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-rw-r--r--indra/newview/llvowater.cpp614
1 files changed, 307 insertions, 307 deletions
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index b82af7076d..2ec91679bf 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -1,307 +1,307 @@
-/**
- * @file llvowater.cpp
- * @brief LLVOWater class implementation
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llvowater.h"
-
-#include "llviewercontrol.h"
-
-#include "lldrawable.h"
-#include "lldrawpoolwater.h"
-#include "llface.h"
-#include "llsky.h"
-#include "llsurface.h"
-#include "llviewercamera.h"
-#include "llviewertexturelist.h"
-#include "llviewerregion.h"
-#include "llworld.h"
-#include "pipeline.h"
-#include "llspatialpartition.h"
-
-///////////////////////////////////
-
-template<class T> inline T LERP(T a, T b, F32 factor)
-{
- return a + (b - a) * factor;
-}
-
-LLVOWater::LLVOWater(const LLUUID &id,
- const LLPCode pcode,
- LLViewerRegion *regionp) :
- LLStaticViewerObject(id, pcode, regionp),
- mRenderType(LLPipeline::RENDER_TYPE_WATER)
-{
- // Terrain must draw during selection passes so it can block objects behind it.
- mbCanSelect = false;
- setScale(LLVector3(256.f, 256.f, 0.f)); // Hack for setting scale for bounding boxes/visibility.
-
- mUseTexture = true;
- mIsEdgePatch = false;
-}
-
-
-void LLVOWater::markDead()
-{
- LLViewerObject::markDead();
-}
-
-
-bool LLVOWater::isActive() const
-{
- return false;
-}
-
-
-void LLVOWater::setPixelAreaAndAngle(LLAgent &agent)
-{
- mAppAngle = 50;
- mPixelArea = 500*500;
-}
-
-
-// virtual
-void LLVOWater::updateTextures()
-{
-}
-
-// Never gets called
-void LLVOWater::idleUpdate(LLAgent &agent, const F64 &time)
-{
-}
-
-LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline)
-{
- pipeline->allocDrawable(this);
- mDrawable->setLit(false);
- mDrawable->setRenderType(mRenderType);
-
- LLDrawPoolWater *pool = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
-
- if (mUseTexture)
- {
- mDrawable->setNumFaces(1, pool, mRegionp->getLand().getWaterTexture());
- }
- else
- {
- mDrawable->setNumFaces(1, pool, LLWorld::getInstance()->getDefaultWaterTexture());
- }
-
- return mDrawable;
-}
-
-bool LLVOWater::updateGeometry(LLDrawable *drawable)
-{
- LL_PROFILE_ZONE_SCOPED;
- LLFace *face;
-
- if (drawable->getNumFaces() < 1)
- {
- LLDrawPoolWater *poolp = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
- drawable->addFace(poolp, NULL);
- }
- face = drawable->getFace(0);
- if (!face)
- {
- return true;
- }
-
-// LLVector2 uvs[4];
-// LLVector3 vtx[4];
-
- LLStrider<LLVector3> verticesp, normalsp;
- LLStrider<LLVector2> texCoordsp;
- LLStrider<U16> indicesp;
- U16 index_offset;
-
-
- // A quad is 4 vertices and 6 indices (making 2 triangles)
- static const unsigned int vertices_per_quad = 4;
- static const unsigned int indices_per_quad = 6;
-
- S32 size_x = LLPipeline::sRenderTransparentWater ? 8 : 1;
- S32 size_y = LLPipeline::sRenderTransparentWater ? 8 : 1;
-
- const LLVector3& scale = getScale();
- size_x *= llmin(llround(scale.mV[0] / 256.f), 8);
- size_y *= llmin(llround(scale.mV[1] / 256.f), 8);
-
- const S32 num_quads = size_x * size_y;
- face->setSize(vertices_per_quad * num_quads,
- indices_per_quad * num_quads);
-
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (!buff ||
- buff->getNumIndices() != face->getIndicesCount() ||
- buff->getNumVerts() != face->getGeomCount() ||
- face->getIndicesStart() != 0 ||
- face->getGeomIndex() != 0)
- {
- buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK);
- if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount()))
- {
- LL_WARNS() << "Failed to allocate Vertex Buffer on water update to "
- << face->getGeomCount() << " vertices and "
- << face->getIndicesCount() << " indices" << LL_ENDL;
- }
- face->setIndicesIndex(0);
- face->setGeomIndex(0);
- face->setVertexBuffer(buff);
- }
-
- index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
-
