diff options
Diffstat (limited to 'indra/newview/llvowater.cpp')
-rw-r--r-- | indra/newview/llvowater.cpp | 614 |
1 files changed, 307 insertions, 307 deletions
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index b82af7076d..2ec91679bf 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -1,307 +1,307 @@ -/** - * @file llvowater.cpp - * @brief LLVOWater class implementation - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llvowater.h" - -#include "llviewercontrol.h" - -#include "lldrawable.h" -#include "lldrawpoolwater.h" -#include "llface.h" -#include "llsky.h" -#include "llsurface.h" -#include "llviewercamera.h" -#include "llviewertexturelist.h" -#include "llviewerregion.h" -#include "llworld.h" -#include "pipeline.h" -#include "llspatialpartition.h" - -/////////////////////////////////// - -template<class T> inline T LERP(T a, T b, F32 factor) -{ - return a + (b - a) * factor; -} - -LLVOWater::LLVOWater(const LLUUID &id, - const LLPCode pcode, - LLViewerRegion *regionp) : - LLStaticViewerObject(id, pcode, regionp), - mRenderType(LLPipeline::RENDER_TYPE_WATER) -{ - // Terrain must draw during selection passes so it can block objects behind it. - mbCanSelect = false; - setScale(LLVector3(256.f, 256.f, 0.f)); // Hack for setting scale for bounding boxes/visibility. - - mUseTexture = true; - mIsEdgePatch = false; -} - - -void LLVOWater::markDead() -{ - LLViewerObject::markDead(); -} - - -bool LLVOWater::isActive() const -{ - return false; -} - - -void LLVOWater::setPixelAreaAndAngle(LLAgent &agent) -{ - mAppAngle = 50; - mPixelArea = 500*500; -} - - -// virtual -void LLVOWater::updateTextures() -{ -} - -// Never gets called -void LLVOWater::idleUpdate(LLAgent &agent, const F64 &time) -{ -} - -LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline) -{ - pipeline->allocDrawable(this); - mDrawable->setLit(false); - mDrawable->setRenderType(mRenderType); - - LLDrawPoolWater *pool = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER); - - if (mUseTexture) - { - mDrawable->setNumFaces(1, pool, mRegionp->getLand().getWaterTexture()); - } - else - { - mDrawable->setNumFaces(1, pool, LLWorld::getInstance()->getDefaultWaterTexture()); - } - - return mDrawable; -} - -bool LLVOWater::updateGeometry(LLDrawable *drawable) -{ - LL_PROFILE_ZONE_SCOPED; - LLFace *face; - - if (drawable->getNumFaces() < 1) - { - LLDrawPoolWater *poolp = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER); - drawable->addFace(poolp, NULL); - } - face = drawable->getFace(0); - if (!face) - { - return true; - } - -// LLVector2 uvs[4]; -// LLVector3 vtx[4]; - - LLStrider<LLVector3> verticesp, normalsp; - LLStrider<LLVector2> texCoordsp; - LLStrider<U16> indicesp; - U16 index_offset; - - - // A quad is 4 vertices and 6 indices (making 2 triangles) - static const unsigned int vertices_per_quad = 4; - static const unsigned int indices_per_quad = 6; - - S32 size_x = LLPipeline::sRenderTransparentWater ? 8 : 1; - S32 size_y = LLPipeline::sRenderTransparentWater ? 8 : 1; - - const LLVector3& scale = getScale(); - size_x *= llmin(llround(scale.mV[0] / 256.f), 8); - size_y *= llmin(llround(scale.mV[1] / 256.f), 8); - - const S32 num_quads = size_x * size_y; - face->setSize(vertices_per_quad * num_quads, - indices_per_quad * num_quads); - - LLVertexBuffer* buff = face->getVertexBuffer(); - if (!buff || - buff->getNumIndices() != face->getIndicesCount() || - buff->getNumVerts() != face->getGeomCount() || - face->getIndicesStart() != 0 || - face->getGeomIndex() != 0) - { - buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK); - if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount())) - { - LL_WARNS() << "Failed to allocate Vertex Buffer on water update to " - << face->getGeomCount() << " vertices and " - << face->getIndicesCount() << " indices" << LL_ENDL; - } - face->setIndicesIndex(0); - face->setGeomIndex(0); - face->setVertexBuffer(buff); - } - - index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp); - - LLVector3 