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-rw-r--r--indra/newview/llworld.h450
1 files changed, 225 insertions, 225 deletions
diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h
index bb21ce126b..01f666d19a 100644
--- a/indra/newview/llworld.h
+++ b/indra/newview/llworld.h
@@ -1,225 +1,225 @@
-/**
- * @file llworld.h
- * @brief Collection of viewer regions in the vacinity of the user.
- *
- * Represents the whole world, so far as 3D functionality is conserned.
- * Always contains the region that the user's avatar is in along with
- * neighboring regions. As the user crosses region boundaries, new
- * regions are added to the world and distant ones are rolled up.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLWORLD_H
-#define LL_LLWORLD_H
-
-#include "llpatchvertexarray.h"
-
-#include "llmath.h"
-#include "v3math.h"
-#include "llsingleton.h"
-#include "llstring.h"
-#include "llviewerpartsim.h"
-#include "llviewertexture.h"
-#include "llvowater.h"
-
-class LLViewerRegion;
-class LLVector3d;
-class LLMessageSystem;
-class LLNetMap;
-class LLHost;
-
-class LLViewerObject;
-class LLSurfacePatch;
-
-class LLCharacter;
-class LLCloudPuff;
-class LLCloudGroup;
-class LLVOAvatar;
-
-// LLWorld maintains a stack of unused viewer_regions and an array of pointers to viewer regions
-// as simulators are connected to, viewer_regions are popped off the stack and connected as required
-// as simulators are removed, they are pushed back onto the stack
-
-class LLWorld : public LLSimpleton<LLWorld>
-{
-public:
- LLWorld();
-
- // Clear any objects, regions
- // Prepares class to be reused or destroyed
- void resetClass();
-
- LLViewerRegion* addRegion(const U64 &region_handle, const LLHost &host);
- // safe to call if already present, does the "right thing" if
- // hosts are same, or if hosts are different, etc...
- void removeRegion(const LLHost &host);
-
- void disconnectRegions(); // Send quit messages to all child regions
-
- LLViewerRegion* getRegion(const LLHost &host);
- LLViewerRegion* getRegionFromPosGlobal(const LLVector3d &pos);
- LLViewerRegion* getRegionFromPosAgent(const LLVector3 &pos);
- LLViewerRegion* getRegionFromHandle(const U64 &handle);
- LLViewerRegion* getRegionFromID(const LLUUID& region_id);
- bool positionRegionValidGlobal(const LLVector3d& pos); // true if position is in valid region
- LLVector3d clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos);
-
- void updateAgentOffset(const LLVector3d &offset);
-
- // All of these should be in the agent coordinate frame
- LLViewerRegion* resolveRegionGlobal(LLVector3 &localpos, const LLVector3d &position);
- LLViewerRegion* resolveRegionAgent(LLVector3 &localpos, const LLVector3 &position);
- F32 resolveLandHeightGlobal(const LLVector3d &position);
- F32 resolveLandHeightAgent(const LLVector3 &position);
-
- // Return the lowest allowed Z point to prevent objects from being moved
- // underground.
- F32 getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos);
-
- // takes a line segment defined by point_a and point_b, then
- // determines the closest (to point_a) point of intersection that is
- // on the land surface or on an object of the world.
- // Stores results in "intersection" and "intersection_normal" and
- // returns a scalar value that is the normalized (by length of line segment)
- // distance along the line from "point_a" to "intersection".
- //
- // Currently assumes point_a and point_b only differ in z-direction,
- // but it may eventually become more general.
- F32 resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b,
- LLVector3d &intersection, LLVector3 &intersection_normal,
- LLViewerObject** viewerObjectPtr=NULL);
-
- LLSurfacePatch * resolveLandPatchGlobal(const LLVector3d &position);
- LLVector3 resolveLandNormalGlobal(const LLVector3d &position); // absolute frame
-
- U32 getRegionWidthInPoints() const { return mWidth; }
- F32 getRegionScale() const { return mScale; }
-
- // region X and Y size in meters
- F32 getRegionWidthInMeters() const { return mWidthInMeters; }
- F32 getRegionMinHeight() const { return -mWidthInMeters; }
- F32 getRegionMaxHeight() const { return MAX_OBJECT_Z; }
-
- void updateRegions(F32 max_update_time);
- void updateVisibilities();
- void updateParticles();
-
- void renderPropertyLines();
-
- void updateNetStats(); // Update network statistics for all the regions...
