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-rw-r--r--indra/newview/llvovolume.h225
1 files changed, 123 insertions, 102 deletions
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 59599ddc0c..aadc1fbcf3 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -34,8 +34,8 @@
#include "lllocalbitmaps.h"
#include "m3math.h" // LLMatrix3
#include "m4math.h" // LLMatrix4
-#include <map>
-#include <set>
+#include <unordered_map>
+#include <unordered_set>
class LLViewerTextureAnim;
@@ -68,7 +68,12 @@ public:
using FaceIndex = S32;
static const FaceIndex UPDATE_ALL_FACES = -1;
static const FaceIndex DO_NOT_UPDATE_FACES = -2;
- void update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* src_volume, FaceIndex face_index = UPDATE_ALL_FACES, bool rebuild_face_octrees = true);
+ void update(
+ const LLMeshSkinInfo* skin,
+ LLVOAvatar* avatar,
+ const LLVolume* src_volume,
+ FaceIndex face_index = UPDATE_ALL_FACES,
+ bool rebuild_face_octrees = true);
std::string mExtraDebugText;
};
@@ -117,49 +122,51 @@ public:
};
public:
- LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
- /*virtual*/ void markDead(); // Override (and call through to parent) to clean up media references
+ LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
+ void markDead() override; // Override (and call through to parent) to clean up media references
- /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
+ LLDrawable* createDrawable(LLPipeline *pipeline) override;
void deleteFaces();
void animateTextures();
BOOL isVisible() const ;
- /*virtual*/ BOOL isActive() const;
- /*virtual*/ BOOL isAttachment() const;
- /*virtual*/ BOOL isRootEdit() const; // overridden for sake of attachments treating themselves as a root object
- /*virtual*/ BOOL isHUDAttachment() const;
+ BOOL isActive() const override;
+ BOOL isAttachment() const override;
+ BOOL isRootEdit() const override; // overridden for sake of attachments treating themselves as a root object
+ BOOL isHUDAttachment() const override;
void generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point);
- /*virtual*/ BOOL setParent(LLViewerObject* parent);
- S32 getLOD() const { return mLOD; }
+ /*virtual*/ BOOL setParent(LLViewerObject* parent) override;
+ S32 getLOD() const override { return mLOD; }
void setNoLOD() { mLOD = NO_LOD; mLODChanged = TRUE; }
bool isNoLOD() const { return NO_LOD == mLOD; }
- const LLVector3 getPivotPositionAgent() const;
+ const LLVector3 getPivotPositionAgent() const override;
const LLMatrix4& getRelativeXform() const { return mRelativeXform; }
const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; }
- /*virtual*/ const LLMatrix4 getRenderMatrix() const;
- typedef std::map<LLUUID, S32> texture_cost_t;
+ /*virtual*/ const LLMatrix4 getRenderMatrix() const override;
+ typedef std::unordered_set<const LLViewerTexture*> texture_cost_t;
+ static S32 getTextureCost(const LLViewerTexture* img);
U32 getRenderCost(texture_cost_t &textures) const;
- /*virtual*/ F32 getEstTrianglesMax() const;
- /*virtual*/ F32 getEstTrianglesStreamingCost() const;
- /* virtual*/ F32 getStreamingCost() const;
- /*virtual*/ bool getCostData(LLMeshCostData& costs) const;
+ /*virtual*/ F32 getEstTrianglesMax() const override;
+ /*virtual*/ F32 getEstTrianglesStreamingCost() const override;
+ /* virtual*/ F32 getStreamingCost() const override;
+ /*virtual*/ bool getCostData(LLMeshCostData& costs) const override;
- /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const;
- /*virtual*/ U32 getHighLODTriangleCount();
+ /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const override;
+ /*virtual*/ U32 getHighLODTriangleCount() override;
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
BOOL pick_rigged = FALSE,
+ BOOL pick_unselectable = TRUE,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
- );
+ ) override;
LLVector3 agentPositionToVolume(const LLVector3& pos) const;
LLVector3 agentDirectionToVolume(const LLVector3& dir) const;
@@ -169,55 +176,58 @@ public:
BOOL getVolumeChanged() const { return mVolumeChanged; }
- /*virtual*/ F32 getRadius() const { return mVObjRadius; };
- const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const;
+ F32 getVObjRadius() const override { return mVObjRadius; };
+ const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const override;
- void markForUpdate(BOOL priority);
- void markForUnload() { LLViewerObject::markForUnload(TRUE); mVolumeChanged = TRUE; }
- void faceMappingChanged() { mFaceMappingChanged=TRUE; };
+ void markForUpdate() override;
+ void faceMappingChanged() override { mFaceMappingChanged=TRUE; }
- /*virtual*/ void onShift(const LLVector4a &shift_vector); // Called when the drawable shifts
+ /*virtual*/ void onShift(const LLVector4a &shift_vector) override; // Called when the drawable shifts
- /*virtual*/ void parameterChanged(U16 param_type, bool local_origin);
- /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
+ /*virtual*/ void parameterChanged(U16 param_type, bool local_origin) override;
