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-/**
- * @file llwlparammanager.h
- * @brief Implementation for the LLWLParamManager class.
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_WLPARAMMANAGER_H
-#define LL_WLPARAMMANAGER_H
-
-#include <list>
-#include <map>
-#include "llwlparamset.h"
-#include "llwlanimator.h"
-#include "llwldaycycle.h"
-#include "llviewercamera.h"
-#include "lltrans.h"
-
-class LLGLSLShader;
-
-// color control
-struct WLColorControl {
-
- F32 r, g, b, i; /// the values
- std::string mName; /// name to use to dereference params
- std::string mSliderName; /// name of the slider in menu
- bool hasSliderName; /// only set slider name for true color types
- bool isSunOrAmbientColor; /// flag for if it's the sun or ambient color controller
- bool isBlueHorizonOrDensity; /// flag for if it's the Blue Horizon or Density color controller
-
- inline WLColorControl(F32 red, F32 green, F32 blue, F32 intensity,
- const std::string& n, const std::string& sliderName = LLStringUtil::null)
- : r(red), g(green), b(blue), i(intensity), mName(n), mSliderName(sliderName)
- {
- // if there's a slider name, say we have one
- hasSliderName = false;
- if (mSliderName != "") {
- hasSliderName = true;
- }
-
- // if it's the sun controller
- isSunOrAmbientColor = false;
- if (mSliderName == "WLSunlight" || mSliderName == "WLAmbient") {
- isSunOrAmbientColor = true;
- }
-
- isBlueHorizonOrDensity = false;
- if (mSliderName == "WLBlueHorizon" || mSliderName == "WLBlueDensity") {
- isBlueHorizonOrDensity = true;
- }
- }
-
- inline WLColorControl & operator = (LLVector4 const & val) {
- r = val.mV[0];
- g = val.mV[1];
- b = val.mV[2];
- i = val.mV[3];
- return *this;
- }
-
- inline operator LLVector4 (void) const {
- return LLVector4(r, g, b, i);
- }
-
- inline operator LLVector3 (void) const {
- return LLVector3(r, g, b);
- }
-
- inline void update(LLWLParamSet & params) const {
- params.set(mName, r, g, b, i);
- }
-};
-
-// float slider control
-struct WLFloatControl {
- F32 x;
- std::string mName;
- F32 mult;
-
- inline WLFloatControl(F32 val, const std::string& n, F32 m=1.0f)
- : x(val), mName(n), mult(m)
- {
- }
-
- inline WLFloatControl & operator = (F32 val) {
- x = val;
- return *this;
- }
-
- inline operator F32 (void) const {
- return x;
- }
-
- inline void update(LLWLParamSet & params) const {
- params.set(mName, x);
- }
-};
-
-/// WindLight parameter manager class - what controls all the wind light shaders
-class LLWLParamManager : public LLSingleton<LLWLParamManager>
-{
- LLSINGLETON(LLWLParamManager);
- ~LLWLParamManager();
- LOG_CLASS(LLWLParamManager);
-
-public:
- typedef std::list<std::string> preset_name_list_t;
- typedef std::list<LLWLParamKey> preset_key_list_t;
- typedef boost::signals2::signal<void()> preset_list_signal_t;
-
- /// save the parameter presets to file
- void savePreset(const LLWLParamKey key);
-
- /// Set shader uniforms dirty, so they'll update automatically.
- void propagateParameters(void);
-
- /// Update shader uniforms that have changed.
- void updateShaderUniforms(LLGLSLShader * shader);
-
- /// setup the animator to run
- void resetAnimator(F32 curTime, bool run);
-
- /// update information camera dependent parameters
- void update(LLViewerCamera * cam);
-
- /// apply specified day cycle, setting time to noon by default
- bool applyDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time = 0.5);
-
- /// Apply Default.xml map
- void setDefaultDay();
-
- /// apply specified fixed sky params
- bool applySkyParams(const LLSD& params);
-
- void setDefaultSky();
-
- // get where the light is pointing
- inline LLVector4 getLightDir(void) const;
-
- // get where the light is pointing
- inline LLVector4 getClampedLightDir(void) const;
-
- // get where the light is pointing
- inline LLVector4 getRotatedLightDir(void) const;
-
- /// get the dome's offset
- inline F32 getDomeOffset(void) const;
-
- /// get the radius of the dome
- inline F32 getDomeRadius(void) const;
-
- /// add a param set (preset) to the list
- bool addParamSet(const LLWLParamKey& key, LLWLParamSet& param);
-
- /// add a param set (preset) to the list
- BOOL addParamSet(const LLWLParamKey& key, LLSD const & param);
-
- /// get a param set (preset) from the list
- bool getParamSet(const LLWLParamKey& key, LLWLParamSet& param);
-
- /// check whether the preset is in the list
- bool hasParamSet(const LLWLParamKey& key);
-
- /// set the param in the list with a new param
- bool setParamSet(const LLWLParamKey& key, LLWLParamSet& param);
-
- /// set the param in the list with a new param
- bool setParamSet(const LLWLParamKey& key, LLSD const & param);
-
- /// gets rid of a parameter and any references to it
- /// ignores "delete_from_disk" if the scope is not local
- void removeParamSet(const LLWLParamKey& key, bool delete_from_disk);
-
- /// clear parameter mapping of a given scope
- void clearParamSetsOfScope(LLEnvKey::EScope scope);
-
- /// @return true if the preset comes out of the box
- bool isSystemPreset(const std::string& preset_name) const;
-
- /// @return user and system preset names as a single list
- void getPresetNames(preset_name_list_t& region, preset_name_list_t& user, preset_name_list_t& sys) const;
-
- /// @return user preset names
- void getUserPresetNames(preset_name_list_t& user) const;
-
- /// @return keys of all known presets
- void getPresetKeys(preset_key_list_t& keys) const;
-
- /// Emitted when a preset gets added or deleted.