position_agent; - position_agent = getPositionAgent(); - face->mCenterAgent = position_agent; - face->mCenterLocal = position_agent; - - S32 x, y; - F32 step_x = getScale().mV[0] / size_x; - F32 step_y = getScale().mV[1] / size_y; - - const LLVector3 up(0.f, step_y * 0.5f, 0.f); - const LLVector3 right(step_x * 0.5f, 0.f, 0.f); - const LLVector3 normal(0.f, 0.f, 1.f); - - F32 size_inv_x = 1.f / size_x; - F32 size_inv_y = 1.f / size_y; - - for (y = 0; y < size_y; y++) - { - for (x = 0; x < size_x; x++) - { - S32 toffset = index_offset + 4*(y*size_x + x); - position_agent = getPositionAgent() - getScale() * 0.5f; - position_agent.mV[VX] += (x + 0.5f) * step_x; - position_agent.mV[VY] += (y + 0.5f) * step_y; - - position_agent.mV[VX] = llround(position_agent.mV[VX]); - position_agent.mV[VY] = llround(position_agent.mV[VY]); - - *verticesp++ = position_agent - right + up; - *verticesp++ = position_agent - right - up; - *verticesp++ = position_agent + right + up; - *verticesp++ = position_agent + right - up; - - *texCoordsp++ = LLVector2(x*size_inv_x, (y+1)*size_inv_y); - *texCoordsp++ = LLVector2(x*size_inv_x, y*size_inv_y); - *texCoordsp++ = LLVector2((x+1)*size_inv_x, (y+1)*size_inv_y); - *texCoordsp++ = LLVector2((x+1)*size_inv_x, y*size_inv_y); - - *normalsp++ = normal; - *normalsp++ = normal; - *normalsp++ = normal; - *normalsp++ = normal; - - *indicesp++ = toffset + 0; - *indicesp++ = toffset + 1; - *indicesp++ = toffset + 2; - - *indicesp++ = toffset + 1; - *indicesp++ = toffset + 3; - *indicesp++ = toffset + 2; - } - } - - buff->unmapBuffer(); - - mDrawable->movePartition(); - LLPipeline::sCompiles++; - return true; -} - -void LLVOWater::initClass() -{ -} - -void LLVOWater::cleanupClass() -{ -} - -void setVecZ(LLVector3& v) -{ - v.mV[VX] = 0; - v.mV[VY] = 0; - v.mV[VZ] = 1; -} - -void LLVOWater::setUseTexture(const bool use_texture) -{ - mUseTexture = use_texture; -} - -void LLVOWater::setIsEdgePatch(const bool edge_patch) -{ - mIsEdgePatch = edge_patch; -} - -void LLVOWater::updateSpatialExtents(LLVector4a &newMin, LLVector4a& newMax) -{ - LLVector4a pos; - pos.load3(getPositionAgent().mV); - LLVector4a scale; - scale.load3(getScale().mV); - scale.mul(0.5f); - - newMin.setSub(pos, scale); - newMax.setAdd(pos, scale); - - pos.setAdd(newMin,newMax); - pos.mul(0.5f); - - mDrawable->setPositionGroup(pos); -} - -U32 LLVOWater::getPartitionType() const -{ - if (mIsEdgePatch) - { - return LLViewerRegion::PARTITION_VOIDWATER; - } - - return LLViewerRegion::PARTITION_WATER; -} - -U32 LLVOVoidWater::getPartitionType() const -{ - return LLViewerRegion::PARTITION_VOIDWATER; -} - -LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp) -: LLSpatialPartition(0, false, regionp) -{ - mInfiniteFarClip = true; - mDrawableType = LLPipeline::RENDER_TYPE_WATER; - mPartitionType = LLViewerRegion::PARTITION_WATER; -} - -LLVoidWaterPartition::LLVoidWaterPartition(LLViewerRegion* regionp) : LLWaterPartition(regionp) -{ - mOcclusionEnabled = false; - mDrawableType = LLPipeline::RENDER_TYPE_VOIDWATER; - mPartitionType = LLViewerRegion::PARTITION_VOIDWATER; -} +/**
+ * @file llvowater.cpp
+ * @brief LLVOWater class implementation
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llvowater.h"
+
+#include "llviewercontrol.h"
+
+#include "lldrawable.h"
+#include "lldrawpoolwater.h"
+#include "llface.h"
+#include "llsky.h"
+#include "llsurface.h"
+#include "llviewercamera.h"
+#include "llviewertexturelist.h"
+#include "llviewerregion.h"
+#include "llworld.h"
+#include "pipeline.h"
+#include "llspatialpartition.h"
+
+///////////////////////////////////
+
+template<class T> inline T LERP(T a, T b, F32 factor)
+{
+ return a + (b - a) * factor;
+}
+
+LLVOWater::LLVOWater(const LLUUID &id,
+ const LLPCode pcode,
+ LLViewerRegion *regionp) :
+ LLStaticViewerObject(id, pcode, regionp),
+ mRenderType(LLPipeline::RENDER_TYPE_WATER)
+{
+ // Terrain must draw during selection passes so it can block objects behind it.
