMAGE_TYPES];
+ const S32 getAgentCount() const; // Compute the total agents count
+ LLPointer<LLViewerFetchedTexture> getLandForSaleImage(); // Get the overlay image, fetch it if necessary
- // Hold a reference to the currently displayed image.
- LLPointer<LLViewerFetchedTexture> mCurrentImage;
- LLPointer<LLViewerFetchedTexture> mOverlayImage;
-};
+ bool isName(const std::string& name) const;
+ bool isDown() { return (mAccess == SIM_ACCESS_DOWN); }
+ bool isPG() { return (mAccess <= SIM_ACCESS_PG); }
-#define MAP_BLOCK_RES 256
+ // Debug only
+ void dump() const; // Print the region info to the standard output
-struct LLWorldMapLayer
-{
- BOOL LayerDefined;
- LLPointer<LLViewerFetchedTexture> LayerImage;
- LLUUID LayerImageID;
- LLRect LayerExtents;
+ // Items lists handling
+ typedef std::vector<LLItemInfo> item_info_list_t;
+ void clearItems();
+
+ void insertTeleHub(const LLItemInfo& item) { mTelehubs.push_back(item); }
+ void insertInfoHub(const LLItemInfo& item) { mInfohubs.push_back(item); }
+ void insertPGEvent(const LLItemInfo& item) { mPGEvents.push_back(item); }
+ void insertMatureEvent(const LLItemInfo& item) { mMatureEvents.push_back(item); }
+ void insertAdultEvent(const LLItemInfo& item) { mAdultEvents.push_back(item); }
+ void insertLandForSale(const LLItemInfo& item) { mLandForSale.push_back(item); }
+ void insertLandForSaleAdult(const LLItemInfo& item) { mLandForSaleAdult.push_back(item); }
+ void insertAgentLocation(const LLItemInfo& item);
+
+ const LLSimInfo::item_info_list_t& getTeleHub() const { return mTelehubs; }
+ const LLSimInfo::item_info_list_t& getInfoHub() const { return mInfohubs; }
+ const LLSimInfo::item_info_list_t& getPGEvent() const { return mPGEvents; }
+ const LLSimInfo::item_info_list_t& getMatureEvent() const { return mMatureEvents; }
+ const LLSimInfo::item_info_list_t& getAdultEvent() const { return mAdultEvents; }
+ const LLSimInfo::item_info_list_t& getLandForSale() const { return mLandForSale; }
+ const LLSimInfo::item_info_list_t& getLandForSaleAdult() const { return mLandForSaleAdult; }
+ const LLSimInfo::item_info_list_t& getAgentLocation() const { return mAgentLocations; }
- LLWorldMapLayer() : LayerDefined(FALSE) { }
+private:
+ U64 mHandle; // This is a hash of the X and Y world coordinates of the SW corner of the sim
+ std::string mName; // Region name
+
+ F64 mAgentsUpdateTime; // Time stamp giving the last time the agents information was requested for that region
+ bool mFirstAgentRequest; // Init agent request flag
+
+ U32 mAccess; // Down/up and maturity rating of the region
+ U32 mRegionFlags; // Tell us if the siminfo has been received (if non 0) and what kind of region it is (Sandbox, allow damage)
+ // Currently not used but might prove useful one day so we comment out
+// F32 mWaterHeight; // Water height on the region (not actively used)
+
+ // Handling the "land for sale / land for auction" overlay image
+ LLUUID mMapImageID; // Image ID of the overlay image
+ LLPointer<LLViewerFetchedTexture> mOverlayImage; // Reference to the overlay image
+
+ // Items for this region
+ // Those are data received through item requests (as opposed to block requests for the rest of the data)
+ item_info_list_t mTelehubs; // List of tele hubs in the region
+ item_info_list_t mInfohubs; // List of info hubs in the region
+ item_info_list_t mPGEvents; // List of PG events in the region
+ item_info_list_t mMatureEvents; // List of Mature events in the region
+ item_info_list_t mAdultEvents; // List of Adult events in the region (AO)
+ item_info_list_t mLandForSale; // List of Land for sales in the region
+ item_info_list_t mLandForSaleAdult; // List of Adult Land for sales in the region (AO)
+ item_info_list_t mAgentLocations; // List of agents in the region
};
+// We request region data on the world by "blocks" of (MAP_BLOCK_SIZE x MAP_BLOCK_SIZE) regions
+// This is to reduce the number of requests to the asset DB and get things in big "blocks"
+const S32 MAP_MAX_SIZE = 2048;
+const S32 MAP_BLOCK_SIZE = 4;
+const S32 MAP_BLOCK_RES = (MAP_MAX_SIZE / MAP_BLOCK_SIZE);
class LLWorldMap : public LLSingleton<LLWorldMap>
{
public:
- typedef boost::function<void(U64 region_handle, const std::string& url, const LLUUID& snapshot_id, bool teleport)>
- url_callback_t;
-
LLWorldMap();
~LLWorldMap();
- // clears the list
+ // Clear all: list of region info, tiles, blocks and items
void reset();
- // clear the visible items
- void eraseItems();
+ void clearImageRefs(); // Clears the image references
+ void dropImagePriorities(); // Drops the priority of the images being fetched
+ void reloadItems(bool force = false); // Reload the items (people, hub, etc...)