- LLVector3 position_agent;
- position_agent = getPositionAgent();
- face->mCenterAgent = position_agent;
- face->mCenterLocal = position_agent;
-
- S32 x, y;
- F32 step_x = getScale().mV[0] / size_x;
- F32 step_y = getScale().mV[1] / size_y;
-
- const LLVector3 up(0.f, step_y * 0.5f, 0.f);
- const LLVector3 right(step_x * 0.5f, 0.f, 0.f);
- const LLVector3 normal(0.f, 0.f, 1.f);
-
- F32 size_inv_x = 1.f / size_x;
- F32 size_inv_y = 1.f / size_y;
-
- for (y = 0; y < size_y; y++)
- {
- for (x = 0; x < size_x; x++)
- {
- S32 toffset = index_offset + 4*(y*size_x + x);
- position_agent = getPositionAgent() - getScale() * 0.5f;
- position_agent.mV[VX] += (x + 0.5f) * step_x;
- position_agent.mV[VY] += (y + 0.5f) * step_y;
-
- position_agent.mV[VX] = llround(position_agent.mV[VX]);
- position_agent.mV[VY] = llround(position_agent.mV[VY]);
-
- *verticesp++ = position_agent - right + up;
- *verticesp++ = position_agent - right - up;
- *verticesp++ = position_agent + right + up;
- *verticesp++ = position_agent + right - up;
-
- *texCoordsp++ = LLVector2(x*size_inv_x, (y+1)*size_inv_y);
- *texCoordsp++ = LLVector2(x*size_inv_x, y*size_inv_y);
- *texCoordsp++ = LLVector2((x+1)*size_inv_x, (y+1)*size_inv_y);
- *texCoordsp++ = LLVector2((x+1)*size_inv_x, y*size_inv_y);
-
- *normalsp++ = normal;
- *normalsp++ = normal;
- *normalsp++ = normal;
- *normalsp++ = normal;
-
- *indicesp++ = toffset + 0;
- *indicesp++ = toffset + 1;
- *indicesp++ = toffset + 2;
-
- *indicesp++ = toffset + 1;
- *indicesp++ = toffset + 3;
- *indicesp++ = toffset + 2;
- }
- }
-
- buff->unmapBuffer();
-
- mDrawable->movePartition();
- LLPipeline::sCompiles++;
- return true;
-}
-
-void LLVOWater::initClass()
-{
-}
-
-void LLVOWater::cleanupClass()
-{
-}
-
-void setVecZ(LLVector3& v)
-{
- v.mV[VX] = 0;
- v.mV[VY] = 0;
- v.mV[VZ] = 1;
-}
-
-void LLVOWater::setUseTexture(const bool use_texture)
-{
- mUseTexture = use_texture;
-}
-
-void LLVOWater::setIsEdgePatch(const bool edge_patch)
-{
- mIsEdgePatch = edge_patch;
-}
-
-void LLVOWater::updateSpatialExtents(LLVector4a &newMin, LLVector4a& newMax)
-{
- LLVector4a pos;
- pos.load3(getPositionAgent().mV);
- LLVector4a scale;
- scale.load3(getScale().mV);
- scale.mul(0.5f);
-
- newMin.setSub(pos, scale);
- newMax.setAdd(pos, scale);
-
- pos.setAdd(newMin,newMax);
- pos.mul(0.5f);
-
- mDrawable->setPositionGroup(pos);
-}
-
-U32 LLVOWater::getPartitionType() const
-{
- if (mIsEdgePatch)
- {
- return LLViewerRegion::PARTITION_VOIDWATER;
- }
-
- return LLViewerRegion::PARTITION_WATER;
-}
-
-U32 LLVOVoidWater::getPartitionType() const
-{
- return LLViewerRegion::PARTITION_VOIDWATER;
-}
-
-LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(0, false, regionp)
-{
- mInfiniteFarClip = true;
- mDrawableType = LLPipeline::RENDER_TYPE_WATER;
- mPartitionType = LLViewerRegion::PARTITION_WATER;
-}
-
-LLVoidWaterPartition::LLVoidWaterPartition(LLViewerRegion* regionp) : LLWaterPartition(regionp)
-{
- mOcclusionEnabled = false;
- mDrawableType = LLPipeline::RENDER_TYPE_VOIDWATER;
- mPartitionType = LLViewerRegion::PARTITION_VOIDWATER;
-}
+/**
+ * @file llvowater.cpp
+ * @brief LLVOWater class implementation
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llvowater.h"
+
+#include "llviewercontrol.h"
+
+#include "lldrawable.h"
+#include "lldrawpoolwater.h"
+#include "llface.h"
+#include "llsky.h"
+#include "llsurface.h"
+#include "llviewercamera.h"
+#include "llviewertexturelist.h"
+#include "llviewerregion.h"
+#include "llworld.h"
+#include "pipeline.h"
+#include "llspatialpartition.h"
+
+///////////////////////////////////
+
+template<class T> inline T LERP(T a, T b, F32 factor)
+{
+ return a + (b - a) * factor;
+}
+
+LLVOWater::LLVOWater(const LLUUID &id,
+ const LLPCode pcode,
+ LLViewerRegion *regionp) :
+ LLStaticViewerObject(id, pcode, regionp),
+ mRenderType(LLPipeline::RENDER_TYPE_WATER)
+{
+ // Terrain must draw during selection passes so it can block objects behind it.