-
- void printPacketsLost();
- void requestCacheMisses();
-
- // deal with map object updates in the world.
- static void processCoarseUpdate(LLMessageSystem* msg, void** user_data);
-
- F32 getLandFarClip() const;
- void setLandFarClip(const F32 far_clip);
-
- LLViewerTexture *getDefaultWaterTexture();
- void updateWaterObjects();
-
- void waterHeightRegionInfo(std::string const& sim_name, F32 water_height);
- void shiftRegions(const LLVector3& offset);
-
- void setSpaceTimeUSec(const U64MicrosecondsImplicit space_time_usec);
- U64MicrosecondsImplicit getSpaceTimeUSec() const;
-
- void getInfo(LLSD& info);
- U32 getNumOfActiveCachedObjects() const {return mNumOfActiveCachedObjects;}
-
- void clearAllVisibleObjects();
-public:
- typedef std::list<LLViewerRegion*> region_list_t;
- const region_list_t& getRegionList() const { return mActiveRegionList; }
-
- typedef boost::signals2::signal<void(LLViewerRegion*)> region_remove_signal_t;
- boost::signals2::connection setRegionRemovedCallback(const region_remove_signal_t::slot_type& cb);
-
- // Returns lists of avatar IDs and their world-space positions within a given distance of a point.
- // All arguments are optional. Given containers will be emptied and then filled.
- // Not supplying origin or radius input returns data on all avatars in the known regions.
- void getAvatars(
- uuid_vec_t* avatar_ids = NULL,
- std::vector<LLVector3d>* positions = NULL,
- const LLVector3d& relative_to = LLVector3d(), F32 radius = FLT_MAX) const;
-
- // Returns 'true' if the region is in mRegionList,
- // 'false' if the region has been removed due to region change
- // or if the circuit to this simulator had been lost.
- bool isRegionListed(const LLViewerRegion* region) const;
-
- // profile nearby avatars using gPipeline.profileAvatar and update their render times
- // return max GPU time
- F32 getNearbyAvatarsAndMaxGPUTime(std::vector<LLCharacter*> &valid_nearby_avs);
-
-private:
- void clearHoleWaterObjects();
- void clearEdgeWaterObjects();
-
- region_list_t mActiveRegionList;
- region_list_t mRegionList;
- region_list_t mVisibleRegionList;
- region_list_t mCulledRegionList;
-
- region_remove_signal_t mRegionRemovedSignal;
-
- // Number of points on edge
- static const U32 mWidth;
-
- // meters/point, therefore mWidth * mScale = meters per edge
- static const F32 mScale;
-
- static const F32 mWidthInMeters;
-
- F32 mLandFarClip; // Far clip distance for land.
- LLPatchVertexArray mLandPatch;
- S32 mLastPacketsIn;
- S32 mLastPacketsOut;
- S32 mLastPacketsLost;
- U32 mNumOfActiveCachedObjects;
- U64MicrosecondsImplicit mSpaceTimeUSec;
-
- ////////////////////////////
- //
- // Data for "Fake" objects
- //
-
- std::list<LLPointer<LLVOWater> > mHoleWaterObjects;
- static const S32 EDGE_WATER_OBJECTS_COUNT = 8;
- LLPointer<LLVOWater> mEdgeWaterObjects[EDGE_WATER_OBJECTS_COUNT];
-
- LLPointer<LLViewerTexture> mDefaultWaterTexturep;
-};
-
-
-void process_enable_simulator(LLMessageSystem *mesgsys, void **user_data);
-void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data);
-
-void process_region_handshake(LLMessageSystem* msg, void** user_data);
-
-void send_agent_pause();
-void send_agent_resume();
-
-#endif
+/**
+ * @file llworld.h
+ * @brief Collection of viewer regions in the vacinity of the user.
