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-rwxr-xr-x[-rw-r--r--]indra/newview/llvowlsky.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index a33f42cf84..4e26587184 100644..100755
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -301,7 +301,7 @@ void LLVOWLSky::restoreGL()
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
-static LLFastTimer::DeclareTimer FTM_GEO_SKY("Sky Geometry");
+static LLFastTimer::DeclareTimer FTM_GEO_SKY("Windlight Sky Geometry");
BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
{
@@ -724,8 +724,8 @@ void LLVOWLSky::updateStarColors()
const F32 var = 0.15f;
const F32 min = 0.5f; //0.75f;
- const F32 sunclose_max = 0.6f;
- const F32 sunclose_range = 1 - sunclose_max;
+ //const F32 sunclose_max = 0.6f;
+ //const F32 sunclose_range = 1 - sunclose_max;
//F32 below_horizon = - llmin(0.0f, gSky.mVOSkyp->getToSunLast().mV[2]);
//F32 brightness_factor = llmin(1.0f, below_horizon * 20);
@@ -739,14 +739,14 @@ void LLVOWLSky::updateStarColors()
U32 x;
for (x = 0; x < getStarsNumVerts(); ++x)
{
- F32 sundir_factor = 1;
+ //F32 sundir_factor = 1;
LLVector3 tostar = *v_p;
tostar.normVec();
- const F32 how_close_to_sun = tostar * gSky.mVOSkyp->getToSunLast();
- if (how_close_to_sun > sunclose_max)
- {
- sundir_factor = (1 - how_close_to_sun) / sunclose_range;
- }
+ //const F32 how_close_to_sun = tostar * gSky.mVOSkyp->getToSunLast();
+ //if (how_close_to_sun > sunclose_max)
+ //{
+ // sundir_factor = (1 - how_close_to_sun) / sunclose_range;
+ //}
intensity = *(v_i);
F32 alpha = v_c->mV[VALPHA] + (ll_frand() - 0.5f) * var * intensity;
if (alpha < min * intensity)