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-rw-r--r--indra/newview/llwatchdog.cpp266
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diff --git a/indra/newview/llwatchdog.cpp b/indra/newview/llwatchdog.cpp
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--- a/indra/newview/llwatchdog.cpp
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-/**
- * @file llthreadwatchdog.cpp
- * @brief The LLThreadWatchdog class definitions
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-#include "llviewerprecompiledheaders.h"
-#include "llwatchdog.h"
-#include "llthread.h"
-
-const U32 WATCHDOG_SLEEP_TIME_USEC = 1000000;
-
-// This class runs the watchdog timing thread.
-class LLWatchdogTimerThread : public LLThread
-{
-public:
- LLWatchdogTimerThread() :
- LLThread("Watchdog"),
- mSleepMsecs(0),
- mStopping(false)
- {
- }
-
- ~LLWatchdogTimerThread() {}
-
- void setSleepTime(long ms) { mSleepMsecs = ms; }
- void stop()
- {
- mStopping = true;
- mSleepMsecs = 1;
- }
-
- /* virtual */ void run()
- {
- while(!mStopping)
- {
- LLWatchdog::getInstance()->run();
- ms_sleep(mSleepMsecs);
- }
- }
-
-private:
- long mSleepMsecs;
- bool mStopping;
-};
-
-// LLWatchdogEntry
-LLWatchdogEntry::LLWatchdogEntry()
-{
-}
-
-LLWatchdogEntry::~LLWatchdogEntry()
-{
- stop();
-}
-
-void LLWatchdogEntry::start()
-{
- LLWatchdog::getInstance()->add(this);
-}
-
-void LLWatchdogEntry::stop()
-{
- // this can happen very late in the shutdown sequence
- if (! LLWatchdog::wasDeleted())
- {
- LLWatchdog::getInstance()->remove(this);
- }
-}
-
-// LLWatchdogTimeout
-const std::string UNINIT_STRING = "uninitialized";
-
-LLWatchdogTimeout::LLWatchdogTimeout() :
- mTimeout(0.0f),
- mPingState(UNINIT_STRING)
-{
-}
-
-LLWatchdogTimeout::~LLWatchdogTimeout()
-{
-}
-
-bool LLWatchdogTimeout::isAlive() const
-{
- return (mTimer.getStarted() && !mTimer.hasExpired());
-}
-
-void LLWatchdogTimeout::reset()
-{
- mTimer.setTimerExpirySec(mTimeout);
-}
-
-void LLWatchdogTimeout::setTimeout(F32 d)
-{
- mTimeout = d;
-}
-
-void LLWatchdogTimeout::start(const std::string& state)
-{
- if (mTimeout == 0)
- {
- LL_WARNS() << "Cant' start watchdog entry - no timeout set" << LL_ENDL;
- return;
- }
- // Order of operation is very important here.
- // After LLWatchdogEntry::start() is called
- // LLWatchdogTimeout::isAlive() will be called asynchronously.
- ping(state);
- mTimer.start();
- mTimer.setTimerExpirySec(mTimeout); // timer expiration set to 0 by start()
- LLWatchdogEntry::start();
-}
-
-void LLWatchdogTimeout::stop()
-{
- LLWatchdogEntry::stop();
- mTimer.stop();
-}
-
-void LLWatchdogTimeout::ping(const std::string& state)
-{
- if(!state.empty())
- {
- mPingState = state;
- }
- reset();
-}
-
-// LLWatchdog
-LLWatchdog::LLWatchdog()
- :mSuspectsAccessMutex()
- ,mTimer(NULL)
- ,mLastClockCount(0)
-{
-}
-
-LLWatchdog::~LLWatchdog()
-{
-}
-
-void LLWatchdog::add(LLWatchdogEntry* e)
-{
- lockThread();
- mSuspects.insert(e);
- unlockThread();
-}
-
-void LLWatchdog::remove(LLWatchdogEntry* e)
-{
- lockThread();
- mSuspects.erase(e);
- unlockThread();
-}
-
-void LLWatchdog::init()
-{
- if(!mSuspectsAccessMutex && !mTimer)
- {
- mSuspectsAccessMutex = new LLMutex();
- mTimer = new LLWatchdogTimerThread();
- mTimer->setSleepTime(WATCHDOG_SLEEP_TIME_USEC / 1000);
- mLastClockCount = LLTimer::getTotalTime();
-
- // mTimer->start() kicks off the thread, any code after
- // start needs to use the mSuspectsAccessMutex
- mTimer->start();
- }
-}
-
-void LLWatchdog::cleanup()
-{
- if(mTimer)
- {
- mTimer->stop();
- delete mTimer;
- mTimer = NULL;
- }
-
- if(mSuspectsAccessMutex)
- {
- delete mSuspectsAccessMutex;
- mSuspectsAccessMutex = NULL;
- }
-
- mLastClockCount = 0;
-}
-
-void LLWatchdog::run()
-{
- lockThread();
-
- // Check the time since the last call to run...
- // If the time elapsed is two times greater than the regualr sleep time
- // reset the active timeouts.
- const U32 TIME_ELAPSED_MULTIPLIER = 2;
- U64 current_time = LLTimer::getTotalTime();
- U64 current_run_delta = current_time - mLastClockCount;
- mLastClockCount = current_time;
-
- if(current_run_delta > (WATCHDOG_SLEEP_TIME_USEC * TIME_ELAPSED_MULTIPLIER))
- {
- LL_INFOS() << "Watchdog thread delayed: resetting entries." << LL_ENDL;
- for (const auto& suspect : mSuspects)
- {
- suspect->reset();
- }
- }
- else
- {
- SuspectsRegistry::iterator result =
- std::find_if(mSuspects.begin(),
- mSuspects.end(),
- [](const LLWatchdogEntry* suspect){ return ! suspect->isAlive(); });
- if(result != mSuspects.end())
- {
- // error!!!
- if(mTimer)
- {
- mTimer->stop();
- }
-
- LL_ERRS() << "Watchdog timer expired; assuming viewer is hung and crashing" << LL_ENDL;
- }
- }
-
-
- unlockThread();
-}
-
-void LLWatchdog::lockThread()
-{
- if(mSuspectsAccessMutex != NULL)
- {
- mSuspectsAccessMutex->lock();
- }
-}
-
-void LLWatchdog::unlockThread()
-{
- if(mSuspectsAccessMutex != NULL)
- {
- mSuspectsAccessMutex->unlock();
- }
-}