+ *
+ * Represents the whole world, so far as 3D functionality is conserned.
+ * Always contains the region that the user's avatar is in along with
+ * neighboring regions. As the user crosses region boundaries, new
+ * regions are added to the world and distant ones are rolled up.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLWORLD_H
+#define LL_LLWORLD_H
+
+#include "llpatchvertexarray.h"
+
+#include "llmath.h"
+#include "v3math.h"
+#include "llsingleton.h"
+#include "llstring.h"
+#include "llviewerpartsim.h"
+#include "llviewertexture.h"
+#include "llvowater.h"
+
+class LLViewerRegion;
+class LLVector3d;
+class LLMessageSystem;
+class LLNetMap;
+class LLHost;
+
+class LLViewerObject;
+class LLSurfacePatch;
+
+class LLCharacter;
+class LLCloudPuff;
+class LLCloudGroup;
+class LLVOAvatar;
+
+// LLWorld maintains a stack of unused viewer_regions and an array of pointers to viewer regions
+// as simulators are connected to, viewer_regions are popped off the stack and connected as required
+// as simulators are removed, they are pushed back onto the stack
+
+class LLWorld : public LLSimpleton<LLWorld>
+{
+public:
+ LLWorld();
+
+ // Clear any objects, regions
+ // Prepares class to be reused or destroyed
+ void resetClass();
+
+ LLViewerRegion* addRegion(const U64 &region_handle, const LLHost &host);
+ // safe to call if already present, does the "right thing" if
+ // hosts are same, or if hosts are different, etc...
+ void removeRegion(const LLHost &host);
+
+ void disconnectRegions(); // Send quit messages to all child regions
+
+ LLViewerRegion* getRegion(const LLHost &host);
+ LLViewerRegion* getRegionFromPosGlobal(const LLVector3d &pos);
+ LLViewerRegion* getRegionFromPosAgent(const LLVector3 &pos);
+ LLViewerRegion* getRegionFromHandle(const U64 &handle);
+ LLViewerRegion* getRegionFromID(const LLUUID& region_id);
+ bool positionRegionValidGlobal(const LLVector3d& pos); // true if position is in valid region
+ LLVector3d clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos);
+
+ void updateAgentOffset(const LLVector3d &offset);
+
+ // All of these should be in the agent coordinate frame
+ LLViewerRegion* resolveRegionGlobal(LLVector3 &localpos, const LLVector3d &position);
+ LLViewerRegion* resolveRegionAgent(LLVector3 &localpos, const LLVector3 &position);
+ F32 resolveLandHeightGlobal(const LLVector3d &position);
+ F32 resolveLandHeightAgent(const LLVector3 &position);
+
+ // Return the lowest allowed Z point to prevent objects from being moved
+ // underground.
+ F32 getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos);
+
+ // takes a line segment defined by point_a and point_b, then
+ // determines the closest (to point_a) point of intersection that is
+ // on the land surface or on an object of the world.
+ // Stores results in "intersection" and "intersection_normal" and
+ // returns a scalar value that is the normalized (by length of line segment)
+ // distance along the line from "point_a" to "intersection".
+ //
+ // Currently assumes point_a and point_b only differ in z-direction,
+ // but it may eventually become more general.
+ F32 resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b,
+ LLVector3d &intersection, LLVector3 &intersection_normal,
+ LLViewerObject** viewerObjectPtr=NULL);
+
+ LLSurfacePatch * resolveLandPatchGlobal(const LLVector3d &position);
+ LLVector3 resolveLandNormalGlobal(const LLVector3d &position); // absolute frame
+
+ U32 getRegionWidthInPoints() const { return mWidth; }
+ F32 getRegionScale() const { return mScale; }
+
+ // region X and Y size in meters
+ F32 getRegionWidthInMeters() const { return mWidthInMeters; }
+ F32 getRegionMinHeight() const { return -mWidthInMeters; }
+ F32 getRegionMaxHeight() const { return MAX_OBJECT_Z; }
+
+ void updateRegions(F32 max_update_time);
+ void updateVisibilities();
+ void updateParticles();
+
+ void renderPropertyLines();
+
+ void updateNetStats(); // Update network statistics for all the regions...