+ mbCanSelect = false;
+ setScale(LLVector3(256.f, 256.f, 0.f)); // Hack for setting scale for bounding boxes/visibility.
+
+ mUseTexture = true;
+ mIsEdgePatch = false;
+}
+
+
+void LLVOWater::markDead()
+{
+ LLViewerObject::markDead();
+}
+
+
+bool LLVOWater::isActive() const
+{
+ return false;
+}
+
+
+void LLVOWater::setPixelAreaAndAngle(LLAgent &agent)
+{
+ mAppAngle = 50;
+ mPixelArea = 500*500;
+}
+
+
+// virtual
+void LLVOWater::updateTextures()
+{
+}
+
+// Never gets called
+void LLVOWater::idleUpdate(LLAgent &agent, const F64 &time)
+{
+}
+
+LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline)
+{
+ pipeline->allocDrawable(this);
+ mDrawable->setLit(false);
+ mDrawable->setRenderType(mRenderType);
+
+ LLDrawPoolWater *pool = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
+
+ if (mUseTexture)
+ {
+ mDrawable->setNumFaces(1, pool, mRegionp->getLand().getWaterTexture());
+ }
+ else
+ {
+ mDrawable->setNumFaces(1, pool, LLWorld::getInstance()->getDefaultWaterTexture());
+ }
+
+ return mDrawable;
+}
+
+bool LLVOWater::updateGeometry(LLDrawable *drawable)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ LLFace *face;
+
+ if (drawable->getNumFaces() < 1)
+ {
+ LLDrawPoolWater *poolp = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
+ drawable->addFace(poolp, NULL);
+ }
+ face = drawable->getFace(0);
+ if (!face)
+ {
+ return true;
+ }
+
+// LLVector2 uvs[4];
+// LLVector3 vtx[4];
+
+ LLStrider<LLVector3> verticesp, normalsp;
+ LLStrider<LLVector2> texCoordsp;
+ LLStrider<U16> indicesp;
+ U16 index_offset;
+
+
+ // A quad is 4 vertices and 6 indices (making 2 triangles)
+ static const unsigned int vertices_per_quad = 4;
+ static const unsigned int indices_per_quad = 6;
+
+ S32 size_x = LLPipeline::sRenderTransparentWater ? 8 : 1;
+ S32 size_y = LLPipeline::sRenderTransparentWater ? 8 : 1;
+
+ const LLVector3& scale = getScale();
+ size_x *= llmin(llround(scale.mV[0] / 256.f), 8);
+ size_y *= llmin(llround(scale.mV[1] / 256.f), 8);
+
+ const S32 num_quads = size_x * size_y;
+ face->setSize(vertices_per_quad * num_quads,
+ indices_per_quad * num_quads);
+
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (!buff ||
+ buff->getNumIndices() != face->getIndicesCount() ||
+ buff->getNumVerts() != face->getGeomCount() ||
+ face->getIndicesStart() != 0 ||
+ face->getGeomIndex() != 0)
+ {
+ buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK);
+ if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount()))
+ {
+ LL_WARNS() << "Failed to allocate Vertex Buffer on water update to "
+ << face->getGeomCount() << " vertices and "
+ << face->getIndicesCount() << " indices" << LL_ENDL;
+ }
+ face->setIndicesIndex(0);
+ face->setGeomIndex(0);
+ face->setVertexBuffer(buff);
+ }
+
+ index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
+
+ LLVector3 position_agent;
+ position_agent = getPositionAgent();
+ face->mCenterAgent = position_agent;
+ face->mCenterLocal = position_agent;
+
+ S32 x, y;