- // Removes references to cached images
- void clearImageRefs();
+ // Region Map access
+ typedef std::map<U64, LLSimInfo*> sim_info_map_t;
+ const LLWorldMap::sim_info_map_t& getRegionMap() const { return mSimInfoMap; }
+ void updateRegions(S32 x0, S32 y0, S32 x1, S32 y1); // Requests region info for a rectangle of regions (in grid coordinates)
- // Clears the flags indicating that we've received sim infos
- // Causes a re-request of the sim info without erasing extisting info
- void clearSimFlags();
+ // Insert a region and items in the map global instance
+ // Note: x_world and y_world in world coordinates (meters)
+ static bool insertRegion(U32 x_world, U32 y_world, std::string& name, LLUUID& uuid, U32 accesscode, U32 region_flags);
+ static bool insertItem(U32 x_world, U32 y_world, std::string& name, LLUUID& uuid, U32 type, S32 extra, S32 extra2);
- // Returns simulator information, or NULL if out of range
+ // Get info on sims (region) : note that those methods only search the range of loaded sims (the one that are being browsed)
+ // *not* the entire world. So a NULL return does not mean a down or unexisting region, just an out of range region.
LLSimInfo* simInfoFromHandle(const U64 handle);
-
- // Returns simulator information, or NULL if out of range
LLSimInfo* simInfoFromPosGlobal(const LLVector3d& pos_global);
-
- // Returns simulator information for named sim, or NULL if non-existent
LLSimInfo* simInfoFromName(const std::string& sim_name);
- // Gets simulator name for a global position, returns true if it was found
+ // Gets simulator name from a global position, returns true if found
bool simNameFromPosGlobal(const LLVector3d& pos_global, std::string& outSimName );
- // Sets the current layer
- void setCurrentLayer(S32 layer, bool request_layer = false);
-
- void sendMapLayerRequest();
- void sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y, bool return_nonexistent = false);
- void sendNamedRegionRequest(std::string region_name);
- void sendNamedRegionRequest(std::string region_name,
- url_callback_t callback,
- const std::string& callback_url,
- bool teleport);
- void sendHandleRegionRequest(U64 region_handle,
- url_callback_t callback,
- const std::string& callback_url,
- bool teleport);
- void sendItemRequest(U32 type, U64 handle = 0);
-
- static void processMapLayerReply(LLMessageSystem*, void**);
- static void processMapBlockReply(LLMessageSystem*, void**);
- static void processMapItemReply(LLMessageSystem*, void**);
-
- void dump();
-
- // Extend the bounding box of the list of simulators. Returns true
- // if the extents changed.