+
+ void printPacketsLost();
+ void requestCacheMisses();
+
+ // deal with map object updates in the world.
+ static void processCoarseUpdate(LLMessageSystem* msg, void** user_data);
+
+ F32 getLandFarClip() const;
+ void setLandFarClip(const F32 far_clip);
+
+ LLViewerTexture *getDefaultWaterTexture();
+ void updateWaterObjects();
+
+ void waterHeightRegionInfo(std::string const& sim_name, F32 water_height);
+ void shiftRegions(const LLVector3& offset);
+
+ void setSpaceTimeUSec(const U64MicrosecondsImplicit space_time_usec);
+ U64MicrosecondsImplicit getSpaceTimeUSec() const;
+
+ void getInfo(LLSD& info);
+ U32 getNumOfActiveCachedObjects() const {return mNumOfActiveCachedObjects;}
+
+ void clearAllVisibleObjects();
+public:
+ typedef std::list<LLViewerRegion*> region_list_t;
+ const region_list_t& getRegionList() const { return mActiveRegionList; }
+
+ typedef boost::signals2::signal<void(LLViewerRegion*)> region_remove_signal_t;
+ boost::signals2::connection setRegionRemovedCallback(const region_remove_signal_t::slot_type& cb);
+
+ // Returns lists of avatar IDs and their world-space positions within a given distance of a point.
+ // All arguments are optional. Given containers will be emptied and then filled.
+ // Not supplying origin or radius input returns data on all avatars in the known regions.
+ void getAvatars(
+ uuid_vec_t* avatar_ids = NULL,
+ std::vector<LLVector3d>* positions = NULL,
+ const LLVector3d& relative_to = LLVector3d(), F32 radius = FLT_MAX) const;
+
+ // Returns 'true' if the region is in mRegionList,
+ // 'false' if the region has been removed due to region change
+ // or if the circuit to this simulator had been lost.
+ bool isRegionListed(const LLViewerRegion* region) const;
+
+ // profile nearby avatars using gPipeline.profileAvatar and update their render times
+ // return max GPU time
+ F32 getNearbyAvatarsAndMaxGPUTime(std::vector<LLCharacter*> &valid_nearby_avs);
+
+private:
+ void clearHoleWaterObjects();
+ void clearEdgeWaterObjects();
+
+ region_list_t mActiveRegionList;
+ region_list_t mRegionList;
+ region_list_t mVisibleRegionList;
+ region_list_t mCulledRegionList;
+
+ region_remove_signal_t mRegionRemovedSignal;
+
+ // Number of points on edge
+ static const U32 mWidth;
+
+ // meters/point, therefore mWidth * mScale = meters per edge
+ static const F32 mScale;
+
+ static const F32 mWidthInMeters;
+
+ F32 mLandFarClip; // Far clip distance for land.
+ LLPatchVertexArray mLandPatch;
+ S32 mLastPacketsIn;
+ S32 mLastPacketsOut;
+ S32 mLastPacketsLost;
+ U32 mNumOfActiveCachedObjects;
+ U64MicrosecondsImplicit mSpaceTimeUSec;
+
+ ////////////////////////////
+ //
+ // Data for "Fake" objects
+ //
+
+ std::list<LLPointer<LLVOWater> > mHoleWaterObjects;
+ static const S32 EDGE_WATER_OBJECTS_COUNT = 8;
+ LLPointer<LLVOWater> mEdgeWaterObjects[EDGE_WATER_OBJECTS_COUNT];
+
+ LLPointer<LLViewerTexture> mDefaultWaterTexturep;
+};
+
+
+void process_enable_simulator(LLMessageSystem *mesgsys, void **user_data);
+void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data);
+
+void process_region_handshake(LLMessageSystem* msg, void** user_data);
+
+void send_agent_pause();
+void send_agent_resume();
+
+#endif