+ F32 step_x = getScale().mV[0] / size_x;
+ F32 step_y = getScale().mV[1] / size_y;
+
+ const LLVector3 up(0.f, step_y * 0.5f, 0.f);
+ const LLVector3 right(step_x * 0.5f, 0.f, 0.f);
+ const LLVector3 normal(0.f, 0.f, 1.f);
+
+ F32 size_inv_x = 1.f / size_x;
+ F32 size_inv_y = 1.f / size_y;
+
+ for (y = 0; y < size_y; y++)
+ {
+ for (x = 0; x < size_x; x++)
+ {
+ S32 toffset = index_offset + 4*(y*size_x + x);
+ position_agent = getPositionAgent() - getScale() * 0.5f;
+ position_agent.mV[VX] += (x + 0.5f) * step_x;
+ position_agent.mV[VY] += (y + 0.5f) * step_y;
+
+ position_agent.mV[VX] = llround(position_agent.mV[VX]);
+ position_agent.mV[VY] = llround(position_agent.mV[VY]);
+
+ *verticesp++ = position_agent - right + up;
+ *verticesp++ = position_agent - right - up;
+ *verticesp++ = position_agent + right + up;
+ *verticesp++ = position_agent + right - up;
+
+ *texCoordsp++ = LLVector2(x*size_inv_x, (y+1)*size_inv_y);
+ *texCoordsp++ = LLVector2(x*size_inv_x, y*size_inv_y);
+ *texCoordsp++ = LLVector2((x+1)*size_inv_x, (y+1)*size_inv_y);
+ *texCoordsp++ = LLVector2((x+1)*size_inv_x, y*size_inv_y);
+
+ *normalsp++ = normal;
+ *normalsp++ = normal;
+ *normalsp++ = normal;
+ *normalsp++ = normal;
+
+ *indicesp++ = toffset + 0;
+ *indicesp++ = toffset + 1;
+ *indicesp++ = toffset + 2;
+
+ *indicesp++ = toffset + 1;
+ *indicesp++ = toffset + 3;
+ *indicesp++ = toffset + 2;
+ }
+ }
+
+ buff->unmapBuffer();
+
+ mDrawable->movePartition();
+ LLPipeline::sCompiles++;
+ return true;
+}
+
+void LLVOWater::initClass()
+{
+}
+
+void LLVOWater::cleanupClass()
+{
+}
+
+void setVecZ(LLVector3& v)
+{
+ v.mV[VX] = 0;
+ v.mV[VY] = 0;
+ v.mV[VZ] = 1;
+}
+
+void LLVOWater::setUseTexture(const bool use_texture)
+{
+ mUseTexture = use_texture;
+}
+
+void LLVOWater::setIsEdgePatch(const bool edge_patch)
+{
+ mIsEdgePatch = edge_patch;
+}
+
+void LLVOWater::updateSpatialExtents(LLVector4a &newMin, LLVector4a& newMax)
+{
+ LLVector4a pos;
+ pos.load3(getPositionAgent().mV);
+ LLVector4a scale;
+ scale.load3(getScale().mV);
+ scale.mul(0.5f);
+
+ newMin.setSub(pos, scale);
+ newMax.setAdd(pos, scale);
+
+ pos.setAdd(newMin,newMax);
+ pos.mul(0.5f);
+
+ mDrawable->setPositionGroup(pos);
+}
+
+U32 LLVOWater::getPartitionType() const
+{
+ if (mIsEdgePatch)
+ {
+ return LLViewerRegion::PARTITION_VOIDWATER;
+ }
+
+ return LLViewerRegion::PARTITION_WATER;
+}
+
+U32 LLVOVoidWater::getPartitionType() const
+{
+ return LLViewerRegion::PARTITION_VOIDWATER;
+}
+
+LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp)
+: LLSpatialPartition(0, false, regionp)
+{
+ mInfiniteFarClip = true;
+ mDrawableType = LLPipeline::RENDER_TYPE_WATER;
+ mPartitionType = LLViewerRegion::PARTITION_WATER;
+}
+
+LLVoidWaterPartition::LLVoidWaterPartition(LLViewerRegion* regionp) : LLWaterPartition(regionp)
+{
+ mOcclusionEnabled = false;
+ mDrawableType = LLPipeline::RENDER_TYPE_VOIDWATER;
+ mPartitionType = LLViewerRegion::PARTITION_VOIDWATER;
+}
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