+ mbCanSelect = false;
+ setScale(LLVector3(256.f, 256.f, 0.f)); // Hack for setting scale for bounding boxes/visibility.
+
+ mUseTexture = true;
+ mIsEdgePatch = false;
+}
+
+
+void LLVOWater::markDead()
+{
+ LLViewerObject::markDead();
+}
+
+
+bool LLVOWater::isActive() const
+{
+ return false;
+}
+
+
+void LLVOWater::setPixelAreaAndAngle(LLAgent &agent)
+{
+ mAppAngle = 50;
+ mPixelArea = 500*500;
+}
+
+
+// virtual
+void LLVOWater::updateTextures()
+{
+}
+
+// Never gets called
+void LLVOWater::idleUpdate(LLAgent &agent, const F64 &time)
+{
+}
+
+LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline)
+{
+ pipeline->allocDrawable(this);
+ mDrawable->setLit(false);
+ mDrawable->setRenderType(mRenderType);
+
+ LLDrawPoolWater *pool = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
+
+ if (mUseTexture)
+ {
+ mDrawable->setNumFaces(1, pool, mRegionp->getLand().getWaterTexture());
+ }
+ else
+ {
+ mDrawable->setNumFaces(1, pool, LLWorld::getInstance()->getDefaultWaterTexture());
+ }
+
+ return mDrawable;
+}
+
+bool LLVOWater::updateGeometry(LLDrawable *drawable)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ LLFace *face;
+
+ if (drawable->getNumFaces() < 1)
+ {
+ LLDrawPoolWater *poolp = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
+ drawable->addFace(poolp, NULL);
+ }
+ face = drawable->getFace(0);
+ if (!face)
+ {
+ return true;
+ }
+
+// LLVector2 uvs[4];
+// LLVector3 vtx[4];
+
+ LLStrider<LLVector3> verticesp, normalsp;
+ LLStrider<LLVector2> texCoordsp;
+ LLStrider<U16> indicesp;
+ U16 index_offset;
+
+
+ // A quad is 4 vertices and 6 indices (making 2 triangles)
+ static const unsigned int vertices_per_quad = 4;
+ static const unsigned int indices_per_quad = 6;
+
+ S32 size_x = LLPipeline::sRenderTransparentWater ? 8 : 1;
+ S32 size_y = LLPipeline::sRenderTransparentWater ? 8 : 1;
+
+ const LLVector3& scale = getScale();
+ size_x *= llmin(llround(scale.mV[0] / 256.f), 8);
+ size_y *= llmin(llround(scale.mV[1] / 256.f), 8);
+
+ const S32 num_quads = size_x * size_y;
+ face->setSize(vertices_per_quad * num_quads,
+ indices_per_quad * num_quads);
+
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (!buff ||
+ buff->getNumIndices() != face->getIndicesCount() ||
+ buff->getNumVerts() != face->getGeomCount() ||
+ face->getIndicesStart() != 0 ||
+ face->getGeomIndex() != 0)
+ {
+ buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK);
+ if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount()))
+ {
+ LL_WARNS() << "Failed to allocate Vertex Buffer on water update to "
+ << face->getGeomCount() << " vertices and "
+ << face->getIndicesCount() << " indices" << LL_ENDL;
+ }
+ face->setIndicesIndex(0);
+ face->setGeomIndex(0);
+ face->setVertexBuffer(buff);
+ }
+
+ index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
+
+ LLVector3 position_agent;
+ position_agent = getPositionAgent();
+ face->mCenterAgent = position_agent;
+ face->mCenterLocal = position_agent;
+