- boost::signals2::connection setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb);
-
- /// add all skies in LLSD using the given scope
- void addAllSkies(LLEnvKey::EScope scope, const LLSD& preset_map);
-
- /// refresh region-scope presets
- void refreshRegionPresets(const LLSD& region_sky_presets);
-
- // returns all skies referenced by the current day cycle (in mDay), with their final names
- // side effect: applies changes to all internal structures! (trashes all unreferenced skies in scope, keys in day cycle rescoped to scope, etc.)
- std::map<LLWLParamKey, LLWLParamSet> finalizeFromDayCycle(LLWLParamKey::EScope scope);
-
- // returns all skies in map (intended to be called with output from a finalize)
- static LLSD createSkyMap(std::map<LLWLParamKey, LLWLParamSet> map);
-
- /// escape string in a way different from LLURI::escape()
- static std::string escapeString(const std::string& str);
-
- // helper variables
- LLWLAnimator mAnimator;
-
- /// actual direction of the sun
- LLVector4 mLightDir;
-
- /// light norm adjusted so haze works correctly
- LLVector4 mRotatedLightDir;
-
- /// clamped light norm for shaders that
- /// are adversely affected when the sun goes below the
- /// horizon
- LLVector4 mClampedLightDir;
-
- // list of params and how they're cycled for days
- LLWLDayCycle mDay;
-
- LLWLParamSet mCurParams;
-
- /// Sun Delta Terrain tweak variables.
- F32 mSunDeltaYaw;
- WLFloatControl mWLGamma;
-
- F32 mSceneLightStrength;
-
- /// Atmospherics
- WLColorControl mBlueHorizon;
- WLFloatControl mHazeDensity;
- WLColorControl mBlueDensity;
- WLFloatControl mDensityMult;
- WLFloatControl mHazeHorizon;
- WLFloatControl mMaxAlt;
-
- /// Lighting
- WLColorControl mLightnorm;
- WLColorControl mSunlight;
- WLColorControl mAmbient;
- WLColorControl mGlow;
-
- /// Clouds
- WLColorControl mCloudColor;
- WLColorControl mCloudMain;
- WLFloatControl mCloudCoverage;
- WLColorControl mCloudDetail;
- WLFloatControl mDistanceMult;
- WLFloatControl mCloudScale;
-
- /// sky dome
- F32 mDomeOffset;
- F32 mDomeRadius;
-
-
-private:
-
- friend class LLWLAnimator;
-
- void loadAllPresets();
- void loadPresetsFromDir(const std::string& dir);
- bool loadPreset(const std::string& path);
-
- static std::string getSysDir();
- static std::string getUserDir();
-
- /*virtual*/ void initSingleton();
- // list of all the parameters, listed by name
- std::map<LLWLParamKey, LLWLParamSet> mParamList;
-
- preset_list_signal_t mPresetListChangeSignal;
-};
-
-inline F32 LLWLParamManager::getDomeOffset(void) const
-{
- return mDomeOffset;
-}
-
-inline F32 LLWLParamManager::getDomeRadius(void) const
-{
- return mDomeRadius;
-}
-
-inline LLVector4 LLWLParamManager::getLightDir(void) const
-{
- return mLightDir;
-}
-
-inline LLVector4 LLWLParamManager::getClampedLightDir(void) const
-{
- return mClampedLightDir;
-}
-
-inline LLVector4 LLWLParamManager::getRotatedLightDir(void) const
-{
- return mRotatedLightDir;
-}
-
-#endif
-