+ /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin) override;
+
+ // update mReflectionProbe based on isReflectionProbe()
+ void updateReflectionProbePtr();
/*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num, const EObjectUpdateType update_type,
- LLDataPacker *dp);
-
- /*virtual*/ void setSelected(BOOL sel);
- /*virtual*/ BOOL setDrawableParent(LLDrawable* parentp);
-
- /*virtual*/ void setScale(const LLVector3 &scale, BOOL damped);
-
- /*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) ;
- /*virtual*/ void setNumTEs(const U8 num_tes);
- /*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep);
- /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
- /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color);
- /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color);
- /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump);
- /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny);
- /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright);
- /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump);
- /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags);
- /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
- /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
+ LLDataPacker *dp) override;
+
+ /*virtual*/ void setSelected(BOOL sel) override;
+ /*virtual*/ BOOL setDrawableParent(LLDrawable* parentp) override;
+
+ /*virtual*/ void setScale(const LLVector3 &scale, BOOL damped) override;
+
+ /*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) override;
+ /*virtual*/ void setNumTEs(const U8 num_tes) override;
+ /*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep) override;
+ /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid) override;
+ /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color) override;
+ /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color) override;
+ /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump) override;
+ /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny) override;
+ /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright) override;
+ /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump) override;
+ /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags) override;
+ /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow) override;
+ /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) override;
static void setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams, U32 te);
- /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
- /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
- /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s);
- /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t);
- /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen);
- /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media);
- /*virtual*/ BOOL setMaterial(const U8 material);
+ /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) override;
+ S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat) override;
+ /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t) override;
+ /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s) override;
+ /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t) override;
+ /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen) override;
+ /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media) override;
+ /*virtual*/ BOOL setMaterial(const U8 material) override;
void setTexture(const S32 face);
S32 getIndexInTex(U32 ch) const {return mIndexInTex[ch];}
- /*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
+ /*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false) override;
void updateSculptTexture();
void setIndexInTex(U32 ch, S32 index) { mIndexInTex[ch] = index ;}
void sculpt();
@@ -226,21 +236,21 @@ public:
void* user_data, S32 status, LLExtStat ext_status);
void updateRelativeXform(bool force_identity = false);
- /*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
- /*virtual*/ void updateFaceSize(S32 idx);
- /*virtual*/ BOOL updateLOD();
- void updateRadius();
- /*virtual*/ void updateTextures();
+ /*virtual*/ BOOL updateGeometry(LLDrawable *drawable) override;
+ /*virtual*/ void updateFaceSize(S32 idx) override;
+ /*virtual*/ BOOL updateLOD() override;
+ void updateRadius() override;
+ /*virtual*/ void updateTextures() override;
void updateTextureVirtualSize(bool forced = false);
void updateFaceFlags();
void regenFaces();
BOOL genBBoxes(BOOL force_global, BOOL should_update_octree_bounds = TRUE);
void preRebuild();
- virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
- virtual F32 getBinRadius();
+ virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max) override;
+ virtual F32 getBinRadius() override;
- virtual U32 getPartitionType() const;
+ virtual U32 getPartitionType() const override;
// For Lights
void setIsLight(BOOL is_light);
@@ -257,6 +267,7 @@ public:
void setSpotLightParams(LLVector3 params);
BOOL getIsLight() const;
+ bool getIsLightFast() const;
// Get the light color in sRGB color space NOT scaled by intensity.