+ S32 x, y;
+ F32 step_x = getScale().mV[0] / size_x;
+ F32 step_y = getScale().mV[1] / size_y;
+
+ const LLVector3 up(0.f, step_y * 0.5f, 0.f);
+ const LLVector3 right(step_x * 0.5f, 0.f, 0.f);
+ const LLVector3 normal(0.f, 0.f, 1.f);
+
+ F32 size_inv_x = 1.f / size_x;
+ F32 size_inv_y = 1.f / size_y;
+
+ for (y = 0; y < size_y; y++)
+ {
+ for (x = 0; x < size_x; x++)
+ {
+ S32 toffset = index_offset + 4*(y*size_x + x);
+ position_agent = getPositionAgent() - getScale() * 0.5f;
+ position_agent.mV[VX] += (x + 0.5f) * step_x;
+ position_agent.mV[VY] += (y + 0.5f) * step_y;
+
+ position_agent.mV[VX] = llround(position_agent.mV[VX]);
+ position_agent.mV[VY] = llround(position_agent.mV[VY]);
+
+ *verticesp++ = position_agent - right + up;
+ *verticesp++ = position_agent - right - up;
+ *verticesp++ = position_agent + right + up;
+ *verticesp++ = position_agent + right - up;
+
+ *texCoordsp++ = LLVector2(x*size_inv_x, (y+1)*size_inv_y);
+ *texCoordsp++ = LLVector2(x*size_inv_x, y*size_inv_y);
+ *texCoordsp++ = LLVector2((x+1)*size_inv_x, (y+1)*size_inv_y);
+ *texCoordsp++ = LLVector2((x+1)*size_inv_x, y*size_inv_y);
+
+ *normalsp++ = normal;
+ *normalsp++ = normal;
+ *normalsp++ = normal;
+ *normalsp++ = normal;
+
+ *indicesp++ = toffset + 0;
+ *indicesp++ = toffset + 1;
+ *indicesp++ = toffset + 2;
+
+ *indicesp++ = toffset + 1;
+ *indicesp++ = toffset + 3;
+ *indicesp++ = toffset + 2;
+ }
+ }
+
+ buff->unmapBuffer();
+
+ mDrawable->movePartition();
+ LLPipeline::sCompiles++;
+ return true;
+}
+
+void LLVOWater::initClass()
+{
+}
+
+void LLVOWater::cleanupClass()
+{
+}
+
+void setVecZ(LLVector3& v)
+{
+ v.mV[VX] = 0;
+ v.mV[VY] = 0;
+ v.mV[VZ] = 1;
+}
+
+void LLVOWater::setUseTexture(const bool use_texture)
+{
+ mUseTexture = use_texture;
+}
+
+void LLVOWater::setIsEdgePatch(const bool edge_patch)
+{
+ mIsEdgePatch = edge_patch;
+}
+
+void LLVOWater::updateSpatialExtents(LLVector4a &newMin, LLVector4a& newMax)
+{
+ LLVector4a pos;
+ pos.load3(getPositionAgent().mV);
+ LLVector4a scale;
+ scale.load3(getScale().mV);
+ scale.mul(0.5f);
+
+ newMin.setSub(pos, scale);
+ newMax.setAdd(pos, scale);
+
+ pos.setAdd(newMin,newMax);
+ pos.mul(0.5f);
+
+ mDrawable->setPositionGroup(pos);
+}
+
+U32 LLVOWater::getPartitionType() const
+{
+ if (mIsEdgePatch)
+ {
+ return LLViewerRegion::PARTITION_VOIDWATER;
+ }
+
+ return LLViewerRegion::PARTITION_WATER;
+}
+
+U32 LLVOVoidWater::getPartitionType() const
+{
+ return LLViewerRegion::PARTITION_VOIDWATER;
+}
+
+LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp)
+: LLSpatialPartition(0, false, regionp)
+{
+ mInfiniteFarClip = true;
+ mDrawableType = LLPipeline::RENDER_TYPE_WATER;
+ mPartitionType = LLViewerRegion::PARTITION_WATER;
+}
+
+LLVoidWaterPartition::LLVoidWaterPartition(LLViewerRegion* regionp) : LLWaterPartition(regionp)
+{
+ mOcclusionEnabled = false;
+ mDrawableType = LLPipeline::RENDER_TYPE_VOIDWATER;
+ mPartitionType = LLViewerRegion::PARTITION_VOIDWATER;
+}