- BOOL extendAABB(U32 x_min, U32 y_min, U32 x_max, U32 y_max);
-
- // build coverage maps for telehub region visualization
- void updateTelehubCoverage();
- BOOL coveredByTelehub(LLSimInfo* infop);
-
- // Bounds of the world, in meters
- U32 getWorldWidth() const;
- U32 getWorldHeight() const;
-public:
- // Map from region-handle to simulator info
- typedef std::map<U64, LLSimInfo*> sim_info_map_t;
- sim_info_map_t mSimInfoMap;
+ // Debug only
+ void dump(); // Print the world info to the standard output
- BOOL mIsTrackingUnknownLocation, mInvalidLocation, mIsTrackingDoubleClick, mIsTrackingCommit;
- LLVector3d mUnknownLocation;
+ // Track handling
+ void cancelTracking() { mIsTrackingLocation = false; mIsTrackingFound = false; mIsInvalidLocation = false; mIsTrackingDoubleClick = false; mIsTrackingCommit = false; }
- bool mRequestLandForSale;
+ void setTracking(const LLVector3d& loc) { mIsTrackingLocation = true; mTrackingLocation = loc; mIsTrackingFound = false; mIsInvalidLocation = false; mIsTrackingDoubleClick = false; mIsTrackingCommit = false;}
+ void setTrackingInvalid() { mIsTrackingFound = true; mIsInvalidLocation = true; }
+ void setTrackingValid() { mIsTrackingFound = true; mIsInvalidLocation = false; }
+ void setTrackingDoubleClick() { mIsTrackingDoubleClick = true; }
+ void setTrackingCommit() { mIsTrackingCommit = true; }
- typedef std::vector<LLItemInfo> item_info_list_t;
- item_info_list_t mTelehubs;
- item_info_list_t mInfohubs;
- item_info_list_t mPGEvents;
- item_info_list_t mMatureEvents;
- item_info_list_t mAdultEvents;
- item_info_list_t mLandForSale;
- item_info_list_t mLandForSaleAdult;
-
- std::map<U64,S32> mNumAgents;
-
- typedef std::map<U64, item_info_list_t> agent_list_map_t;
- agent_list_map_t mAgentLocationsMap;
-
- std::vector<LLWorldMapLayer> mMapLayers[MAP_SIM_IMAGE_TYPES];
- BOOL mMapLoaded[MAP_SIM_IMAGE_TYPES];
- BOOL * mMapBlockLoaded[MAP_SIM_IMAGE_TYPES];
- S32 mCurrentMap;
-
- // AABB of the list of simulators
- U32 mMinX;
- U32 mMaxX;
- U32 mMinY;
- U32 mMaxY;
-
- U8* mNeighborMap;
- U8* mTelehubCoverageMap;
- S32 mNeighborMapWidth;
- S32 mNeighborMapHeight;
+ bool isTracking() { return mIsTrackingLocation; }
+ bool isTrackingValidLocation() { return mIsTrackingFound && !mIsInvalidLocation; }
+ bool isTrackingInvalidLocation() { return mIsTrackingFound && mIsInvalidLocation; }
+ bool isTrackingDoubleClick() { return mIsTrackingDoubleClick; }
+ bool isTrackingCommit() { return mIsTrackingCommit; }
+ bool isTrackingInRectangle(F64 x0, F64 y0, F64 x1, F64 y1);
+
+ LLVector3d getTrackedPositionGlobal() const { return mTrackingLocation; }
+
+ // World Mipmap delegation: currently used when drawing the mipmap
+ void equalizeBoostLevels();
+ LLPointer<LLViewerFetchedTexture> getObjectsTile(U32 grid_x, U32 grid_y, S32 level, bool load = true) { return mWorldMipmap.getObjectsTile(grid_x, grid_y, level, load); }
private:
- LLTimer mRequestTimer;
-
- // search for named region for url processing
- std::string mSLURLRegionName;
- U64 mSLURLRegionHandle;
- std::string mSLURL;
- url_callback_t mSLURLCallback;
- bool mSLURLTeleport;
+ bool clearItems(bool force = false); // Clears the item lists
+ void clearSimFlags(); // Clears the block flags indicating that we've already requested region infos
+
+ // Create a region record corresponding to the handle, insert it in the region map and returns a pointer
+ LLSimInfo* createSimInfoFromHandle(const U64 handle);
+
+ // Map from region-handle to region info
+ sim_info_map_t mSimInfoMap;
+
+ // Holds the tiled mipmap of the world. This is the structure that contains the images used for rendering.
+ LLWorldMipmap mWorldMipmap;
+
+ // The World is divided in "blocks" of (MAP_BLOCK_SIZE x MAP_BLOCK_SIZE) regions that get requested at once.
+ // This boolean table avoids "blocks" to be requested multiple times.
+ // Issue: Not sure this scheme is foolproof though as I've seen
+ // cases where a block is never retrieved and, because of this boolean being set, never re-requested
+ bool * mMapBlockLoaded; // Telling us if the block of regions has been requested or not
+
+ // Track location data : used while there's nothing tracked yet by LLTracker
+ bool mIsTrackingLocation; // True when we're tracking a point
+ bool mIsTrackingFound; // True when the tracking position has been found, valid or not
+ bool mIsInvalidLocation; // The region is down or the location does not correspond to an existing region
+ bool mIsTrackingDoubleClick; // User double clicked to set the location (i.e. teleport when found please...)
+ bool mIsTrackingCommit; // User used the search or landmark fields to set the location
+ LLVector3d mTrackingLocation; // World global position being tracked
+
+ // General grid items request timing flags (used for events,hubs and land for sale)
+ LLTimer mRequestTimer;
+ bool mFirstRequest;
};
#endif