@@ -283,21 +294,43 @@ public:
F32 getLightRadius() const;
F32 getLightFalloff(const F32 fudge_factor = 1.f) const;
F32 getLightCutoff() const;
-
+
+ // Reflection Probes
+ bool setIsReflectionProbe(BOOL is_probe);
+ bool setReflectionProbeAmbiance(F32 ambiance);
+ bool setReflectionProbeNearClip(F32 near_clip);
+ bool setReflectionProbeIsBox(bool is_box);
+ bool setReflectionProbeIsDynamic(bool is_dynamic);
+
+ BOOL isReflectionProbe() const override;
+ F32 getReflectionProbeAmbiance() const;
+ F32 getReflectionProbeNearClip() const;
+ bool getReflectionProbeIsBox() const;
+ bool getReflectionProbeIsDynamic() const;
+
// Flexible Objects
U32 getVolumeInterfaceID() const;
- virtual BOOL isFlexible() const;
- virtual BOOL isSculpted() const;
- virtual BOOL isMesh() const;
- virtual BOOL isRiggedMesh() const;
- virtual BOOL hasLightTexture() const;
+ virtual BOOL isFlexible() const override;
+ virtual BOOL isSculpted() const override;
+ virtual BOOL isMesh() const override;
+ virtual BOOL isRiggedMesh() const override;
+ virtual BOOL hasLightTexture() const override;
+
+ // fast variants above that use state that is filled in later
+ // not reliable early in the life of an object, but should be used after
+ // object is loaded
+ bool isFlexibleFast() const;
+ bool isSculptedFast() const;
+ bool isMeshFast() const;
+ bool isRiggedMeshFast() const;
+ bool isAnimatedObjectFast() const;
-
BOOL isVolumeGlobal() const;
BOOL canBeFlexible() const;
BOOL setIsFlexible(BOOL is_flexible);
const LLMeshSkinInfo* getSkinInfo() const;
+ const bool isSkinInfoUnavaliable() const { return mSkinInfoUnavaliable; }
//convenience accessor for mesh ID (which is stored in sculpt id for legacy reasons)
const LLUUID& getMeshID() const { return getVolume()->getParams().getSculptID(); }
@@ -307,12 +340,12 @@ public:
void onSetExtendedMeshFlags(U32 flags);
void setExtendedMeshFlags(U32 flags);
bool canBeAnimatedObject() const;
- bool isAnimatedObject() const;
- virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent);
- virtual void afterReparent();
+ bool isAnimatedObject() const override;
+ virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent) override;
+ virtual void afterReparent() override;
//virtual
- void updateRiggingInfo();
+ void updateRiggingInfo() override;
S32 mLastRiggingInfoLOD;
// Functions that deal with media, or media navigation
@@ -369,7 +402,10 @@ public:
// Rigged volume update (for raycasting)
// By default, this updates the bounding boxes of all the faces and builds an octree for precise per-triangle raycasting
- void updateRiggedVolume(bool force_treat_as_rigged, LLRiggedVolume::FaceIndex face_index = LLRiggedVolume::UPDATE_ALL_FACES, bool rebuild_face_octrees = true);
+ void updateRiggedVolume(
+ bool force_treat_as_rigged,
+ LLRiggedVolume::FaceIndex face_index = LLRiggedVolume::UPDATE_ALL_FACES,
+ bool rebuild_face_octrees = true);
LLRiggedVolume* getRiggedVolume();
//returns true if volume should be treated as a rigged volume
@@ -386,8 +422,7 @@ protected:
S32 computeLODDetail(F32 distance, F32 radius, F32 lod_factor);
BOOL calcLOD();
LLFace* addFace(S32 face_index);
- void updateTEData();
-
+
// stats tracking for render complexity
static S32 mRenderComplexity_last;
static S32 mRenderComplexity_current;
@@ -435,11 +470,18 @@ private:
S32 mIndexInTex[LLRender::NUM_VOLUME_TEXTURE_CHANNELS];
S32 mMDCImplCount;
+ // cached value of getIsLight to avoid redundant map lookups
+ // accessed by getIsLightFast
+ mutable bool mIsLight = false;
+
+ // cached value of getIsAnimatedObject to avoid redundant map lookups
+ // accessed by getIsAnimatedObjectFast
+ mutable bool mIsAnimatedObject = false;
bool mResetDebugText;
LLPointer<LLRiggedVolume> mRiggedVolume;
- bool mSkinInfoFailed;
+ bool mSkinInfoUnavaliable;
LLConstPointer<LLMeshSkinInfo> mSkinInfo;
// statics
public:
@@ -449,31 +491,10 @@ public:
static LLPointer<LLObjectMediaDataClient> sObjectMediaClient;
static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient;
-
protected:
static S32 sNumLODChanges;
friend class LLVolumeImplFlexible;
-
-public:
- bool notifyAboutCreatingTexture(LLViewerTexture *texture);
- bool notifyAboutMissingAsset(LLViewerTexture *texture);
-
-private:
- struct material_info
- {
- LLRender::eTexIndex map;
- U8 te;
-
- material_info(LLRender::eTexIndex map_, U8 te_)
- : map(map_)
- , te(te_)
- {}
- };
-
- typedef std::multimap<LLUUID, material_info> mmap_UUID_MAP_t;
- mmap_UUID_MAP_t mWaitingTextureInfo;
-
};
#endif // LL_LLVOVOLUME_H